Sephiroth (SSBU): Difference between revisions

→‎Moveset: Updated removed Scintilla counterhit damage entry to reflect its latest edit
m (→‎Attributes: Extra bracket... why do we use this ref so much when we rarely use a ref at all in Attributes?)
(→‎Moveset: Updated removed Scintilla counterhit damage entry to reflect its latest edit)
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When using Octaslash, Sephiroth may say {{ja|消え去れ|Kiesare.}} ("Disappear."), {{ja|愚かな|Oroka na.}} ("Foolish."), or {{ja|恐怖を刻もう|Kyoufu o kizamou.}} ("I shall carve terror.")
When using Octaslash, Sephiroth may say {{ja|消え去れ|Kiesare.}} ("Disappear."), {{ja|愚かな|Oroka na.}} ("Foolish."), or {{ja|恐怖を刻もう|Kyoufu o kizamou.}} ("I shall carve terror.")
|dsname=Scintilla
|dsname=Scintilla
|dsdmg=1% (hits 1-3),<br>5% (hit 4)
|dsdmg=1% (hits 1-3),<br>5% (hit 4)<br>13.4%-30% (counter)
|dsdesc=Erects a honeycomb-shaped barrier in front of himself. It hits multiple times upon [[counterattack]]ing, yet only counters an attack that is in front of Sephiroth. It is unique for a counterattack in a few ways: for one, it will activate and deal minimal damage even if an attack does not connect with it, though it still grows stronger like a normal counterattack depending on the damage it has taken. Second, rather than growing stronger by multiplying the damage dealt by the attack that triggers it, a successful Scintilla's damage increases on a range starting from 13.4% off of an attack dealing 1% and caps out at 30% on attacks dealing 18% or more. Third, it has a damage cap of {{rollover|25%|effectively 30% under the 1v1 multiplier|y}}, after which the barrier will shatter, negating the damage and causing Sephiroth to stagger briefly. Finally, the counterattack is considered a projectile, meaning it can be reflected and absorbed. Despite its appearance suggesting so, Scintilla cannot [[reflect]] projectiles. Like most counterattacks, Scintilla freezes the opponent right before the retaliating hit. Its unique properties make it excellent for edge-guarding any sort of recovery due to its ability to automatically trigger. This move can deter most opponents from sharking with their recovery move, making it effective against attacks that do not snap the edge as quickly.
|dsdesc=Erects a honeycomb-shaped barrier in front of himself. It hits multiple times upon [[counterattack]]ing, yet only counters an attack that is in front of Sephiroth. It is unique for a counterattack in a few ways: for one, it will activate and deal minimal damage even if an attack does not connect with it, though it still grows stronger like a normal counterattack depending on the damage it has taken. Second, rather than growing stronger by multiplying the damage dealt by the attack that triggers it, a successful Scintilla's damage increases on a range starting from 13.4% off of an attack dealing 1% and caps out at 30% on attacks dealing 18% or more. Third, it has a damage cap of {{rollover|25%|effectively 30% under the 1v1 multiplier|y}}, after which the barrier will shatter, negating the damage and causing Sephiroth to stagger briefly. Finally, the counterattack is considered a projectile, meaning it can be reflected and absorbed. Despite its appearance suggesting so, Scintilla cannot [[reflect]] projectiles. Like most counterattacks, Scintilla freezes the opponent right before the retaliating hit. Its unique properties make it excellent for edge-guarding any sort of recovery due to its ability to automatically trigger. This move can deter most opponents from sharking with their recovery move, making it effective against attacks that do not snap the edge as quickly.
When using the move, Sephiroth may say {{ja|来い|Koi.}} ("Come."). When performing the counterattack, he may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|消え去れ|Kiesare.}} ("Disappear."), {{ja|愚かな|Oroka na.}} ("Foolish."), {{ja|いい顔だ|Ii kao da.}} ("I like the look on your face."), {{ja|打ち砕く|Uchikudaku.}} ("I will crush you."), {{ja|跪け|Hizamazuke.}} ("Kneel."), or simply chuckle.
When using the move, Sephiroth may say {{ja|来い|Koi.}} ("Come."). When performing the counterattack, he may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|消え去れ|Kiesare.}} ("Disappear."), {{ja|愚かな|Oroka na.}} ("Foolish."), {{ja|いい顔だ|Ii kao da.}} ("I like the look on your face."), {{ja|打ち砕く|Uchikudaku.}} ("I will crush you."), {{ja|跪け|Hizamazuke.}} ("Kneel."), or simply chuckle.
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