Super Smash Bros. 4: Difference between revisions

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{{ArticleIcons|ssb4=y|unofficial=y|featured=y}}
{{ArticleIcons|ssb4=y|unofficial=y|featured=y}}
{{Cquote|''SETTLE IT IN SMASH!''|cite=North American commercial}}
{{Cquote|''SETTLE IT IN SMASH!''|cite=North American commercial}}
{{Title|The ''Super Smash Bros. For Nintendo 3DS and Wii U'' games}}
{{Title|''Super Smash Bros. 4''}}
{{Infobox Game
{{Infobox Game
|title = '''Super Smash Bros. 4''<br><small>(unofficial title)</small>'''
|title = Super Smash Bros. 4<br></i><small>(unofficial title)</small>
|image = [[File:SSB4 Logo.png|250px]]
|image = [[File:SSB4 Logo.png|250px]]
|caption = Collective logo for the game.
|caption = Collective logo for the game.
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The 3DS version launched in Japan on September 13th, 2014, and in most other parts of the world on October 3rd, 2014. It was released in stores one day earlier in Germany on October 2nd, 2014 to avoid coinciding with {{S|wikipedia|German Unity Day}}, and was released one day later in Australia on October 4th, 2014 because of time zone differences. Hong Kong and Taiwan received a release of the game over ten months later, on July 24th, 2015, while South Korea got its release on September 10th, 2015, nearly a full year after the game's initial launch in Japan. The Wii U version was released in North America on November 21st, 2014, and was released on November 28th, 2014 in Europe, November 29th, 2014 in Australia, and on December 6th, 2014 in Japan.
The 3DS version launched in Japan on September 13th, 2014, and in most other parts of the world on October 3rd, 2014. It was released in stores one day earlier in Germany on October 2nd, 2014 to avoid coinciding with {{S|wikipedia|German Unity Day}}, and was released one day later in Australia on October 4th, 2014 because of time zone differences. Hong Kong and Taiwan received a release of the game over ten months later, on July 24th, 2015, while South Korea got its release on September 10th, 2015, nearly a full year after the game's initial launch in Japan. The Wii U version was released in North America on November 21st, 2014, and was released on November 28th, 2014 in Europe, November 29th, 2014 in Australia, and on December 6th, 2014 in Japan.


Nintendo announced that online support for the [[Nintendo 3DS]] and [[Wii U]] will be ending on April 8th, 2024, meaning ''Super Smash Bros. 4'' will no longer be playable online without hacking after that point.
Online support for the [[Nintendo 3DS]] and [[Wii U]] has ended as of April 8th, 2024, making it impossible to officially play ''Super Smash Bros. 4'' online.


Both versions have received positive reviews; critics applauded the fine-tuning of existing gameplay elements but criticized some issues with online play. The 3DS version sold over 9.64 million copies worldwide as of September 30, 2022, and the Wii U version sold over 5.38 million copies as of September 30th, 2023.
Both versions have received positive reviews; critics applauded the fine-tuning of existing gameplay elements but criticized some issues with online play. The 3DS version sold over 9.64 million copies worldwide as of September 30, 2022, and the Wii U version sold over 5.38 million copies as of September 30th, 2023.
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*[[8-Player Smash]] (''for Wii U'' exclusive): In this mode, up to eight players can play in Smash battles, compared to the standard limit of four. Due to technical limitations, some stages have their behavior modified while in this mode, while other stages are not available at all.
*[[8-Player Smash]] (''for Wii U'' exclusive): In this mode, up to eight players can play in Smash battles, compared to the standard limit of four. Due to technical limitations, some stages have their behavior modified while in this mode, while other stages are not available at all.
*[[Special Smash]] (''for Wii U'' exclusive): The successor to [[Special Brawl]], players in this mode can create custom battles by changing a variety of options, such as making all the fighters [[metal]]. Up to four players can play in this mode. This mode does not affect records and stats.
*[[Special Smash]] (''for Wii U'' exclusive): The successor to [[Special Brawl]], players in this mode can create custom battles by changing a variety of options, such as making all the fighters [[metal]]. Up to four players can play in this mode. This mode does not affect records and stats.
*[[Smash Run]] (''for Nintendo 3DS'' exclusive): In this mode, up to four players have five minutes to traverse a large dungeon-like environment, collecting various power-ups and facing enemies from multiple games. After the time limit, the players fight in a battle utilizing their boosted powers, and can then do subsequent matches with those power-ups. Sakurai mentioned in the April 2014 Nintendo Direct video that it took inspiration from ''{{s|wikirby|Kirby Air Ride}}'''s {{s|wikirby|City Trial}} mode, which has a similar premise.
*[[Smash Run]] (''for Nintendo 3DS'' exclusive): In this mode, up to four players have five minutes to traverse a large dungeon-like environment, collecting various power-ups and facing enemies from multiple games. After the time limit, the players fight in a battle utilizing their boosted powers, and can then do subsequent matches with those power-ups. Sakurai mentioned in the April 2014 Nintendo Direct video that it took inspiration from ''{{s|wikirby|Kirby Air Ride}}''{{'}}s {{s|wikirby|City Trial}} mode, which has a similar premise.
**Players are also able to have items set to their characters via [[character customization]].
**Players are also able to have items set to their characters via [[character customization]].
*[[Smash Tour]] (''for Wii U'' exclusive): Players take control of Miis moving along a game board, collecting characters and power-ups to win the final match, with each fighter obtained acting as one stock.
*[[Smash Tour]] (''for Wii U'' exclusive): Players take control of Miis moving along a game board, collecting characters and power-ups to win the final match, with each fighter obtained acting as one stock.
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During the official unveiling of the Wii U at [[E3 2011]], then Nintendo president Satoru Iwata remarked that a new game in the ''Super Smash Bros.'' series would be made for the system. No further information was provided at this time since the game would not enter production until sometime after October 2011, after the completion of Sakurai's other project, ''Kid Icarus: Uprising''.<ref>[http://andriasang.com/comw79/ Andriasang.com: "Smash Bros. U & 3DS development appears to be very early"]</ref> He had stated, in response to a fan asking him about whether a "child Link" would be in the game, that he had not at the time decided on which characters would appear. However, he had also said that he "can't say that it's entirely out of the realm of possibility that some [[Capcom]] character could appear in the next ''Smash Bros.''"<ref>[http://nintendoeverything.com/67219/sakurai-capcom-character-could-appear-in-next-smash-bros/ Nintendo Everything: "Sakurai: Capcom character could appear in next Smash Bros."]</ref>  
During the official unveiling of the Wii U at [[E3 2011]], then Nintendo president Satoru Iwata remarked that a new game in the ''Super Smash Bros.'' series would be made for the system. No further information was provided at this time since the game would not enter production until sometime after October 2011, after the completion of Sakurai's other project, ''Kid Icarus: Uprising''.<ref>[http://andriasang.com/comw79/ Andriasang.com: "Smash Bros. U & 3DS development appears to be very early"]</ref> He had stated, in response to a fan asking him about whether a "child Link" would be in the game, that he had not at the time decided on which characters would appear. However, he had also said that he "can't say that it's entirely out of the realm of possibility that some [[Capcom]] character could appear in the next ''Smash Bros.''"<ref>[http://nintendoeverything.com/67219/sakurai-capcom-character-could-appear-in-next-smash-bros/ Nintendo Everything: "Sakurai: Capcom character could appear in next Smash Bros."]</ref>  


Development of the game began in early 2012<ref>[http://www.cubed3.com/news/16506 Cubed<sup>3</sup>: "Sakurai Begins Work on New Smash Bros for Wii U and 3DS"]</ref>. Sakurai and his company [[Sora Ltd.]] returned as director, with [[Bandai Namco]] being contracted as lead developer.<ref>[http://www.nintendoworldreport.com/news/30817/sakurai-and-kobayashi-release-messages-regarding-smash-bros Bandai Namco revealed as lead developer]</ref> The reason for announcing this information so early was to prevent the inevitable shock and scandal of Masahiro Sakurai being spotted at the Bandai Namco offices.<ref>[https://www.youtube.com/watch?v=DeLrIXCOUw0&t=138s Super Smash Bros. for 3DS / Wii U [Game Concepts]]</ref> The game went unmentioned during E3 2012, something which many fans were disappointed about despite the known extremely early state of the game; the "first step of the process" was taken shortly after in mid-June. Sakurai expressed disappointment that fans would be waiting for longer than expected for the game to be released due to the earliness of the initial announcement.<ref>[http://nintendoeverything.com/91807/next-smash-bros-in-first-step-of-the-process-sakurai-worried-about-long-wait/ Nintendo Everything: "Next Smash Bros. in “first step of the process”, Sakurai worried about long wait"]</ref> Shortly afterward, it was revealed during a Nintendo Direct that Namco Bandai (as Bandai Namco was previously named) was the primary developer alongside [[Sora Ltd.]], and had already completed a working prototype.<ref name="ign-namco" /> This is notably the first game Masahiro Sakurai has directed where the parameters were programmed by anyone other than himself. He has admitted that this development model should have never happened, but he wanted to do everything himself for previous titles in order to create his vision perfectly. He finally relaxed this position with ''Smash 4'', which gave other members more freedom in how the game is built and created a more efficient work culture.<ref>[https://www.youtube.com/watch?v=DeLrIXCOUw0&t=400s Super Smash Bros. for 3DS / Wii U [Game Concepts]]</ref>
Development of the game began in early 2012.<ref>[http://www.cubed3.com/news/16506 Cubed<sup>3</sup>: "Sakurai Begins Work on New Smash Bros for Wii U and 3DS"]</ref> Sakurai and his company [[Sora Ltd.]] returned as director, with [[Bandai Namco]] being contracted as lead developer.<ref>[http://www.nintendoworldreport.com/news/30817/sakurai-and-kobayashi-release-messages-regarding-smash-bros Bandai Namco revealed as lead developer]</ref> The reason for announcing this information so early was to prevent the inevitable shock and scandal of Masahiro Sakurai being spotted at the Bandai Namco offices.<ref>[https://www.youtube.com/watch?v=DeLrIXCOUw0&t=138s Super Smash Bros. for 3DS / Wii U [Game Concepts]]</ref> The game went unmentioned during E3 2012, something which many fans were disappointed about despite the known extremely early state of the game; the "first step of the process" was taken shortly after in mid-June. Sakurai expressed disappointment that fans would be waiting for longer than expected for the game to be released due to the earliness of the initial announcement.<ref>[http://nintendoeverything.com/91807/next-smash-bros-in-first-step-of-the-process-sakurai-worried-about-long-wait/ Nintendo Everything: "Next Smash Bros. in “first step of the process”, Sakurai worried about long wait"]</ref> Shortly afterward, it was revealed during a Nintendo Direct that Namco Bandai (as Bandai Namco was previously named) was the primary developer alongside [[Sora Ltd.]], and had already completed a working prototype.<ref name="ign-namco" /> This is notably the first game Masahiro Sakurai has directed where the parameters were programmed by anyone other than himself. He has admitted that this development model should have never happened, but he wanted to do everything himself for previous titles in order to create his vision perfectly. He finally relaxed this position with ''Smash 4'', which gave other members more freedom in how the game is built and created a more efficient work culture.<ref>[https://www.youtube.com/watch?v=DeLrIXCOUw0&t=400s Super Smash Bros. for 3DS / Wii U [Game Concepts]]</ref>


[[File:SSB4 whiteboard.jpg|thumb|left|200px|The whiteboard drawing posted by Sakurai.]]
[[File:SSB4 whiteboard.jpg|thumb|left|200px|The whiteboard drawing posted by Sakurai.]]
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Sakurai remarked the 3DS title was intended to offer a new experience for veteran ''Smash Bros.'' fans, and that neither the 3DS game nor the Wii U game would simply be sequels like ''Melee'' and ''Brawl'' were, and that they would do more than just add characters and stages. It had also been revealed that they were looking towards co-operative play for the Wii U title. Official Nintendo Magazine said, "''there is merit in having skilled and unskilled players play together, so one emphasis will be on elements of players helping one-another''." They also stated that the graphics would be significantly stepped up, as the Wii U can handle high-quality graphics, dynamic effects and smooth character movements in HD at 60 frames per second.<ref>[https://web.archive.org/web/20110617082040/http://www.officialnintendomagazine.co.uk/27806/smash-bros-wii-u/3ds-how-theyll-work-together/ Official Nintendo Magazine: "Smash Bros Wii U/3DS: How they'll work together"]</ref> Sakurai was also quoted as claiming that the new game was unlikely to emphasize new playable characters, focusing instead on gameplay balance and distinctiveness of its characters. <ref>[http://www.officialnintendomagazine.co.uk/39783/smash-bros-wii-u-may-not-feature-more-characters/ Official Nintendo Magazine: "Smash Bros Wii U may not feature more characters"]</ref> Indeed, ''SSB4'' initially introduced fewer newcomers than ''Brawl'' did.
Sakurai remarked the 3DS title was intended to offer a new experience for veteran ''Smash Bros.'' fans, and that neither the 3DS game nor the Wii U game would simply be sequels like ''Melee'' and ''Brawl'' were, and that they would do more than just add characters and stages. It had also been revealed that they were looking towards co-operative play for the Wii U title. Official Nintendo Magazine said, "there is merit in having skilled and unskilled players play together, so one emphasis will be on elements of players helping one-another." They also stated that the graphics would be significantly stepped up, as the Wii U can handle high-quality graphics, dynamic effects and smooth character movements in HD at 60 frames per second.<ref>[https://web.archive.org/web/20110617082040/http://www.officialnintendomagazine.co.uk/27806/smash-bros-wii-u/3ds-how-theyll-work-together/ Official Nintendo Magazine: "Smash Bros Wii U/3DS: How they'll work together"]</ref> Sakurai was also quoted as claiming that the new game was unlikely to emphasize new playable characters, focusing instead on gameplay balance and distinctiveness of its characters.<ref>[http://www.officialnintendomagazine.co.uk/39783/smash-bros-wii-u-may-not-feature-more-characters/ Official Nintendo Magazine: "Smash Bros Wii U may not feature more characters"]</ref> Indeed, ''SSB4'' initially introduced fewer newcomers than ''Brawl'' did.


The development teams decided to make unique content for each version based on the strengths of each respective console. Only one player can use a Nintendo 3DS at a time and the system can be played anywhere, leading to a focus on single player content and a pick up and play element to game modes that can be completed in a short amount of time. The Wii U can be played with multiple people and is designed to be played in a home, leading to a focus on multiplayer content and more substantial game modes that take a significant amount of time to complete.
The development teams decided to make unique content for each version based on the strengths of each respective console. Only one player can use a Nintendo 3DS at a time and the system can be played anywhere, leading to a focus on single player content and a pick up and play element to game modes that can be completed in a short amount of time. The Wii U can be played with multiple people and is designed to be played in a home, leading to a focus on multiplayer content and more substantial game modes that take a significant amount of time to complete.
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While both versions could not play cross-platform due to unique content causing logistical issues, Sakurai had remarked that one feature of the 3DS ''Smash Bros.'' title would be that players can improve their character through battles and rewards, then transfer them to the Wii U ''Smash'' title to play against friends; such a function was ultimately made possible through [[character customization]]. The Nintendo 3DS hardware proved difficult to work with for the team, which led to several compromises to both versions. The system's inability to load multiple fighters to the same player meant transformations and multi-character fighters were not possible. Since both versions were required to have the exact same roster, characters had to be greatly altered, like {{SSB4|Sheik}} and {{SSB4|Zelda}} being split into unique characters that could not swap with each other, or cut entirely, like [[Ice Climbers]]. The team also had issues implementing the Circle Pad Pro, which meant all mechanics involving the [[C-stick]] were inaccessible, though still in the game code. The small screen of the Nintendo 3DS also caused issues with readability, so elements like knockback were made even slower than in ''Brawl'', which carried over to the Wii U version.<ref>[https://www.youtube.com/watch?v=DeLrIXCOUw0&t=125s Super Smash Bros. for 3DS / Wii U [Game Concepts]]</ref>
While both versions could not play cross-platform due to unique content causing logistical issues, Sakurai had remarked that one feature of the 3DS ''Smash Bros.'' title would be that players can improve their character through battles and rewards, then transfer them to the Wii U ''Smash'' title to play against friends; such a function was ultimately made possible through [[character customization]]. The Nintendo 3DS hardware proved difficult to work with for the team, which led to several compromises to both versions. The system's inability to load multiple fighters to the same player meant transformations and multi-character fighters were not possible. Since both versions were required to have the exact same roster, characters had to be greatly altered, like {{SSB4|Sheik}} and {{SSB4|Zelda}} being split into unique characters that could not swap with each other, or cut entirely, like [[Ice Climbers]]. The team also had issues implementing the Circle Pad Pro, which meant all mechanics involving the [[C-stick]] were inaccessible, though still in the game code. The small screen of the Nintendo 3DS also caused issues with readability, so elements like knockback were made even slower than in ''Brawl'', which carried over to the Wii U version.<ref>[https://www.youtube.com/watch?v=DeLrIXCOUw0&t=125s Super Smash Bros. for 3DS / Wii U [Game Concepts]]</ref>


After over a year of silence, the game's first trailer, as well as its first official gameplay, would be shown at E3 2013. The game's two versions were revealed to be unique games and were projected to launch in 2014. The trailer confirmed {{SSB4|Villager}} as the first new fighter for the game, with Capcom's {{SSB4|Mega Man}} also confirmed as playable towards the end of the trailer as Sakurai teased years earlier. Later in the day, a special trailer for {{SSB4|Wii Fit Trainer}} was revealed on the E3 show floor. Shortly after the initial [[E3 2013]] trailers, Sakurai said there would be a single-player story mode included in the new ''Smash Bros.''<ref>[http://mynintendonews.com/2013/06/17/smash-bros-wii-u-and-3ds-story-mode-wont-be-like-brawl/ My Nintendo News: "Smash Bros Wii U And 3DS Story Mode Won’t Be Like Brawl"]</ref>, but that it would be different from ''Brawl'''s [[Subspace Emissary]] in that there would be no cutscenes, since he did not want them to be uploaded to the Internet. However, he would later recant this and announce that he decided to cut any story mode altogether <ref>http://kotaku.com/the-next-super-smash-bros-wont-have-a-story-mode-or-c-906856304</ref>.  
After over a year of silence, the game's first trailer, as well as its first official gameplay, would be shown at E3 2013. The game's two versions were revealed to be unique games and were projected to launch in 2014. The trailer confirmed {{SSB4|Villager}} as the first new fighter for the game, with Capcom's {{SSB4|Mega Man}} also confirmed as playable towards the end of the trailer as Sakurai teased years earlier. Later in the day, a special trailer for {{SSB4|Wii Fit Trainer}} was revealed on the E3 show floor. Shortly after the initial [[E3 2013]] trailers, Sakurai said there would be a single-player story mode included in the new ''Smash Bros.''<ref>[http://mynintendonews.com/2013/06/17/smash-bros-wii-u-and-3ds-story-mode-wont-be-like-brawl/ My Nintendo News: "Smash Bros Wii U And 3DS Story Mode Won’t Be Like Brawl"]</ref>, but that it would be different from ''Brawl''{{'}}s [[Subspace Emissary]] in that there would be no cutscenes, since he did not want them to be uploaded to the Internet. However, he would later recant this and announce that he decided to cut any story mode altogether <ref>http://kotaku.com/the-next-super-smash-bros-wont-have-a-story-mode-or-c-906856304</ref>.  


After the first reveal, new information was regularly released throughout the rest of 2013 and into 2014. Sakurai opened the [[Director's Room]] on {{B|Miiverse|social network}}, where he posted screenshots of the game on a regular basis, as well as periodically reveal several returning characters. New characters were revealed in [[Nintendo Direct]]s and other presentations in the form of high budget trailers with prerendered animation meant to maintain hype and interest in the game leading up to its release. A dedicated {{H1|Nintendo Direct|Super Smash Bros. Direct (April 8, 2014)}} for the game aired on April 8, 2014. Highlights included that both versions would have different stages, with 3DS focusing on handheld console games and Wii U focusing on home console games; that both versions would receive unique single-player content, with the 3DS version receiving [[Smash Run]]; and that there would be a rework of [[online play]] from ''Brawl'', with the mode being split into [[For Fun]], which would be more casual-oriented and focus more on items and stage gimmicks, and [[For Glory]], which would focus more on competition by disabling items, restricting character customization, and limiting the stage selection to [[Final Destination]] and the newly introduced "Ω forms", which give every stage a layout similar to that of Final Destination. [[Global Smash Power]] was also introduced as the game's online ranking system, with 1 being the floor and higher numbers increasing in skill level; this value would be used for the game's random matchmaking. The 3DS version was given a release window of Summer 2014, while the Wii U version was given a window of Winter 2014. The large gap between their releases was to give each version dedicated time for quality assurance and polish.
After the first reveal, new information was regularly released throughout the rest of 2013 and into 2014. Sakurai opened the [[Director's Room]] on {{b|Miiverse|social network}}, where he posted screenshots of the game on a regular basis, as well as periodically reveal several returning characters. New characters were revealed in [[Nintendo Direct]]s and other presentations in the form of high budget trailers with prerendered animation meant to maintain hype and interest in the game leading up to its release. A dedicated {{h1|Nintendo Direct|Super Smash Bros. Direct (April 8, 2014)}} for the game aired on April 8, 2014. Highlights included that both versions would have different stages, with 3DS focusing on handheld console games and Wii U focusing on home console games; that both versions would receive unique single-player content, with the 3DS version receiving [[Smash Run]]; and that there would be a rework of [[online play]] from ''Brawl'', with the mode being split into [[For Fun]], which would be more casual-oriented and focus more on items and stage gimmicks, and [[For Glory]], which would focus more on competition by disabling items, restricting character customization, and limiting the stage selection to [[Final Destination]] and the newly introduced "Ω forms", which give every stage a layout similar to that of Final Destination. [[Global Smash Power]] was also introduced as the game's online ranking system, with 1 being the floor and higher numbers increasing in skill level; this value would be used for the game's random matchmaking. The 3DS version was given a release window of Summer 2014, while the Wii U version was given a window of Winter 2014. The large gap between their releases was to give each version dedicated time for quality assurance and polish.


Two trailers for the game were shown in the Nintendo Direct at E3 2014. The first featured Satoru Iwata and Reggie Fils-Aimé, then the president of Nintendo of America, engaging in a choreographed and stylized fight, before transitioning into a reveal for {{SSB4|Mii Fighter}}s as playable characters. [[Mii]]s were initially considered to be playable in ''Brawl'' as a way for players to play as any character they wanted, but were excluded due to Sakurai finding Miis out of place in a fighting game. Mii Fighters would not be usable online in an effort to combat bullying and game imbalance. The second trailer revealed {{SSB4|Palutena}}, whilst also hinting at a {{SSB4|Dark Pit}} reveal. {{SSB4|Pac-Man}} would also be revealed at the ''Super Smash Bros.'' roundtable hosted later that day. The Wii U version would also be compatible with Nintendo's new amiibo figure line, introducing [[Figure Players]] that would learn from their opponents and could be saved to amiibo figures. The 3DS version of the game was given a release date of September 13, 2014 in Japan, and would release in October 2014 for most of the world. A demo of the Wii U version of the game featuring 20 characters was featured at booths in E3 2014.  
Two trailers for the game were shown in the Nintendo Direct at E3 2014. The first featured Satoru Iwata and Reggie Fils-Aimé, then the president of Nintendo of America, engaging in a choreographed and stylized fight, before transitioning into a reveal for {{SSB4|Mii Fighter}}s as playable characters. [[Mii]]s were initially considered to be playable in ''Brawl'' as a way for players to play as any character they wanted, but were excluded due to Sakurai finding Miis out of place in a fighting game. Mii Fighters would not be usable online in an effort to combat bullying and game imbalance. The second trailer revealed {{SSB4|Palutena}}, whilst also hinting at a {{SSB4|Dark Pit}} reveal. {{SSB4|Pac-Man}} would also be revealed at the ''Super Smash Bros.'' roundtable hosted later that day. The Wii U version would also be compatible with Nintendo's new amiibo figure line, introducing [[Figure Players]] that would learn from their opponents and could be saved to amiibo figures. The 3DS version of the game was given a release date of September 13, 2014 in Japan, and would release in October 2014 for most of the world. A demo of the Wii U version of the game featuring 20 characters was featured at booths in E3 2014.  


Sakurai had stated that there were no plans to implement downloadable content or touch screen controls of any variety. However, he also said that once the game was released DLC was something they would take into consideration. <ref>[http://www.gamnesia.com/news/no-plans-for-dlc-or-touch-controls-in-the-new-smash-bros.-tripping-is-remov Gamnesia: "No Plans for DLC or Touch Controls in the New Smash Bros., Tripping is Removed"]</ref>  
Sakurai had stated that there were no plans to implement downloadable content or touch screen controls of any variety. However, he also said that once the game was released DLC was something they would take into consideration.<ref>[http://www.gamnesia.com/news/no-plans-for-dlc-or-touch-controls-in-the-new-smash-bros.-tripping-is-remov Gamnesia: "No Plans for DLC or Touch Controls in the New Smash Bros., Tripping is Removed"]</ref>  


In August 2014, a collection of screenshots and videos showcasing what appeared to be the entire base roster, in addition to several details about the game, was leaked onto 4chan. Dubbed the [[ESRB leak]], it was eventually confirmed to be real despite initial skepticism from the community.
In August 2014, a collection of screenshots and videos showcasing what appeared to be the entire base roster, in addition to several details about the game, was leaked onto 4chan. Dubbed the [[ESRB leak]], it was eventually confirmed to be real despite initial skepticism from the community.
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==Console differences==
==Console differences==
{{main|Cross-platform comparison of Super Smash Bros. 4}}
{{main|Cross-platform comparison of Super Smash Bros. 4}}
The Wii U and 3DS versions of the game were shown to have distinct art styles from one another in that the 3DS version uses flatter shading and optional black outlines to make characters easier to see at a distance, a graphical style reminiscent of other 3DS games such as ''Fire Emblem Awakening'' and ''Pokémon X & Y''. These outlines are customizable as Sakurai stated players can change the size of the outlines or get rid of them completely. As stated before, many of the stages are version specific, with the 3DS version having more stages based on handheld console games, and the Wii U having more stages based on home console games.<ref>[http://www.youtube.com/watch?v=vQD1yJinzeQ Nintendo's YouTube channel: "Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013"]</ref> There is no cross-platform gameplay between the Wii U and 3DS versions due to the exclusive stages to each version<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref>; however, one can create customized fighters in the 3DS version using the character customization feature and send them to the Wii U version. In addition to this, by connecting the two games (or using [[Smash Controller|a special downloadable application]]), the 3DS can be used as a controller on the Wii U version. However, this doesn't apply vice-versa, as none of the Wii U's peripherals can act as a controller on 3DS hardware.
The Wii U and 3DS versions of the game were shown to have distinct art styles from one another in that the 3DS version uses flatter shading and optional black outlines to make characters easier to see at a distance, a graphical style reminiscent of other 3DS games such as ''Fire Emblem Awakening'' and ''Pokémon X & Y''. These outlines are customizable as Sakurai stated players can change the size of the outlines or get rid of them completely. As stated before, many of the stages are version specific, with the 3DS version having more stages based on handheld console games, and the Wii U having more stages based on home console games.<ref>[http://www.youtube.com/watch?v=vQD1yJinzeQ Nintendo's YouTube channel: "Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013"]</ref> There is no cross-platform gameplay between the Wii U and 3DS versions due to the exclusive stages to each version;<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref> however, one can create customized fighters in the 3DS version using the character customization feature and send them to the Wii U version. In addition to this, by connecting the two games (or using [[Smash Controller|a special downloadable application]]), the 3DS can be used as a controller on the Wii U version. However, this doesn't apply vice-versa, as none of the Wii U's peripherals can act as a controller on 3DS hardware.


As in previous entries in the series, both versions allow for up to four fighters to battle simultaneously on any stage; however, in a series first, the Wii U version also allows for up to eight players at once on a limited selection of stages.
As in previous entries in the series, both versions allow for up to four fighters to battle simultaneously on any stage; however, in a series first, the Wii U version also allows for up to eight players at once on a limited selection of stages.
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==Reception==
==Reception==
The 3DS version received positive reviews, with a current rating of 85/100 on Metacritic<ref>http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds</ref> and 86.1% on GameRankings<ref>http://www.gamerankings.com/3ds/632937-super-smash-bros-for-nintendo-3ds/index.html</ref>. The game has been praised for its large and diverse character roster, its improvements to game mechanics, and its variety of multiplayer options. Some criticisms include a lack of single player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer. There were also reports of players damaging their 3DS Circle Pads while playing the game excessively, and to an extent, the circle pad can easily fall off. The 3DS version sold over a million copies in its first weekend on sale in Japan and had sold more than 9.64 million copies worldwide as of September 30th, 2023.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/3ds.html|title=IR Information:Top Selling Nintendo 3DS Title Sales Unit|publisher=Nintendo|accessdate=2023-07-05}}</ref> The 3DS version was nominated for both Best Fighting Game and Best Handheld/Mobile Game at {{s|wikipedia|The Game Awards 2014}}, but lost to the Wii U version and {{s|wikipedia|Blizzard Entertainment}}'s ''[[wikipedia:Hearthstone|Hearthstone: Heroes of Warcraft]]'', respectively.
The 3DS version received positive reviews, with a current rating of 85/100 on Metacritic<ref>http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds</ref> and 86.1% on GameRankings.<ref>http://www.gamerankings.com/3ds/632937-super-smash-bros-for-nintendo-3ds/index.html</ref> The game has been praised for its large and diverse character roster, its improvements to game mechanics, and its variety of multiplayer options. Some criticisms include a lack of single player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer. There were also reports of players damaging their 3DS Circle Pads while playing the game excessively, and to an extent, the circle pad can easily fall off. The 3DS version sold over a million copies in its first weekend on sale in Japan and had sold more than 9.64 million copies worldwide as of September 30th, 2023.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/3ds.html|title=IR Information:Top Selling Nintendo 3DS Title Sales Unit|publisher=Nintendo|accessdate=2023-07-05}}</ref> The 3DS version was nominated for both Best Fighting Game and Best Handheld/Mobile Game at {{s|wikipedia|The Game Awards 2014}}, but lost to the Wii U version and {{s|wikipedia|Blizzard Entertainment}}'s ''[[wikipedia:Hearthstone|Hearthstone: Heroes of Warcraft]]'', respectively.


The Wii U version received critical acclaim, with a Metacritic score of 92/100<ref>http://www.metacritic.com/game/wii-u/super-smash-bros-for-wii-u</ref> and a GameRankings score of 92.39%<ref>http://www.gamerankings.com/wii-u/633202-super-smash-bros-for-wii-u/index.html</ref>, being among the highest rated games of 2014, is also awarded the Metacritic's Game of the Year and the second-highest rated game of the series after ''[[Brawl]]''. The 2014 Video Game Awards even awarded the Wii U version with the "Best Fighting Game" award. The game was lauded for improving everything the 3DS version offered and significantly improving the online experience. The game has sold more than 5.38 million units as of September 30th, 2023.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|title=IR Information:Top Selling Wii U Title Sales Unit|publisher=Nintendo|accessdate=2023-07-05}}</ref>
The Wii U version received critical acclaim, with a Metacritic score of 92/100<ref>http://www.metacritic.com/game/wii-u/super-smash-bros-for-wii-u</ref> and a GameRankings score of 92.39%,<ref>http://www.gamerankings.com/wii-u/633202-super-smash-bros-for-wii-u/index.html</ref> being among the highest rated games of 2014, is also awarded the Metacritic's Game of the Year and the second-highest rated game of the series after ''[[Brawl]]''. The 2014 Video Game Awards even awarded the Wii U version with the "Best Fighting Game" award. The game was lauded for improving everything the 3DS version offered and significantly improving the online experience. The game has sold more than 5.38 million units as of September 30th, 2023.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|title=IR Information:Top Selling Wii U Title Sales Unit|publisher=Nintendo|accessdate=2023-07-05}}</ref>


''Super Smash Bros. 4'' won "favorite video game" at the 2016 People's Choice Awards. As of February 2016, the Wii U version is the 5th best selling Wii U game, whereas the 3DS version is the 7th best selling Nintendo 3DS game.
''Super Smash Bros. 4'' won "favorite video game" at the 2016 People's Choice Awards. As of February 2016, the Wii U version is the 5th best selling Wii U game, whereas the 3DS version is the 7th best selling Nintendo 3DS game.


==Trailers==
==Trailers==
{| class="videoTable" cellpadding="0" cellspacing="0" border="0"
| valign="top" width="50%" style="padding-right:15px"|
===E3 2013===
===E3 2013===
{{#widget:YouTube|id=xvudMu-5kIU}}
{{#widget:YouTube|id=xvudMu-5kIU}}
| valign="top" width="50%"|
 
===E3 2014===
===E3 2014===
{{#widget:YouTube|id=oRq5bz6ZNYU}}
{{#widget:YouTube|id=oRq5bz6ZNYU}}
|}
 


==Gallery==
==Gallery==
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*''Super Smash Bros. 4'' marks the first time in the series where long-running veterans [[Luigi]] and [[Marth]] are starter characters. [[Jigglypuff]] and [[Ganondorf]] also have this distinction, though only in the Wii U version.
*''Super Smash Bros. 4'' marks the first time in the series where long-running veterans [[Luigi]] and [[Marth]] are starter characters. [[Jigglypuff]] and [[Ganondorf]] also have this distinction, though only in the Wii U version.
*''Super Smash Bros. 4'' marks the first ever playable appearance for [[Wii Fit Trainer]], [[Palutena]], and the [[Duck Hunt]] dog.
*''Super Smash Bros. 4'' marks the first ever playable appearance for [[Wii Fit Trainer]], [[Palutena]], and the [[Duck Hunt]] dog.
*''Super Smash Bros. 4'' is the second collaboration between [[Bandai Namco]], [[Capcom]], and [[Sega]], the first being ''{{s|wikipedia|Project X Zone}}'' and the third being its sequel ''{{s|wikipedia|Project X Zone 2}}''. One of ''Project X Zone'''s co-developers, [[Monolith Soft]], was involved in ''Brawl'' and ''SSB4''.
*''Super Smash Bros. 4'' is the second collaboration between [[Bandai Namco]], [[Capcom]], and [[Sega]], the first being ''{{s|wikipedia|Project X Zone}}'' and the third being its sequel ''{{s|wikipedia|Project X Zone 2}}''. One of ''Project X Zone''{{'}}s co-developers, [[Monolith Soft]], was involved in ''Brawl'' and ''SSB4''.
**{{SSB4|Ryu}} from the ''Street Fighter'' series, [[X (Mega Man)|X]] and [[Zero (Mega Man)|Zero]] from the ''Mega Man'' series, [[Akira Yuki]] from the ''Virtua Fighter'' series, and [[Heihachi Mishima]] from the ''Tekken'' series, all appear in both ''Project X Zone'' and ''{{s|wikipedia|Project X Zone 2}}''.
**{{SSB4|Ryu}} from the ''Street Fighter'' series, [[X (Mega Man)|X]] and [[Zero (Mega Man)|Zero]] from the ''Mega Man'' series, [[Akira Yuki]] from the ''Virtua Fighter'' series, and [[Heihachi Mishima]] from the ''Tekken'' series, all appear in both ''Project X Zone'' and ''Project X Zone 2''.
**[[Lucina]], [[Chrom]] and [[Tiki]] from ''Fire Emblem '' series and [[Fiora]] and [[Metal Face]] from ''Xenoblade Chronicles'', appeared in ''Project X Zone 2''.
**[[Lucina]], [[Chrom]] and [[Tiki]] from ''Fire Emblem '' series and [[Fiora]] and [[Metal Face]] from ''Xenoblade Chronicles'', appeared in ''Project X Zone 2''.
*''Super Smash Bros. 4'' is the first game in the series to receive "E10+" ESRB rating and a "Mild Suggestive Themes" content descriptor.
*''Super Smash Bros. 4'' is the first game in the series to receive "E10+" ESRB rating and a "Mild Suggestive Themes" content descriptor.
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