Stage: Difference between revisions

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==Versus mode stages==
==Versus mode stages==
Most '''[[versus mode]] stages''' in each of the ''{{b|Super Smash Bros.|series}}'' series games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Since ''[[Super Smash Bros. 4]]'' some stages are (or were in ''SSB4''{{'}}s case) made available through updates and are (were) [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the ''{{uv|Super Smash Bros.}}'' universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the {{uv|Fire Emblem}} universe lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the {{uv|R.O.B.}} universe has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land]] in ''Smash 4'', where the top blast line is much closer to the stage than it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design.
Most '''[[versus mode]] stages''' in each of the ''{{b|Super Smash Bros.|series}}'' series games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Since ''[[Super Smash Bros. 4]]'' some stages are (or were in ''SSB4''{{'}}s case) made available through updates and are (were) [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the {{uv|Super Smash Bros.}} universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the {{uv|Fire Emblem}} universe lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the {{uv|R.O.B.}} universe has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land]] in ''Smash 4'', where the top blast line is much closer to the stage than it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design.


Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.