Sheik (SSB4): Difference between revisions

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|ranking = 4
|ranking = 4
}}
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:{{cquote|Sheik Appears on the Scene!|cite=Introduction Tagline}}
:{{cquote|''Sheik Appears on the Scene!''|cite=Introduction Tagline}}
'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was announced during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> Jun Mizusawa reprises her role as Sheik's voice actor, albeit via recycled voice clips from ''[[Super Smash Bros. Brawl]]''. She is now completely separated from {{SSB4|Zelda}}, no longer being able to transform mid-match.
'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was announced during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> Jun Mizusawa reprises her role as Sheik's voice actor, albeit via recycled voice clips from ''[[Super Smash Bros. Brawl]]''. She is now completely separated from {{SSB4|Zelda}}, no longer being able to transform mid-match.


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*{{change|Sheik has received four new [[alternate costume]]s, one of which is based on her appearance in ''Ocarina of Time''.}}
*{{change|Sheik has received four new [[alternate costume]]s, one of which is based on her appearance in ''Ocarina of Time''.}}
*{{change|Sheik is slightly more expressive. She now glares during some attacks, and appears alarmed while [[teeter]]ing.}}
*{{change|Sheik is slightly more expressive. She now glares during some attacks, and appears alarmed while [[teeter]]ing.}}
*{{change|Sheik has a new idle animation. However, she reverts to her idle animation from ''Brawl'' while holding a small [[item]].}}
*{{change|Sheik has a new idle animation. However, she reverts to her idle animation from ''Brawl'' while holding a small [[item]] and briefly when transitioning to her idle animation after using a move.}}
*{{change|Sheik has a new [[victory pose]]. She now performs her forward tilt and then immediately performs her down smash. It replaces her contemplative victory pose.}}
*{{change|Sheik has a new [[victory pose]]. She now performs her forward tilt and then immediately performs her down smash. It replaces her contemplative victory pose.}}
* {{change|Due to the removal of [[Transform]], Sheik's [[on-screen appearance]] has altered visual and sound effects; it now emits a whirl of smoke, rather than a magical sparkle and the Transform sound effect.}}
*{{change|Due to the removal of [[Chain]], side taunt's visual effects have changed. Sheik now brandishes the {{s|wikipedia|tripwire}} she uses for her new side special, [[Burst Grenade]].}}
*{{change|Due to the removal of [[Chain]], side taunt's visual effects have changed. Sheik now brandishes the {{s|wikipedia|tripwire}} she uses for her new side special, [[Burst Grenade]].}}
*{{change|Sheik's previously unused damage yells from ''Brawl''{{'}}s [[Sound Test]] are now heard when taking high knockback.}}
*{{change|Sheik's previously unused damage yells from ''Brawl''{{'}}s [[Sound Test]] are now heard when taking high knockback.}}
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==Update history==
==Update history==
Much like {{SSB4|Diddy Kong}}, Sheik initially started out as a much stronger character in earlier versions of the game, being one of the strongest characters in early versions of the game. As a result, Sheik  has been nerfed significantly via game updates. Update [[1.0.4]] immediately gave Sheik some impactful nerfs, with Sheik receiving considerable power reductions to her forward aerial, up aerial and [[Bouncing Fish]]. These moves were some of her most effective KO options, as Sheik had numerous ways to combo into them and they could even lead into KO confirms at high enough percents. Naturally after their power reductions, the moves became more restrictive as KO confirms. Forward aerial's power reduction also made it a less potent combo tool at lower percents. In addition to Sheik having weaker KO power, [[Needle Storm]] received more ending lag on the ground, which not only made it a riskier camping tool but it also removed its ability to lead into comboes and KO confirms. Sheik now had to use the move in the air to land a KO confirm with a Bouncing Fish followup and as Bouncing Fish became weaker, the KO confirm became less potent overall.
Much like {{SSB4|Diddy Kong}}, Sheik initially started out as a much stronger character in the early metagame, being one of the strongest characters in earlier versions of the game. As a result, Sheik  has been nerfed significantly via game updates. Update [[1.0.4]] immediately gave Sheik some impactful nerfs, with Sheik receiving considerable power reductions to her forward aerial, up aerial and [[Bouncing Fish]]. These moves were some of her most effective KO options, as Sheik had numerous ways to combo into them and they could even lead into KO confirms at high enough percents. Naturally after their power reductions, the moves became more restrictive as KO confirms. Forward aerial's power reduction also made it a less potent combo tool at lower percents. In addition to Sheik having weaker KO power, [[Needle Storm]] received more ending lag on the ground, which not only made it a riskier camping tool but it also removed its ability to lead into comboes and KO confirms. Sheik now had to use the move in the air to land a KO confirm with a Bouncing Fish followup and as Bouncing Fish became weaker, the KO confirm became less potent overall.


The universal changes in 1.0.4 were not particularly beneficial to Sheik. The removal of LSI for moves which launched between 65°-115° considerably hindered Sheik's endurance, making her easier to combo as well as making her easier to KO vertically. While it did improve the consistency of Sheik's vertical launching combo moves (particularly her throws), it did not benefit Sheik's combo game as much as numerous other members of the cast, and some of Sheik's main followups out of her vertical launching moves were weakened (mainly forward and up aerials). Sheik also had very few vertical KO moves which benefitted from the technique with up aerial's power reduction being significant enough to make up aerial a weaker KO move even though it could no longer be LSIed.  
The universal changes in 1.0.4 were not particularly beneficial to Sheik. The removal of LSI for moves which launched between 65°-115° considerably hindered Sheik's endurance, making her easier to combo as well as making her easier to KO vertically. While it did improve the consistency of Sheik's vertical launching combo moves (particularly her throws), it did not benefit Sheik's combo game as much as numerous other members of the cast, and some of Sheik's main followups out of her vertical launching moves were weakened (mainly forward and up aerials). Sheik also had very few vertical KO moves which benefitted from the technique with up aerial's power reduction being significant enough to make up aerial a weaker KO move even though it could no longer be LSIed.  
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Sheik was also hindered by the removal of [[DACUS]] as Sheik previously had one of the most effective DAUSes in the game. While very difficult to perform, Sheik's up smash was strong, her DACUS covered a large amount of distance and it had the potential to be a KO confirm out of moves such as neutral aerial and Needle Storm. With DACUS being removed, it significantly hindered the approach potential of Sheik's up smash and it largely removed the comboes and KO confirms Sheik could previously perform with a DACUS.
Sheik was also hindered by the removal of [[DACUS]] as Sheik previously had one of the most effective DAUSes in the game. While very difficult to perform, Sheik's up smash was strong, her DACUS covered a large amount of distance and it had the potential to be a KO confirm out of moves such as neutral aerial and Needle Storm. With DACUS being removed, it significantly hindered the approach potential of Sheik's up smash and it largely removed the comboes and KO confirms Sheik could previously perform with a DACUS.


Update [[1.0.6]] noticeably decreased back aerial's damage, considerably reducing the move's KO potential. From updates [[1.1.0]] - [[1.1.4]], Sheik only received a few minor nerfs, with forward aerial received a slightly decrease to its power in 1.0.8 and with Sheik become slightly lighter in 1.1.4.
Update [[1.0.6]] noticeably decreased back aerial's damage, considerably reducing the move's KO potential. From updates [[1.1.0]] - [[1.1.4]], Sheik only received a few minor nerfs, with forward aerial receiving a slightly decrease to its power in 1.1.0 and with Sheik become slightly lighter in 1.1.4.


Update [[1.1.5]] however would give Sheik the most impactful nerfs she had received since 1.0.4. Some minor nerfs Sheik received were that she became noticeably lighter, hindering her endurance and her forward aerial received a range reduction. Sheik's Needle Storm received a significant reduction on its range, which considerably toned down its potentially oppressive camping potential but the most significant nerfs Sheik received were to her forward and down throws. In earlier versions of the game, the throws were both capable of leading into long lasting 50-50es into potential KOes which were very powerful. In 1.1.5 however, both throws received significantly more knockback which greatly weakened their 50-50 potential at higher percents, making them considerably less scary at higher percents. Sheik could no longer rely on her throws to lead into potential KOes, instead having to rely more on situational KO confirms, edgeuarding and raw KO moves to take stocks.  
Update [[1.1.5]] however would give Sheik the most impactful nerfs she had received since 1.0.4. Some minor nerfs Sheik received were that she became noticeably lighter, hindering her endurance and her forward aerial received a range reduction. Sheik's Needle Storm received a significant reduction on its range, which considerably toned down its potentially oppressive camping potential but the most significant nerfs Sheik received were to her forward and down throws. In earlier versions of the game, the throws were both capable of leading into long lasting 50-50es into potential KOes which were very powerful. In 1.1.5 however, both throws received significantly more knockback which greatly weakened their 50-50 potential at higher percents, making them considerably less scary at higher percents. Sheik could no longer rely on her throws to lead into potential KOes, instead having to rely more on situational KO confirms, edgeuarding and raw KO moves to take stocks.  
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|fsdmg=1% (hit 1), 44% (first opponent), 33% (second opponent), 24% (third opponent), 19% (fourth opponent), 14% (fifth opponent) 11% (sixth opponent), 6% (seventh opponent)
|fsdmg=1% (hit 1), 44% (first opponent), 33% (second opponent), 24% (third opponent), 19% (fourth opponent), 14% (fifth opponent) 11% (sixth opponent), 6% (seventh opponent)
|fsdesc=Wields {{s|zeldawiki|Zelda's Bow}} and fires a {{s|zeldawiki|Light Arrow}} forward. It can strike multiple opponents, but its damage output decreases for each successive target. Unlike Zelda's Light Arrow, it deals slightly more damage and is a [[semi-spike]], yet has less knockback. Like Zelda's, it is one of the strongest Final Smashes in the game, as it is capable KOing middleweights at 58% while near the edge.
|fsdesc=Wields {{s|zeldawiki|Zelda's Bow}} and fires a {{s|zeldawiki|Light Arrow}} forward. It can strike multiple opponents, but its damage output decreases for each successive target. Unlike Zelda's Light Arrow, it deals slightly more damage and is a [[semi-spike]], yet has less knockback. Like Zelda's, it is one of the strongest Final Smashes in the game, as it is capable KOing middleweights at 58% while near the edge.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 81
|rweight = 48
|dash = 1.7
|rdash = 11-15
|run = 2.016
|rrun = 8
|walk = 1.4
|rwalk = 5-6
|trac = 0.06
|rtrac = 14-24
|airfric = 0.015
|rairfric = 6-19
|air = 1.1
|rair = 14-19
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.08
|raddaccel = 11-16
|gravity = 0.15
|rgravity = 3
|fall = 1.75
|rfall = 10-11
|ff = 2.8
|rff = 11-12
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 39
|rjumpheight = 7-8
|shorthop = 18.752533
|rshorthop = 7
|djump = 40
|rdjump = 9-10
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Sheik has always been perceived as a top-tier character since the game's release, which was eventually reflected in her ranking at the very top of the first official ''4BR'' [[tier list]], with the previous nerfs to {{SSB4|Rosalina & Luma}} and {{SSB4|Diddy Kong}} paving the way for Sheik to be considered the near-indisputable best character in the game, in a similar manner to {{SSBB|Meta Knight}} in ''Brawl'' and {{SSBM|Fox}} in ''Melee''. Players noticed her fantastic frame data, the ability to control the [[neutral game]] by [[spacing]] effectively with her forward aerial and [[camp]] with [[Needle Storm]], extensive combo game that allowed her to rack up damage quickly and efficiently, dominant offstage game, and reliable KO set-ups off of low-committal grab set-ups. This led most players to believe she lacked losing match-ups and had only a handful that were arguably even. As expected, Sheik's position was cemented by a stellar playerbase that included highly talented players such as {{Sm|ZeRo}}, {{Sm|Mr.R}}, {{Sm|VoiD}}, {{Sm|K9sbruce}} and {{Sm|RAIN}}, among others, all of whom achieved great results with the character on a consistent basis.
However, Sheik's overwhelming dominance took a blow with patches [[1.1.4]] and [[1.1.5]], which removed her most reliable KO set-ups, worsened her survivability, and weakened her camping ability. As a result, her most notable player, ZeRo, eventually dropped her, and others such as K9sbruce have been using secondaries more often. Despite her heavy nerfs, Sheik's neutral, combo, and offstage games are still among the best, allowing her to continue to gain strong results from players like VoiD and Mr.R and remain a top-tier character, placing at 3rd and 4th on the second and third version of the tier list respectively and remaining on the S tier.
Sheik is ranked 4th on the fourth tier list, which then dropped to A-tier due to her results being worse than the characters ranked higher than her, although her results remained strong. Many top players have high opinions over Sheik as {{Sm|VoiD}} won Smash 'N' Splash 4 defeating top players {{Sm|Mistake}}, {{Sm|Dabuz}}, {{Sm|Light}} and {{Sm|Salem}}, marking the first time Sheik won a major since patch [[1.1.5]]; {{Sm|Mr.R}} getting 2nd at Hyrule Saga defeating top players {{Sm|DSS}}, {{Sm|Nairo}}, {{Sm|Samsora}}, {{Sm|Cosmos}}, {{Sm|ANTi}}, and {{Sm|Dabuz}} before losing to {{Sm|Tweek}}, 1-3; and {{Sm|Nietono}} getting 3rd at EVO 2018 defeating top players {{Sm|Charlie}}, {{Sm|Shuton}}, {{Sm|falln}}, and {{Sm|Mistake}} before losing to {{Sm|CaptainZack}}. The recent spike of results were rare for Sheik as she hardly ever achieved such placements after her nerfs. These results are also notable because they're more impressive than {{SSB4|Diddy Kong}} and {{SSB4|Cloud}}, two characters generally agreed upon to be better than her; they failed to go this far in-tournament without the use of a secondary in recent history. Due to this, some smashers have debated that Sheik should be ranked higher than this with {{Sm|Dabuz}} {{Sm|Mr.R}} and {{Sm|MKLeo}} agreeing that Sheik should be ranked slightly higher. Other players like {{Sm|ESAM}}, however, believe that she is overrated due to her inconsistency at killing as he puts her at 8th on his tier list.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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}}
}}
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines Using this criteria, please refrain from adding Nukunuku or Cassius.-->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines-->
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''


''See also: [[:Category:Sheik players (SSB4)]]''
''See also: [[:Category:Sheik players (SSB4)]]''


*{{Sm|Eim|Japan}} (#99) - One of the best Sheik players in Japan. Placed 1st at {{Trn|Umebura Smash 4 Final}}, 3rd at {{Trn|Umebura 32}}, 9th at {{Trn|Umebura 33}}, 13th at {{Trn|Umebura 30}}, and 17th at {{Trn|2GGC: ARMS Saga}} with wins over players such as {{Sm|KEN}}, {{Sm|kameme}}, and {{Sm|Kirihara}}. Ranked 4th on the [[JAPAN Power Rankings]].
*{{Sm|Eim|Japan}} - One of the best Sheik players in Japan, especially towards the end of the game's competitive lifespan. He is one of two Sheik players to have won a major following Sheik's nerfs, winning {{Trn|Umebura Smash 4 Final}}.
*{{Sm|False|USA}} (#73) - Co-mained Sheik with {{SSB4|Marth}}. Placed 7th at {{Trn|CEO 2017}}, 9th at {{Trn|EVO 2017}}, 13th at both {{Trn|MLG World Finals 2015}} and {{Trn|2GGT: KTAR Saga}}, and 17th at {{Trn|2GGT: KTAR Saga}}.
*{{Sm|False|USA}} - Co-mained Sheik with {{SSB4|Marth}} and was one of the best Sheik players on the United States East Coast and placing 7th at {{Trn|CEO 2016}} and 9th at {{Trn|EVO 2017}}.
*{{Sm|Javi|Mexico}} (#74) - The best Sheik player in Mexico. Placed 4th at {{Trn|DreamHack Denver 2017}}, 5th at {{Trn|Smash Factor 6}}, 7th at {{Trn|Clutch City Clash 2}}, 9th at {{Trn|2GGC: GENESIS Saga}}, and 17th at {{Trn|GENESIS 5}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Ally}}, and {{Sm|Larry Lurr}}. Ranked 1st on the [[Mexican Power Rankings]].
*{{Sm|Javi|Mexico}} - The second-best player from Mexico, with notable singles placements including 9th at {{Trn|2GGC: GENESIS Saga}} and 17th at {{Trn|GENESIS 5}}. With his cousin {{Sm|MkLeo}}, they were also considered the best doubles team in the world.
*{{Sm|K9sbruce|USA}} (#62) - Co-mained Sheik alongside {{SSB4|Diddy Kong}} and was one of the best Sheik players in SoCal. Placed 5th at {{Trn|2GGT: Mexico Saga}}, 9th at both {{Trn|2GGC: GENESIS Saga}} and {{Trn|GENESIS 5}}, and 13th at both {{Trn|Pound 2016}} and {{Trn|2GGC: MkLeo Saga}}.
*{{Sm|K9sbruce|USA}} - The best Sheik player from the United States West Coast, co-maining her alongside {{SSB4|Diddy Kong}} and placing 7th at {{Trn|Shots Fired 2}} and 9th at {{Trn|DreamHack Austin 2017}} and {{Trn|GENESIS 5}}.
*{{Sm|Mr.R|Netherlands}} (#10) - One of the best Sheik players in the world, and considered the best Sheik of all time. Placed 1st at {{Trn|Syndicate 2017}}, 2nd at both {{Trn|Smash Factor 5}} and {{Trn|2GG: Hyrule Saga}}, 3rd at {{Trn|Super Smash Con 2016}}, and 4th at {{Trn|Super Smash Con 2017}}.
*{{Sm|Mr.R|Netherlands}} - One of the best solo-Sheik players of all time, as well as the best European player of all-time who was regularly ranked in the top 10 globally. Although he never won a major, he finished 2nd at many of them, including at {{Trn|EVO 2015}} and {{Trn|2GG: Hyrule Saga}}.
*{{Sm|Nietono|Japan}} (#33) - Co-mained Sheik with {{SSB4|Diddy Kong}} and is one of the best Sheik players in Japan. Placed 2nd at {{Trn|Sumabato Tokaigi Qualifier 1}}, 3rd at both {{Trn|Umebura T.A.T.}} and {{Trn|EVO 2018}}, 4th at {{Trn|Umebura 29}}, and 5th at {{Trn|Umebura Japan Major 2017}} with wins over players such as {{Sm|Tweek}}, {{Sm|komorikiri}}, and {{Sm|KEN}}.
*{{Sm|Nietono|Japan}} - One of the best Sheik player in Japan, co-maining her alongside {{SSB4|Diddy Kong}}. He is the only Japanese Sheik player who placed top 8 at multiple majors, placing 3rd at {{Trn|EVO 2018}}, 4th at {{Trn|EVO Japan 2018}} and 5th at both {{Trn|Apex 2015}} and {{Trn|Umebura Japan Major 2017}}.
*{{Sm|RAIN|Japan}} (#66) - The best Sheik player in Japan but has since dropped her for {{SSB4|Cloud}}. Placed 1st at {{Trn|Umebura 14}}, {{Trn|Umebura 15}}, and {{Trn|Umebura 16}}, 9th at {{Trn|EVO 2015}}, and 25th at {{Trn|GENESIS 3}}.
*{{Sm|RAIN|Japan}} - The best Sheik player in Japan during the early metagame, notably placing 9th at {{Trn|EVO 2015}} and {{Trn|Umebura Niconico Qualifier}}. He dropped Sheik in favor of {{SSB4|Cloud}} in mid-2016.
*{{Sm|Vinnie|USA}} (#36) - Co-mained Sheik alongside {{SSB4|Rosalina & Luma}}. Placed 3rd at {{Trn|PAX Arena}}, 5th at {{Trn|MomoCon 2016}}, 9th at both {{Trn|EVO 2016}} and {{Trn|CEO 2018}}, and 13th at {{Trn|2GGC: ARMS Saga}} with wins over players such as {{Sm|ZeRo}}, {{Sm|falln}}, and {{Sm|Mew2King}}.
*{{Sm|Vinnie|USA}} - One of the best Sheik players in the United States, co-maining her alongside {{SSBU|Rosalina & Luma}}. He was one of the first people to defeat {{Sm|ZeRo}}, doing so at {{Trn|PAX Prime 2015}} while placing 2nd. He has also placed 5th at {{Trn|The Big House 5}} and 9th at both {{Trn|EVO 2016}} and {{Trn|DreamHack Atlanta 2017}}.
*{{Sm|VoiD|USA}} (#11)- The best Sheik player in the world at the end of the game's lifespan. Placed 1st at {{Trn|Smash 'N' Splash 4}}, 2nd at {{Trn|DreamHack Atlanta 2017}}, 3rd at {{Trn|2GGT: ZeRo Saga}}, 4th at {{Trn|EVO 2016}}, and 5th at {{Trn|The Big House 6}}.
*{{Sm|VoiD|USA}} - One of the best solo-Sheik players of all-time who was regularly ranked in the top 10 globally. He is one of two Sheik players to have won a major following Sheik's nerfs, winning {{Trn|Smash 'N' Splash 4}}.
*{{Sm|ZeRo|Chile}} (#1)- Co-mained Sheik alongside {{SSB4|Diddy Kong}} and was the best Sheik player in the early metagame but has since dropped her. Won {{Trn|CEO 2015}}, {{Trn|EVO 2015}}, {{Trn|PAX Prime 2015}}, {{Trn|The Big House 5}}, and {{Trn|GENESIS 3}}.
*{{Sm|ZeRo|Chile}} - The all-time best player in the world who co-mained Sheik alongside {{SSB4|Diddy Kong}} for the first few years of the game's competitive lifespan, most notably using her during his 56 consecutive tournament win streak.
 
===Tier placement and history===
Sheik had always been perceived as a top-tier character since the game's release, which was eventually reflected in her ranking at the very top of the first official ''4BR'' [[tier list]], with the previous nerfs to {{SSB4|Rosalina & Luma}} and {{SSB4|Diddy Kong}} paving the way for Sheik to be considered the near-indisputable best character in the game. Players noticed her fantastic frame data, the ability to control the [[neutral game]] by [[spacing]] effectively with her forward aerial and [[camp]] with [[Needle Storm]], extensive combo game that allowed her to rack up damage quickly and efficiently, dominant offstage game, and reliable KO set-ups off of low-committal grab set-ups. This led most players to believe she lacked losing match-ups and had only a handful that were arguably even. As expected, Sheik's position was cemented by a stellar playerbase that included highly talented players such as {{Sm|ZeRo}}, {{Sm|Mr.R}}, {{Sm|VoiD}}, {{Sm|K9sbruce}} and {{Sm|RAIN}}, among others, all of whom achieved great results with the character on a consistent basis.
 
However, Sheik's overwhelming dominance took a blow with patches [[1.1.4]] and [[1.1.5]], which removed her most reliable KO set-ups, worsened her survivability, and weakened her camping ability. As a result, her most notable player, ZeRo, eventually dropped her, and others such as K9sbruce have been using secondaries more often. Despite her heavy nerfs, Sheik's neutral, combo, and offstage games are still among the best, allowing her to continue to gain strong results from players such as VoiD and Mr.R and remain a top-tier character, placing at 3rd on the second tier list and 4th on the third and fourth tier lists. However, the 4th tier list notably had Sheik drop into the A-tier due to her worse results compared to the top 3 at the time of the tier list's release.
 
2018 saw a new breath of fresh air for Sheik as dedicated mains managed to improve her results, including {{Sm|Nietono}}'s run to 3rd at {{Trn|EVO 2018}}, {{Sm|Mr.R}}'s run to 2nd at {{Trn|2GG: Hyrule Saga}}, and most notably {{Sm|VoiD}}'s victory at {{Trn|Smash 'N' Splash 4}} and {{Sm|Eim}}'s victory at {{Trn|Umebura Smash 4 Final}}, which remains the only two major victories for a Sheik player since her nerfs. Sheik's improving results were notably more impressive than Diddy Kong and {{SSB4|Cloud}}, two characters generally agreed upon to be better than her but by then were not getting as far in-tournament without the use of a secondary. As a result, Sheik's true placement became debatable, with some top players such as {{Sm|MkLeo}} and Mr.R believing that Sheik should be ranked slightly higher.


==[[Trophies]]==
==[[Trophies]]==
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