Pikachu (SSB4): Difference between revisions

24 bytes removed ,  5 years ago
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*{{buff|Clean dash attack has more knockback compared to the previous hitbox (40 (base), 70 (scaling) → 70/90 (clean), 100/50 (late)), granting it KO potential.}}
*{{buff|Clean dash attack has more knockback compared to the previous hitbox (40 (base), 70 (scaling) → 70/90 (clean), 100/50 (late)), granting it KO potential.}}
*{{nerf|Dash attack has slightly increased startup lag with a shorter duration (frames 5-16 → 6-9 (clean), 10-16 (late)) and less range.}}
*{{nerf|Dash attack has slightly increased startup lag with a shorter duration (frames 5-16 → 6-9 (clean), 10-16 (late)) and less range.}}
*{{buff|Forward tilt has a longer duration (frames 5-6 → 6-8).}}
*{{nerf|Forward tilt has increased startup lag with a shorter duration (frames 5-10 → 6-8), and less range (4u/3.5u/3u → 3.5u/3u/2.5u).}}
*{{nerf|Forward tilt has increased startup lag with a shorter duration (frame 5 → 6), a shorter duration (frames 5-10 → 6-8), and less range (4u/3.5u/3u → 3.5u/3u/2.5u).}}
*{{change|Up tilt deals consistent damage throughout its hitboxes (7% (near)/6% (mid)/5% (far) → 5%) and has decreased knockback scaling (124 → 120). These changes improve its combo potential but hinder its KO potential.}}
*{{change|Up tilt deals consistent damage throughout its hitboxes (7% (near)/6% (mid)/5% (far) → 5%) and has decreased knockback scaling (124 → 120). These changes improve its combo potential but hinder its KO potential.}}
*{{nerf|Up tilt has increased ending lag (frame 24 → 27), and the body hitbox is smaller (4.32u → 2u).}}
*{{nerf|Up tilt has increased ending lag (frame 24 → 27), and the body hitbox is smaller (4.32u → 2u).}}
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*{{buff|Mid forward smash deals 1% more damage (17% → 18%) and more knockback (50 (base), 70 (scaling) → 60/75), improving its KO potential. The late hit has higher knockback scaling (60 → 102) and its angle was altered (70° → 45°), significantly improving its KO potential despite dealing less damage (14% → 12%). It also has decreased ending lag (frame 50 → 49).}}
*{{buff|Mid forward smash deals 1% more damage (17% → 18%) and more knockback (50 (base), 70 (scaling) → 60/75), improving its KO potential. The late hit has higher knockback scaling (60 → 102) and its angle was altered (70° → 45°), significantly improving its KO potential despite dealing less damage (14% → 12%). It also has decreased ending lag (frame 50 → 49).}}
*{{nerf|Early forward smash deals less damage (20% → 15%), and its knockback wasn't fully compensated (70 (base), 60 (scaling) → 50/73). Forward smash also has less range.}}
*{{nerf|Early forward smash deals less damage (20% → 15%), and its knockback wasn't fully compensated (70 (base), 60 (scaling) → 50/73). Forward smash also has less range.}}
*{{buff|Clean up smash has altered knockback (40 (base), 90 (scaling) → 50/89), improving its KO potential. Late up smash also has significantly increased base knockback (5 → 55) and its angle has been altered (40° → 80°), granting it combo potential at medium percents while also drastically increasing its KO ability.}}
*{{buff|Clean up smash deals more knockback (40 (base), 90 (scaling) → 50/89), improving its KO potential. Late up smash also has significantly increased base knockback (5 → 55) and its angle has been altered (40° → 80°), granting it combo potential at medium percents while also drastically increasing its KO ability.}}
*{{nerf|Up smash has marginally increased startup (frame 9 → 10) and more ending lag (frame 44 → 45).}}
*{{nerf|Up smash has slightly increased startup (frame 9 → 10) and ending lag (frame 44 → 45).}}
*{{change|Up smash's animation has slightly changed. Pikachu now slightly curls in its tail at the very end of the backflip, instead of leaving it extended.}}
*{{change|Up smash's animation has slightly changed. Pikachu now slightly curls in its tail at the very end of the backflip, instead of leaving it extended.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes down smash significantly more difficult to escape from combined with their lower SDI multiplier (1.2x → 0.8x). The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] also significantly improve its shield pressuring potential.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes down smash significantly more difficult to escape from combined with their lower SDI multiplier (1.2x → 0.8x). The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] also significantly improve its shield pressuring potential.}}
*{{nerf|Due to consisting of six hits instead of seven, down smash deals 2% less damage (15% → 13%), and the final hit has less base knockback (70 → 55) and a lower angle (70° → 50°), hindering its KO potential. It also has increased startup (frame 6 → 8), more ending lag (frame 55 → 66), and less range (5.76u (loop hits)/12u (final hit) → 4u/10u).}}
*{{nerf|Due to consisting of six hits instead of seven, down smash deals 2% less damage (15% → 13%), and the final hit has less base knockback (70 → 55) and launches opponents at a lower angle (70° → 50°), hindering its KO potential and removing its ability to lead into {{b|Thunder|Pokémon}}. It also has increased startup lag (frame 6 → 8), more ending lag (frame 55 → 66), and less range (5.76u (loop hits)/12u (final hit) → 4u/10u).}}


===Aerial attacks===
===Aerial attacks===
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