Randomness: Difference between revisions

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==Randomness in competitive play==
==Randomness in competitive play==
While some randomness that can be controlled and/or has little impact on gameplay is considered acceptable (if undesirable) in competitive play, excessive, uncontrollable randomness is usually considered degenerative to competitive play. The reasoning is that if randomness has too much of an impact on gameplay, the winner of the match could simply win by being luckier with random events, rather than outplaying their opponent. Therefore, to prevent people from winning by being the luckier player and to ensure the more skilled player wins, steps are taken to limit the effect of randomness in competitive play. These steps include turning off all items, using [[stage striking]] instead of random select to choose the stage for the first game in a [[tournament]] set, and banning stages whose random events have too large of an impact on gameplay within the stage (such as WarioWare).  
While some randomness that can be controlled and/or has little impact on gameplay is considered acceptable (if undesirable) in competitive play, excessive, uncontrollable randomness is usually considered degenerative to competitive play. The reasoning is that if randomness has too much of an impact on gameplay, the winner of the match could simply win by being luckier with random events, rather than outplaying their opponent. Therefore, to prevent people from winning by being the luckier player and to ensure the more skilled player wins, steps are taken to limit the effect of randomness in competitive play. These steps include turning off all items, using [[stage striking]] instead of random selection to choose the stage for the first game in a [[tournament]] set, and banning stages whose random events have too large of an impact on gameplay within the stage (such as WarioWare).  


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Options]]
[[Category:Options]]
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