Pirate Ship: Difference between revisions

(→‎Names in other languages: Fixed romanization to conform to Revised Romanization of Korean (국어의 로마자 표기법) standards)
Tag: Mobile edit
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All fighters are on a cruising ship that slowly passes though the Great Sea; players can freely [[Swimming|swim]] in the water with few major risks beyond the inherent potential of drowning. However, the stage is technically scrolling to the left at almost all times due to the motion of the ship; players standing on the ship will not have their position shifted by the scrolling, but players and items (such as [[Bumper]]s and [[Party Ball]]s) in the air or the water will slowly drift towards the rightmost blast zone. Any player that swims or is dragged into the front of the pirate ship while in the water or is meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically [[OHKO]]'d via a very powerful [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship (this is substantially less likely to happen in ''Ultimate'' due to water now interrupting tether recoveries, causing a player to begin swimming the instant they touch the water, though the aforementioned scrolling might carry a player into the front of the ship anyways if they are do not react in time to swim away or jump out). A smaller boat, the [[King of Red Lions]], occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on; much like the main ship, players standing on the King of Red Lions are not affected by the stage's scrolling. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. However, the King of Red Lions will eventually leave the screen; players that remain for too long on the boat will be carried past the side [[blast line]] as it departs, for a guaranteed KO.
All fighters are on a cruising ship that slowly passes though the Great Sea; players can freely [[Swimming|swim]] in the water with few major risks beyond the inherent potential of drowning. However, the stage is technically scrolling to the left at almost all times due to the motion of the ship; players standing on the ship will not have their position shifted by the scrolling, but players and items (such as [[Bumper]]s and [[Party Ball]]s) in the air or the water will slowly drift towards the rightmost blast zone. Any player that swims or is dragged into the front of the pirate ship while in the water or is meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically [[OHKO]]'d via a very powerful [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship (this is substantially less likely to happen in ''Ultimate'' due to water now interrupting tether recoveries, causing a player to begin swimming the instant they touch the water, though the aforementioned scrolling might carry a player into the front of the ship anyways if they are do not react in time to swim away or jump out). A smaller boat, the [[King of Red Lions]], occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on; much like the main ship, players standing on the King of Red Lions are not affected by the stage's scrolling. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. However, the King of Red Lions will eventually leave the screen; players that remain for too long on the boat will be carried past the side [[blast line]] as it departs, for a guaranteed KO.


The ship occasionally travels past an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (up to 36%) and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl''. In ''Smash 4'' and ''Ultimate'', the bomb’s power is severely [[nerfed]] from ''Brawl'': the knockback is now fixed, and is too weak to KO anyone. The ship will also run into a small rocky island from time to time, giving players a newly-shaped piece of terrain to fight on. If characters run into the front of the ship while it is colliding with the island, they will take damage, but there is no meteor effect unless the player is trapped underwater between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, forcing players to return to the norm.  
The ship occasionally travels past an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (up to 36%) and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl''. In ''Smash 4'' and ''Ultimate'', the bomb’s power is severely [[nerfed]] from ''Brawl'': the knockback is now fixed, and is too weak to KO anyone. The ship will also run into a small rocky island from time to time, giving players a newly-shaped piece of terrain to fight on. If characters run into the front of the ship while it is colliding with the island, they will take damage, but there is no meteor effect unless the player is trapped underwater between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, returning the stage to normal.  


There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high [[knockback]], and has potential to KO even at lower damage percentages. In ''Brawl'', if a character is fired by the catapult and hit by a strong attack (such as {{SSBB|Pikachu}}’s [[Thunder]], which is very powerful in this game) at the same time, they could potentially be OHKOed. However, it is necessary to chain the two hits in a few [[frame]]s to combine their knockback in a boosted attack.
There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high [[knockback]], and has potential to KO even at lower damage percentages. In ''Brawl'', if a character is fired by the catapult and hit by a strong attack (such as {{SSBB|Pikachu}}’s [[Thunder]], which is very powerful in this game) at the same time, they could potentially be OHKOed. However, it is necessary to chain the two hits in a few [[frame]]s to combine their knockback in a boosted attack.
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