Neutral special move: Difference between revisions

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[[File:Falcon Punch SSBB.jpg|thumb|250px|{{SSBB|Captain Falcon}}'s neutral special move, [[Falcon Punch]], in ''Brawl''.]]
[[File:Captain Falcon Neutral B SSBU.gif|thumb|200px|{{SSBU|Captain Falcon}}'s neutral special move, [[Falcon Punch]], in ''Ultimate''.]]
[[File:Charizard Flamethrower.jpg|thumb|250px|{{SSBB|Charizard}}'s [[Flamethrower]] in ''Brawl''.]]
[[File:Shulk Neutral B SSBU.gif|thumb|200px|{{SSBU|Shulk}}'s neutral special move, [[Monado Arts]] in ''Ultimate''.]]


The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''' or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.
The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''', or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.


The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that might be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character.
The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that might be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character, though a few force the character to move or give them the option to.


==Reverse neutral special move==
==Reverse neutral special move==
{{Main|Reverse neutral special move}}
{{Main|Reverse neutral special move}}
[[File:shadowballdc.gif|thumb|{{SSBM|Mewtwo}} reversing its direction in midair using [[Shadow Ball]] in ''Melee''.]]
A '''reverse neutral special move''' allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.
A '''reverse neutral special move''' allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.


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|[[Joker]]||[[Gun / Gun Special]]||Joker will either fire once or multiple times, depending on if the button is held down. In the air, Joker can either fire around him or downwards, depending on the input. When Arsène is summoned, Joker uses Gun Special instead, which will make Joker fire more bullets in total.
|[[Joker]]||[[Gun / Gun Special]]||Joker will either fire once or multiple times, depending on if the button is held down. In the air, Joker can either fire around him or downwards, depending on the input. When Arsène is summoned, Joker uses Gun Special instead, which will make Joker fire more bullets in total.
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|[[Kazuya]]||[[Devil Blaster]]||Kazuya turns into [[Devil Kazuya]] for a brief moment and fires a thin beam from his forehead in front of himself, which can be aimed diagonally up or down. The beam has a piercing effect and covers a long distance. If used in the air, he will fire diagonally downward by default.
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|[[Ken]]||[[Hadoken]]||Functions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and is shaped differently. Unlike Ryu, he can not pull off a Shakunetsu Hadoken.
|[[Ken]]||[[Hadoken]]||Functions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and is shaped differently. Unlike Ryu, he can not pull off a Shakunetsu Hadoken.
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|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
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|[[Mythra]]||[[Lightning Buster]]||Raises the Aegis Sword in the air, charging light energy, before unleashing a series of slashes in front of herself, with the last hit launching the opponent. The move can be charged to deal more damage and gain additional range.
|[[Mythra]]||[[Lightning Buster]]||Mythra raises the Aegis Sword above her head, charging light energy, before unleashing a series of slashes in front of herself, with the last hit launching the opponent. The move can be charged to deal more damage and gain additional range, and it can also be reversed if the opposite direction Mythra is facing is held before the attack is unleashed.
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|rowspan=2|[[Ness]]||[[PK Fire#Ness|PK Fire]] {{GameIcon|SSB64|15px}}||Ness throws a short-ranged fire projectile which bursts on contact.
|rowspan=2|[[Ness]]||[[PK Fire#Ness|PK Fire]] {{GameIcon|SSB64|15px}}||Ness throws a short-ranged fire projectile which bursts on contact.
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|[[Pit]]||[[Palutena Bow]]||Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles.
|[[Pit]]||[[Palutena Bow]]||Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles.
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|[[Pyra]]||[[Flame Nova]]||Places the Aegis Sword behind herself, charging up fiery energy, then spins the sword ablaze around herself, hitting multiple times before concluding with a powerful, fiery burst of energy. The move can be charged to up to two more levels, and Pyra can move slightly across the stage when the move is performed on the ground.
|[[Pyra]]||[[Flame Nova]]||Pyra places the Aegis Sword behind herself, charging up fiery energy, then spins the sword ablaze around herself, hitting multiple times before concluding with a powerful, fiery burst of energy. The move can be charged to up to two more levels, and Pyra can move slightly across the stage when the move is performed on the ground.
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|[[Richter]]||[[Axe]]||Identical to Simon's [[Axe]].
|[[Richter]]||[[Axe]]||Identical to Simon's [[Axe]].
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|[[Sonic]]||[[Homing Attack]]||Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In ''Ultimate'', a reticle appears on the opponent the move is about to target.
|[[Sonic]]||[[Homing Attack]]||Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In ''Ultimate'', a reticle appears on the opponent the move is about to target.
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|[[Sora]]||[[Magic]]||Sora casts one of three different Magic spells in a set order. First is Firaga, wherein he fires a medium-range fireball from his Keyblade; repeatedly pressing the special move button will make Sora continuously use the attack. Thundaga has Sora lift his Keyblade upwards to summon three continuous clouds that rain down thunderbolts; when used in mid-air, its range is decreased. Blizzaga has Sora fire out a short-range icy blast from his Keyblade that instantly freezes the opponent if close, similar to Blizzard. All three spells can be deflected, absorbed, or picked up by Villager and Isabelle when using Pocket.
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|[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed.
|[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed.
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==List of [[character customization|custom]] neutral special moves==
==List of [[character customization|custom]] neutral special moves==
===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
Characters introduced into this game through post-launch [[Downloadable content (SSB4)|downloadable content]] - [[Mewtwo]], [[Lucas]], [[Roy]], [[Ryu]], [[Cloud]], [[Corrin]], and [[Bayonetta]] - were not given custom special moves.
{| class="wikitable"
{| class="wikitable"
! Character !! Neutral Special Move !! Custom Special Moves
! Character !! Neutral Special Move !! Custom Special Moves
|-
|[[Bayonetta]]||[[Bullet Climax]]||N/A
|-
|-
|rowspan=2|[[Bowser]]
|rowspan=2|[[Bowser]]
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|-
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|Custom 2: [[Flamethrower|Fireball Cannon]]
|Custom 2: [[Flamethrower|Fireball Cannon]]
|-
|[[Cloud]]||[[Blade Beam]]||N/A
|-
|[[Corrin]]||[[Dragon Fang Shot]]||N/A
|-
|-
|rowspan=2|[[Dark Pit]]
|rowspan=2|[[Dark Pit]]
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|-
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|Custom 2: [[Aura Sphere|Piercing Aura Sphere]]
|Custom 2: [[Aura Sphere|Piercing Aura Sphere]]
|-
|[[Lucas]]||[[PK Freeze]]||N/A
|-
|-
|rowspan=2|[[Lucina]]
|rowspan=2|[[Lucina]]
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|-
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|Custom 2: [[Mach Tornado|Dreadful Tornado]]
|Custom 2: [[Mach Tornado|Dreadful Tornado]]
|-
|[[Mewtwo]]||[[Shadow Ball]]||N/A
|-
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Mii Brawler]]
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|-
|-
|Custom 2: [[Luma Shot|Power Luma Shot]]
|Custom 2: [[Luma Shot|Power Luma Shot]]
|-
|[[Roy]]||[[Flare Blade]]||N/A
|-
|[[Ryu]]||[[Hadouken]]||N/A
|-
|-
|rowspan=2|[[Samus]]
|rowspan=2|[[Samus]]
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|Custom 2: [[Paralyzer|Electromagnetic Net]]
|Custom 2: [[Paralyzer|Electromagnetic Net]]
|}
|}
===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable"
{|class="wikitable"
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|Custom 3: [[Blurring Blade]]
|Custom 3: [[Blurring Blade]]
|}
|}
 
==Gallery==
<gallery>
YoshiEgg.gif|{{SSB|Yoshi}}’s [[Egg Lay]].
Flamecancel.gif|{{SSBM|Bowser}}’s [[Fire Breath]].
shadowballdc.gif|{{SSBM|Mewtwo}} reversing its direction in midair using [[Shadow Ball]] in ''Melee''.
Lucario Neutral B SSBB Max Aura.gif|{{SSBB|Lucario}}'s neutral special move, [[Aura Sphere]] in ''Brawl''.
Roy Neutral B SSBU.gif|{{SSBU|Roy}}’s [[Flare Blade]].
Daisy Neutral B SSBU.gif|{{SSBU|Daisy}}’s [[Toad (move)|Toad]].
Kirby Neutral B SSBU.gif|{{SSBU|{{SSBU|Kirby}}’s [[Inhale]]
</gallery>
{{Attacks}}
{{Attacks}}


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