Sonic (SSB4): Difference between revisions

2,113 bytes added ,  3 years ago
Line 241: Line 241:
**{{nerf|Down throw deals less damage (5% (throw)/8% (total) → 4%/7%).}}  
**{{nerf|Down throw deals less damage (5% (throw)/8% (total) → 4%/7%).}}  
**{{buff|Down throw has increased knockback scaling (30 → 35), marginally improving its KO potential despite its lower damage.}}
**{{buff|Down throw has increased knockback scaling (30 → 35), marginally improving its KO potential despite its lower damage.}}
*[[Floor attack]]s:
**{{buff|Floor attacks have less startup lag (frame 18 (front)/19 (back) → 15/16).}}
**{{buff|Floor attacks have less ending lag (FAF 50 → 46).}}
**{{buff|Floor attacks deal more shield damage (1 → 10 (front)/8 (back)) per hit.}}
**{{nerf|Floor attacks have less intangibility (frames 1-25 (front)/1-23 (back) → 1-21 (both)).}}
*Front floor attack:
**{{nerf|Front floor attack has a shorter duration (frames 18-25 → 15-21).}}
*Back floor attack:
**{{buff|Back floor attack deal more damage (6% → 7%) per hit, without full compensation on their knockback scaling (50 → 48).}}
**{{buff|The second hit has less startup lag (frame 22 → 20).}}
**{{nerf|back floor attack launches opponents at a higher angle (361° → 48°).}}
**{{nerf|Back floor attack now use one extended static hitbox rather than multiple normal hitboxes attached to Sonic's body, which gives it less range.}}
*[[Edge attack]]:
**{{buff|Edge attack has less startup lag (frame 24 → 19).}}
***{{nerf|However, its total duration was unchanged, giving it more ending lag.}}
**{{buff|As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20).}}
**{{buff|Edge attack now uses an extended hitbox, giving it more horizontal range.}}
***{{nerf|However, the hitbox is also smaller (5.5u → 5u).}}
**{{nerf|Edge attack has a shorter duration (frames 24-32 → 19-21).}}
**{{nerf|Edge attack has less intangibility (frames 1-22 → 1-16).}}
**{{nerf|Edge attack deals less damage (6% → 7%).}}
**{{nerf|As with other edge attacks, edge attack now always launches opponents in the direction Sonic is facing, removing its ability to set up edgeguards.}}
*[[Trip attack]]:
**{{buff|Trip attack deals more shield damage (1 → 8) per hit.}}
**{{buff|Trip attack now has one larger extended hitbox (4u → 4.5u) rather than three normal hitboxes.}}
***{{nerf|However, it also has less range inside of Sonic, especially the back hit.}}
**{{nerf|Trip attack has less intangibility (frames 1-8 → 1-7).}}
**{{nerf|Trip attack has more startup lag (frame 18 → 19).}}


===Special moves===
===Special moves===
6,521

edits