Mii Swordfighter (SSB4): Difference between revisions

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|ssbgame1 = SSBU
|ssbgame1 = SSBU
|availability = [[Character customization|Custom]]
|availability = [[Character customization|Custom]]
|tier =  
|tier =
|ranking = unranked
|ranking = unranked
}}
}}
:{{cquote|Anyone Can Join The Battle!|cite=Introduction Tagline}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
A '''Mii Swordfighter''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), known as the '''Mii Sword Fighter''' in the [[PAL]] version, is one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.
'''Mii Swordfighters''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), formatted as '''Mii Sword Fighters''' in the [[PAL]] version, are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.


Mii Swordfighter is unranked on the current [[tier list]], but was 57th out of 58 on the third tier list, placing them in bottom tier and making them the lowest ranked newcomer along with Mii Brawler. The Mii Swordfighter has several noteworthy strengths, such as having [[disjointed]] range, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting [[projectile]]s, along with being the only swordsman with access to a [[reflector]] in [[Reversal Slash]].  
Mii Swordfighter is unranked on the latest [[tier list]], but was 56th out of 57 on the third tier list (when only taking their default moveset and size into account), placing them in bottom tier and making them the lowest ranked newcomer along with Mii Brawler. The Mii Swordfighter has several noteworthy strengths, such as having [[disjointed]] range, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting [[projectile]]s, along with being the only swordsman with access to a [[reflector]] in [[Reversal Slash]].


However, this versatility is made null by the banning of custom moves since [[EVO 2015]], and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset that creates a very poor [[approach]] both on the ground and in the air, alongside an ineffective recovery, especially vertically. This fact is further apparent due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others, especially {{SSB4|Cloud}} and {{SSB4|Shulk}}, below-average ground movement, and considerably less power.  
However, this versatility is made null by the banning of custom moves since [[EVO 2015]], and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset that creates a very poor [[approach]] both on the ground and in the air, alongside an ineffective recovery, especially vertically. This fact is further apparent due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others, especially {{SSB4|Cloud}} and {{SSB4|Shulk}}, below-average ground movement, and considerably less power.


Because of these factors, the Mii Swordfighter has a notoriously poor tournament representation, and it has very few results to its credit, barring some tournaments that continue to allow customs.
Because of these factors, the Mii Swordfighter has a notoriously poor tournament representation, and it has very few results to its credit, barring some tournaments that continue to allow customs.
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'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|The first hit of neutral attack has less startup lag (frame 7 → 5), and a shorter total duration (FAF 20 → 19).}}
*{{buff|The first hit of neutral attack has less startup lag (frame 7 → 6), with its total duration subsequently reduced (FAF 20 → 19).}}
**{{nerf|However, its total duration was not fully compensated, giving it more ending lag.}}
*{{buff|The first hit of neutral attack has more base knockback but less knockback scaling (16 (base), 37 (scaling) → 32/20), in addition to launching opponents at different angles (85°/361° → 85°/50°/45°), improving its jab canceling potential, as well as making it connect more reliably into the second hit.}}
*{{buff|The first hit of neutral attack has more base knockback but less knockback scaling (16 (base), 37 (scaling) → 32/20), in addition to launching opponents at different angles (85°/361° → 85°/50°/45°), improving its jab canceling potential, as well as making it connect more reliably into the second hit.}}
*{{change|The second hit of neutral attack has swapped priority on its near and far hitboxes, and the far hitbox launches opponents at a slightly lower angle (100° → 96°).}}
*{{change|The second hit of neutral attack has swapped priority on its near and far hitboxes, and the far hitbox launches opponents at a slightly lower angle (100° → 96°).}}
*{{buff|The first two hits of neutral attack transition faster (frame 11 (both) 9 (hit 1)/10 (hit 2)).}}
*{{buff|The first two hits of neutral attack transition faster (frame 11 → 10).}}
*{{buff|All hits of neutral attack have received an addition hitbox inside of Mii Swordfighter and they all now always launch opponents in the direction Mii Swordfighter is facing, making all hits more reliable.}}
*{{buff|All hits of neutral attack have received an addition hitbox inside of Mii Swordfighter and they all now always launch opponents in the direction Mii Swordfighter is facing, making all hits more reliable.}}
*{{buff|Forward tilt has less ending lag (FAF 39 → 36).}}
*{{buff|Forward tilt has less ending lag (FAF 39 → 36).}}
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*{{buff|Down smash has less ending lag (FAF 61 → 54).}}
*{{buff|Down smash has less ending lag (FAF 61 → 54).}}
*{{buff|Neutral aerial less startup lag with a longer duraiton (frames 12-24 → 11-24) with its total duration subsequently reduced (FAF 50 → 49).}}
*{{buff|Neutral aerial less startup lag with a longer duraiton (frames 12-24 → 11-24) with its total duration subsequently reduced (FAF 50 → 49).}}
*{{buff|Forward aerial has larger hitboxes (2.4u/2.4u/3.2u → 3.5u/3.5u/3.5u).}}  
*{{buff|Forward aerial has larger hitboxes (2.4u/2.4u/3.2u → 3.5u/3.5u/3.5u).}}
*{{buff|Forward aerial has less landing lag (17 frames → 14).}}
*{{buff|Forward aerial has less landing lag (17 frames → 14).}}
*{{buff|Back aerial deals more damage (12% → 14%), improving its KO potential.}}
*{{buff|Back aerial deals more damage (12% → 14%), improving its KO potential.}}
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|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game.
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game.
}}
}}
===Stats===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.3
|rdash = 49-55
|run = 1.5
|rrun = 38-42
|walk = 1.188
|rwalk = 19-20
|trac = 0.064
|rtrac = 12-13
|airfric = 0.0038
|rairfric = 55-56
|air = 0.96
|rair = 39-40
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.04
|raddaccel = 46-53
|gravity = 0.096
|rgravity = 19-20
|fall = 1.6
|rfall = 24-27
|ff = 2.56
|rff = 25-26
|jumpsquat = 7
|rjumpsquat = 52-57
|jumpheight = 28.299999
|rjumpheight = 51
|shorthop = 15
|rshorthop = 42-43
|djump = 28.299999
|rdjump = 47
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Mii Fighter English Announcer SSB4.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
The Mii Swordfighter's initial reception was arguably the most obscure of all Mii Fighters; overall, players acknowledged that they were one of the few fighters with disjointed range and projectiles, while the sheer variance of their custom moves allowed them to have the largest amount of potential playstyles. This made them viewed as one the most flexible Mii Fighters in the early metagame, especially with smaller variants of Mii Swordfighter, who had superior mobility and frame data (albeit with a cost of some range) to allow them to play more offensively and defensively. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the ban restricting the Mii Swordfighter to a very lackluster special moveset, with a poor projectile in Gale Strike and linear recovery options, flaws which were further compounded by slow mobility, heavy lag despite their disjointed range being average at best, and a notable lack of KO moves. The ban also restricted custom Mii sizes, forcing Mii Swordfighter to stay in its default size, which notably hindered their approach approach potential, their combo potential, their recovery and their ability to run away in comparison to their smaller counterpart.
While at first the Mii's choice for custom movesets was up to a [[tournament director]]'s discretion, when custom special movesets/mii sizes began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, though in the case of the Mii Swordfighter, many would then go on to consider it to be a low-tier character (at least for their default size), mainly because of its similarities with fellow swordfighter {{SSB4|Link}}, and due to their movesets not being as impressive as initially thought. After the universal ban of custom movesets/mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. For the Swordfighter, it would at first rank at the 53rd spot of the first ''4BR'' [[tier list]], then see a drop to 57th on both the second and the third (and current) tier list, with all placings ranking it as the worst kind of default Mii. However, due to its better placements than the {{SSB4|Mii Brawler}}, some professionals such as {{Sm|ZeRo}} did not think the Swordfighter should have been ranked as the worst kind of Mii, due to its strengths being decent enough compared to the Brawler, as well as having better representation in tournaments than the former Mii.
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Swordfighter in a better spot but by exactly how much is unknown.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{| class="wikitable"
{| class="wikitable"
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!colspan="5"|Custom sets available
!colspan="5"|Custom sets available
|-
|-
|rowspan="4"|{{head|Mii Swordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133
|rowspan="4"|{{head|Mii Swordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133
|-
|-
| 2113 || 2231 || 2211 || 2232 || 2212
| 2113 || 2231 || 2211 || 2232 || 2212
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| colspan="2"| <center>1112</center> || 1232 || 3231 || 1212
| colspan="2"| <center>1112</center> || 1232 || 3231 || 1212
|}
|}
===Notable players===
===Notable players===
*{{Sm|Chompy|USA}}
*{{Sm|Chompy|USA}}
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*{{Sm|Trela|USA}}
*{{Sm|Trela|USA}}


===Tier placement and history===
==[[Trophies]]==
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
{{Trophy/Fighter
The Mii Swordfighter's initial reception was arguably the most obscure of all Mii Fighters; overall, players acknowledged that they were one of the few fighters with disjointed range and projectiles, while the sheer variance of their custom moves allowed them to have the largest amount of potential playstyles. This made them viewed as one the most flexible Mii Fighters in the early metagame. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the ban restricting the Mii Swordfighter to a very lackluster special moveset, with a poor projectile in Gale Strike and linear recovery options, flaws which were further compounded by slow mobility, heavy lag despite their disjointed range being average at best, and a notable lack of KO moves.
|name-ntsc=Mii Swordfighter
|name-pal=Mii Sword Fighter
|image-3ds=MiiSwordfighterTrophy3DS.png
|image-wiiu=MiiSwordfighterTrophyWiiU.png
|mode=Classic
|desc-ntsc=This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.
|desc-pal=A fighter based on your Mii! The main draw of Sword Fighters is the extra reach they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}


While at first the Mii's choice for custom movesets was up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, though in the case of the Mii Swordfighter, many would then go on to consider it to be a low-tier character, mainly because of its similarities with fellow swordfighter {{SSB4|Link}}, and due to their movesets not being as impressive as initially thought. After the universal ban of custom movesets post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. For the Swordfighter, it would at first rank at the 53rd spot of the first ''4BR'' [[tier list]], then see a drop to 57th on both the second and the third (and current) tier list, with all placings ranking it as the worst kind of default Mii. However, due to its better placements than the {{SSB4|Mii Brawler}}, some professionals such as {{Sm|ZeRo}} did not think the Swordfighter should have been ranked as the worst kind of Mii, due to its strengths being decent enough compared to the Brawler, as well as having better representation in tournaments than the former Mii.
{{Trophy/Fighter
|name-ntsc=Mii Swordfighter (Alt.)
|name-pal=Mii Sword Fighter (Alt.)
|image-3ds=MiiSwordfighterAltTrophy3DS.png
|image-wiiu=MiiSwordfighterAltTrophyWiiU.png
|mode=Alt
|desc-ntsc=One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.
|desc-pal=One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}


Currently, due to a very large stagntation of data on the Miis, as well as there being no response on whether or not they should be allowed to use custom moves, the Miis were exlcuded from placement voting on the fourth and most recent tier list. Despite this, members of the 4BR have stated that it is possible they might be included on future iterations, if they achieve notoriety once again.
{{Trophy/Fighter
 
|name=Final Edge
==Trophies==
|image=FinalEdgeTrophyWiiU.png
:'''Mii Swordfighter''' {{flag|ntsc}} / '''Mii Sword Fighter''' {{flag|pal}}
|desc-ntsc=The Mii Swordfighter will raise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time.
::{{flag|ntsc}} ''This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.''
|desc-pal=With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!
 
|game=ssb4-wiiu
::{{flag|pal}} ''A fighter based on your Mii! The main draw of Sword Fighters is the extra reach that they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!''
}}
 
{{clr}}
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
 
:'''Mii Swordfighter (Alt.)''' {{flag|ntsc}} / '''Mii Sword Fighter (Alt.)''' {{flag|pal}}
::{{flag|ntsc}} ''One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.''
 
::{{flag|pal}} ''One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.''
 
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
 
:'''Final Edge'''
::{{flag|ntsc}} ''The Mii Swordfighter will rise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time.''
 
::{{flag|pal}} ''With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!''
 
<center>
<gallery>
MiiSwordfighterTrophy3DS.png|Classic (3DS)
MiiSwordfighterAltTrophy3DS.png|Alt. (3DS)
MiiSwordfighterTrophyWiiU.png|Classic (Wii U)
MiiSwordfighterAltTrophyWiiU.png|Alt. (Wii U)
FinalEdgeTrophyWiiU.png|[[Final Edge]]
</gallery>
</center>


==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Elijah wood_ssb4.png|{{s|wikipedia|Elijah Wood}} as a Swordfighter.
Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]].
Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]].
SSB4 Mii Fighter Screen-1.jpg|Posing along with the other Mii Fighters.
SSB4 Mii Fighter Screen-1.jpg|Posing along with the other Mii Fighters.
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