Super Smash Bros. Brawl: Difference between revisions

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{{Title|''Super Smash Bros. Brawl''}}
{{Title|''Super Smash Bros. Brawl''}}
{{ArticleIcons|brawl=yes|featured=yes}}{{Cquote|They're back. Stronger than ever. And they've brought friends. Lots of them.|cite=North American commercial}}
{{ArticleIcons|brawl=yes|featured=yes}}{{Cquote|''They're back. Stronger than ever. And they've brought friends. Lots of them.''|cite=North American commercial}}
{{Redirect|''Brawl''|the game mode|Versus Mode}}
{{Redirect|''Brawl''|the game mode|Versus Mode}}
{{Infobox Game
{{Infobox Game
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|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=https://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=https://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
}}
}}
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. The game was designed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers, beginning in October 2005. The game uses an engine called [[Havok]] provided by an Irish company of the same name.<ref name="oldDojo">{{cite web|url=http://web.archive.org/web/20061116161044/www.smashbros.com/en/main.html|title = Foreword|accessdate = 2007-11-11|last = Sakurai|first = Masahiro|publisher=Smash Bros. DOJO!! (Internet Archive)}}</ref>
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the ''{{b|Super Smash Bros.|series}}'' series published by [[Nintendo]]. The game was directed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers. The game released for [[Wii]] on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. The game requires 128 free blocks of memory in the Wii System Memory. A limited edition release of the game came with an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.


The game was released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe.
''Brawl'' is fundamentally similar to its predecessors ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', being a fighting game that contains characters with simple movesets and an emphasis on movement and ringouts. However, ''Brawl'' introduced many elements that would become standard in later installments, such as an expanded [[Subspace Emissary|adventure mode]] and support for online play through the [[Nintendo Wi-Fi Connection]].<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref> No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they were unable to play via Nintendo Wi-Fi Connection and vault data will not be saved. However, as of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking. While some characters were cut from ''Melee'', many more were introduced, including third-party characters for the first time in the series.
''Brawl'' supports four types of controllers<ref name="four control"/> - the [[Wii Remote]] alone held horizontally, the Wii Remote and [[Nunchuk]] together, the [[Classic Controller]]/Classic Controller Pro, and the [[GameCube controller]]. Up to four players can engage in local [[Versus Mode|multiplayer battles]] at any given time with any combination of controllers, while ''Brawl'' also supported online play through the [[Nintendo Wi-Fi Connection]], the first game in the series to do so.<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref>
 
While ''Brawl'' continues to include the tournament-like "[[Classic Mode (SSBB)|Classic]]" and "[[All-Star Mode|All-Star]]" single-player modes, ''Melee''{{'}}s {{SSBM|Adventure Mode}} has been replaced with [[The Subspace Emissary]]; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay.
 
Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in [[Solid Snake]] and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from ''Melee''{{'}}s 25<ref>26 including [[Sheik]] as a separate character from [[Princess Zelda]]</ref> to 35 (or 39, if counting Sheik and [[Zero Suit Samus]] separately from Zelda and [[Samus]], and counting [[Squirtle]], [[Ivysaur]], and [[Charizard]] individually rather than grouped with the [[Pokémon Trainer]]).


Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
The limited edition release of ''Super Smash Bros. Brawl'' came inside an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. There has since been a replacement program.
The game requires 128 free blocks of memory in the Wii System Memory. No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they were unable to play via Nintendo Wi-Fi Connection and vault data will not be saved. As of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking.


''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii game of all time.
''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii game of all time.
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The CGI [[opening movie]] of ''Super Smash Bros. Brawl'' utilizes [[List of cutscenes in the Subspace Emissary|scenes]] from [[The Subspace Emissary]], along with lots of selections of [[Versus Mode]] matches, as opposed to featuring unique footage in the manner of the game's predecessor, ''[[Super Smash Bros.]]'' (''[[Super Smash Bros. Melee]]'' used footage from its E3 trailer).
The CGI [[opening movie]] of ''Super Smash Bros. Brawl'' utilizes [[List of cutscenes in the Subspace Emissary|scenes]] from [[The Subspace Emissary]], along with lots of selections of [[Versus Mode]] matches, as opposed to featuring unique footage in the manner of the game's predecessor, ''[[Super Smash Bros.]]'' (''[[Super Smash Bros. Melee]]'' used footage from its E3 trailer).


{{#widget:YouTube|id=zwhEmewsdu4}}
{{#widget:YouTube|id=JBuEcxmZqPw}}


==Fighters==
==Fighters==
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Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.


New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]].
New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]]


Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
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On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> The North American version of the game was later delayed a second time to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref> Nintendo issued a warning statement regarding ''Brawl'' causing issues with some [[Wii]] systems. Due to the sheer size of the game files, double-layer discs were used to fit the entire game physically. This would cause the disc to be unreadable if the lens of the disc drive became contaminated. Nintendo offered a free repair service to those that experienced this issue.<ref>{{Cite web|url=https://web.archive.org/web/20081223052430/http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp|title=Wii disc drive lens repair request form|accessdate=2022-7-1}}</ref>
On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> The North American version of the game was later delayed a second time to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref> Nintendo issued a warning statement regarding ''Brawl'' causing issues with some [[Wii]] systems. Due to the sheer size of the game files, double-layer discs were used to fit the entire game physically. This would cause the disc to be unreadable if the lens of the disc drive became contaminated. Nintendo offered a free repair service to those that experienced this issue.<ref>{{Cite web|url=https://web.archive.org/web/20081223052430/http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp|title=Wii disc drive lens repair request form|accessdate=2022-7-1}}</ref>
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. A replacement program was created to address this issue.


===Inclusion of characters===
===Inclusion of characters===
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|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
}}
}}
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which made it the best selling game in the series and best selling fighting game at the time. ''Super Smash Bros. Brawl'' is currently the 8th best selling game for the [[Wii]] and sold 13.32 million units worldwide as of September 30, 2018, and was only surpassed as the best selling in the series and best selling fighting game by its own sequel, ''Super Smash Bros. Ultimate'', in 2019. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93/100 on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee''{{'}}s, was still only average.
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which made it the best selling game in the series and best selling fighting game at the time. ''Super Smash Bros. Brawl'' is currently the 8th best selling game for the [[Wii]] and sold 13.32 million units worldwide as of September 30th, 2023<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information:Top Selling Title Sales Unit|publisher=Nintendo|accessdate=2023-12-29}}</ref>, and was only surpassed as the best selling in the series and best selling fighting game by its own sequel, ''Super Smash Bros. Ultimate'', in 2019. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93/100 on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee''{{'}}s, was still only average.


However, since 2013 (five years since its release), ''Brawl''{{'}}s representation in [[tournament play]] has decreased. This is because many changes from ''Melee'' likely intended to make ''Brawl'' more beginner-friendly have resulted in a less dynamic [[metagame]] that gradually became less successful with players and spectators. Arguably the most controversial change is the added ability to act during [[hitstun]], which reduces [[combo]] potential for characters; other factors include the generally slower pace of gameplay, the decreased [[falling speed]]s, the removal of mechanics such as [[L-canceling]] and [[wavedashing]], introduction of random [[tripping]], and very polarized [[Character matchup (SSBB)|character balance]] (attempts to universally ban overcentralizing characters such as {{SSBB|Meta Knight}} have proven unsuccessful). Because of these changes, ''Brawl'' has a smaller tournament scene than both its predecessor and successor games, although it still appears in some major cross-game tournaments.
Gamespot awarded ''Brawl'' best fighting game of 2008, beating competitors such as ''{{iw|wikipedia|Soul Calibur IV}}'', and ''{{iw|wikipedia|Blazblue: Calamity Trigger}}''. While ''{{iw|wikipedia|Street Fighter IV}}'' technically released in arcades in 2008, it was excluded from running due to not having a home console release until 2009.
{{clr}}


==Changes from ''[[Melee]]'' to ''Brawl''==
==Changes from ''[[Super Smash Bros. Melee]]''==
===Gameplay===
===Gameplay===
*Generally, ''Brawl''{{'}}s gameplay engine functions much like ''Super Smash Bros.'' as the game plays slower: every veteran has a slower [[falling speed]] and [[gravity]], [[L-canceling]] has been removed, [[dash]]ing barely increases forward momentum in midair, and characters must wait a slightly longer amount of time before being able to meteor cancel.
*Generally, ''Brawl''{{'}}s gameplay engine functions much like ''Super Smash Bros.'' as the game plays slower: every veteran has a slower [[falling speed]] and [[gravity]], [[L-canceling]] has been removed, [[dash]]ing barely increases forward momentum in midair, and characters must wait a slightly longer amount of time before being able to meteor cancel.
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*Characters can now [[pivot grab]].
*Characters can now [[pivot grab]].
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one.
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one.
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''.
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
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**Have no gameplay differences between different versions of the game. ''[[Smash 64]]'' and ''[[Melee]]'' had gameplay changes between [[List of regional version differences (disambiguation)|regional releases]], ''Melee'' was [[List of regional version differences (SSBM)|re-released]] with gameplay changes between NTSC versions, and ''[[Smash 4]]'' and ''[[Ultimate]]'' had gameplay changes between [[Patch (disambiguation)|patch updates]].
**Have no gameplay differences between different versions of the game. ''[[Smash 64]]'' and ''[[Melee]]'' had gameplay changes between [[List of regional version differences (disambiguation)|regional releases]], ''Melee'' was [[List of regional version differences (SSBM)|re-released]] with gameplay changes between NTSC versions, and ''[[Smash 4]]'' and ''[[Ultimate]]'' had gameplay changes between [[Patch (disambiguation)|patch updates]].
**Not feature any stages that debuted in ''Smash 64''.
**Not feature any stages that debuted in ''Smash 64''.
**Not introduce a new ''Mario'' series fighter (discounting sub-universes).
**Not introduce a new Generation I [[Poké Ball]] Pokémon. It does, however, bring back [[Meowth]], who was absent from ''Melee''.
**Not introduce a new Generation I [[Poké Ball]] Pokémon. It does, however, bring back [[Meowth]], who was absent from ''Melee''.