Pikmin (universe): Difference between revisions

8 bytes removed ,  10 months ago
Heads up: Pikmin got a new official series logo as of Pikmin 4 and the Switch ports of Pikmin 1 and 2. Even Pikmin 3 Deluxe got a minor patch to update the logo on the Home Screen icon. So if anyone’s available, feel free to change the logo to the new current one.
(Ditto this edit.)
(Heads up: Pikmin got a new official series logo as of Pikmin 4 and the Switch ports of Pikmin 1 and 2. Even Pikmin 3 Deluxe got a minor patch to update the logo on the Home Screen icon. So if anyone’s available, feel free to change the logo to the new current one.)
Tag: Mobile edit
Line 23: Line 23:


==Franchise description==
==Franchise description==
[[File:Pikmintitle.jpg|thumb|The previous logo of the franchise.]]
[[File:Pikmintitle.jpg|thumb|The original logo of the franchise.]]
Prior to the launch of the Nintendo GameCube, [[Shigeru Miyamoto]] promoted the system's processing power by releasing a tech demo entitled ''Super Mario 128'' at Nintendo's Space World trade show in August 2000, which demonstrated rapid generation techniques in order to display 128 separate [[Mario]] models on screen at once. Meanwhile, Miyamoto and his development team worked on an original project under the working title ''Adam and Eve'', which was planned to be a game where one could watch the development and proliferation of two starting characters. Eventually, this idea was found to be far too lacking in interactivity for the player and was scrapped. But then, a completely new aesthetic was brought in and incorporated into a marriage between some of the concepts of ''Adam and Eve'' and the technicalities demonstrated by ''Super Mario 128''. The now familiar ''Pikmin'' series' characters, setting, and real-time strategy gameplay style were introduced as a new Nintendo IP with the December 2001 release of ''Pikmin'' as a near-launch title for the GameCube. Incidentally, the name "Pikmin" was derived from Miyamoto's sheepdog, Pikku.
Prior to the launch of the Nintendo GameCube, [[Shigeru Miyamoto]] promoted the system's processing power by releasing a tech demo entitled ''Super Mario 128'' at Nintendo's Space World trade show in August 2000, which demonstrated rapid generation techniques in order to display 128 separate [[Mario]] models on screen at once. Meanwhile, Miyamoto and his development team worked on an original project under the working title ''Adam and Eve'', which was planned to be a game where one could watch the development and proliferation of two starting characters. Eventually, this idea was found to be far too lacking in interactivity for the player and was scrapped. But then, a completely new aesthetic was brought in and incorporated into a marriage between some of the concepts of ''Adam and Eve'' and the technicalities demonstrated by ''Super Mario 128''. The now familiar ''Pikmin'' series' characters, setting, and real-time strategy gameplay style were introduced as a new Nintendo IP with the December 2001 release of ''Pikmin'' as a near-launch title for the GameCube. Incidentally, the name "Pikmin" was derived from Miyamoto's sheepdog, Pikku.


Line 34: Line 34:
In ''Pikmin'', Captain Olimar hails from the planet Hocotate and is taking a vacation on his spaceship, the S.S. Dolphin, in outer space when a comet hits his ship and causes him to crashland onto the uncharted planet, PNF-404. Due to oxygen being poisonous to Hocotatians, Olimar cannot breathe on PNF-404, which is further compounded by his life support system only lasting for thirty days. As a result, he is forced to use that time in order to befriend and take command of the native plant-like creatures he calls Pikmin to help him gather all the scattered pieces of the S.S. Dolphin so that he can make a return flight back home. ''Pikmin 2'' takes place immediately after Olimar returns home, in which he discovers that the company he works for, Hocotate Freight, is in severe debt. As a result, the company president sends Olimar and his co-worker Louie to scavenge valuable goods from PNF-404.
In ''Pikmin'', Captain Olimar hails from the planet Hocotate and is taking a vacation on his spaceship, the S.S. Dolphin, in outer space when a comet hits his ship and causes him to crashland onto the uncharted planet, PNF-404. Due to oxygen being poisonous to Hocotatians, Olimar cannot breathe on PNF-404, which is further compounded by his life support system only lasting for thirty days. As a result, he is forced to use that time in order to befriend and take command of the native plant-like creatures he calls Pikmin to help him gather all the scattered pieces of the S.S. Dolphin so that he can make a return flight back home. ''Pikmin 2'' takes place immediately after Olimar returns home, in which he discovers that the company he works for, Hocotate Freight, is in severe debt. As a result, the company president sends Olimar and his co-worker Louie to scavenge valuable goods from PNF-404.


''Pikmin 3'' introduces the Koppaites, another space-faring alien race that is highly similar to the Hocotatians. The three new playable protagonists - Alph, Brittany, and Charlie - are Koppaites and arrive at PNF-404, where they enlist the aid of the Pikmin to help them harvest fruit seeds to save their starving homeworld, Koppai.
''Pikmin 3'' introduces the Koppaites, another space-faring alien race that is highly similar to the Hocotatians. The three new playable protagonists - Alph, Brittany, and Charlie - are Koppaites and arrive at PNF-404, where they enlist the aid of the Pikmin to help them harvest fruit seeds to save their starving homeworld.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
1,988

edits