Super Smash Bros. Brawl: Difference between revisions

m
Text replacement - ".]]''." to ".]]''"
m (Text replacement - ".]]''." to ".]]''")
 
(33 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Title|''Super Smash Bros. Brawl''}}
{{Title|''Super Smash Bros. Brawl''}}
{{ArticleIcons|brawl=yes|featured=yes}}{{Cquote|They're back. Stronger than ever. And they've brought friends. Lots of them.|cite=North American commercial}}
{{ArticleIcons|brawl=yes|featured=yes}}{{Cquote|''They're back. Stronger than ever. And they've brought friends. Lots of them.''|cite=North American commercial}}
{{Redirect|''Brawl''|the game mode|Versus Mode}}
{{Redirect|''Brawl''|the game mode|Versus Mode}}
{{Infobox Game
{{Infobox Game
|title = Super Smash Bros. Brawl
|title = Super Smash Bros. Brawl
|image = {{tabber|width=250px|title1=American boxart|tab1=[[File:SSBB Cover.jpg |250px]]|title2=Japanese boxart|tab2=[[file:SSBB-cover-japan.jpg|250px]]|title3=PAL boxart (limited edition)|tab3=[[file:SSBB Limited Edition.jpg |250px]]}}
|image = {{tabber|width=250px|title1=American boxart|content1=[[File:SSBB Cover.jpg |250px]]|title2=Japanese boxart|content2=[[file:SSBB-cover-japan.jpg|250px]]|title3=PAL boxart (limited edition)|content3=[[file:SSBB Limited Edition.jpg |250px]]}}
|developer = [[Sora Ltd.|Sora]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>[[Monolith Soft]]<br>[[Paon]]<br>[[Intelligent Systems]]
|developer = [[Sora Ltd.|Sora]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>[[Monolith Soft]]<br>[[Paon]]<br>[[Intelligent Systems]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
Line 19: Line 19:
|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=https://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=https://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
}}
}}
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. The game was designed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers, beginning in October 2005. The game uses an engine called [[Havok]] provided by an Irish company of the same name.<ref name="oldDojo">{{cite web|url=http://web.archive.org/web/20061116161044/www.smashbros.com/en/main.html|title = Foreword|accessdate = 2007-11-11|last = Sakurai|first = Masahiro|publisher=Smash Bros. DOJO!! (Internet Archive)}}</ref>
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the ''{{b|Super Smash Bros.|series}}'' series published by [[Nintendo]]. The game was directed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers. The game released for [[Wii]] on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. The game requires 128 free blocks of memory in the Wii System Memory. A limited edition release of the game came with an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.


The game was released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe.
''Brawl'' is fundamentally similar to its predecessors ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', being a fighting game that contains characters with simple movesets and an emphasis on movement and ringouts. However, ''Brawl'' introduced many elements that would become standard in later installments, such as an expanded [[Subspace Emissary|adventure mode]] and support for online play through the [[Nintendo Wi-Fi Connection]].<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref> No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they were unable to play via Nintendo Wi-Fi Connection and vault data will not be saved. However, as of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking. While some characters were cut from ''Melee'', many more were introduced, including third-party characters for the first time in the series.
''Brawl'' supports four types of controllers<ref name="four control"/> - the [[Wii Remote]] alone held horizontally, the Wii Remote and [[Nunchuk]] together, the [[Classic Controller]]/Classic Controller Pro, and the [[GameCube controller]]. Up to four players can engage in local [[Versus Mode|multiplayer battles]] at any given time with any combination of controllers, while ''Brawl'' also supported online play through the [[Nintendo Wi-Fi Connection]], the first game in the series to do so.<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref>
 
While ''Brawl'' continues to include the tournament-like "[[Classic Mode (SSBB)|Classic]]" and "[[All-Star Mode|All-Star]]" single-player modes, ''Melee''{{'}}s {{SSBM|Adventure Mode}} has been replaced with [[The Subspace Emissary]]; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay.
 
Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in [[Solid Snake]] and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from ''Melee''{{'}}s 25<ref>26 including [[Sheik]] as a separate character from [[Princess Zelda]]</ref> to 35 (or 39, if counting Sheik and [[Zero Suit Samus]] separately from Zelda and [[Samus]], and counting [[Squirtle]], [[Ivysaur]], and [[Charizard]] individually rather than grouped with the [[Pokémon Trainer]]).


Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
The limited edition release of ''Super Smash Bros. Brawl'' came inside an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. There has since been a replacement program.
The game requires 128 free blocks of memory in the Wii System Memory. No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they were unable to play via Nintendo Wi-Fi Connection and vault data will not be saved. As of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking.


''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii game of all time.
''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii game of all time.
Line 41: Line 30:
The CGI [[opening movie]] of ''Super Smash Bros. Brawl'' utilizes [[List of cutscenes in the Subspace Emissary|scenes]] from [[The Subspace Emissary]], along with lots of selections of [[Versus Mode]] matches, as opposed to featuring unique footage in the manner of the game's predecessor, ''[[Super Smash Bros.]]'' (''[[Super Smash Bros. Melee]]'' used footage from its E3 trailer).
The CGI [[opening movie]] of ''Super Smash Bros. Brawl'' utilizes [[List of cutscenes in the Subspace Emissary|scenes]] from [[The Subspace Emissary]], along with lots of selections of [[Versus Mode]] matches, as opposed to featuring unique footage in the manner of the game's predecessor, ''[[Super Smash Bros.]]'' (''[[Super Smash Bros. Melee]]'' used footage from its E3 trailer).


{{#widget:YouTube|id=zwhEmewsdu4}}
{{#widget:YouTube|id=JBuEcxmZqPw}}


==Fighters==
==Fighters==
[[File:Character Selection - Super Smash Bros. Brawl.png|thumb|left|300px|The [[character selection screen]] of ''Super Smash Bros. Brawl'' with all characters unlocked.]]
[[File:Character Selection - Super Smash Bros. Brawl.png|thumb|left|300px|The [[character selection screen]] of ''Super Smash Bros. Brawl'' with all characters unlocked.]]
[[File:SSBBcast.png|thumb|right|300px|The entire cast, as they appear in the ending; excluding {{SSBB|Zero Suit Samus}} and {{SSBB|Sheik}}, the transformations of {{SSBB|Samus}} and {{SSBB|Zelda}}, respectively.]]
[[File:SSBBcast.png|thumb|300px|The entire cast, as they appear in the ending; excluding {{SSBB|Zero Suit Samus}} and {{SSBB|Sheik}}, the transformations of {{SSBB|Samus}} and {{SSBB|Zelda}}, respectively.]]
[[File:SSBBLineupBack.png|thumb|bottom|300px|A back view of all the fighters in the previous image during the Opening Movie.]]
[[File:SSBBLineupBack.png|thumb|bottom|300px|A back view of all the fighters in the previous image during the Opening Movie.]]


The cast of 35 playable characters (39 if [[Zelda]], [[Sheik]], [[Samus]], [[Zero Suit Samus]], [[Squirtle]], [[Ivysaur]] and [[Charizard]] are all treated as separate without counting the trainer himself) includes 20 (21 including Sheik) returning veterans from ''Melee'' and 15 newcomers (18 including transformations). Of these, 21 are [[starter character]]s (25 if the seven transformation characters above are all treated as seperate) and the other 14 need to be [[unlockable character|unlocked]]. Many of the returning characters have been updated or refined since their last appearance, either in terms of appearance, fighting capabilities, or both. For example, Link and Fox have taken on new designs from more recent titles, while [[Samus Aran]] has gained the ability to change into a new form, [[Zero Suit Samus]], by using her [[Final Smash]] or by the player pressing a certain button after picking Samus and before picking a stage.
The cast of 35 playable characters (39 if [[Zelda]], [[Sheik]], [[Samus]], [[Zero Suit Samus]], [[Squirtle]], [[Ivysaur]] and [[Charizard]] are all treated as separate without counting the trainer himself) includes 20 (21 including Sheik) returning veterans from ''Melee'' and 15 newcomers (18 including transformations). Of these, 21 are [[starter character]]s (25 if the seven transformation characters above are all treated as separate) and the other 14 need to be [[unlockable character|unlocked]]. Many of the returning characters have been updated or refined since their last appearance, either in terms of appearance, fighting capabilities, or both. For example, Link and Fox have taken on new designs from more recent titles, while [[Samus Aran]] has gained the ability to change into a new form, [[Zero Suit Samus]], by using her [[Final Smash]] or by the player pressing a certain button after picking Samus and before picking a stage.


Five characters do not return from ''Melee'': {{uv|Super Mario}}'s [[Dr. Mario]], {{uv|The Legend of Zelda}}'s [[Young Link]], {{uv|Pokémon}}'s [[Mewtwo]] and [[Pichu]], and {{uv|Fire Emblem}}'s [[Roy]]. Of these, only Mewtwo was not a moveset [[clone]]; and it is assumed to have been the furthest into development of the cut characters due to having the most unused code out of the cut veterans. Except for the ''Mario'' series, each of these series' gained new characters added to the roster: [[Toon Link]] for ''The Legend of Zelda'', [[Pokémon Trainer]] (who controls [[Squirtle]], [[Ivysaur]], and [[Charizard]]) and [[Lucario]] for ''Pokémon'', and [[Ike]] for ''Fire Emblem''.
Five characters do not return from ''Melee'': {{uv|Super Mario}}'s [[Dr. Mario]], {{uv|The Legend of Zelda}}'s [[Young Link]], {{uv|Pokémon}}'s [[Mewtwo]] and [[Pichu]], and {{uv|Fire Emblem}}'s [[Roy]]. Of these, only Mewtwo was not a moveset [[clone]]; and it is assumed to have been the furthest into development of the cut characters due to having the most unused code out of the cut veterans. Except for the ''Mario'' series, each of these series' gained new characters added to the roster: [[Toon Link]] for ''The Legend of Zelda'', [[Pokémon Trainer]] (who controls [[Squirtle]], [[Ivysaur]], and [[Charizard]]) and [[Lucario]] for ''Pokémon'', and [[Ike]] for ''Fire Emblem''.
Line 54: Line 43:
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.


New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]].
New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]]


Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
Line 83: Line 72:
{{Main|Stage}}
{{Main|Stage}}
[[File: Stage Select Brawl.png|thumb|300px|The stage selection screen in ''Brawl''.]]
[[File: Stage Select Brawl.png|thumb|300px|The stage selection screen in ''Brawl''.]]
[[File: Stage Select Brawl Melee Stages.png|thumb|right|300px|The Melee Stages screen in ''Brawl''.]]
[[File: Stage Select Brawl Melee Stages.png|thumb|300px|The Melee Stages screen in ''Brawl''.]]
''Brawl'' features many stages that can be fought on. Most of them are new, but a few return from ''Melee''. On some stages, such as Shadow Moses Island, [[Smash Taunt]]s can be performed. ''Brawl'' also has an option to create custom stages with the [[Stage Builder]].
''Brawl'' features many stages that can be fought on. Most of them are new, but a few return from ''Melee''. On some stages, such as Shadow Moses Island, [[Smash Taunt]]s can be performed. ''Brawl'' also has an option to create custom stages with the [[Stage Builder]].
{{clrl}}
{{clrl}}
Line 89: Line 78:


==Development==
==Development==
At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for playing online.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Iwata would later admit that, had Sakurai declined the role of director, he would have released a remastered version of ''Melee'' with added [[online]] capablilities. Development of the game did not actually start until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Sakurai's new company, [[Sora Ltd.]], was put in charge of the project and [[Game Arts]] was chosen as a lead developer, with other companies like [[Monolith Soft]] and [[Paon]] having significant hands in production. Sakurai has stated that the teams he chose had spent excessive amounts of time playing ''Melee'', and thus had a deep mechanical knowledge of the series. The team had access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory.
At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for playing online.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Iwata would later admit that, had Sakurai declined the role of director, he would have released a remastered version of ''Melee'' for Wii with added [[online]] capablilities.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t Super Smash Bros. Brawl [Game Concepts]]</ref> Development of the game did not actually start until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005, dubbed the Takadanobaba office.<ref>[https://www.youtube.com/watch?v=RDrNWAHaKfI=37s Super Smash Bros. Ultimate [Game Concepts]]</ref> Sakurai's new company, [[Sora Ltd.]], was put in charge of the project and [[Game Arts]] was chosen as a lead developer, with other companies like [[Monolith Soft]] and [[Paon]] having significant hands in production. Sakurai has stated that the teams he chose had spent excessive amounts of time playing ''Melee'', and thus had a deep mechanical knowledge of the series. The team had access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory. This was the first team Sakurai was involved in that exceeded 100 members.


''Brawl'' was absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2006">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2006-05-10 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2006: Super Smash Bros. Brawl |publisher=IGN |accessdate=2006-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2006"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2006/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2007-06-21 |last=Miller |first=Ross |date=2006-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and {{s|wikipedia|Hideo Kojima}}, creator of the ''Metal Gear'' series, Kojima stated that the game felt complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2007-06-21 |last=Dormer |first=Dan |date=2007-04-27 |publisher=1up.com}}</ref> Starting May 22, 2007, the site had updates every weekday until shortly after ''Brawl''{{'}}s release. Throughout October 18-22, 2007 at the first Entertainment for All Expo show in Los Angeles, California, Nintendo hosted a ''Super Smash Bros. Brawl'' tournament.<ref>{{Cite web |url=http://wii.advancedmn.com/article.php?artid=10866 |title=Super Smash Bros. Brawl and Mario Galaxy Playable at E for All |accessdate=2007-10-21 |last=Wirgler |first=Matthew |date=2007-10-09 |publisher=Advance Media Network}}</ref>
''Brawl'' was absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2006">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2006-05-10 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2006: Super Smash Bros. Brawl |publisher=IGN |accessdate=2006-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2006"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2006/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2007-06-21 |last=Miller |first=Ross |date=2006-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and {{s|wikipedia|Hideo Kojima}}, creator of the ''Metal Gear'' series, Kojima stated that the game felt complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2007-06-21 |last=Dormer |first=Dan |date=2007-04-27 |publisher=1up.com}}</ref> Starting May 22, 2007, the site had updates every weekday until shortly after ''Brawl''{{'}}s release. Throughout October 18-22, 2007 at the first Entertainment for All Expo show in Los Angeles, California, Nintendo hosted a ''Super Smash Bros. Brawl'' tournament.<ref>{{Cite web |url=http://wii.advancedmn.com/article.php?artid=10866 |title=Super Smash Bros. Brawl and Mario Galaxy Playable at E for All |accessdate=2007-10-21 |last=Wirgler |first=Matthew |date=2007-10-09 |publisher=Advance Media Network}}</ref>
Line 98: Line 87:


On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> The North American version of the game was later delayed a second time to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref> Nintendo issued a warning statement regarding ''Brawl'' causing issues with some [[Wii]] systems. Due to the sheer size of the game files, double-layer discs were used to fit the entire game physically. This would cause the disc to be unreadable if the lens of the disc drive became contaminated. Nintendo offered a free repair service to those that experienced this issue.<ref>{{Cite web|url=https://web.archive.org/web/20081223052430/http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp|title=Wii disc drive lens repair request form|accessdate=2022-7-1}}</ref>
On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> The North American version of the game was later delayed a second time to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref> Nintendo issued a warning statement regarding ''Brawl'' causing issues with some [[Wii]] systems. Due to the sheer size of the game files, double-layer discs were used to fit the entire game physically. This would cause the disc to be unreadable if the lens of the disc drive became contaminated. Nintendo offered a free repair service to those that experienced this issue.<ref>{{Cite web|url=https://web.archive.org/web/20081223052430/http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp|title=Wii disc drive lens repair request form|accessdate=2022-7-1}}</ref>
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. A replacement program was created to address this issue.


===Inclusion of characters===
===Inclusion of characters===
Line 128: Line 119:
|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
}}
}}
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which made it the best selling game in the series and best selling fighting game at the time. ''Super Smash Bros. Brawl'' is currently the 8th best selling game for the [[Wii]] and sold 13.29 million units worldwide as of September 30, 2018, and was only surpassed as the best selling in the series and best selling fighting game by its own sequel, ''Super Smash Bros. Ultimate'', in 2019. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93/100 on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee''{{'}}s, was still only average.
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which made it the best selling game in the series and best selling fighting game at the time. ''Super Smash Bros. Brawl'' is currently the 8th best selling game for the [[Wii]] and sold 13.32 million units worldwide as of September 30th, 2023<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information:Top Selling Title Sales Unit|publisher=Nintendo|accessdate=2023-12-29}}</ref>, and was only surpassed as the best selling in the series and best selling fighting game by its own sequel, ''Super Smash Bros. Ultimate'', in 2019. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93/100 on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee''{{'}}s, was still only average.


However, since 2013 (five years since its release), ''Brawl''{{'}}s representation in [[tournament play]] has decreased. This is because many changes from ''Melee'' likely intended to make ''Brawl'' more beginner-friendly have resulted in a less dynamic [[metagame]] that gradually became less successful with players and spectators. Arguably the most controversial change is the added ability to act during [[hitstun]], which reduces [[combo]] potential for characters; other factors include the generally slower pace of gameplay, the decreased [[falling speed]]s, the removal of mechanics such as [[L-canceling]] and [[wavedashing]], introduction of random [[tripping]], and very polarized [[Character matchup (SSBB)|character balance]] (attempts to universally ban overcentralizing characters such as {{SSBB|Meta Knight}} have proven unsuccessful). Because of these changes, ''Brawl'' has a smaller tournament scene than both its predecessor and successor games, although it still appears in some major cross-game tournaments.
Gamespot awarded ''Brawl'' best fighting game of 2008, beating competitors such as ''{{iw|wikipedia|Soul Calibur IV}}'', and ''{{iw|wikipedia|Blazblue: Calamity Trigger}}''. While ''{{iw|wikipedia|Street Fighter IV}}'' technically released in arcades in 2008, it was excluded from running due to not having a home console release until 2009.
{{clr}}


==Changes from ''[[Melee]]'' to ''Brawl''==
==Changes from ''[[Super Smash Bros. Melee]]''==
===Gameplay===
===Gameplay===
*Generally, ''Brawl''{{'}}s gameplay engine functions much like ''Super Smash Bros.'' as the game plays slower: every veteran has a slower [[falling speed]] and [[gravity]], [[L-canceling]] has been removed, [[dash]]ing barely increases forward momentum in midair, and characters must wait a slightly longer amount of time before being able to meteor cancel.
*Generally, ''Brawl''{{'}}s gameplay engine functions much like ''Super Smash Bros.'' as the game plays slower: every veteran has a slower [[falling speed]] and [[gravity]], [[L-canceling]] has been removed, [[dash]]ing barely increases forward momentum in midair, and characters must wait a slightly longer amount of time before being able to meteor cancel.
Line 147: Line 139:
*It only takes 7 frames to drop [[shield]], making the game more defensively-focused.
*It only takes 7 frames to drop [[shield]], making the game more defensively-focused.
*Some characters have the [[dash attack canceled up smash]] that improves their approach.
*Some characters have the [[dash attack canceled up smash]] that improves their approach.
*All characters now have a [[Final Smash]].
*A new move called the [[Final Smash]] has been introduced, activated by hitting a [[Smash Ball]].
*There is a [[landing lag glitch]] on not all but several characters that causes the character when they land to be inflicted with the landing lag of a helplessness-inducing [[special move]], if they grabbed the edge during the move, or after using the move before landing.
*There is a [[landing lag glitch]] on not all but several characters that causes the character when they land to be inflicted with the landing lag of a helplessness-inducing [[special move]], if they grabbed the edge during the move, or after using the move before landing.
*Characters can grab a [[ledge]] with their back facing it, and most recovery moves (though not all of them) also cancel for the character to grab the edge, making recovery easier and more flexible, as well as lowering the effectiveness of attacks that turn the opponent around, such as Mario's [[Cape]]. Additionally, using any up special move (with [[Quick Attack|two]] [[Spin Attack|exceptions]]) no longer expends the character's double jump, allowing characters to use it after an up special move if they are hit out of it in the air without having used the double jump prior.
*Characters can grab a [[ledge]] with their back facing it, and most recovery moves (though not all of them) also cancel for the character to grab the edge, making recovery easier and more flexible, as well as lowering the effectiveness of attacks that turn the opponent around, such as Mario's [[Cape]]. Additionally, using any up special move (with [[Quick Attack|two]] [[Spin Attack|exceptions]]) no longer expends the character's double jump, allowing characters to use it after an up special move if they are hit out of it in the air without having used the double jump prior.
Line 173: Line 165:
*Characters can now [[pivot grab]].
*Characters can now [[pivot grab]].
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one.
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one.
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''.
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
Line 230: Line 222:


==Trivia==
==Trivia==
*''Brawl'' introduced the most new base-game fighters (18) and stages (31).
*''Brawl'' introduced the most new base-game [[fighter]]s (18) and [[stage]]s (31).
**Before ''[[Super Smash Bros. Ultimate]]'', ''Brawl'' had the most unlockable fighters out of any other ''Smash Bros.'' game, with 14. It also has the most unlockable stages, with 12.
**It also has the most unlockable stages, with 12.
*The ''Brawl'' menu was designed to be very similar to the menu in ''{{s|wikirby|Kirby Air Ride}}'', including the Challenges Checklist. Additionally, ''Air Ride''{{'}}s menu uses deeper versions of the confirm and toggle sound effects from ''Melee''{{'}}s menu.
*The ''Brawl'' menu was designed to be very similar to the menu in ''{{s|wikirby|Kirby Air Ride}}'', including the [[Challenges]] Checklist.
*Unlike most [[Wii]] games, ''Super Smash Bros. Brawl'' comes in a dual-layer disc due to the large amount of data used for the game. Some older Wii consoles have trouble reading the disc, so various Nintendo branches around the world offer a free cleaning program for affected Wii consoles.
*''Brawl'' was the first [[Wii]] appearance for [[Zero Suit Samus]], [[Kirby]], [[Meta Knight]], [[King Dedede]], and [[Olimar]].
*''Brawl'' was the first Wii appearance for [[Zero Suit Samus]], [[Kirby]], [[Meta Knight]], [[King Dedede]], and [[Olimar]].
*''Brawl'' is one of two games in the series where unlockable fighters can be unlocked without battling them first (via joining them in the [[Subspace Emissary]] in this game, and doing the same in [[World of Light]] in ''Ultimate'')
*If each of the [[Pokémon Trainer]]'s Pokémon are counted as individual fighters, {{uv|Pokémon}} features more newcomers than any other universe in ''Brawl'', with four.
**This number is tied with {{uv|The Legend of Zelda}} in ''Melee''.
*Coincidentally, the Nintendo Direct on March 8, 2018, which announced ''Ultimate'', aired one day before the 10th anniversary of ''Brawl''{{'}}s release in the US.
*''Brawl'' is the only ''Smash'' game to:
*''Brawl'' is the only ''Smash'' game to:
**Have none of its newcomers receive an Echo Fighter in ''Ultimate'' ([[Dark Pit]] had already been introduced in ''[[Super Smash Bros. 4]]'').
**Neither introduce nor have any playable full [[clones]].
**Neither introduce nor have any playable full [[clones]].
**Feature a native Korean announcer, Choi Han; the Korean versions of {{for3ds}} and ''Ultimate'' use Xander Mobus, the English announcer.
**Have no gameplay differences between different versions of the game. ''[[Smash 64]]'' and ''[[Melee]]'' had gameplay changes between [[List of regional version differences (disambiguation)|regional releases]], ''Melee'' was [[List of regional version differences (SSBM)|re-released]] with gameplay changes between NTSC versions, and ''[[Smash 4]]'' and ''[[Ultimate]]'' had gameplay changes between [[Patch (disambiguation)|patch updates]].
**Have Charles Martinet recorded new voice clips for Mario, Luigi, Wario, and Waluigi. These voice clips are reused in later ''Smash'' installments.
**Not feature any stages that debuted in ''Smash 64''.
**Have Fox possess a higher jump than Falco.
**Not introduce a new ''Mario'' series fighter (discounting sub-universes).
**Have Wario possess faster air acceleration than Jigglypuff.
**Not introduce a new Generation I [[Poké Ball]] Pokémon. It does, however, bring back [[Meowth]], who was absent from ''Melee''.
**Have no gameplay differences between different versions of the game. ''Smash 64'' and ''Melee'' had gameplay changes between [[List of regional version differences (disambiguation)|regional releases]], ''Melee'' was [[List of regional version differences (SSBM)|re-released]] with gameplay changes between NTSC versions, and ''Smash 4'' and ''Ultimate'' had gameplay changes between [[Patch (disambiguation)|patch updates]].
**Not feature any stages that debuted in ''Smash 64'' and, by extension, the ''Smash 64'' version of {{SSB|Dream Land}}.
**Not introduce a new ''Mario'' fighter (not counting spinoff characters), and also be the only game in the series to cut a [[Dr. Mario|fighter]] from said universe.
**Not introduce a new playable RPG [[universe]] (''64'' has {{uv|Pokémon}} and {{uv|EarthBound}},<!--Whether The Legend of Zelda counts as an RPG series or not is highly dubious, much like categorizing Punch-Out!! as a fighting game series. Please do not add it--> ''Melee'' has {{uv|Fire Emblem}}, ''Smash 4'' has {{uv|Xenoblade Chronicles}} and {{uv|Final Fantasy}}, and ''Ultimate'' also had this honor before {{uv|Persona}}, {{uv|Dragon Quest}}, and {{uv|Kingdom Hearts}} via DLC).
**Not introduce multiple ''Fire Emblem'' characters, although ''Ultimate'' also had this honor before {{SSBU|Byleth}} released as DLC.
**Not introduce a new Generation I Poké Ball Pokémon. It does, however, bring back Meowth who was absent from ''Melee''.
*This is the first ''Super Smash Bros.'' game to:
**Be rated by {{s|wikipedia|CERO}}, which was established in June 2002, the year after ''Melee''{{'}}s release.
**Not feature the involvement of Hiroshi Yamauchi, who left Nintendo on May 24th, 2002.
**Cut fighters that were featured in prior games.
**Feature native Spanish and Italian announcers.
**Introduce a fighter created outside of Japan (Diddy Kong).
**Introduce fighters not owned by Nintendo (Snake and [[Sonic]]).
***Introduce a fighter from an M-rated series (Snake).
**Promote previously-featured minor universes to major ones ({{uv|Pikmin}} and {{uv|Kid Icarus}}).
**Not to have the announcer shout the title of the game in any capacity.
**Have [[Battlefield]] and [[Final Destination]] available from the beginning as [[starter stage]]s.
**Introduce a stage from the {{uv|Fire Emblem}} series.
**Introduce fighters that have played non-playable roles in previous games.
*Every voiced newcomer introduced in ''Brawl'' have two voice clips when KO'd.


==References==
==References==