Super Smash Bros. 4 in competitive play: Difference between revisions

m
Text replacement - "|thumb|right" to "|thumb"
m (Text replacement - "|thumb|right" to "|thumb")
Line 6: Line 6:


==2014: Release and {{for3ds}}==
==2014: Release and {{for3ds}}==
[[File:Nintendo 3DS Tournament.jpg|thumb|right|240px|A tournament hosted by [[Nintendo]] at Nintendo New York.]]
[[File:Nintendo 3DS Tournament.jpg|thumb|240px|A tournament hosted by [[Nintendo]] at Nintendo New York.]]
{{for3ds}} had a small amount of time being used in competitive play from September 12th until around the end of December. The vast majority of the competitive scene utilised the Wii U game, as it allows for superior viewing quality and native GameCube controller support. Despite  the Wii U version being released, the 3DS version of the game is still actively played by causal players and online play but not played competitively.
{{for3ds}} had a small amount of time being used in competitive play from September 12th until around the end of December. The vast majority of the competitive scene utilised the Wii U game, as it allows for superior viewing quality and native GameCube controller support. Despite  the Wii U version being released, the 3DS version of the game is still actively played by causal players and online play but not played competitively.


Line 15: Line 15:


==2015: Beginnings and ZeRo's Dominance==
==2015: Beginnings and ZeRo's Dominance==
[[File:NairoMLGVictory.jpg|thumb|right|240px|{{Sm|ZeRo}} congratulating {{Sm|Nairo}} on his victory at [[MLG World Finals 2015]]. Nairo was the first smasher in ''Smash 4'' to eliminate ZeRo from a tournament.]]
[[File:NairoMLGVictory.jpg|thumb|240px|{{Sm|ZeRo}} congratulating {{Sm|Nairo}} on his victory at [[MLG World Finals 2015]]. Nairo was the first smasher in ''Smash 4'' to eliminate ZeRo from a tournament.]]
2015 marks the first year of the ''[[Super Smash Bros. for Wii U]]''{{'}}s competitive timeline. This ''Smash'' game had a rather unique start compared to previous ones, considering the fact that the 3DS version was essentially the same game. Players were able to "hit the ground running" going into the new year. The 3DS version saw a dramatically reduced tournament presence, as its Wii U counterpart shares the same gameplay while benefiting from more control options and clear, high-definition graphics. Thus, every major from here was played on the Wii U version.
2015 marks the first year of the ''[[Super Smash Bros. for Wii U]]''{{'}}s competitive timeline. This ''Smash'' game had a rather unique start compared to previous ones, considering the fact that the 3DS version was essentially the same game. Players were able to "hit the ground running" going into the new year. The 3DS version saw a dramatically reduced tournament presence, as its Wii U counterpart shares the same gameplay while benefiting from more control options and clear, high-definition graphics. Thus, every major from here was played on the Wii U version.


Line 32: Line 32:


==2017: The 2GG Championship==
==2017: The 2GG Championship==
[[File:ESAM Civil War.jpg|thumb|right|240px|{{Sm|ESAM}}'s pop off after his 3-1 victory over {{Sm|Ally}} at {{Trn|2GGC: Civil War}}, eliminating him at 25th. This was one of the many upsets that happened during that tournament.]]
[[File:ESAM Civil War.jpg|thumb|240px|{{Sm|ESAM}}'s pop off after his 3-1 victory over {{Sm|Ally}} at {{Trn|2GGC: Civil War}}, eliminating him at 25th. This was one of the many upsets that happened during that tournament.]]
The year began with [[2GGC: GENESIS Saga]], the first qualifier of the [[2GG Championship Series]], a circuit of tournaments announced at [[2GGT: ZeRo Saga]]. {{Sm|ZeRo}}, who had established his return to dominance at the end of 2016, won the tournament. The first premier of the year, [[GENESIS 4]], was won by MKLeo, being his second major win after ZeRo Saga. The first half of the year would be described as the introduction of more Japanese players to the United States, starting with [[Frostbite 2017]], being the US debut of players such as {{Sm|Shuton}}, {{Sm|T}}, {{Sm|Some}} and {{Sm|Tsu-}}, who notably defeated ZeRo at the tournament (going on to place 2nd to him). The third qualifier of the 2GG Championship Series circuit, [[2GGC: Civil War]], became one of the largest tournament in the game's history, with 47 of the 50 players on the Panda Global Rankings v2 attending. Despite the numerous amounts of upsets, the tournament was ultimately won by {{Sm|Dabuz}}, then ranked #4 on the PGRv2.
The year began with [[2GGC: GENESIS Saga]], the first qualifier of the [[2GG Championship Series]], a circuit of tournaments announced at [[2GGT: ZeRo Saga]]. {{Sm|ZeRo}}, who had established his return to dominance at the end of 2016, won the tournament. The first premier of the year, [[GENESIS 4]], was won by MKLeo, being his second major win after ZeRo Saga. The first half of the year would be described as the introduction of more Japanese players to the United States, starting with [[Frostbite 2017]], being the US debut of players such as {{Sm|Shuton}}, {{Sm|T}}, {{Sm|Some}} and {{Sm|Tsu-}}, who notably defeated ZeRo at the tournament (going on to place 2nd to him). The third qualifier of the 2GG Championship Series circuit, [[2GGC: Civil War]], became one of the largest tournament in the game's history, with 47 of the 50 players on the Panda Global Rankings v2 attending. Despite the numerous amounts of upsets, the tournament was ultimately won by {{Sm|Dabuz}}, then ranked #4 on the PGRv2.