Ridley (SSBU): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Ridley
|name = Ridley
|image = {{tabber|title1=Normal|tab1=[[File:Ridley SSBU.png|x250px]]|title2=Meta Ridley|tab2=[[File:Ridley-Alt1 SSBU.png|x250px]]}}
|image = {{tabber|title1=Normal|content1=[[File:Ridley SSBU.png|x250px]]|title2=Meta Ridley|content2=[[File:Ridley-Alt1 SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|tier = C-
|ranking = 60
|ranking = 64
}}
}}
{{cquote|Ridley Hits the Big Time!|cite=Introduction tagline}}
{{cquote|''Ridley Hits the Big Time!''|cite=Introduction tagline}}
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a [[newcomer]] alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} during [https://www.youtube.com/watch?v=L93H7YC-83o Nintendo's 2018 E3 press conference] on June 12th, 2018. Ridley is classified as [[Fighter number|Fighter #65]].
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a [[newcomer]] alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} during [https://www.youtube.com/watch?v=L93H7YC-83o Nintendo's 2018 E3 press conference] on June 12th, 2018. Ridley is classified as [[Fighter number|Fighter #65]].


Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated, realistic roars and screeches.
Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated, realistic roars and screeches.


Ridley is ranked 60th out of 82 on the current [[tier list]], placing him in the C+ tier.
Ridley is ranked 64th out of 82 on the current [[tier list]], placing him in the C- tier.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Ridley being the 25th character unlocked.
*Play [[VS. match]]es, with Ridley being the 25th character unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree, being the 6th character unlocked after {{SSBU|Lucina}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Lucina}}.
*Have Ridley join the player's party in [[World of Light]].
*Have Ridley join the player's party in [[World of Light]].
With the exception of the third method, Ridley must then be defeated on [[Norfair]]. In World of Light, he is fought on the [[Ω form]] of [[Brinstar Depths]].
With the exception of the third method, Ridley must then be defeated on [[Norfair]]. In World of Light, he is fought on the [[Ω form]] of [[Brinstar Depths]].
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|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|ssname=Space Pirate Rush
|ssname=Space Pirate Rush
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)
|ssdmg=4% (slam), 2% (drag loop), 7% (ledge/jump/aerial throw), 12% (wall throw)
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains [[damage-based armor]] that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helpless]]ness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains [[damage-based armor]] that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helpless]]ness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|usname=Wing Blitz
|usname=Wing Blitz
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|fsdmg=15% (dash), 40% (cutscene), 15% (ending)
|fsdmg=15% (dash), 40% (cutscene), 15% (ending)
|fsdesc=Roars and then dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto {{SSBU|Samus}}' [[metroidwiki:Samus Aran's Gunship|gunship]]; as the gunship flies off, he expels an energy beam from his mouth that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an [[instant KO]] on opponents at 100% or higher before the cutscene ends.
|fsdesc=Roars and then dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto {{SSBU|Samus}}' [[metroidwiki:Samus Aran's Gunship|gunship]]; as the gunship flies off, he expels an energy beam from his mouth that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an [[instant KO]] on opponents at 100% or higher before the cutscene ends.
}}
===Stats===
{{Attributes
| cast=89
| weight=107 | rweight=14-18
| dash=1.8 | rdash=70-71
| run=2.2 | rrun=10-11
| walk=1.1 | rwalk=49
| trac=0.08 | rtrac=85-86
| airfric=0.015 | rairfric=9-30
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.06 | raddaccel=45-49
| gravity=0.09 | rgravity=45-51
| fall=1.78 | rfall=19
| ff=2.848 | rff=19
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=34 | rjumpheight=29-31
| shorthop=14.2 | rshorthop=70-71
| djump=32 | rdjump=59-60
}}
}}


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*Caresses his chin with his claw and licks the edge of his mouth while audibly snarling.
*Caresses his chin with his claw and licks the edge of his mouth while audibly snarling.
<gallery>
<gallery>
SSBURidleyIdle1.gif|Ridley's first idle pose
SSBURidleyIdle1.gif|Ridley's first idle pose.
SSBURidleyIdle2.gif|Ridley's second idle pose
SSBURidleyIdle2.gif|Ridley's second idle pose.
</gallery>
</gallery>


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==In [[competitive play]]==
==In [[competitive play]]==
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and Ridley was initially considered to be a low or even bottom tier character.
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


Despite the initial negative perception and below-average representation, dedicated mains have still seen sparks of success with the character. During the early metagame, {{Sm|Nair^}}  notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the pandemic, Nair^ continued to garner solid results, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. Although Nair^ has since shifted towards {{SSBU|Hero}}, the post-pandemic meta also saw the rise of other Ridley players such as {{Sm|Mezcaul}} and {{Sm|momon|p=Japan}}, both of whom have taken notable names in their respective regions such as {{Sm|Glutonny}} and {{Sm|acola}}, respectively. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positives has since improved Ridley's perception in the current metagame, and many players such as {{Sm|MkLeo}} and {{Sm|Light|p=Connecticut}} consider Ridley to be a mid-tier.
''See also: [[:Category:Ridley players (SSBU)]]''


===Most historically significant players===
*{{Sm|Mezcaul|France}} - The best Ridley player in the world. Made his first strong start offline with a 7th place at {{Trn|Ultimate WANTED 3}} and 13th at both {{Trn|Temple: Hermès Edition}}, being the best Ridley results seen at a major and supermajor respectively. Afterwards, he continued to pioneer solo Ridley results with 13th at {{Trn|King Of Fields 95 3}}, 17th at {{Trn|COLOSSEL 2022}}, and garnering notable wins over {{Sm|Glutonny}}, {{Sm|sisqui}}, and {{Sm|Raflow}}. He is currently ranked 25th on the [[OrionRank 2022/Europe|OrionRank 2022 Europe]].
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|momon|p=Japan|Japan}} - The best Ridley player in Japan. While his results vary a lot, he has made some impressive solo Ridley runs at supermajors such as 25th at {{Trn|Kagaribi 6}} and 33rd at {{Trn|Maesuma TOP 13}} with wins over {{Sm|Nao|p=Hokkaido}} and {{Sm|Hurt}}. His win over {{Sm|acola}} at MaesumaHIT#25 marks one of the biggest upsets relating to the player.
*{{Sm|Nagare|Japan}} - One of the best Ridley players in Japan prior to his inactivity after 2022. He made notable placings at smaller regionals such as 3rd at {{Trn|Maesuma TOP 3}} and 4th at {{Trn|Shulla-bra SP 9}} and larger tournaments such as 13th at {{Trn|Maesuma TOP 2}} and 25th at {{Trn|KOWLOON 2}} with overall wins over players like {{Sm|Shissho}}, {{Sm|Kie}}, and {{Sm|Komugiko}}.
*{{Sm|Nair^|Mexico}} - The best Ridley player in the world pre-pandemic and the second best overall. He gained notoriety when he took a set over {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} where he placed 2nd and continued to place well regionally with 5th at both {{Trn|Smash Fest to the Sky}} and {{Trn|ChillHouse}}. In the current meta, he now co-mains the character with {{SSBU|Hero}}, though has still shown prowess with Ridley with placements such as 9th at {{Trn|Tijuana At War 2022}}, 25th at {{Trn|Smash Factor 9}}, and a notable win over {{Sm|Sparg0}}. He also won one of the largest online tournaments with {{Trn|Maruchan Gaming Series}} with Ridley as his central character and was ranked 27th on the [[Wi-Fi Warrior Rank v7]].


''See also: [[:Category:Ridley professionals (SSBU)]]''
===Tier placement and history===
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and Ridley was initially considered to be a low or even bottom tier character.


*{{Sm|Mezcaul|France}} - The best Ridley player in the world. Placed 7th at {{Trn|Ultimate WANTED 3}}, 9th at {{Trn|95 Kings of Fields 2}}, 13th at both {{Trn|Temple: Hermès Edition}} and {{Trn|VCA 2021}}, and 17th at {{Trn|COLOSSEL 2022}} with wins over players such as {{Sm|Glutonny}}, {{Sm|Larry Lurr}}, and {{Sm|sisqui}}. Ranked 20th on the [[PGRU v3 EU]].
Despite the initial negative perception and below-average representation, dedicated mains have still seen sparks of success with the character. During the early metagame, {{Sm|Nair^}} notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the pandemic, Nair^ continued to garner solid results, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. Although Nair^ has since shifted towards {{SSBU|Hero}}, the post-pandemic meta also saw the rise of other Ridley players such as {{Sm|Mezcaul}} and {{Sm|momon|p=Japan}}, both of whom have taken notable names in their respective regions such as {{Sm|Glutonny}} and {{Sm|acola}}, respectively. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positives have since improved Ridley's perception in the current metagame, and many players such as {{Sm|MkLeo}} and {{Sm|Light|p=Connecticut}} consider Ridley to be a mid-tier, and he ranks 64th on the current tier list.
*{{Sm|Nagare|Japan}} - One of the best Ridley players in Japan. Placed 3rd at {{Trn|Maesuma TOP 3}} and 13th at {{Trn|Maesuma TOP 2}}, {{Trn|Maesuma TOP 4}}, {{Trn|Shulla-bra SP 6}}, and {{Trn|Shulla-bra SP 8}} with wins over players like {{Sm|Kie}}, {{Sm|Renya}}, and {{Sm|Tatsutsuyo}}.
*{{Sm|Nair^|Mexico}} - One of the two best Ridley players in the world. Placed 2nd at {{Trn|Mexican Gaming Championship}}, 5th at both {{Trn|Smash Fest to the Sky}} and {{Trn|ChillHouse}}, and 9th at {{Trn|Tijuana At War 2022}} with wins over players such as {{Sm|Dark Wizzy}} and {{Sm|Sparg0}}. Online, placed 1st at {{Trn|Maruchan Gaming Series}} and 5th at {{Trn|SWT: Mexico Ultimate Online Qualifier}}. Ranked as high as 8th on the [[Mexican Power Rankings]] and is currently ranked 14th; also ranked 27th on the [[Wi-Fi Warrior Rank v7]].


=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
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|-
|-
|1,438
|1,438
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.gamepedia.com/Ender_Dragon Ender Dragon]|size=64}}
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.wiki/w/Ender_Dragon Ender Dragon]|size=64}}
|''Minecraft'' Series
|''Minecraft'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP)
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP)
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|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy
|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy
|{{SSBUMusicLink|WarioWare|Ashley's Song}}
|{{SSBUMusicLink|WarioWare|Ashley's Song}}
|[[mariowiki:Ashley & Red|Red]]
|{{iw|mariowiki|Red|WarioWare series}}
|-
|-
|1,063
|1,063
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|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|Red Arremer
|rowspan="2"|Satan
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|-
|1,521
|{{SpiritTableName|Koraidon & Miraidon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Attack}}
|13,100
|{{SSBU|Final Destination}}
|•Attack Power ↑<br>•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy has increased attack power<br>•The enemy loves to jump
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}
|{{iw|bulbapedia|Miraidon}}
|}
|}
<references group="SB">
<references group="SB">
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**[[Masahiro Sakurai]] was reported to have heavily based Ridley on his depiction in the original ''Metroid'', specifically how his sprite appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref>
**[[Masahiro Sakurai]] was reported to have heavily based Ridley on his depiction in the original ''Metroid'', specifically how his sprite appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref>
*Ridley's fighter tagline, "Ridley Hits the Big Time!", likely references his exclusion in previous games due to Sakurai's prior perception of him being too large to implement as a fighter.
*Ridley's fighter tagline, "Ridley Hits the Big Time!", likely references his exclusion in previous games due to Sakurai's prior perception of him being too large to implement as a fighter.
**Sakurai stated in a Nintendo Dream Magazine interview that Ridley was added because of his popularity on the Smash Bros. Fighter Ballot.<ref>http://www.japanesenintendo.com/post/182181277319</ref>
**Sakurai stated in a Nintendo Dream Magazine interview that Ridley was added because of his popularity on the Smash Bros. Fighter Ballot.<ref>https://web.archive.org/web/20190124011353/http://www.japanesenintendo.com/post/182181277319/</ref>
*''Ultimate'' marks Ridley's debut as a playable character in any capacity.
*''Ultimate'' marks Ridley's debut as a playable character in any capacity.
*Ridley's pose in his official artwork resembles {{SSB4|Bowser}}'s pose in his official art for ''[[Super Smash Bros. 4]]'', albeit mirrored.
*Ridley's pose in his official artwork resembles {{SSB4|Bowser}}'s pose in his official art for ''[[Super Smash Bros. 4]]'', albeit mirrored.
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**When counting ally spirits, he appears in the most Legend-rank spirit battles, at a total of six.
**When counting ally spirits, he appears in the most Legend-rank spirit battles, at a total of six.
*Ridley and {{SSBU|Daisy}} are the only newcomers who were not shown being added to the panoramic group artwork. This does not include {{SSBU|Inkling}}, who was featured on the artwork when it debuted.
*Ridley and {{SSBU|Daisy}} are the only newcomers who were not shown being added to the panoramic group artwork. This does not include {{SSBU|Inkling}}, who was featured on the artwork when it debuted.
*An unused spirit battle associated with the Meta Ridley fighter spirit implies that he originally was not planned to be an alternate costume. While all fighter spirits have battles associated with them, being either the [[World of Light]] unlock battles or also being unused, Meta Ridley's is the only one that is set to have the spirit displayed by the CPU's HUD, a trait that is otherwise only used for normal spirit battles.


==References==
==References==
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