Out of shield: Difference between revisions

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::*[[Meta Knight]]'s [[Shuttle Loop]], which works similarly to Marth's Dolphin Slash, except it hits vertically when initiated on the ground and has less horizontal reach. However, since Meta Knight can glide away at the end of Shuttle Loop, it carries none of the risk Dolphin Slash does.
::*[[Meta Knight]]'s [[Shuttle Loop]], which works similarly to Marth's Dolphin Slash, except it hits vertically when initiated on the ground and has less horizontal reach. However, since Meta Knight can glide away at the end of Shuttle Loop, it carries none of the risk Dolphin Slash does.
::*Any jump-canceled [[up smash]] can be used from shield except for Yoshi's. Many are not usually useful, as they're either too slow or have too short of horizontal reach to hit an attacking opponent out of shield. Some though can be especially effective.
::*Any jump-canceled [[up smash]] can be used from shield except for Yoshi's. Many are not usually useful, as they're either too slow or have too short of horizontal reach to hit an attacking opponent out of shield. Some though can be especially effective.
::*[[Zelda]]'s [[Farore's Wind]] is a very powerful, as well as deadly OoS option, the first hit combos into the second, this combo is often called "the elevator". However, it's very risky to use carelessly as if she misses, she will be left open to punishes.
::*{{SSBB|Charizard}}'s, which is decently fast with large hitboxes that reach decently far horizontally, while also being quite powerful. It also strikes on both sides, but there is a delay to the second hit that strikes behind, which is usually too long for it to effectively hit an opponent attacking from behind.
::*{{SSBB|Charizard}}'s, which is decently fast with large hitboxes that reach decently far horizontally, while also being quite powerful. It also strikes on both sides, but there is a delay to the second hit that strikes behind, which is usually too long for it to effectively hit an opponent attacking from behind.
::*[[Fox]]'s, which has a combination of fast [[start-up]], decent horizontal reach, and fearsome power. It can't effectively punish those attacking from behind however, as it doesn't reach behind until the end of the move, and it has less horizontal reach striking behind while striking much weaker.
::*[[Fox]]'s, which has a combination of fast [[start-up]], decent horizontal reach, and fearsome power. It can't effectively punish those attacking from behind however, as it doesn't reach behind until the end of the move, and it has less horizontal reach striking behind while striking much weaker.
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