Skyworld: Difference between revisions

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'''Skyworld''' ({{ja|天空界|Tenkūkai}}, ''Skyworld'') is a stage from the {{uv|Kid Icarus}} series in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. {{SSBU|Pit}} is fought here for his unlock battle in ''Ultimate''.
'''Skyworld''' ({{ja|天空界|Tenkūkai}}, ''Skyworld'') is a stage from the {{uv|Kid Icarus}} series in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''.
 
In ''Ultimate'', the [[Unlockable character|unlock]] battle for {{SSBU|Pit}} is fought here.


==Stage overview==
==Stage overview==
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All of the stone platforms are solid and cannot be passed through, and there are grabbable [[edge]]s on the far ends of each set. All of them except for the one that moves underneath the stage can be individually attacked, showing visible cracks after taking some damage, and will break if they are damaged enough. In addition to player attacks, the platforms can be damaged and broken by [[item]]s such as [[Bob-omb]]s, [[Hammer]]s, and [[Assist Trophy]] or [[Poké Ball]] summons.
All of the stone platforms are solid and cannot be passed through, and there are grabbable [[edge]]s on the far ends of each set. All of them except for the one that moves underneath the stage can be individually attacked, showing visible cracks after taking some damage, and will break if they are damaged enough. In addition to player attacks, the platforms can be damaged and broken by [[item]]s such as [[Bob-omb]]s, [[Hammer]]s, and [[Assist Trophy]] or [[Poké Ball]] summons.


If a platform is broken, the cloud underneath it will serve as the new platform. The clouds act as [[Platform#Soft platforms|soft]] platforms, but unlike any other platforms in the game, players can pass through these clouds from above in powerful [[knockback]] from a [[meteor smash]] or [[stage spike]]. The clouds do not have any grabbable edges. After a certain amount of time, the breakable stone platforms will regenerate.
If a platform is broken, the cloud underneath it will serve as the new platform. The clouds act as [[Platform#Soft platforms|soft]] platforms. Due to being made of the Cloud [[terrain]], players can pass through these clouds from above in powerful [[knockback]] from a [[meteor smash]] or [[stage spike]]. The clouds do not have any grabbable edges. After a certain amount of time, the breakable stone platforms will regenerate.


If the stone platforms at the edges are broken, this can hinder players' [[Recovery|recoveries]], as the clouds do not have grabbable edges on them. The moving platform below the stage can boost recovery, by giving players ground where there is normally none.
If the stone platforms at the edges are broken, this can hinder players' [[Recovery|recoveries]], as the clouds do not have grabbable edges on them. The moving platform below the stage can boost recovery, by giving players ground where there is normally none.
In ''Ultimate'', there are now grabbable edges on the sides of the stone platforms when an adjacent stone platform is broken. Most of the clouds no longer use Cloud terrain, and so players cannot be launched downwards through them. The clouds that still use Cloud terrain are the left-most cloud and the right-most, chained cloud. Additionally, the chained cloud's stone platform is no longer solid underneath, meaning that it can be passed through from underneath, preventing stage spikes when knocked towards the platform from below.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
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*In the [[Super Smash Bros. for Wii U 50-Fact Extravaganza]], this stage is mistakenly labeled as part of the {{uv|Zelda}} universe. In this case, it may have been confused with [[Skyloft]], which is part of the ''Zelda'' universe.
*In the [[Super Smash Bros. for Wii U 50-Fact Extravaganza]], this stage is mistakenly labeled as part of the {{uv|Zelda}} universe. In this case, it may have been confused with [[Skyloft]], which is part of the ''Zelda'' universe.
*One of the floating islands in the background features a temple with a Palutena statue. This statue is modeled after her [[:File:Palutena - KI.png|artwork]] from the first Kid Icarus game.
*One of the floating islands in the background features a temple with a Palutena statue. This statue is modeled after her [[:File:Palutena - KI.png|artwork]] from the first Kid Icarus game.
* The game logo for this stage's [[My Music]] screen has been different in every game it has appeared in: in ''Brawl'', the logo was taken from the ''Kid Icarus'' title screen, in ''For Wii U'' it was a modified ''Kid Icarus: Uprising'' logo, and in ''Ultimate'' the logo was taken from the original ''Kid Icarus'' box art.
*The game logo for this stage on the stage selection screen has been different in every game it has appeared in: in ''Brawl'', the logo was taken from the ''Kid Icarus'' title screen, in ''For Wii U'' it was a modified ''Kid Icarus: Uprising'' logo, and in ''Ultimate'' the logo was taken from the original ''Kid Icarus'' box art.
*In ''Ultimate'', the right platform is no longer counted as a ceiling, meaning that characters can pass through it from underneath and prevents stage spikes when knocked towards the platform from below.


==External links==
==External links==
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