Smash attack: Difference between revisions

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[[File:Smash Attack.jpg|thumb|right|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Smash Attack.jpg|thumb|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Mariosmashattack.jpg|thumb|right|Mario's forward smash in ''Brawl'', in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]]
[[File:Mariosmashattack.jpg|thumb|Mario's forward smash in ''Brawl'', in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]]


The namesake of the ''{{b|Super Smash Bros.|series}}'' series, a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent.
The namesake of the ''{{b|Super Smash Bros.|series}}'' series, a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent.
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A character receives 1.2× additional knockback when hit while charging a smash attack prior to ''Ultimate'' (akin to the counter hit mechanic in other fighting games).
A character receives 1.2× additional knockback when hit while charging a smash attack prior to ''Ultimate'' (akin to the counter hit mechanic in other fighting games).


Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), which the trade-off being the difficulty in hitting shorter targets when angled up. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled.
Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), with the only trade-off being the difficulty in hitting shorter targets when angled up, making an upward angled forward smash better for hitting opponents jumping near the player. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled.


Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and all of {{SSB4|Little Mac}}'s smash attacks. A character who [[spam]]s smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with [[stale-move negation]] when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly [[punish]].
Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and [[Mr. Game & Watch]]'s smash attacks, all of which have low cooldown while only his up smash has noticeably high startup. A character who [[spam]]s smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with [[stale-move negation]] when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly [[punish]].


Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.
Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.
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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack since smash attacks now have a separate animation while charging as opposed to looping a single frame from the main smash attack animation. Smash attacks also have a seperate start up animation which will then either transition into the main attack animation or the charging animation. Like in ''Melee'', a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from ''Melee'' except much less dull, but certain characters such as {{SSBB|Yoshi}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}} now make a squeaking noise instead.
Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack since smash attacks now have a separate animation while charging as opposed to looping a single frame from the main smash attack animation. Smash attacks also have a separate start up animation which will then either transition into the main attack animation or the charging animation. Like in ''Melee'', a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from ''Melee'' except much less dull, but certain characters such as {{SSBB|Yoshi}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}} now make a squeaking noise instead.


===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
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*{{SSBU|Bayonetta}} - all smashes
*{{SSBU|Bayonetta}} - all smashes
*{{SSBU|Mega Man}} - forward smash
*{{SSBU|Mega Man}} - forward smash
*{{SSBU|Ness}} - up and down smashes
*{{SSBU|Ness}} - up and down smashes (only 30 frames after version {{SSBU|3.0.0}})
*{{SSBU|Olimar}} - all smashes
*{{SSBU|Olimar}} - all smashes
*{{SSBU|Villager}} - forward smash
*{{SSBU|Villager}} - forward smash
Additionally, as of version {{SSBU|11.0.0}}, {{SSBU|Min Min}} can hold her forward smash for only 30 frames, or half a second, a far shorter duration than any other character. However, unlike the aforementioned characters, she does not incur in any charge damage penalty.
It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes.
It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes.


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|style="text-align:left"| [[Bayonetta]]
|style="text-align:left"| [[Bayonetta]]
|
|
|Unique<sup>3,11</sup>
|{{rollover|Unique|Uses the Wicked Weave summoning sound effect for all smash attacks.|y}}<sup>4</sup>
|Unique<sup>3,11</sup>
|{{rollover|Unique|Uses the Wicked Weave summoning sound effect for all smash attacks.|y}}<sup>4</sup>
|-
|-
|style="text-align:left"| [[Bowser]]
|style="text-align:left"| [[Bowser]]
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|style="text-align:left"| [[Bowser Jr.]]
|style="text-align:left"| [[Bowser Jr.]]
|
|
|Drumbeat<sup>10</sup>
|{{rollover|Drumbeat|An additional whirling sound effect is used for his forward smash.|y}}
|Drumbeat<sup>10</sup>
|{{rollover|Drumbeat|An additional whirling sound effect is used for his forward smash.|y}}
|-
|-
|style="text-align:left"| [[Byleth]]
|style="text-align:left"| [[Byleth]]
|
|
|
|
|Drumbeat<sup>14,15</sup>
|Drumbeat<sup>6</sup>
|-
|-
|style="text-align:left"| [[Captain Falcon]]
|style="text-align:left"| [[Captain Falcon]]
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|style="text-align:left"| [[Greninja]]
|style="text-align:left"| [[Greninja]]
|
|
|Drumbeat<sup>9</sup>
|{{rollover|Drumbeat|An additional "high-speed flowing water" sound effect is used for all smash attacks.|y}}
|Drumbeat<sup>9</sup>
|{{rollover|Drumbeat|An additional "high-speed flowing water" sound effect is used for all smash attacks.|y}}
|-
|-
|style="text-align:left"| [[Hero]]
|style="text-align:left"| [[Hero]]
|
|
|
|
|Sharpening<sup>12,13</sup>
|{{rollover|Sharpening|An additional beeping sound effect from the original ''Dragon Quest'' games is used for all smash attacks.|y}}<sup>2</sup>
|-
|-
|style="text-align:left"| [[Ice Climbers]]
|style="text-align:left"| [[Ice Climbers]]
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|
|
|
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|Drumbeat<sup>2</sup>
|Drumbeat<sup>3</sup>
|-
|-
|style="text-align:left"| [[Ivysaur]]
|style="text-align:left"| [[Ivysaur]]
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|
|
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Kazuya]]
|
|
|{{rollover|Drumbeat|A flapping sound can be heard when turning into devil form.|y}}<sup>5</sup>
|-
|-
|style="text-align:left"| [[Ken]]
|style="text-align:left"| [[Ken]]
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|style="text-align:left"| [[Lucas]]
|style="text-align:left"| [[Lucas]]
|Squeaking
|Squeaking
|Twittering<sup>6</sup>
|{{rollover|Twittering|Adds a unique PSI-charging sound effect for both up and down smash attacks.|y}}
|Twittering<sup>6</sup>
|{{rollover|Twittering|Adds a unique PSI-charging sound effect for both up and down smash attacks.|y}}
|-
|-
|style="text-align:left"| [[Lucina]]
|style="text-align:left"| [[Lucina]]
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|style="text-align:left"| [[Mega Man]]
|style="text-align:left"| [[Mega Man]]
|
|
|Drumbeat<sup>7</sup>
|{{rollover|Drumbeat|The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.|y}}
|Drumbeat<sup>7</sup>
|{{rollover|Drumbeat|The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.|y}}
|-
|-
|style="text-align:left"| [[Meta Knight]]
|style="text-align:left"| [[Meta Knight]]
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|-
|-
|style="text-align:left"| [[Mr. Game & Watch]]
|style="text-align:left"| [[Mr. Game & Watch]]
|Cracking<sup>5</sup>
|{{rollover|Cracking|Accompanied by an echoing "beep" sound effect.|y}}
|Unique<sup>5</sup>
|{{rollover|Unique|Uses an echoing "beep" sound effect.|y}}
|Unique<sup>5</sup>
|{{rollover|Unique|Uses an echoing "beep" sound effect.|y}}
|-
|style="text-align:left"| [[Mythra]]
|
|
|Sharpening
|-
|-
|style="text-align:left"| [[Ness]]
|style="text-align:left"| [[Ness]]
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|Drumbeat
|Drumbeat
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Pyra]]
|
|
|Sharpening
|-
|-
|style="text-align:left"| [[R.O.B.]]
|style="text-align:left"| [[R.O.B.]]
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|Drumbeat
|Drumbeat
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Sora]]
|
|
|Drumbeat<sup>5</sup>
|-
|-
|style="text-align:left"| [[Squirtle]]
|style="text-align:left"| [[Squirtle]]
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|
|
|
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|Drumbeat<sup>4</sup>
|Drumbeat<sup>5</sup>
|-
|-
|style="text-align:left"| [[Terry]]
|style="text-align:left"| [[Terry]]
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|style="text-align:left"| [[Villager]]
|style="text-align:left"| [[Villager]]
|
|
|Drumbeat<sup>2</sup>
|Drumbeat<sup>3</sup>
|Drumbeat<sup>2</sup>
|Drumbeat<sup>3</sup>
|-
|-
|style="text-align:left"| [[Wario]]
|style="text-align:left"| [[Wario]]
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|style="text-align:left"| [[Wii Fit Trainer]]
|style="text-align:left"| [[Wii Fit Trainer]]
|
|
|Unique<sup>3,8</sup>
|{{rollover|Unique|Uses the sound of a whistle for all smash attacks.|y}}<sup>4</sup>
|Unique<sup>3,8</sup>
|{{rollover|Unique|Uses the sound of a whistle for all smash attacks.|y}}<sup>4</sup>
|-
|-
|style="text-align:left"| [[Wolf]]
|style="text-align:left"| [[Wolf]]
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|}
|}
<small><nowiki>1:</nowiki> Uses drumbeat sound effect when charging battering items.</small><br>
<small><nowiki>1:</nowiki> Uses drumbeat sound effect when charging battering items.</small><br>
<small><nowiki>2:</nowiki> Uses twittering sound effect when charging battering items.</small><br>
<small><nowiki>2:</nowiki> Uses drumbeat sound effect when charging either a [[Killing Edge]] or [[Death's Scythe]].</small><br>
<small><nowiki>3:</nowiki> Uses swishing sound effect when charging battering items.</small><br>
<small><nowiki>3:</nowiki> Uses twittering sound effect when charging battering items.</small><br>
<small><nowiki>4:</nowiki> Uses sharpening sound effect when charging battering items.</small><br>
<small><nowiki>4:</nowiki> Uses swishing sound effect when charging battering items.</small><br>
<small><nowiki>5:</nowiki> Uses an echoing "beep" sound effect. In ''Brawl'' the beeping sound is added to the cracking sound.</small><br>
<small><nowiki>5:</nowiki> Uses sharpening sound effect when charging battering items.</small><br>
<small><nowiki>6:</nowiki> Adds a unique PSI-charging sound effect for both up and down smash attacks.</small><br>
<small><nowiki>6:</nowiki> Uses sharpening sound effect when charging all battering items except Death's Scythe, which uses no sound effect.</small><br>
<small><nowiki>7:</nowiki> The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.</small><br>
<small><nowiki>8:</nowiki> Uses the sound of a whistle for all smash attacks.</small><br>
<small><nowiki>9:</nowiki> An additional "high-speed flowing water" sound effect is used for all smash attacks.</small><br>
<small><nowiki>10:</nowiki> An additional whirling sound effect is used for his forward smash.</small><br>
<small><nowiki>11:</nowiki> Uses the Wicked Weave summoning sound effect for all smash attacks.</small><br>
<small><nowiki>12:</nowiki> An additional beeping sound effect from the original ''Dragon Quest'' games is used for all smash attacks.</small><br>
<small><nowiki>13:</nowiki> Uses drumbeat sound effect when charging either a [[Killing Edge]] or [[Death's Scythe]].</small><br>
<small><nowiki>14:</nowiki> Uses sharpening sound effect when charging battering item excluding Death's Scythe.</small><br>
<small><nowiki>15:</nowiki> No sound effect plays when charging a Death's Scythe.</small>


==''Super Smash Bros. for Wii U'' digital manual description==
==''Super Smash Bros. for Wii U'' digital manual description==
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