Ridley: Difference between revisions

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{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4-u=y|ultimate=y}}
{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4-u=y|ultimate=y}}
{{forfighter|SSBU=y}} ''For his cybernetically-enhanced form, see [[Meta Ridley]]. For the Japanese smasher, see {{Sm|Ridley}}.''
{{forfighter|SSBU=y}} ''For boss info, see [[Ridley (SSBB)]]. For his cybernetically-enhanced form, see [[Meta Ridley]]. For the Japanese smasher, see {{Sm|Ridley}}.''
{{Infobox Character General
{{Infobox Character General
|name = Ridley
|name = Ridley
|image = {{tabber|title1=Super Metroid|tab1=[[File:Ridley sm Artwork.png|250px|Official artwork of Ridley from ''Super Metroid'', the basis of his appearance in most ''Super Smash Bros.'' games.]]|title2=Other M|tab2=[[File:MOM Ridley Concept Art.png|250px|Concept art of Ridley's clone from ''Metroid: Other M'', the basis of his appearance in ''Super Smash Bros. for Wii U''.]]}}
|image = {{tabber|title1=Super Metroid|content1=[[File:Ridley sm Artwork.png|250px|Official artwork of Ridley from ''Super Metroid'', the basis of his appearance in most ''Super Smash Bros.'' games.]]|title2=Other M|content2=[[File:MOM Ridley Concept Art.png|250px|Concept art of Ridley's clone from ''Metroid: Other M'', the basis of his appearance in ''Super Smash Bros. for Wii U''.]]}}
|caption = [[File:MetroidSymbol.svg|50px|class=invert]]<br>Official artwork of Ridley from ''[[Super Metroid]]'' and his clone from ''{{s|metroidwiki|Metroid: Other M}}''.
|caption = [[File:MetroidSymbol.svg|50px|class=invert]]<br>Official artwork of Ridley from ''[[Super Metroid]]'' and his clone from ''{{s|metroidwiki|Metroid: Other M}}''.
|firstgame = ''{{b|Metroid|game}}'' (1986)
|firstgame = ''{{b|Metroid|game}}'' (1986)
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|lastappearance = ''{{s|metroidwiki|Metroid Dread}}'' (2021, cameo)
|lastappearance = ''{{s|metroidwiki|Metroid Prime Remastered}}'' (2023)
|console = Nintendo Entertainment System (Famicom Disk System)
|console = Nintendo Entertainment System (Famicom Disk System)
|species = Unknown
|species = Unknown
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|interwikipage = Ridley
|interwikipage = Ridley
}}
}}
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a [[character]] from the {{uv|Metroid}} series, and a major antagonist throughout the majority of the series, in which he generally acts as one of the later bosses. A draconic creature hailing from {{s|metroidwiki|Zebes}}, Ridley is a vicious, yet highly intelligent member of the {{s|metroidwiki|Space Pirate}}s, and is one of its most prominent leaders, alongside [[Mother Brain]]. He is also the arch-nemesis of the ''Metroid'' series' protagonist, [[Samus Aran]].
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a character from the {{uv|Metroid}} series. He is a major antagonist throughout the majority of the games, in which he generally acts as a climactic boss. A draconic creature hailing from {{s|metroidwiki|Zebes}}, Ridley is a vicious and highly intelligent member of the {{s|metroidwiki|Space Pirate}}s, working as one of their most prominent leaders alongside [[Mother Brain]]. He is also the arch-nemesis of the ''Metroid'' series' protagonist, [[Samus Aran]].
 
Ridley made his debut in ''[[Super Smash Bros. Brawl]]'' as a [[boss]] in {{SSBB|Adventure Mode}}, returned as a stage hazard in {{forwiiu}}, and transitioned into a playable character in ''[[Super Smash Bros. Ultimate]]''.


==Origin==
==Origin==
[[File:Ridley.gif|thumb|left|Ridley as he appears in ''Super Metroid'', which inspired his design in the ''Super Smash Bros.'' series.]]
[[File:Ridley.gif|thumb|left|Ridley as he appears in ''Super Metroid'', which inspired his design in the ''Super Smash Bros.'' series.]]
Ridley, also known by the identifier '''Geoform 187''', is one of the main antagonists of the ''Metroid'' series, the other being [[Mother Brain]]. His appearance has varied slightly across the series, but in each game he is a large, yet slender, winged alien that resembles a dragon or pterosaur. In spite of his bestial appearance and fearsome mannerisms, he is by no means a mindless animal, but a high-ranking [[Space Pirate]] general that is sapient and, as shown in the comics, capable of speech.
Ridley, also known by the identifier "Geoform 187", is a recurring major antagonist in the ''Metroid'' series. His physical appearance varies slightly across the series, but he is generally a large, winged alien that resembles a dragon or pterosaur. Despite his bestial appearance and fearsome mannerisms, he is by no means a mindless animal, but a high-ranking {{s|metroidwiki|Space Pirate}} that is sapient and, in some appearances, capable of speech.


Ridley is directly connected to [[Samus Aran]]'s past and present. In the ''{{s|metroidwiki|Metroid e-manga}}'', he gained enough favor with the Space Pirates that he became one of their highest ranking officials. He was the leader of an ambush of an Afloraltite mining expedition on {{s|metroidwiki|K-2L}}, where Samus happened to be. He considered her cute, but decided to kill her out of mercy. However, he accidentally killed {{s|metroidwiki|Virginia Aran}}, Samus' mother, when she jumped between the two. {{s|metroidwiki|Rodney Aran}}, Samus' father, then detonated the afloraltite, killing him and several space pirates. Ridley and the survivors were forced to flee.
Ridley is directly connected to [[Samus Aran]]'s past. In the ''{{s|metroidwiki|Metroid e-manga}}'', he led a Space Pirate ambush on an Afloraltite mining colony on {{s|metroidwiki|K-2L}}, where the young Samus lived. He attacked her, inadvertently killing her mother {{s|metroidwiki|Virginia Aran}} when she attempted to save her daughter. {{s|metroidwiki|Rodney Aran}}, Samus' father, then sacrificed himself by detonating the Afloraltite to destroy the Space Pirates, momentarily defeating Ridley. A decade later, Ridley met a teenage Samus on her new home of planet {{s|metroidwiki|Zebes}}, murdering one of her adoptive {{s|metroidwiki|Chozo}} guardians, {{s|metroidwiki|Gray Voice}}, during the Space Pirate invasion.


In ''{{b|Metroid|game}}'', Ridley appears as the military leader of the Space Pirates and as a boss in the area with his name. He, his counterpart [[Kraid]], and all the Space Pirates desired to capture and clone the eponymous [[Metroid (creature)|Metroid creatures]] for use in galactic domination. Ridley, however, was surprised to find the little girl from years ago, now a grown woman, having come to fight and kill him. Samus eventually defeats Ridley, but he barely survives the encounter and manages to slip away. In ''{{s|metroidwiki|Metroid: Zero Mission}}'', he is revealed to be a master engineer and has created a robot replica of himself named {{s|metroidwiki|Mecha Ridley}}. However, this robot was unfinished before being tasked to attack Samus, where it was defeated and destroyed.
In the original ''{{b|Metroid|game}}'', Ridley is a leader of the Space Pirates on planet Zebes. He, [[Mother Brain]], and the Pirates stole and cloned the eponymous {{b|Metroid|creature}}s for galactic domination. Ridley, however, was surprised to find the teenage girl from years ago, now a grown woman, had come to face and defeat him. In the game's remake ''{{s|metroidwiki|Metroid: Zero Mission}}'', he had also created a robot replica of himself called {{s|metroidwiki|Mecha Ridley}}. However, this robot was unfinished before Samus destroyed it.


Ridley would mangage to return to the space pirates on the [[Frigate Orpheon]] and is revived as a cyborg called "'''[[Meta Ridley]]'''". In this new form, Ridley oversaw the experiments of {{s|metroidwiki|Phazon}} on the creatures of {{s|metroidwiki|Tallon IV}}. This would backfire as the creatures mutated into {{s|metroidwiki|Parasite Queen}}s that would escape captivity and force the Pirates to evacuate. Ridley would again encounter Samus and the two would briefly fight on the ship before he escapes to the planet below. They would clash once again at the {{s|metroidwiki|Artifact Temple}}, where the Chozo architecture would turn on Ridley and fire several lasers through his chest cavity, and he would limply fall into the {{s|metroidwiki|Impact Crater}}.
Ridley returned in ''{{s|metroidwiki|Metroid Prime}}'', revived as the cyborg "[[Meta Ridley]]". In this new form, Ridley oversaw the experiments of {{s|metroidwiki|Phazon}} on the wildlife of {{s|metroidwiki|Tallon IV}} aboard the [[Frigate Orpheon]]. This backfired, as the creatures mutated into {{s|metroidwiki|Parasite Queen}}s that escaped captivity and ransacked the ship. Meta Ridley encountered Samus aboard the frigate, fleeing to Tallon IV below while she gave pursuit. They then clashed at the {{s|metroidwiki|Artifact Temple}}, where the Chozo architecture turned on Meta Ridley and struck him with several lasers to the chest, knocking him into the {{s|metroidwiki|Impact Crater}}.


Ridley would somehow survive this encounter and be revived again with an improved armorskin. During the events of ''{{s|metroidwiki|Metroid Prime 3: Corruption}}'', Ridley leads the Space Pirates in an assault on {{s|metroidwiki|Norion}}, but is shot in the mouth and defeated by Samus. Still not killed, Ridley is lured to the core of the {{s|metroidwiki|Space Priate Home World}} and is tricked by a {{s|metroidwiki|Leviathan}} into being exposed to massive amounts of Phazon and mutating into ''{{s|metroidwiki|Omega Ridley}}''. In this powered-up form, Ridley acts as the guardian of the core and has another battle with Samus, but is ultimately defeated.
Meta Ridley returned after [[Dark Samus]] took control of the Space Pirates in ''{{s|metroidwiki|Metroid Prime 3: Corruption}}''. He led the Pirate assault on {{s|metroidwiki|Norion}}, but was defeated by Samus. Upon retreating to the {{s|metroidwiki|Space Pirate Homeworld}}, Meta Ridley was exposed to massive amounts of Phazon inside the {{s|metroidwiki|Leviathan}}, mutating into ''{{s|metroidwiki|Omega Ridley}}''. This powered-up form became the Leviathan guardian and fought Samus, but he was again defeated and disappeared.


In ''{{s|metroidwiki|Metroid: Samus Returns}}'', Ridley arrives on Planet SR388 as Samus returns to her gunship on the planet's surface with the lone Baby Metroid in tow. Here, Ridley's body has partially healed with cybernetic prosthetics and he is known as "'''{{s|metroidwiki|Proteus Ridley}}'''". After a long and hard-fought battle, Proteus Ridley is ultimately left incapacitated on the planet's surface as Samus leaves for the Ceres Station to deliver the Baby Metroid.
In ''{{s|metroidwiki|Metroid: Samus Returns}}'', Ridley arrived on planet SR388 just as Samus returned to her ship with the Baby Metroid in tow. Ridley's body was still partially healing with cybernetic prosthetics, now known as "'''{{s|metroidwiki|Proteus Ridley}}'''". After an arduous battle, Proteus Ridley was left incapacitated on the planet's surface as Samus fled for the Ceres Station to deliver the Baby Metroid.


In ''[[Super Metroid]]'', his body has completely healed and he successfully kidnaps the baby Metroid that Samus found in ''Metroid: Samus Returns''. Driven by intense rage, Samus chases him back to planet {{s|metroidwiki|Zebes}}, the Pirate base in ''Metroid'' and ''Zero Mission'', and in the process of rescuing the baby, Samus battles Ridley and the other Space Pirate leaders again. Samus ultimately leaves Ridley and the space pirates to die when Zebes explodes, which supposedly marked the final and true death of Samus's longstanding nemesis. However, though the original Ridley is dead, his legacy continues to linger on.
In ''[[Super Metroid]]'', Ridley's body had completely healed, so he kidnapped the Baby Metroid from Ceres. Samus chased him back to planet Zebes, where there was a rebuilt Pirate base. Samus battled Ridley as one of the guardians to Tourian, defeating him a final time. When Mother Brain's death caused the destruction of Zebes, Ridley's remains were consumed in the blast, supposedly marking the true death of Samus's longstanding nemesis.


In ''[[Metroid: Other M]]'', Ridley is unintentionally cloned via a DNA sample found on Samus' armor after the events of ''Super Metroid''. The result is initially a small white owl-like creature dubbed "{{s|metroidwiki|Little Birdie}}", which Samus later encounters on the {{s|metroidwiki|Bottle Ship}}. Later on, it evolves into a {{s|metroidwiki|Mystery Creature}} and eventually assaults Samus on sight after being assailed by Galactic Federation soldiers. After escaping the attack, the mysterious creature evolves its final and most recognizable form. Samus then re-encounters this reborn Ridley inside the Geothermal Power Plant in the Pyrosphere area of the Bottle Ship. Having thought she had eliminated him for good at the destruction of Zebes, his presence drives such a shock into her that she becomes unable to speak or move, until {{s|metroidwiki|Anthony Higgs}} supposedly sacrifices himself trying to protect her. Enraged by the loss of her friend, Samus attempts to kill Ridley once more. Having suffered heavy injuries from the battle, Ridley flies away. He is later attacked by the reincarnated {{s|metroidwiki|Queen Metroid}}, being left as a lifeless husk.
However, Ridley's legacy lived on. In ''{{s|metroidwiki|Metroid: Other M}}'', Ridley was unintentionally cloned via a DNA sample from Samus' armor after their battle in ''Super Metroid''. The result was initially a small creature dubbed "{{s|metroidwiki|Little Birdie}}", which Samus encountered on the {{s|metroidwiki|Bottle Ship}}. Later on, it evolved into a {{s|metroidwiki|Mystery Creature}} that ambushed Samus before being repelled by Galactic Federation soldiers. After escaping, he evolved into his most recognizable form. Samus met the reborn Ridley in the Geothermal Power Plant, going into a state of shock until {{s|metroidwiki|Anthony Higgs}} supposedly sacrificed himself to protect her. Samus fought the cloned Ridley, but he escaped once more, only to be cornered by a {{s|metroidwiki|Queen Metroid}} and drained into a lifeless husk.


In ''[[Metroid Fusion]]'', the body of Ridley's clone, cryogenically frozen, reappears on the {{s|metroidwiki|Biologic Space Labs}} research station, which Samus encounters halfway through her mission there, to witness it shatter, while an {{s|metroidwiki|X Parasite}} mimicking him exits the body. Samus later encounters the X-mimic becoming "'''{{s|metroidwiki|Neo-Ridley}}'''" and defeats him, presumably for the final time.
In ''{{s|metroidwiki|Metroid Fusion}}'', the husk of Ridley's clone appeared, cryogenically frozen, on the {{s|metroidwiki|Biologic Space Labs}} research station. Samus discovered it halfway through her mission, watching it shatter as an {{s|metroidwiki|X Parasite}} copied his DNA. Samus later encountered the X-mimic as the mutant "'''{{s|metroidwiki|Neo-Ridley}}'''" and defeated it, presumably ending Ridley for good.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:RidleyMeleeCameo.png|thumb|right|Ridley makes a cameo appearance in ''Melee'' in a fight with Samus for a Metroid during the opening movie.]]
[[File:RidleyMeleeCameo.png|thumb|Ridley makes a cameo appearance in ''Melee'' in a fight with Samus for a Metroid during the opening movie.]]
Ridley has a cameo in the [[opening movie]] of ''[[Super Smash Bros. Melee]]'', fighting {{SSBM|Samus}}, when Samus jumps over him and shoots several missiles. As the opening movie was part of the game's initial reveal, this scene led to fan speculation that Ridley would be a playable character, though this ended up not being the case. Like in ''Super Metroid'', Ridley is carrying the baby Metroid's capsule, though unlike in ''Super Metroid'', Samus has both the {{s|metroidwiki|Varia Suit}} and [[Missile]]s.
Ridley has a cameo in the [[opening movie]] of ''[[Super Smash Bros. Melee]]'', fighting {{SSBM|Samus}}, when Samus jumps over him and shoots several missiles. As the opening movie was part of the game's initial reveal, this scene led to fan speculation that Ridley would be a playable character, though this ended up not being the case. Like in ''Super Metroid'', Ridley is carrying the baby Metroid's capsule, though unlike in ''Super Metroid'', Samus has both the {{s|metroidwiki|Varia Suit}} and [[Missile]]s.
{{clrl}}
{{clrl}}
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{{Boss
{{Boss
|name = Ridley
|name = Ridley
|image = {{tabber|title1=Brawl|tab1=[[File:RidleyBrawl.jpg|250px]]|title2=Wii U|tab2=[[File:Ridley Portrait (SSB4).png|250px]]}}
|image =[[File:RidleyBrawl.jpg|250px]]
|game1 = Brawl
|game1 = Brawl
|game2 = for Wii U
|caption = {{symbol|metroid}}
|caption = {{symbol|metroid}}
|universe = {{uv|Metroid}}
|universe = {{uv|Metroid}}
|location = [[The Research Facility II]] (''Brawl'') <br> [[Pyrosphere]] (''Wii U'')
|location = [[The Research Facility II]]
}}
}}
In an interview with the gaming magazine ''{{s|wikipedia|Nintendo Power}}'', when asked if Ridley was considered as a playable fighter in ''Brawl'', Masahiro Sakurai replied that making Ridley playable would have been impossible without putting their best efforts into it. He commented that Ridley may have been "a little slow" as a fighter.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>
In an interview with the gaming magazine ''{{s|wikipedia|Nintendo Power}}'', when asked if Ridley was considered as a playable fighter in ''Brawl'', Masahiro Sakurai replied that making Ridley playable would have been impossible without putting their best efforts into it. He commented that Ridley may have been "a little slow" as a fighter.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>
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===Role in the Subspace Emissary===
===Role in the Subspace Emissary===
Ridley is the fifth boss in the Subspace Emissary. {{SSBB|Samus}} and {{SSBB|Pikachu}} must fight him at the end of the [[Research Facility II]]. In the cutscene prior to the battle, Ridley ambushes and grabs Samus, flying upward and scraping her along the walls. Pikachu breaks Samus free from Ridley's grasp using {{b|Thunder|Pokémon}}. In the first battle, Ridley has higher health and uses moves ranging from claw swipes to a move similar to [[Rayquaza]]'s ExtremeSpeed to a tail swipe across the entire stage. [[Meta Ridley]], his form in ''Metroid Prime'', later attacks {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}, Samus, Pikachu, and {{SSBB|R.O.B.}}.
Ridley is the fifth boss in the Subspace Emissary. {{SSBB|Samus}} and {{SSBB|Pikachu}} must fight him at the end of the [[Research Facility II]]. In the cutscene prior to the battle, Ridley ambushes and grabs Samus, flying upward and scraping her along the walls. Pikachu breaks Samus free from Ridley's grasp using {{b|Thunder|Pokémon}}. In the first battle, Ridley has higher health and uses moves ranging from claw swipes to a move similar to [[Rayquaza]]'s ExtremeSpeed to a tail swipe across the entire stage. [[Meta Ridley]], his form in ''Metroid Prime'', later attacks {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}, Samus, Pikachu, and {{SSBB|R.O.B.}}


Ridley and his Meta Ridley form are resurrected by [[Tabuu]], their true leader, in [[The Great Maze]] to face down the heroes. Oddly enough, they are resurrected as separate beings.
Ridley and his Meta Ridley form are resurrected by [[Tabuu]], their true leader, in [[The Great Maze]] to face down the heroes. Oddly enough, they are resurrected as separate beings.
===As a playable character===
{{Main|Ridley (SSBB)}}
Like all ''Brawl'' bosses, Ridley can be played as in [[Boss Battles]] through [[hacking]], which will assign debug controls to Player 3. The moveset assigned is notably quite incomplete, missing a few attacks and having glitches with others. Ergo, he is much weaker than in his true boss appearance.


===Moveset===
===Moveset===
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! Move !! Input !! Description !! Move Number
! Move !! Input !! Description !! Move Number
|-
|-
| Blasting Roar || A or B || Ridley roars and flaps his wings violently, which causes the wind to appear that pushes the player back slightly. Damage can be taken by making contact with his head as this starts. || 2
| Blasting Roar || {{Button|GCN|A|s=32px}}/{{Button|GCN|B|s=32px}} || Ridley roars and flaps his wings violently, which causes the wind to appear that pushes the player back slightly. Damage can be taken by making contact with his head as this starts. || 2
|-
|-
| Flying Stomp || A^ || Ridley lands then jumps up, and then drops down, trying to stomp on the player. Because Ridley always drops down on the same spot the player was when Ridley jumped up, it can be dodged by running to the opposite end of the stage. Notably, this is the only aiming boss attack that will still aim for the player when the boss is controlled via hacks.|| 3
| Flying Stomp || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Ridley lands then jumps up, and then drops down, trying to stomp on the player. Because Ridley always drops down on the same spot the player was when Ridley jumped up, it can be dodged by running to the opposite end of the stage. Notably, this is the only aiming boss attack that will still aim for the player when the boss is controlled via hacks. || 3
|-
|-
| Claw Sweep || Av || Ridley flies low and sweeps the stage with his claws. He screeches before this, unless being controlled by a human. || 2
| Claw Sweep || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Ridley flies low and sweeps the stage with his claws. He screeches before this, unless being controlled by a human. || 2
|-
|-
| Fly Off || A<, A>, B<, or B> || Ridley initiates Slamming Rush, but if he is controlled by a human, he can't do it. However, if being controlled by a human, he can still return to the platform with moves like Flying Stomp.|| 1
| Fly Off || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}}<br>OR {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Ridley initiates Slamming Rush, but if he is controlled by a human, he can't complete it, being stuck off-stage. The move can be repeated to move further away from the stage. He can still return to the platform with moves like Flying Stomp and Background Ram.|| 1
|-
|-
| Background Ram || B^ || Ridley jumps up and then flies toward the player from the background, similar to Master Hand's jet attack, but with an erratic flight pattern. Unlike Master Hand's attack, Ridley will aim both horizontally and vertically, but it locks its target location considerably earlier, and so will usually miss if the player is continuously moving. || 3
| Background Ram || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Ridley jumps up and then flies toward the player from the background, similar to Master Hand's jet attack, but with an erratic flight pattern. Unlike Master Hand's attack, Ridley will aim both horizontally and vertically, but it locks its target location considerably earlier, and so will usually miss if the player is continuously moving. || 3
|-
|-
| Tail Sweep || Bv || Ridley scrapes the stage with his tail. At low percentages, it covers half the stage. At higher percentages, it covers the whole stage, sometimes turning around at the end to double back. Sometimes he will use this attack twice in a row. It can be easily dodged by jumping over his tail. || 1 or 2
| Tail Sweep || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Ridley scrapes the stage with his tail. At low percentages, it covers half the stage. At higher percentages, it covers the whole stage, sometimes turning around at the end to double back. Sometimes he will use this attack twice in a row. It can be easily dodged by jumping over his tail. || 1 or 2
|-
|-
| Slamming Rush || Unusable || Ridley flies off the screen, then rushes at the player horizontally. Oddly, he seems to charge at a random speed each time, regardless of difficulty. It can be dodged by sidestepping, air dodging, roll dodging, or jumping over/under with good timing. || 1
| Slamming Rush || Unusable || Ridley flies off the screen, then rushes at the player horizontally. Oddly, he seems to charge at a random speed each time, regardless of difficulty. It can be dodged by sidestepping, air dodging, roll dodging, or jumping over/under with good timing. || 1
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! Game
! Game
! Effect
! Effect
! Characters
! Fighter(s)
|-
|-
| Ridley
| Ridley
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==In {{forwiiu}} ==
==In {{forwiiu}} ==
[[File:Pyrosphere_Boss.jpeg|thumb|left|250px|Ridley as he appears in {{forwiiu}}, joining forces with his arch-rival Zero Suit Samus.]]
[[File:Pyrosphere_Boss.jpeg|thumb|left|250px|Ridley as he appears in {{forwiiu}}, joining forces with his arch-rival Zero Suit Samus.]]
[[File:Ridley SSB4.png|thumb|right|200px|The shadow of a dragon-like creature on [[Pyrosphere]], which was the first visible confirmation of Ridley's appearance.]]
[[File:Ridley SSB4.png|thumb|200px|The shadow of a dragon-like creature on [[Pyrosphere]], which was the first visible confirmation of Ridley's appearance.]]
Following {{for3ds}}{{'}}s release and the day prior to the American release of {{forwiiu}}, Sakurai stated that Ridley's size was a factor in his exclusion from the playable roster, despite being aware of significant fan demand for the character. Sakurai felt that scaling the character down, as well as other necessary changes like having to prevent him to be able to fly freely, would make him less threatening than he appears in the ''Metroid'' games, thus providing an inaccurate portrayal of his original role as a dangerous boss.<ref>[http://mynintendonews.com/2014/11/20/sakurai-explains-why-ridley-isnt-playable-in-super-smash-bros/]</ref>
Following {{for3ds}}{{'}}s release and the day prior to the American release of {{forwiiu}}, Sakurai stated that Ridley's size was a factor in his exclusion from the playable roster, despite being aware of significant fan demand for the character. Sakurai felt that scaling the character down, as well as other necessary changes like having to prevent him to be able to fly freely, would make him less threatening than he appears in the ''Metroid'' games, thus providing an inaccurate portrayal of his original role as a dangerous boss.<ref>[http://mynintendonews.com/2014/11/20/sakurai-explains-why-ridley-isnt-playable-in-super-smash-bros/]</ref>


When Sakurai first revealed the [[Pyrosphere]] stage for {{forwiiu}}, he mentioned that a character from "Samus' past" may appear at any second. Furthermore, Ridley's shadow appeared on the stage in the April 2014 Nintendo Direct, in the section which discussed the [[Yellow Devil]]'s role as a stage boss on [[Wily Castle]]. Ridley was ultimately confirmed to appear as a unique stage boss in the {{forwiiu}} 50-Fact Extravaganza, over a year after Pyrosphere was revealed.
When Sakurai first revealed the [[Pyrosphere]] stage for ''for Wii U'', he mentioned that a character from "Samus' past" may appear at any second. Furthermore, Ridley's shadow appeared on the stage in the April 2014 Nintendo Direct. Ridley was ultimately confirmed to appear as a stage hazard in the ''for Wii U'' 50-Fact Extravaganza, over a year after Pyrosphere was revealed.


Like Samus and Zero Suit Samus, Ridley matches his physical appearance from ''Metroid: Other M''. In battle, Ridley will appear and attack players. He will use attacks based on where opponents are standing. Unlike other stage bosses, however, damaging Ridley enough will cause him to fight alongside the fighter. Damaging him enough after he joins a player's side will KO him, adding another point to the player's KO total, even if he is on the player's side. Ridley may gather energy from the purple vats under the ledges, increasing his strength. Curiously, his stock icon (used in the KOs row of the results screen) is of his ''Brawl'' artwork.
Like Samus and Zero Suit Samus, Ridley matches his physical appearance from ''Metroid: Other M''. In battle, Ridley will appear and attack players. He will use attacks based on where opponents are standing. Damaging Ridley enough will cause him to fight alongside the fighter. Damaging him enough after he joins a player's side will KO him, adding another point to the player's KO total, even if he is on the player's side. Ridley may gather energy from the purple vats under the ledges, increasing his strength. Curiously, his stock icon (used in the KOs row of the results screen) is of his ''Brawl'' artwork.


{{ImageCaption|image1=Image:RidleyHeadSSB4-U.png|image2=Image:MetaRidleyHeadSSB4-U.png|width1=64px|width2=64px|caption='''Left:''' Ridley's head icon in SSB4.<br/>'''Right:''' Unused Black Ridley variant.}}
{{ImageCaption|image1=Image:RidleyHeadSSB4-U.png|image2=Image:MetaRidleyHeadSSB4-U.png|width1=64px|width2=64px|caption='''Left:''' Ridley's head icon in SSB4.<br/>'''Right:''' Unused Black Ridley variant.}}


{{for3ds}} marks Ridley's only complete absence from a ''Super Smash Bros.'' title.
''For Nintendo 3DS'' marks Ridley's only complete absence from a ''Super Smash Bros.'' title.
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===As a playable character===
===As a playable character===
{{Main|Ridley (SSBU)}}
{{Main|Ridley (SSBU)}}
[[File:Ridley SSBU.png|thumb|right|Ridley, as he appears in ''Super Smash Bros. Ultimate''.]]
[[File:Ridley SSBU.png|thumb|Ridley, as he appears in ''Super Smash Bros. Ultimate''.]]
After many years of only appearing as either a boss or a cameo in the ''Smash'' series, Ridley finally makes his playable debut as an unlockable newcomer, being revealed during the Nintendo E3 Direct on June 12, 2018. His inclusion as a playable fighter was largely cemented by popular demand both within the previous installment's [[Smash Bros. Fighter Ballot|Fighter Ballot]] and long afterward, particularly in the West.
After many years of only appearing as either a boss or a cameo in the ''Smash'' series, Ridley finally makes his playable debut as an unlockable newcomer, being revealed during the Nintendo E3 Direct on June 12, 2018. His inclusion as a playable fighter was largely cemented by popular demand both within the previous installment's [[Smash Bros. Fighter Ballot|Fighter Ballot]] and long afterward, particularly in the West.


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==Gallery==
==Gallery==
<gallery>
<gallery>
Ridley vs Samus NES.gif|Ridley's debut appearance in ''Metroid'', which inspired his depiction in ''Ultimate''<ref name=RidleyNES>{{cite web |url=https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/ |title=Masahiro Sakurai designed Ridley in Super Smash Bros. Ultimate based on his appearance in the original Metroid for the NES |accessdate=2018-10-26 |last=Gordon |first=Justin |date=2018-07-24 |publisher=EventHubs }} </ref>
Ridley vs Samus NES.gif|Ridley's debut appearance in ''Metroid'', which inspired his depiction in ''Ultimate''<ref name=RidleyNES>{{cite web |url=https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/ |title=Masahiro Sakurai designed Ridley in Super Smash Bros. Ultimate based on his appearance in the original Metroid for the NES |accessdate=2018-10-26 |last=Gordon |first=Justin |date=2018-07-24 |publisher=EventHubs }}</ref>
Ridley Portrait (SSB4).png|Unused Artwork from Smash 4.
Ridley Portrait (SSB4).png|Unused Artwork from Smash 4.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Ridley's tail is the only invulnerable part of Ridley's body in every ''Metroid'' game in the series following the first. However, in {{forwiiu}}, his tail counts as part of his hurtboxes.
*Ridley's tail is the only invulnerable part of Ridley's body in every ''Metroid'' game in the series following the first. However, in ''for Wii U'', his tail counts as part of his hurtboxes.
*Ridley had historically been a strong contender for the fan community's most-wanted playable character; an official survey on the Japanese version of ''Brawl'''s [[Smash Bros. DOJO!!]] featured Ridley receiving four separate requests from fans to be playable, with only [[King Dedede]] having more (with five).<ref>http://www.smashboards.com/showthread.php?t=71872&</ref><ref>http://web.archive.org/web/20061107182538/www.smashbros.com/jp/toukou/index.html</ref> Requests for the character increased even further for ''SSB4'', leading to another boost to the character's popularity. A significant number of players, however, had opposed the inclusion of Ridley, primarily under the claim that including the character would require scaling him down to an unrealistic size; as a result, "[http://knowyourmeme.com/memes/ridley-is-too-big Ridley is too big]" had become an in-joke in the community, particularly in reference with other characters that would require significant scaling for ''Smash Bros.'' appearances.
*Ridley had historically been a strong contender for the fan community's most-wanted playable character; an official survey on the Japanese version of ''Brawl''{{'}}s [[Smash Bros. DOJO!!]] featured Ridley receiving four separate requests from fans to be playable, with only [[King Dedede]] having more (with five).<ref>http://www.smashboards.com/showthread.php?t=71872</ref><ref>http://web.archive.org/web/20061107182538/www.smashbros.com/jp/toukou/index.html</ref> Requests for the character increased even further for ''SSB4'', leading to another boost to the character's popularity. A significant number of players, however, had opposed the inclusion of Ridley, primarily under the claim that including the character would require scaling him down to an unrealistic size; as a result, "[http://knowyourmeme.com/memes/ridley-is-too-big Ridley is too big]" had become an in-joke in the community, particularly in reference with other characters that would require significant scaling for ''Smash Bros.'' appearances.
**Ridley's character trailer tagline in ''Ultimate'', "Ridley Hits the Big Time!", is likely a jab at the aforementioned meme regarding his size.
**Ridley's character trailer tagline in ''Ultimate'', "Ridley Hits the Big Time!", is likely a jab at the aforementioned meme regarding his size.
**In his home series, Ridley was at his smallest in the original NES game ''Metroid'', where his hunched posture makes him only slightly taller than Samus. According to senior localization manager Nate Bihldorff, this was a major inspiration for Masahiro Sakurai when Ridley was scaled down for ''Ultimate''.<ref name=RidleyNES/>
**In his home series, Ridley was at his smallest in the original NES game ''Metroid'', where his hunched posture makes him only slightly taller than Samus. According to senior localization manager Nate Bihldorff, this was a major inspiration for Masahiro Sakurai when Ridley was scaled down for ''Ultimate''.<ref name=RidleyNES/>
*In ''SSB4'', Ridley is the only non-playable character to have a unique stock icon in the final build of the game. Strangely, the icon derives from his ''Brawl'' design.
*In ''SSB4'', Ridley is the only non-playable character to have a unique stock icon in the final build of the game. Strangely, the icon derives from his ''Brawl'' design.
*In ''Brawl'', Ridley is unable to shoot fireballs as he did as an attack in past ''Metroid'' games, although Meta Ridley is capable of doing so. Ironically, Meta Ridley never had the ability to shoot fireballs, instead possessing the ability to fire a long beam of plasma from his mouth.
*In ''Brawl'', Ridley is unable to shoot fireballs as he did as an attack in past ''Metroid'' games, although Meta Ridley is capable of doing so. Ironically, Meta Ridley never had the ability to shoot fireballs, instead possessing the ability to fire a long beam of plasma from his mouth.
*In ''Ultimate'', Ridley became the first [[boss]] in the series to become a playable character, resulting in him being the only stage boss not to reprise his role in ''Ultimate''.
*In ''Ultimate'', Ridley became the first [[boss]] in the series to become a playable character.
*Ridley is currently the tallest playable character to date, succeeding Samus in ''SSB'' and Bowser since ''Melee''.
*Ridley is currently the tallest playable character to date, succeeding Samus in ''SSB'' and Bowser since ''Melee''.


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