Nintendo: Difference between revisions

322 bytes removed ,  3 years ago
→‎Super Smash Bros. Melee: If what I'm reading on Source Gaming's "Did you Know...Misinformation" article is correct, Sakurai didn't actually say that.
(→‎Development of Super Smash Bros.: added more information)
(→‎Super Smash Bros. Melee: If what I'm reading on Source Gaming's "Did you Know...Misinformation" article is correct, Sakurai didn't actually say that.)
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Nintendo presented the game at the E3 event of 2001 as a playable demonstration.<ref>{{cite web|url=http://uk.cube.ign.com/articles/094/094823p1.html|title=IGN: E3: Hands-on Impressions for Super Smash bros Melee|publisher=IGN|accessdate=2007-11-24|date=2001-05-17}}</ref> The next major exposition of the game came in Spaceworld 2001 in August, in which Nintendo displayed a playable demo that had updated upon the previous demo displayed in E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref>{{cite web|url=http://uk.cube.ign.com/articles/097/097777p1.html|title=IGN: Spacewordl 2001: Super Smash Bros Melee hands-on|publisher=IGN|accessdate=2007-11-24|date=2001-08-25}}</ref>
Nintendo presented the game at the E3 event of 2001 as a playable demonstration.<ref>{{cite web|url=http://uk.cube.ign.com/articles/094/094823p1.html|title=IGN: E3: Hands-on Impressions for Super Smash bros Melee|publisher=IGN|accessdate=2007-11-24|date=2001-05-17}}</ref> The next major exposition of the game came in Spaceworld 2001 in August, in which Nintendo displayed a playable demo that had updated upon the previous demo displayed in E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref>{{cite web|url=http://uk.cube.ign.com/articles/097/097777p1.html|title=IGN: Spacewordl 2001: Super Smash Bros Melee hands-on|publisher=IGN|accessdate=2007-11-24|date=2001-08-25}}</ref>


The game is notorious for having an extremely short 13 month development cycle. Sakurai would later admit that his lifestyle during that time was "destructive." During development, he took no holidays, weekends were very short, and the average work "day" was around 40 hours. Still, Sakurai considers melee "the sharpest in the series" in spite of the odds stacked against it.<ref>{{cite web|url=https://www.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest|title= IGN:Super Smash Bros Creator: "Melee The Sharpest"|publisher=IGN|accessdate=2021-01-21|date=2010-12-08}}</ref>
The game is notorious for having an extremely short 13 month development cycle. Sakurai would later admit that his lifestyle during that time was "destructive." During development, he took no holidays, weekends were very short, and the average work "day" was around 40 hours.


===''[[Super Smash Bros. Brawl]]''===  
===''[[Super Smash Bros. Brawl]]''===