Neutral special move: Difference between revisions

no edit summary
m (→‎List of neutral special moves: Added Wii Fit info)
No edit summary
 
(38 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Falcon Punch SSBB.jpg|thumb|250px|{{SSBB|Captain Falcon}}'s neutral special move, [[Falcon Punch]], in ''Brawl''.]]
[[File:Captain Falcon Neutral B SSBU.gif|thumb|200px|{{SSBU|Captain Falcon}}'s neutral special move, [[Falcon Punch]], in ''Ultimate''.]]
[[File:Charizard Flamethrower.jpg|thumb|250px|{{SSBB|Charizard}}'s [[Flamethrower]] in ''Brawl''.]]
[[File:Shulk Neutral B SSBU.gif|thumb|200px|{{SSBU|Shulk}}'s neutral special move, [[Monado Arts]] in ''Ultimate''.]]


The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''' or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.
The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''', or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.


The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that may be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character.
The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that might be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character, though a few force the character to move or give them the option to.


==Reverse neutral special move==
==Reverse neutral special move==
{{Main|Reverse neutral special move}}
{{Main|Reverse neutral special move}}
[[File:shadowballdc.gif|thumb|{{SSBM|Mewtwo}} reversing its direction in midair using [[Shadow Ball]] in ''Melee''.]]
A '''reverse neutral special move''' allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.
A '''reverse neutral special move''' allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.


Line 19: Line 17:
! Character !! Move !! Description
! Character !! Move !! Description
|-
|-
|{{SSBU|Banjo & Kazooie}} ||N/A ||N/A
|[[Banjo]] & [[Kazooie]]||[[Egg Firing / Breegull Blaster]]||Banjo lies face down, Kazooie comes out and shoots eggs. Pressing and holding the special move button turns it into Breegull Blaster, where Banjo can freely walk and jump while Kazooie shoots eggs.
|-
|-
|[[Bayonetta]]||[[Bullet Climax]]||Bayonetta [[charge]]s and then fires her guns.
|[[Bayonetta]]||[[Bullet Climax]]||Bayonetta [[charge]]s and then fires her guns.
Line 26: Line 24:
|-
|-
|[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]].
|[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]].
|-
|[[Byleth]]||[[Failnaught]]||Byleth [[charge]]s up and then fires an arrow. The attack charges in two stages, the first of which can be cancelled.
|-
|-
|[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful.
|[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful.
Line 59: Line 59:
|[[Greninja]]||[[Water Shuriken]]||Greninja [[charge]]s and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels.
|[[Greninja]]||[[Water Shuriken]]||Greninja [[charge]]s and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels.
|-
|-
|{{SSBU|Hero}} ||N/A ||N/A
|[[Hero]]||[[Frizz / Frizzle / Kafrizz]]||Hero charges fire magic to throw. Its lowest charge is Frizz, a small fireball. Charging the move further transforms it into Frizzle. Charging it fully transforms it into Kafrizz, a large, multi-hitting fireball.
|-
|-
|[[Ice Climbers]]||[[Ice Shot]]||Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack.
|[[Ice Climbers]]||[[Ice Shot]]||Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack.
Line 77: Line 77:
|[[Rollout]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Jigglypuff [[charge]]s in place, then rolls forward at high speed. The longer the charge, the greater the distance traveled and damage dealt. Jigglypuff will bounce off when hitting opponent, ending its roll. Prior to ''Ultimate'', ending the move in midair would cause Jigglypuff to tumble helplessly until hitting the ground or bottom [[blast line]]; in ''Ultimate'', the player regains control after the move ends.
|[[Rollout]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Jigglypuff [[charge]]s in place, then rolls forward at high speed. The longer the charge, the greater the distance traveled and damage dealt. Jigglypuff will bounce off when hitting opponent, ending its roll. Prior to ''Ultimate'', ending the move in midair would cause Jigglypuff to tumble helplessly until hitting the ground or bottom [[blast line]]; in ''Ultimate'', the player regains control after the move ends.
|-
|-
|[[Joker]]||[[Gun]]||Joker will either fire once or multiple times, depending on if the button is held down. In the air, Joker can either fire around him or downwards, depending on the input. When Arsene is summoned, Joker uses Gun Special instead, which will make Joker fire more bullets in total.
|[[Joker]]||[[Gun / Gun Special]]||Joker will either fire once or multiple times, depending on if the button is held down. In the air, Joker can either fire around him or downwards, depending on the input. When Arsène is summoned, Joker uses Gun Special instead, which will make Joker fire more bullets in total.
|-
|[[Kazuya]]||[[Devil Blaster]]||Kazuya turns into [[Devil Kazuya]] for a brief moment and fires a thin beam from his forehead in front of himself, which can be aimed diagonally up or down. The beam has a piercing effect and covers a long distance. If used in the air, he will fire diagonally downward by default.
|-
|-
|[[Ken]]||[[Hadoken]]||Functions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and the shape of Ken’s Hadoken is different. Unlike Ryu, he can not pull off a Shakanetsu Hadoken.
|[[Ken]]||[[Hadoken]]||Functions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and is shaped differently. Unlike Ryu, he can not pull off a Shakunetsu Hadoken.
|-
|-
|[[King Dedede]]||{{b|Inhale|King Dedede}}||Functions similarly to Kirby's {{b|Inhale|Kirby}}, but King Dedede cannot [[Copy Ability|copy]] fighters. In ''Ultimate'', while Kirby will spit out inhaled projectiles as stars, King Dedede spits them out in their original forms. Additionally, King Dedede can inhale projectiles and spit them out as well.
|[[King Dedede]]||{{b|Inhale|King Dedede}}||Functions similarly to Kirby's {{b|Inhale|Kirby}}, but King Dedede cannot [[Copy Ability|copy]] fighters. In ''Ultimate'', while Kirby will spit out certain inhaled projectiles as stars, King Dedede spits them out in their original forms. Additionally, King Dedede can inhale all projectiles and spit them out as well.
|-
|-
|[[King K. Rool]]||[[Blunderbuss]]||King K. Rool fires a cannonball from his Blunderbuss. The Blunderbuss sucks in air after firing, and nearby opponents can be sucked in and then launched as projectiles.
|[[King K. Rool]]||[[Blunderbuss]]||King K. Rool fires a cannonball from his Blunderbuss. The Blunderbuss sucks in air after firing, and nearby opponents can be sucked in and then launched as projectiles.
Line 99: Line 101:
|[[Lucas]]||[[PK Freeze]]||Functions similarly to Ness's [[PK Flash]], but the move freezes opponents instead of launching them with an electric attack.
|[[Lucas]]||[[PK Freeze]]||Functions similarly to Ness's [[PK Flash]], but the move freezes opponents instead of launching them with an electric attack.
|-
|-
|[[Lucina]]||[[Shield Breaker]]||Functions similarly to Marth's [[Shield Breaker]], though with a different charging animation, and lacks a sweetspot.or sourspot. She takes a step forward, making Lucina’s horizontal recovery marginally better.
|[[Lucina]]||[[Shield Breaker]]||Functions similarly to Marth's [[Shield Breaker]], though with a different charging animation, and lacks a sweetspot or sourspot. She takes a step forward, making Lucina’s horizontal recovery marginally better.
|-
|-
|[[Luigi]]||rowspan=2|[[Fireball]]||Functions similarly to Mario's [[Fireball]], but the green fireballs travel in a straight line instead of bouncing along the ground.
|[[Luigi]]||rowspan=2|[[Fireball]]||Functions similarly to Mario's [[Fireball]], but the green fireballs travel in a straight line instead of bouncing along the ground.
Line 118: Line 120:
|-
|-
|[[Mii Swordfighter]]||[[Gale Strike]] (default)||Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward.
|[[Mii Swordfighter]]||[[Gale Strike]] (default)||Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward.
|-
|[[Min Min]]||[[Punch]]||When tapped, Min Min unleashes a series of kicks. When held, Min Min punches forward with her right ARM. She can move and jump while using it. In the air, she swings her right ARM in a circle.
|-
|-
|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
|-
|[[Mythra]]||[[Lightning Buster]]||Mythra raises the Aegis Sword above her head, charging light energy, before unleashing a series of slashes in front of herself, with the last hit launching the opponent. The move can be charged to deal more damage and gain additional range, and it can also be reversed if the opposite direction Mythra is facing is held before the attack is unleashed.
|-
|-
|rowspan=2|[[Ness]]||[[PK Fire#Ness|PK Fire]] {{GameIcon|SSB64|15px}}||Ness throws a short-ranged fire projectile which bursts on contact.
|rowspan=2|[[Ness]]||[[PK Fire#Ness|PK Fire]] {{GameIcon|SSB64|15px}}||Ness throws a short-ranged fire projectile which bursts on contact.
Line 129: Line 135:
|[[Pac-Man]]||[[Bonus Fruit]]||Pac-Man begins to charge a projectile in a unique way: As he charges, the available projectile cycles from various fruit, to a Galaxian, to a Bell, and finally to a Key. Pac-Man can choose which projectile to throw by interrupting the charge before the Key appears. Each projectile is fired with a different speed and trajectory and causes a different effect upon hitting.
|[[Pac-Man]]||[[Bonus Fruit]]||Pac-Man begins to charge a projectile in a unique way: As he charges, the available projectile cycles from various fruit, to a Galaxian, to a Bell, and finally to a Key. Pac-Man can choose which projectile to throw by interrupting the charge before the Key appears. Each projectile is fired with a different speed and trajectory and causes a different effect upon hitting.
|-
|-
|[[Palutena]]||[[Autoreticle]]||Palutena produces a short-lived targeting reticle a short distance ahead of her. If an opponent is in range while the reticle is active, Palutena fires several weak energy projectiles in their direction.
|[[Palutena]]||[[Autoreticle]]||Palutena produces a short-lived targeting reticle a short distance ahead of her. If an opponent is in range while the reticle is active, Palutena fires three weak energy projectiles in their direction.
|-
|-
|[[Peach]]||{{b|Toad|move}}||Peach summons Toad to protect her with a [[counterattack]]. If Toad is struck, he will release a cloud of damaging spores. Prior to ''Ultimate'', Peach holds Toad out in front of her; in ''Ultimate'', Toad stands on the ground defensively on his own rather than being held out against his will.
|[[Peach]]||{{b|Toad|move}}||Peach summons Toad to protect her with a [[counterattack]]. If Toad is struck, he will release a cloud of damaging spores. Prior to ''Ultimate'', Peach holds Toad out in front of her; in ''Ultimate'', Toad stands on the ground defensively on his own rather than being held out against his will.
Line 140: Line 146:
|-
|-
|[[Pit]]||[[Palutena Bow]]||Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles.
|[[Pit]]||[[Palutena Bow]]||Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles.
|-
|[[Pyra]]||[[Flame Nova]]||Pyra places the Aegis Sword behind herself, charging up fiery energy, then spins the sword ablaze around herself, hitting multiple times before concluding with a powerful, fiery burst of energy. The move can be charged to up to two more levels, and Pyra can move slightly across the stage when the move is performed on the ground.
|-
|-
|[[Richter]]||[[Axe]]||Identical to Simon's [[Axe]].
|[[Richter]]||[[Axe]]||Identical to Simon's [[Axe]].
|-
|-
|[[Ridley]]||[[Plasma Breath]]||Ridley releases a stream of fireballs from his mouth. The move can be [[charge]]d.
|[[Ridley]]||[[Plasma Breath]]||Ridley releases a stream of plasma balls from his mouth. The move can be [[charge]]d.
|-
|-
|[[R.O.B.]]||[[Robo Beam]]||R.O.B. fires a beam light from his eyes. This move [[charge]]s passively when not in use, going from a thin line to a wide beam and gaining in power the greater its charge. The beam can be angled.
|[[R.O.B.]]||[[Robo Beam]]||R.O.B. fires a beam light from his eyes. This move [[charge]]s passively when not in use, going from a thin line to a wide beam and gaining in power the greater its charge. The beam can be angled.
Line 153: Line 161:
|[[Roy]]||[[Flare Blade]]||Roy charges power in his sword while the button is held down. Once fully charged, or when the button is released, he unleashes a single sword strike forward. The more it is charged, the greater the intensity of the [[flame]] explosion. It is extremely powerful, and deals [[recoil damage]] to Roy when fully charged.
|[[Roy]]||[[Flare Blade]]||Roy charges power in his sword while the button is held down. Once fully charged, or when the button is released, he unleashes a single sword strike forward. The more it is charged, the greater the intensity of the [[flame]] explosion. It is extremely powerful, and deals [[recoil damage]] to Roy when fully charged.
|-
|-
|[[Ryu]]||[[Hadoken]]||Ryu releases a large energy projectile. It travels further before disappearing if the attack button is held. If the original [[Street Fighter]] command inputs are used instead of the neutral special input, it becomes a fiery [[Hadoken#Shakunetsu Hadoken|Shakunetsu Hadoken]].
|[[Ryu]]||[[Hadoken]]||Ryu releases a large energy projectile. It travels further before disappearing if the attack button is held. If the original [[Street Fighter]] command inputs are used instead of the neutral special input, it comes out stronger and faster. By inputting a Half-circle input, the attack becomes a fiery [[Hadoken#Shakunetsu Hadoken|Shakunetsu Hadoken]].
|-
|-
|[[Samus]]||[[Charge Shot]]||Samus [[charge]]s power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to ''Ultimate'', using the move in midair would always fire it at its current charge level; in ''Ultimate'', Samus gains the ability to charge the move in midair (and can still choose to fire it).
|[[Samus]]||[[Charge Shot]]||Samus [[charge]]s power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to ''Ultimate'', using the move in midair would always fire it at its current charge level; in ''Ultimate'', Samus gains the ability to charge the move in midair (and can still choose to fire it).
|-
|[[Sephiroth]]||[[Flare / Megaflare / Gigaflare]]||Sephiroth charges up and launches a fireball, which then explodes. The longer it's charged, the shorter the range but the more powerful the explosion.
|-
|-
|[[Sheik]]||[[Needle Storm]]||Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can [[charge]] the move to throw more needles at once.
|[[Sheik]]||[[Needle Storm]]||Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can [[charge]] the move to throw more needles at once.
Line 166: Line 176:
|-
|-
|[[Sonic]]||[[Homing Attack]]||Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In ''Ultimate'', a reticle appears on the opponent the move is about to target.
|[[Sonic]]||[[Homing Attack]]||Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In ''Ultimate'', a reticle appears on the opponent the move is about to target.
|-
|[[Sora]]||[[Magic]]||Sora casts one of three different Magic spells in a set order. First is Firaga, wherein he fires a medium-range fireball from his Keyblade; repeatedly pressing the special move button will make Sora continuously use the attack. Thundaga has Sora lift his Keyblade upwards to summon three continuous clouds that rain down thunderbolts; when used in mid-air, its range is decreased. Blizzaga has Sora fire out a short-range icy blast from his Keyblade that instantly freezes the opponent if close, similar to Blizzard. All three spells can be deflected, absorbed, or picked up by Villager and Isabelle when using Pocket.
|-
|-
|[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed.
|[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed.
|-
|-
|[[Toon Link]]||[[Hero's Bow]]||Works similarly to Link's [[Hero's Bow]], but the arrows travel.more slowly.
|[[Steve]]||[[Mine / Craft / Create Block]]||On the ground, Steve mines resources depending on the surface he is on. Near his crafting table, he repairs or upgrades his weapons. In the air, he creates a block that disappears after a few seconds.
|-
|[[Terry]]||[[Power Wave]]||Terry punches the ground, sending a wave of energy that travels along the ground. It travels further before disappearing if the attack button is held. On the air, Terry will send a short-ranged shockwave in front of him instead.
|-
|[[Toon Link]]||[[Hero's Bow]]||Works similarly to Link's [[Hero's Bow]], but the arrows travel more slowly.
|-
|-
|[[Villager]]||[[Pocket]]||Villager extends his hand and grabs hold of any one [[item]] or projectile in a short range. The item or projectile is then stored away until neutral special is used again. If the stored item is something Villager can hold, it will be placed into his hand. If not, it will be launched forward as a projectile. Almost any item can be pocketed, and in general, any projectile which is [[reflector|reflectable]] can be pocketed.
|[[Villager]]||[[Pocket]]||Villager extends his hand and grabs hold of any one [[item]] or projectile in a short range. The item or projectile is then stored away until neutral special is used again. If the stored item is something Villager can hold, it will be placed into his hand. If not, it will be launched forward as a projectile. Almost any item can be pocketed, and in general, any projectile which is [[reflector|reflectable]] can be pocketed.
Line 181: Line 197:
|[[Yoshi]]||[[Egg Lay]]||Yoshi sticks his tongue out in a similar manner to his [[grab]]. If he catches an opponent with it, they are swallowed and trapped inside an egg which they can break out of faster by [[button mashing]].
|[[Yoshi]]||[[Egg Lay]]||Yoshi sticks his tongue out in a similar manner to his [[grab]]. If he catches an opponent with it, they are swallowed and trapped inside an egg which they can break out of faster by [[button mashing]].
|-
|-
|[[Young Link]]||[[Fire Bow]]||Functions similarly to Link's [[Hero's Bow]], but the arrows have a [[flame]] effect.
|[[Young Link]]||[[Fire Arrow]]||Functions similarly to Link's [[Hero's Bow]], but the arrows have a [[flame]] effect.
|-
|-
|[[Zelda]]||[[Nayru's Love]]||Zelda surrounds herself with a spinning prism-like barrier which [[reflector|reflects]] projectiles and deals damage to nearby enemies.
|[[Zelda]]||[[Nayru's Love]]||Zelda surrounds herself with a spinning prism-like barrier which [[reflector|reflects]] projectiles and deals damage to nearby enemies.
Line 190: Line 206:
==List of [[character customization|custom]] neutral special moves==
==List of [[character customization|custom]] neutral special moves==
===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
Characters introduced into this game through post-launch [[Downloadable content (SSB4)|downloadable content]] - [[Mewtwo]], [[Lucas]], [[Roy]], [[Ryu]], [[Cloud]], [[Corrin]], and [[Bayonetta]] - were not given custom special moves.
{| class="wikitable"
{| class="wikitable"
! Character !! Neutral Special Move !! Custom Special Moves
! Character !! Neutral Special Move !! Custom Special Moves
|-
|[[Bayonetta]]||[[Bullet Climax]]||N/A
|-
|-
|rowspan=2|[[Bowser]]
|rowspan=2|[[Bowser]]
Line 214: Line 231:
|-
|-
|Custom 2: [[Flamethrower|Fireball Cannon]]
|Custom 2: [[Flamethrower|Fireball Cannon]]
|-
|[[Cloud]]||[[Blade Beam]]||N/A
|-
|[[Corrin]]||[[Dragon Fang Shot]]||N/A
|-
|-
|rowspan=2|[[Dark Pit]]
|rowspan=2|[[Dark Pit]]
Line 250: Line 263:
|-
|-
|rowspan=2|[[Fox]]
|rowspan=2|[[Fox]]
|rowspan=2|[[Fireball]]||Custom 1: [[Blaster (Fox)|Impact Blaster]]
|rowspan=2|[[Blaster]]||Custom 1: [[Blaster (Fox)|Impact Blaster]]
|-
|-
|Custom 2: [[Blaster (Fox)|Charge Blaster]]
|Custom 2: [[Blaster (Fox)|Charge Blaster]]
Line 300: Line 313:
|-
|-
|Custom 2: [[Aura Sphere|Piercing Aura Sphere]]
|Custom 2: [[Aura Sphere|Piercing Aura Sphere]]
|-
|[[Lucas]]||[[PK Freeze]]||N/A
|-
|-
|rowspan=2|[[Lucina]]
|rowspan=2|[[Lucina]]
Line 332: Line 343:
|-
|-
|Custom 2: [[Mach Tornado|Dreadful Tornado]]
|Custom 2: [[Mach Tornado|Dreadful Tornado]]
|-
|[[Mewtwo]]||[[Shadow Ball]]||N/A
|-
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Mii Brawler]]
Line 404: Line 413:
|-
|-
|Custom 2: [[Luma Shot|Power Luma Shot]]
|Custom 2: [[Luma Shot|Power Luma Shot]]
|-
|[[Roy]]||[[Flare Blade]]||N/A
|-
|[[Ryu]]||[[Hadouken]]||N/A
|-
|-
|rowspan=2|[[Samus]]
|rowspan=2|[[Samus]]
Line 464: Line 469:
|Custom 2: [[Paralyzer|Electromagnetic Net]]
|Custom 2: [[Paralyzer|Electromagnetic Net]]
|}
|}
===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable"
{|class="wikitable"
Line 483: Line 489:
|Custom 3: [[Blurring Blade]]
|Custom 3: [[Blurring Blade]]
|}
|}
 
==Gallery==
<gallery>
YoshiEgg.gif|{{SSB|Yoshi}}’s [[Egg Lay]].
Flamecancel.gif|{{SSBM|Bowser}}’s [[Fire Breath]].
shadowballdc.gif|{{SSBM|Mewtwo}} reversing its direction in midair using [[Shadow Ball]] in ''Melee''.
Lucario Neutral B SSBB Max Aura.gif|{{SSBB|Lucario}}'s neutral special move, [[Aura Sphere]] in ''Brawl''.
Roy Neutral B SSBU.gif|{{SSBU|Roy}}’s [[Flare Blade]].
Daisy Neutral B SSBU.gif|{{SSBU|Daisy}}’s [[Toad (move)|Toad]].
Kirby Neutral B SSBU.gif|{{SSBU|{{SSBU|Kirby}}’s [[Inhale]]
</gallery>
{{Attacks}}
{{Attacks}}


[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Neutral special moves|*]]
[[Category:Neutral special moves|*]]
[[es:Ataque especial normal]]
Anonymous user