Sheik (SSB4): Difference between revisions

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(→‎Trivia: This article is specifically about Smash 4's presence of Sheik, and yet this trivia-point is talking more about Ultimate but "very little to nothing" about Smash 4, so I don't think that this particular information belongs in this particular trivia-section.)
Tag: Mobile edit
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==Update history==
==Update history==
Much like {{SSB4|Diddy Kong}}, Sheik has been nerfed significantly via game updates. Update [[1.0.4]] considerably weakened her up aerial and [[Bouncing Fish]], her most reliable KOing options, and increased [[Needle Storm]]'s ending lag. It also decreased her forward aerial's damage output, worsening its edge-guarding ability and the effectiveness of combos involving it. Update [[1.0.6]] noticeably decreased down tilt and back aerial's damage outputs, with the former's knockback compensated, removing the latter's KO potential almost completely. Update [[1.1.0]] decreased forward aerial's damage output and made its sourspot take priority over its sweetspot, but also compensated its sweetspot's knockback scaling; this slightly improved its edge-guarding potential, yet slightly worsened its sweetspot's combo potential. Update [[1.1.4]] decreased the knockback scaling and size of [[Vanish]]'s disappearing hitbox, making it more difficult to land and KO with.
Much like {{SSB4|Diddy Kong}}, Sheik initially started out as a much stronger character in earlier versions of the game, being one of the strongest characters in early versions of the game. As a result, Sheik  has been nerfed significantly via game updates. Update [[1.0.4]] immediately gave Sheik some impactful nerfs, with Sheik receiving considerable power reductions to her forward aerial, up aerial and [[Bouncing Fish]]. These moves were some of her most effective KO options, as Sheik had numerous ways to combo into them and they could even lead into KO confirms at high enough percents. Naturally after their power reductions, the moves became more restrictive as KO confirms. Forward aerial's power reduction also made it a less potent combo tool at lower percents. In addition to Sheik having weaker KO power, [[Needle Storm]]'s received more ending lag on the ground, which not only made it a riskier camping tool but it also removed its ability to lead into comboes and KO confirms. Sheik now had to use the move in the air to land a KO confirm with a Bouncing Fish followup and as Bouncing Fish became weaker, the KO confirm became less potent overall.


The most detrimental update, however, was [[1.1.5]]: as of said update, Sheik is much more susceptible to early KOs as she is four units lighter, the range reduction of Needle Storm made her neutral game weaker, and her pivotal forward and down throws have increased knockback scaling and angle alterations which reduce their combo potential, and removes any semi-guaranteed KO set-ups without making them strong enough to KO at realistic percentages. Overall, Sheik is noticeably worse compared to how she was at the release of ''SSB4'', with professionals such as ZeRo no longer considering her the best character in the game and having dropped her as a result. Despite these nerfs, Sheik has nevertheless managed to retain her status as a top tier character throughout ''SSB4''{{'}}s lifespan.
The universal changes in 1.0.4 were not particularly beneficial to Sheik. The removal of LSI for moves which launched between 65°-115° considerably hindered Sheik's endurance, making her easier to combo as well as making her easier to KO vertically. While it did improve the consistency of Sheik's vertical launching combo moves (particularly her throws), it did not benefit Sheik's combo game as much as numerous other members of the cast, and some of Sheik's main followups out of her vertical launching moves were weakened (mainly forward and up aerials). Sheik also had very few vertical KO moves which benefitted from the technique with up aerial's power reduction being significant enough to make up aerial a weaker KO move even though it could no longer be LSIed.
 
Sheik was also hindered by the removal of [[DACUS]] as Sheik previously had one of the most effective DAUSes in the game. While very difficult to perform, Sheik's up smash was strong, her DACUS covered a large amount of distance and it had the potential to be a KO confirm out of moves such as neutral aerial and Needle Storm. With DACUS being removed, it significantly hindered the approach potential of Sheik's up smash and it largely removed the comboes and KO confirms Sheik could previously perform with a DACUS.
 
Update [[1.0.6]] noticeably decreased back aerial's damage, considerably reducing the move's KO potential. From updates [[1.1.0]] - [[1.1.4]], Sheik only received a few minor nerfs, with forward aerial received a slightly decrease to its power in 1.0.8 and with Sheik become slightly lighter in 1.1.4.
 
Update [[1.1.5]] however would give Sheik the most impactful nerfs she had received since 1.0.4. Some minor nerfs Sheik received were that she became noticeably lighter, hindering her endurance and her forward aerial received a range reduction. Sheik's Needle Storm received a significant reduction on its range, which considerably toned down its potentially oppressive camping potential but the most significant nerfs Sheik received were to her forward and down throws. In earlier versions of the game, the throws were both capable of leading into long lasting 50-50es into potential KOes which were very powerful. In 1.1.5 however, both throws received significantly more knockback which greatly weakened their 50-50 potential at higher percents, making them considerably less scary at higher percents. Sheik could no longer rely on her throws to lead into potential KOes, instead having to rely more on situational KO confirms, edgeuarding and raw KO moves to take stocks.  
 
Overall, Sheik is significantly worse compared to how she was at the release of the game. Sheik is more fragile, being easier to combo and KO, her defensive game is weaker having a laggier and shorter range projectile and her damage racking and KO potential have noticeably decreased, making it significantly harder for her to score KOes, especially compared to the rest of the cast. Despite this, Sheik still remained one of the most potent characters in the game. Her incredible mobility and frame data were near untouched, her recovery remained strong and while her neutral game was weakened, it still remained among the best out of the entire cast. Sheik's nerfs mainly impacted her punish game but she still had the tools needed in order to win neutral and get her punish game going.
 
Sheik was very likely the best character in the game in early 3DS versions and while she did have a negative transition to the Wii U version, with Sheik receiving impactful nerfs combined with not benefitting from the game's universal changes, she still managed to remain a contender for the best character in the game. As time went on, things looked very good for Sheik, with other top tiers (mainly Diddy Kong) receiving more impactful nerfs than her, firmly making Sheik the best character in the game for a period of time but by 1.1.4, {{SSB4|Bayonetta}} was added to the game, who ultimately took Sheik off of her pedestal and 1.1.5 was ultimately the final nail in the coffin for Sheik, giving her some impactful nerfs which firmly took her out of the discussion for the best character in the game. Despite all the nerfs Sheik received combined with the shift in the meta, Sheik still remained one of the strongest characters in the game, being considered as a top 5 or even a top 3 character by the later stages of the game's life.


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
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