Reflection: Difference between revisions

954 bytes added ,  6 months ago
m
His "K" in "Ray Mk III" is not supposed to be capitalized.
m (→‎List of reflectors: Tested with Charge Shot. Training w/ 3 CPUs, attack from right, press B, frame advance 13 times to get to charge, frame advance 73/74 times, hold B, frame advance, CPU 4 swing, reflect, despawn CPU 4, reflect as player, CPU 2 & 3 swing. Reflect on 73 (19.99107143%), pass on 74 (20.19642857%). I used 2 CPUs for the 3rd reflect because in an earlier test I think the shot went *too* fast to be detected, this way there was a "larger detector")
m (His "K" in "Ray Mk III" is not supposed to be capitalized.)
 
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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Reflection Fox Capsule Brawl.gif|thumb|right|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
{{disambig2|the attack property|other uses|Reflector (disambiguation)}}  
{{disambig2|the attack property|other uses|Reflector (disambiguation)}}  
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].''
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].''


'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an enemy's projectile and uses it as their own attack. Most, but not all projectiles reverse direction upon being reflected, sending them back to their original users.
'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.


To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, while some also increase their speed. Projectiles can be reflected in any direction and can be reflected multiple times to multiplicatively increase the damage dealt.
==Properties==
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.


In ''SSB64'' and ''Melee'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s its user. From ''Brawl'' onwards, the projectile simply ignores the reflector and hits its user anyway. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, he will undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].


Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector.
Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector.


In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via [[Pocket]]. While not strictly a reflector, retrieved projectiles gain a 1.9x damage multiplier generally associated with reflectors.
In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via their [[neutral special]] move, [[Pocket]]. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.


In ''Ultimate'', a visual indicator in the form of a flashing blue hexagon (referencing Fox's [[Reflector (Fox)|Reflector]]) was added to all reflecting moves when struck by a projectile as an indicator that the item was reflected. In addition, projectiles now disappear if they hit a reflector 7 times.
In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', projectiles can only be reflected up to 7 times before disappearing. Additionally, in ''Ultimate'', a visual indicator in the form of a flashing blue hexagon (akin to Fox's {{b|Reflector|Fox}}) is displayed when a projectile is reflected.


Damage dealt by reflected projectiles are increased by the "Reflect-Damage buffed" rule often accompanied by the "All fighters' reflected projectiles have increased power" condition.
In [[Spirit Battle]]s, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.


==List of reflectors==
==List of reflectors==
{{technical_data|Projectile duration modifiers are a thing as well. They're usually there to compensate for the increased speed of the projectile, but sometimes actually increase the number of frames the projectile is active for. They're also important to know because some projectiles can't be sped up by reflection but still have their duration reduced.}}
{{technical data|Lifespan multipliers for some fields}}
Reflectors only available as [[custom move]]s are in ''italics''.
Reflectors only available as [[custom move]]s are in ''italics''.


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! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable
! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable
|-
|-
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || || 50
| rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || &mdash;
|-
| Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || &mdash;
|-
| [[Bayonetta]] || [[Witch Time]] {{GameIcon|SSBU}}<ref name="straight">Does not reverse projectile direction.</ref><ref name="noeffect">Does not trigger reflection effect.</ref><ref name="control">The original owner can still control the projectile if acceptable.</ref> || 1 || 1 || 1 || &mdash;
|-
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || 1 || 50
|-
|-
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50
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| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50
|-
|-
| [[Guardian Orbitars]] || 1.5 || 1.7 || || 50
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50
|-
|-
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
|-
|-
| rowspan="3"| [[Dr. Mario]] || rowspan="2"| [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}} || rowspan="3"| 1 || || rowspan="3"| 50
| rowspan="2"| [[Dr. Mario]] || [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}}, 1.6 {{GameIcon|SSBU}} || rowspan="2"| 1 || 0.75 || rowspan="2"| 50
|-
| 1.6 {{GameIcon|SSBU}} ||
|-
|-
| ''[[Breezy Sheet]]'' || 1.5 ||  
| ''[[Breezy Sheet]]'' || 1.5 ||  
|-
|-
| rowspan="4"| [[Falco]] || rowspan="2"| [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || || 50
| rowspan="3"| [[Falco]] || [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.8 || 50
|-
| 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
|-
|-
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50
|-
|-
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999
|-
|-
| rowspan="5"| [[Fox]] || rowspan="3"|[[Reflector (Fox)|Reflector]] || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} ||  || rowspan="5"| 50
| rowspan="3"| [[Fox]] || [[Reflector (Fox)|Reflector]] || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (USA), 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || rowspan="3"| 50
|-
| 1.{{GameIcon|SSB}} (NTSC-J){{GameIcon|SSBM}}{{GameIcon|SSBB}} ||
|-
| 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} ||  
|-
|-
| ''[[Big Reflector]]'' || 1.2 || 1 ||  
| ''[[Big Reflector]]'' || 1.2 || 1 ||  
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| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 ||  
| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 ||  
|-
|-
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || || 50
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || 1.1 || 50
|-
|-
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || || 50
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || 0.7 || 50
|-
|-
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8|| 80
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8 || 80
|-
|-
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || &mdash;
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || &mdash;
|-
|-
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || || 50
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || 1 || 50
|-
|-
| [[Lucas]] || Forward smash || 1.5 || 1.5 || || 50
| [[Lucas]] || Forward smash || 1.5 || 1.5 || 0.7 || 50
|-
|-
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || || 50
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || 0.75 || 50
|-
|-
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50
|-
|-
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25
|-
|-
| [[Mewtwo]] || [[Confusion]]<ref>In Melee, simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || || 50
| [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || 1.25 || 50
|-
|-
| rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || || 50
| [[Mii Gunner]] || [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 1.1 {{GameIcon|SSB4}}, 1.9 {{GameIcon|SSBU}} || 1 || 50
|-
|-
| 1.5 {{GameIcon|SSBU}} || 1.9 {{GameIcon|SSBU}} || || 50
| [[Mii Swordfighter]] || [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}}, 1.8 {{GameIcon|SSBU}} || 1 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 0.75 {{GameIcon|SSB4}}, 1 {{GameIcon|SSBU}} || 50
|-
|-
| rowspan="2"| [[Mii Swordfighter]] || rowspan="2"| [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}} || 1 {{GameIcon|SSB4}} || || 50
| {{SSBU|Min Min}} || Up smash || 1.8 || 2.4 || 0.8 || 80
|-
|-
| 1.8 {{GameIcon|SSBU}} || 1.5 {{GameIcon|SSBU}} || || 50
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || 0.8 || 50
|-
|-
| {{SSBU|Min Min}} || Up smash || 1.8 || 2 || || 50
| [[Ness]] || Forward smash || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (US), 1.5 {{GameIcon|SSBM}} {{GameIcon|SSBB}}, 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}} {{GameIcon|SSBM}}, 1.5 {{GameIcon|SSBB}}, 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || &mdash; {{GameIcon|SSB}}, 50 {{GameIcon|SSBM}}, 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || || 50
| [[Palutena]] || [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}}, 1.4 {{GameIcon|SSBU}} || 1.25 || 1 || 50
|-
| rowspan="4"| [[Ness]] || rowspan="4"| Forward smash || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}} {{GameIcon|SSBM}} || || &mdash; {{GameIcon|SSB}}
|-
| rowspan="2"| 1.5 {{GameIcon|SSB}} (NTSC-J) {{GameIcon|SSBM}} {{GameIcon|SSBB}} || || 50 {{GameIcon|SSBM}}
|-
| 1.5 {{GameIcon|SSBB}} ||  || rowspan="2"| 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
| 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} ||
|-
| rowspan="2"| [[Palutena]] || rowspan="2"| [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}} || rowspan="2"|  1.25 || || 50
|-
| 1.4 {{GameIcon|SSBU}} || || 50
|-
|-
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50
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| [[Mirror Shield]] || 1.5 || 1.7 || || 50
| [[Mirror Shield]] || 1.5 || 1.7 || || 50
|-
|-
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || || 50
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || 1 || 50
|-
|-
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50
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| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50
| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50
|-
|-
| [[Guardian Orbitars]] || 1.5 || 1.7 || || 50
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50
|-
|-
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
|-
|-
| rowspan="4"| [[R.O.B.]] || rowspan="2"| [[Arm Rotor]] || rowspan="2"| 1.5 || 1 {{GameIcon|SSBB}} || || 50
| rowspan="3"| [[R.O.B.]] || [[Arm Rotor]] || 1.5 || 1 {{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || 50
|-
| 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
|-
|-
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50
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| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50
| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50
|-
|-
| rowspan="2"| [[Wolf]] || rowspan="2"| [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}} || rowspan="2"| 1.8 || || 50
| {{SSBU|Sora}} || [[Counterattack (Sora)|Counterattack]]<ref name="straight"/> || 1.4 || {{rollover|1|1.8 but ignored in game|y}} || {{rollover|1|0.5 but ignored in game|y}} || 80
|-
| 1.5 {{GameIcon|SSBU}} || || 50
|-
| rowspan="4"| [[Zelda]] || rowspan="3"| [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}} || 1 {{GameIcon|SSBM}} || || 50
|-
|-
| 1.2 {{GameIcon|SSBB}} || 1.2 {{GameIcon|SSBB}} || || 50
| [[Wolf]] || [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}}, 1.5 {{GameIcon|SSBU}} || 1.8 || 0.5 || 50
|-
|-
| 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
| rowspan="2"| [[Zelda]] || [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.75 || 50
|-
|-
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
|-
|-
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||2.5|| || 80
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2||2.5||0.5|| 80
|-
|-
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50
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|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100
|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100
|-
|-
|colspan=2|[[Ghirahim]]||1.0||1.3|| ||30
|colspan=2|[[Ghirahim]]||1||1.3|| ||30
|-
|-
|colspan=2|[[Gray Fox]]||1.0||1.0|| ||100
|colspan=2|[[Gray Fox]]||1||1|| ||100
|-
|-
|colspan=2|[[Shovel Knight]]||1.2||?|| ||?
|colspan=2|[[Shovel Knight]]||1.2||1||1.15||?
|}
|}
<references/>
<references/>


==List of reflectable attacks==
==List of reflectable attacks==
{{incomplete|Final Smashes and Custom Moves, Smash Run enemies, needs [[Super Smash Bros. Ultimate]] update}}
These attacks can also be blocked by the [[passive shield]]s worn by [[Link]] (from ''Melee'' onward), [[Young Link]], [[Toon Link]], and [[Hero]].
These attacks are also blocked by the [[Passive shield|shields]] worn by [[Link]] (''Melee'' onwards), [[Young Link]], [[Toon Link]], and [[Hero]].


===By characters===
{| class="wikitable"
{| class="wikitable"
! Character !! Move
|-
|-
! User/Item !! Move
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], the pad of [[Shock Spring Jump]], [[Rear Egg]]
|-
! scope="row" colspan=2|{{anchor|By Characters}} By Characters
|-
|-
|[[Bayonetta]]||[[Bullet Climax]]
|[[Bayonetta]]||[[Bullet Climax]]
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|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref>
|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref>
|-
|-
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments, [[Flare Blitz]] explosion
|-
|-
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]]
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]]
Line 187: Line 167:
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire
|-
|-
|[[Falco]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small>
|[[Falco]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small>
|-
|-
|[[Fox]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}}
|[[Fox]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}}
|-
|-
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]]
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]]
|-
|[[Hero]]||[[Frizz/Frizzle/Kafrizz]], [[Kazap]] (first half), [[Woosh/Swoosh/Kaswoosh]], [[Kaboom]], [[Bang]], [[Sizzle]], [[Sizz]], [[Snooze]], [[Whack]], [[Thwack]]
|-
|-
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]]
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]]
Line 202: Line 184:
|-
|-
|[[Joker]]||[[Eiha]], [[Eigaon]], [[Grappling Hook]]<ref name="shield"/>
|[[Joker]]||[[Eiha]], [[Eigaon]], [[Grappling Hook]]<ref name="shield"/>
|-
|[[Kazuya]]||[[Devil Blaster]], beam shot from [[up throw]]
|-
|[[Ken]]||[[Hadoken]]
|-
|-
|[[King Dedede]]||Waddle Dees, Waddle Doos, and Gordos thrown by [[Waddle Dee Toss]]<ref>When reflected, Waddle Dees and Waddle Doos will not switch ownership.</ref> <small>({{GameIcon|SSBB}} only)</small>, [[Waddle Doo]]'s beam attack <small>({{GameIcon|SSBB}} only)</small>, [[Gordo Throw]] <small>({{GameIcon|SSB4}} onwards)</small>, [[Super Dedede Jump]] landing stars
|[[King Dedede]]||Waddle Dees, Waddle Doos, and Gordos thrown by [[Waddle Dee Toss]]<ref>When reflected, Waddle Dees and Waddle Doos will not switch ownership.</ref> <small>({{GameIcon|SSBB}} only)</small>, [[Waddle Doo]]'s beam attack <small>({{GameIcon|SSBB}} only)</small>, [[Gordo Throw]] <small>({{GameIcon|SSB4}} onwards)</small>, [[Super Dedede Jump]] landing stars
Line 230: Line 216:
|-
|-
|[[Mr. Game & Watch]]||[[Forward aerial]]<ref name="nah"/> <small>({{GameIcon|SSBU}} only)</small>, [[up aerial]] <small>({{GameIcon|SSBU}} only)</small>, [[Chef]]
|[[Mr. Game & Watch]]||[[Forward aerial]]<ref name="nah"/> <small>({{GameIcon|SSBU}} only)</small>, [[up aerial]] <small>({{GameIcon|SSBU}} only)</small>, [[Chef]]
|-
|[[Mythra]]||[[Ray of Punishment / Chroma Dust]]
|-
|-
|[[Ness]]||[[PK Flash]]<ref name="nah"/>, [[PK Fire]], [[PK Thunder]]
|[[Ness]]||[[PK Flash]]<ref name="nah"/>, [[PK Fire]], [[PK Thunder]]
Line 248: Line 236:
|-
|-
||[[Pit]]||[[Palutena Bow]]
||[[Pit]]||[[Palutena Bow]]
|-
|[[Pyra]]||[[Blazing End]]
|-
|-
|[[R.O.B.]]||[[Robo Beam]], [[Gyro]] both when launched and when thrown
|[[R.O.B.]]||[[Robo Beam]], [[Gyro]] both when launched and when thrown
Line 270: Line 260:
|-
|-
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]]
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]]
|-
|[[Sonic]]||The falling spring from aerial [[Spring Jump]]
|-
|[[Sora]]||All 3 moves of [[Magic]]
|-
|-
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref>
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref>
|-
|-
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]]
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]], [[Down throw]], [[Down tilt]]
|-
|-
|[[Terry]]||[[Power Wave]]
|[[Terry]]||[[Power Wave]]
Line 294: Line 288:
|-
|-
|[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small>
|[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small>
|-
|}
! scope="row" colspan=4|{{anchor|By Items}} By Items
 
|-
===By [[item]]s===
|colspan=2|All throwable items except for the [[Spiny Shell]]
*All throwable items except for the [[Spiny Shell]]
|-
*All projectiles from battering and shooting items (such as the [[Ray Gun]]'s shots or the [[Star Rod]]'s stars)
|colspan=2|All projectiles fired by items, including [[Banana Gun]] shots, [[Fire Flower]] flames, [[Super Scope]] shots, [[Cracker Launcher]] bombs, [[Rage Blaster]] lasers, [[Ray Gun]] lasers, [[Staff]] shots, [[Steel Diver]] torpedos, [[Ramblin' Evil Mushroom]] spores, the [[Drill (item)|Drill]], beams shot by the [[Killer Eye]], [[Superspicy Curry]] flames, tornados launched by [[forward smash]]es with the [[Ore Club]], stars launched by [[forward tilt]]s and forward smashes with the Star Rod, and spores launched by forward tilts and forward smashes with [[Lip's Stick]]
*[[Bob-omb]]s and [[Bombchu]]s while moving along the ground
|-
*[[Rolling Crate]]s in motion
|colspan=2|[[Bob-omb]]s and [[Bombchu]]s while moving along the ground, [[Rolling Crate]]s in motion, and players who have transformed into a [[Bullet Bill (item)|Bullet Bill]] during flight
*[[Soccer Ball]]s when launched
|-
*[[Bumper]]s (''Smash 64'' only) and [[Unira]]s when set
|colspan=2|[[Soccer Ball]]s when launched
*All explosions from ''Smash 4'' onward, such as from a [[Blast Box]] or [[Motion-Sensor Bomb]]
|-
*Players who have transformed into a {{b|Bullet Bill|item}} during flight
|colspan=2|The explosion from a [[Blast Box]]
 
|-
====By [[Poké Ball]] Pokémon====
|colspan=2|[[Bumper]]s <small>({{GameIcon|SSB}} only)</small> and [[Unira]]s when set
{| class="wikitable"
|-
! Pokémon !! Move
! scope="row" colspan=4|{{anchor|By Pokémon}}By Pokémon
|-
|-
|[[Blastoise]]||Hydro Pump
|[[Blastoise]]||Hydro Pump
Line 354: Line 347:
|-
|-
|[[Vulpix]]||Incinerate, Blizzard
|[[Vulpix]]||Incinerate, Blizzard
|-
|}
! scope="row" colspan=4|{{anchor|By Assist Trophies}}By Assist Trophies
 
====By [[Assist Trophies]]====
{| class="wikitable"
! Assist Trophy !! Move
|-
|-
|[[Chef Kawasaki]]||Plates
|[[Chef Kawasaki]]||Plates
Line 389: Line 385:
|[[Rathalos]]||Fireballs
|[[Rathalos]]||Fireballs
|-
|-
|[[Ray MK III]]||Lasers
|[[Ray Mk III]]||Lasers
|-
|-
|[[Saki Amamiya]]||Shots
|[[Saki Amamiya]]||Shots
Line 404: Line 400:
|-
|-
|{{b|Zero|Mega Man}}||Genmu Zero
|{{b|Zero|Mega Man}}||Genmu Zero
|-
|}
! scope="row" colspan=2|{{anchor|By Stage Hazards}}By Stage Hazards
 
===By stage hazards===
{| class="wikitable"
! Stage !! Hazard
|-
|-
|[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]]
|[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]]
Line 418: Line 417:
|-
|-
|[[Wily Castle]]||[[Yellow Devil]]'s energy blasts
|[[Wily Castle]]||[[Yellow Devil]]'s energy blasts
|-
|}
! scope="row" colspan=4|{{anchor|By Enemies and Bosses}}By Enemies and Bosses
 
===By enemies and bosses===
{| class="wikitable"
! Enemy/Boss !! Move
|-
|-
|[[Armank]]||Energy shot
|[[Armank]]||Energy shot
Line 468: Line 470:


==Trivia==
==Trivia==
*Not counting ''Melee{{'}}s'' powershield, since [[Princess Zelda|Zelda's]] [[Nayru's Love]] and [[King Dedede]]'s [[Inhale (King Dedede)|Inhale]] in ''Ultimate'' are the only [[neutral special]] reflection moves, they are the only reflection moves that [[Kirby]] can copy or use.
*Of all reflections in the ''Smash'' series:
**Left Splits Kick has the highest damage multiplier at 2.4x
**Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
*Since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability.
*[[Pit]] is the only character to have different reflectors between games.
*[[Pit]] is the only character to have different reflectors between games.
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes were technically considered projectiles. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack.
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack.
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not Special moves.
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games.
**Of these, Min Min is the only one whose reflection move is an Up Smash.
*[[Hero]] has the most reflectable attacks out of any playable fighter in the entire {{uv|Super Smash Bros.}} series, with a total of 14.
**Kazuya's Left Splits Kicks is the only one that requires multiple inputs.
*If the [[Shadow]] [[Assist Trophy]] freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.
*[[Hero]] has the most reflectable attacks out of all of the playable fighters in [[Super Smash Bros Ultimate]]. Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Thwack, and Whack can all be reflected.


==See also==
==See also==
*[[Absorption]]
*[[Absorption]]
{{AllGames|Techniques}}
{{AllGames|Techniques}}


[[Category:Game physics]]
[[Category:Game physics]]