Metal Box: Difference between revisions

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The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an item from the {{uv|Mario}} series that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. When broken with a physical attack, the Metal Box encases a [[character]]'s body in metal for a short period of time, which affects the character in various ways.
The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an [[item]] from the {{uv|Mario}} series.


==Origin==
==Origin==
[[File:MetalBoxSM64.png|thumb|left|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]]
[[File:MetalBoxSM64.png|thumb|left|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]]
The {{s|mariowiki|Metal Box}} originates from ''{{s|mariowiki|Super Mario 64}}'' as a green {{s|mariowiki|! Block}} that materializes after Mario activates its corresponding green [[mariowiki:! Switch|Cap Switch]] at the {{s|mariowiki|Cavern of the Metal Cap}}. Upon being destroyed, it releases a {{s|mariowiki|Metal Cap}} that, after grabbing it, encases him in metal. He becomes more powerful, immune to all damage (but not fall damage), and can walk underwater, but at the same time, becomes much heavier, sluggish, and unable to swim. These effects are similar to the Metal Box's effects in the ''Super Smash Bros.'' series, except that Mario's voice is not suppressed unless he is submerged underwater.
The Metal Box made its appearance in ''{{s|mariowiki|Super Mario 64}}''. It is a green {{s|mariowiki|Cap Block}} that materializes after Mario activates its corresponding green {{iw|mariowiki|Cap Switch}} in the {{s|mariowiki|Cavern of the Metal Cap}} area of the {{s|mariowiki|Hazy Maze Cave}} level. After breaking it, the green Cap Block releases a {{s|mariowiki|Metal Cap}} which temporarily transforms Mario into [[Metal Mario]], making him invulnerable (though he's still vulnerable to fall damage), but also extremely heavy.


All green, red, and blue ! Blocks are replaced by red {{s|mariowiki|? Block}}s in the Nintendo DS remake of the game, ''{{s|mariowiki|Super Mario 64 DS}}''. After activating them with the red {{s|mariowiki|? Switch}} at the [[mariowiki:Tower of the Wing Cap|Rainbow Tower]], they can be broken to release the {{iw|mariowiki|Power Flower|Super Mario 64 DS}}, which has different effects on each of the game's four playable characters. This power-up exhibits the same effects as the Metal Cap when picked up by [[Wario]].{{clr}}
In ''{{s|mariowiki|Super Mario 64 DS}}'', the ! Blocks are replaced by red {{s|mariowiki|? Block}}s that materializes after activating the red {{s|mariowiki|? Switch}} at the [[mariowiki:Tower of the Wing Cap|Rainbow Tower]] level. After breaking it, the ? Block releases a {{iw|mariowiki|Power Flower|Super Mario 64 DS}}, which has different effects on each of the game's four playable characters. If the player collects the Power Flower as [[Wario]], then he transforms into Metal Wario, which features the same effects as the Metal Cap.
{{clrl}}


==Overview==
==Overview==
The Metal Box encases the character's body in metal when broken with a physical attack. When broken by [[Rosalina]] in ''Smash 4'' and ''Ultimate'', her [[Luma]] is also metalized. However, when broken by [[Olimar]], his {{b|Pikmin|species}} are not affected. In addition, only one [[Ice Climber]] can hit the box first, so only one can be metalized per box. Finally, [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by breaking Metal Boxes.
===As an item===
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]
The Metal Box item debuted as a transforming [[item]] in ''[[Super Smash Bros. Melee]]''. However, the basic concept for the Metal Box, that being making the character a voiceless, [[armor]]ed [[heavyweight]], originated in ''[[Super Smash Bros.]]'', with [[Metal Mario]] as a boss character in [[1P Game]]. The effects of the Metal Box differ from ''Super Mario 64'', including the character taking damage and falling faster.


In all of its appearances, breaking the Metal Box has the following effects:
The Metal Box transforms the player's fighter who breaks it into a [[Metal]] fighter. Metal fighters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All lightweight fighters except {{SSBM|Zelda}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Mewtwo}} and the {{SSBM|Ice Climbers}} make a faint "tinging" sound; all middleweight fighters make a standard "clanking" sound; and all heavyweight fighters except {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ganondorf}}, and {{SSBM|Link}} make a much more noticeable "crunching" sound. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Mewtwo doesn't make any sounds, even when landing, and Mr. Game & Watch's footsteps and landing sounds are always electronic beep noises.


*The effects last 12 seconds, but the time limit decreases as the user takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]].
When used by [[Rosalina]] in ''[[Smash 4]]'', her [[Luma]] also transforms into metal. When she uses it in ''[[Ultimate]]'' however, her Luma is not affected. When used by [[Olimar]]/[[Alph]], however, his {{b|Pikmin|species}} are not affected. In addition, only one of the [[Ice Climbers]] can use only one Metal Box and can turn into metal. Finally, controllable [[Final Smash]]es in ''[[Brawl]]'' and ''Smash 4'' such as [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by breaking Metal Boxes.
*The fighter becomes 4.5× (3× in ''[[Super Smash Bros. Melee|Melee]]'') [[Weight|heavier]] than normal. However, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects.
*Slightly increases jump force, although usually not by enough to compensate  for the gravity and fall speed increase. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
*Doubles a character's [[falling speed]], making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again.
*Increases a character's [[gravity]] slightly.
*Reduces [[walking]] and [[dashing]] speed slightly.
*Increases a fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect.
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''.
*Characters make metal sound effects when hitting a surface upon taking a step. However, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.


Metal characters fought in Classic Mode remain metal for the entirety of the battle. In ''Melee'', their [[stock]] icon has a distinctly darker, metallic look.
In ''Melee'', if the Metal Box is broken by disjointed attacks like {{SSBM|Pikachu}}'s forward smash or any attack from a sword-wielding character, they will still transform them into a Metal fighter. Interestingly, [[Ness]]' dash attack is the only disjointed attack that doesn't turn him metal. Also, if the Metal Box is hit by a projectile, it will disappear. Also, fighters can battle Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in [[Classic Mode]].


==In ''[[Super Smash Bros.]]''==
In ''Brawl'', the Metal Box, which now has an original, more realistic, and shinier texture, cannot be broken when hit by projectiles, and the metallic walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking. It also features an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]]. In Classic Mode, the player must also battle a random metal character.  
The Metal Box does not appear in ''SSB'', but [[Metal Mario]] appears as a foe the player must battle in [[1P Game]]. Metal Mario here can take well over 300% damage before being sent flying off-screen.


==In ''[[Super Smash Bros. Melee]]''==
In ''Smash 4'', the transformation duration can no longer be extended by picking up additional Metal Boxes. In the ''3DS'' version, the metal is translucent rather than opaque, but in the ''Wii U'' version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]


The Metal Box makes its ''Super Smash Bros.'' debut in ''Melee''. If it is hit by a projectile, it will disappear. Disjointed attacks like Pikachu's forward smash or any attack from a sword-wielding character will still grant the attacker the metal status. Interestingly, [[Ness]]' dash attack is the only disjointed attack that doesn't turn him metal.
In ''Ultimate'', the Metal Box's effect appears to slowly take over the character rather than immediately, similar to [[Inkling]]'s {{b|ink|status}}.


Metal characters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All lightweights except {{SSBM|Zelda}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Mewtwo}} and the {{SSBM|Ice Climbers}} make a faint "tinging" sound, all middleweights make a standard "clanking" sound, and all heavyweights except {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ganondorf}}, and {{SSBM|Link}} make a much more noticeable "crunching" sound. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Mewtwo doesn't make any sounds, even when landing, and Mr. Game & Watch's footsteps and landing sounds are always beeps.
The Metal Box cannot appear in [[Golden Plains]].


Characters can fight Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in Classic Mode. The Metal Box also appears as a collectible trophy.
The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so.


===Trophy===
Metal fighters can also be battled in the series' [[Classic Mode]] under the permanent effects of the Metal Box. In ''[[Super Smash Bros.]]'', the Metal Box does not appear as an item; however, Metal Mario, the opponent of the ninth stage of the [[1P Game]] features the effect of the Metal Box. In ''Melee'' can battle Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]].
[[File:Metal Box Trophy Melee.png|thumb|left|100px|The Metal Box trophy in ''Melee''.]]
;Metal Box
:''First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would.
:''Super Mario 64'' 9/96
{{clrl}}


==In ''[[Super Smash Bros. Brawl]]''==
Metal battles appear as a feature in ''Brawl's'' [[Special Brawl]] and in later games onward, where all fighters become metal under the permanent effects of a Metal Box. Also, in ''Ultimate's'' spirit battles, players can battle a puppet fighter that is either entirely made of metal or shifts into metal.
The Metal Box appears again in ''Brawl'' with the nearly same properties it had in ''Melee'', although it will not break when hit by projectiles. It also has an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]] mode. In Classic Mode, the player might also fight a random metal character. The walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking.


A "Metal" option exists in [[Special Brawl]], which gives every player a permanent Metal Box effect. Lastly, the Metal Box appears again as a collectible trophy.
In all of its appearances, breaking the Metal Box feature the following effects:


===Trophy===
*The effects last 12 seconds, but the time limit decreases as the fighter takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]].
[[File:Metal Box - Brawl Trophy.png|thumb|left|100px|The Metal Box trophy in ''Brawl''.]]
*Increases the fighter's [[weight]] (3.0× in ''[[Melee]]''; 4.5× in ''[[Brawl]]'', ''Smash 4'', and ''Ultimate'') than normal; however, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects.
;Metal Box
*Increases the fighter's jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase; however, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
:''A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.''
*Increases the fighter's [[falling speed]] (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4''; 1.4× in ''Ultimate''), making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again.
:{{Trophy games|console1=N64|game1=Super Mario 64}}
*Increases the fighter's [[gravity]] slightly (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4'' and ''Ultimate'').
*Decreases the fighter's [[walking]] speed slightly (0.7× in ''Melee'', ''Brawl'', and ''Smash 4''; 0.8× in ''Ultimate'').
*Increases the fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as [[Link]]'s Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, attacks that have the bury effect, or deal fixed knockback (in ''Ultimate'' only), will ignore the knockback resistance.
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this); however, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''.
*Characters make metal sound effects when hitting a surface upon taking a step; however, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.
{{clrl}}
{{clrl}}


==In ''[[Super Smash Bros. 4]]''==
===In [[Smash Tour]]===
The Metal Box returns as an item. Its properties mostly remain the same as in previous ''Super Smash Bros.'' games. However, its duration can no longer be extended by picking up additional Metal Boxes. In the 3DS version, the metal coating is translucent rather than opaque, but in the Wii U version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.
[[File:MetalBoxSmashTour.png|50px|thumb|left|Item in Smash Tour]]
The Metal Box appears as a red trophy item in [[Smash Tour]]. When used, it allows the player's fighter to start a battle in metal form.
{{clrl}}


In Classic Mode, the player must also fight a random metal character. The Metal Box is also available as a red item in [[Smash Tour]], giving players the ability to start a battle in metal form. The "Metal" option reappears in [[Special Smash]] in ''Super Smash Bros. for Wii U''. Lastly, the Metal Box appears again as a collectible trophy.
==Trophies==
===In ''[[Super Smash Bros. Melee]]''===
{{Trophy
|name=Metal Box
|image=Metal Box Trophy Melee.png
|desc=First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would.
|gamelist={{Trophy games|game1=Super Mario 64|release1=9/96}}
|game=Melee
}}
{{clrl}}


===Trophy===
===In ''[[Super Smash Bros. Brawl]]''===
[[File:MetalBoxTrophy3DS.png|thumb|left|100px|The Metal Box trophy in ''for 3DS''.]]
{{Trophy
[[File:MetalBoxTrophyWiiU.png|thumb|100px|The Metal Box trophy in ''for Wii U''.]]
|name=Metal Box
;Metal Box
|image=Metal Box - Brawl Trophy.png
:{{Flag|ntsc}} ''This green box will make you the ultimate defensive character, turning you into solid metal for a short time. You won't flinch from enemy attacks, even in midair, and it is much harder to launch you. On the other hand, you fall like a brick. Getting hit will reduce the duration of this item.''
|desc=A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.
:{{Flag|pal}} ''Whack this box to turn into a metal you! You won't flinch when attacked - even in mid-air - and you'll be harder to launch. Now, the downsides: you'll move slower, fall faster, and recovering when you fall off a stage will be a nightmare. Also, it's only temporary, or lasts until you've taken a certain amount of damage.''
|gamelist={{Trophy games|console1=N64|game1=Super Mario 64}}
:{{Trophy games|console1=N64|game1=Super Mario 64 (09/1996)|console2=DS|game2=Super Mario 64 DS (11/2004)}}
|game=Brawl
{{clear}}
}}
{{clrl}}


==In ''[[Super Smash Bros. Ultimate]]''==
===In ''[[Super Smash Bros. 4]]''===
The Metal Box reappears once again in ''Ultimate'' as an item. The effects are identical to ''Smash 4'', though the metal effect appears to slowly take over the character rather than immediately applying as it did in previous titles, similar to [[Inkling]]'s [[ink]].
The Metal Box trophy appears in both versions.
{{Trophy
|name=Metal Box
|image-3ds=MetalBoxTrophy3DS.png
|image-wiiu=MetalBoxTrophyWiiU.png
|desc-ntsc=This green box will make you the ultimate defensive character, turning you into solid metal for a short time. You won't flinch from enemy attacks, even in midair, and it is much harder to launch you. On the other hand, you fall like a brick. Getting hit will reduce the duration of this item.
|desc-pal=Whack this box to turn into a metal you! You won't flinch when attacked – even in mid-air – and you'll be harder to launch. Now, the downsides: you'll move slower, fall faster, and recovering when you fall off a stage will be a nightmare. Also, it's only temporary, or lasts until you've taken a certain amount of damage.
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Mario 64|release1=09/1996|console2=DS|game2=Super Mario 64 DS|release2=11/2004}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Mario 64|release1=03/1997|console2=DS|game2=Super Mario 64 DS|release2=03/2005}}
}}
{{clrl}}


The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so.
==Spirits==
While the Metal Box itself does not have a [[spirit]], several spirits will allow the player to start a battle in metal form.


===Spirits===
===Primary spirits===
While the Metal Box itself does not have a [[spirit]], various primary and support spirits will allow the player to start a battle in metal form.
====Primary spirits====
{|class="wikitable sortable"
{|class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Slots
! No. !! Image !! Name !! Type !! Class !! Slots
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| 1,044 || {{SpiritTableName|Octobot King|size=64}} || {{SpiritType|Neutral}} || ★★★ || 3 || 3277 || 9835 || 1381 || 4144 || 1654 || 4963 || Made of Metal || ''Splatoon'' Series
| 1,044 || {{SpiritTableName|Octobot King|size=64}} || {{SpiritType|Neutral}} || ★★★ || 3 || 3277 || 9835 || 1381 || 4144 || 1654 || 4963 || Made of Metal || ''Splatoon'' Series
|-
|-
| 1,495 || {{SpiritTableName|Full-Armor Travis (Full Green Mode)|size=64|ext=jpg}} || {{SpiritType|Attack}} || ★★★ || 2 || 3262 || 9817 || 1843 || 5545 || 1178 || 3545 || Made of Metal || ''No More Heroes'' Series
| 1,495 || {{SpiritTableName|Full-Armor Travis (Full Green Mode)|size=64}} || {{SpiritType|Attack}} || ★★★ || 2 || 3262 || 9817 || 1843 || 5545 || 1178 || 3545 || Made of Metal || ''No More Heroes'' Series
|}
|}


====Support spirits====
===Support spirits===
{|class="wikitable sortable"
{|class="wikitable sortable"
! No. !! Image !! Name !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Class !! Cost !! Ability !! Series
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:MetalBoxSSBB.jpg|Metal Box artwork from ''Brawl''.
MetalBoxSSBB.jpg|Metal Box artwork from ''Brawl''.
Mario_Metal_Box_Melee.png|Mario under the effects of the Metal Box in ''Melee''.
Mario_Metal_Box_Melee.png|Mario under the effects of the Metal Box in ''Melee''.
Mario Metal Box Brawl.png|In ''Brawl''.
Mario Metal Box Brawl.png|In ''Brawl''.
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==Trivia==
==Trivia==
*In ''Melee'' and ''Brawl'', the metal effect ignores transparency, meaning that parts that should be transparent become opaque while the effect is active. This is most visible with [[Olimar]] in ''Brawl''; his entire helmet becomes encased with metal. Other examples include [[Donkey Kong]]'s fur and [[Ivysaur]]'s leaves. In ''SSB4'' onwards, transparency is taken into account; Olimar's face becomes metal while his helmet remains untouched.
*In ''Melee'' and ''Brawl'', the metal effect ignores transparency, meaning that parts that should be transparent become opaque while the effect is active. This is most visible with [[Olimar]] in ''Brawl''; his entire helmet becomes encased with metal. Other examples include [[Donkey Kong]]'s fur and [[Ivysaur]]'s leaves. In ''SSB4'' onwards, transparency is taken into account; Olimar's face becomes metal while his helmet remains untouched.
*In ''SSB4'', [[Luma]] turns metal, while in ''Ultimate'', it does not.
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a pre-rendered screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme.
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a pre-rendered screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme.
*Despite being replaced by red ? Blocks in ''Super Mario 64 DS'', the {{forwiiu}} trophy lists the game as one of the Metal Box's appearances.
*Despite being replaced by red ? Blocks in ''Super Mario 64 DS'', the {{forwiiu}} trophy lists that game as one of the Metal Box's appearances.
*In {{for3ds}}, metal characters retain their textures, while every other game ignores textures and only displays the bump maps of the character models. This is most noticeable with [[Kirby]], whose eyes disappear when he becomes metal in every game other than ''for 3DS'', or [[Mario]], whose hat insignia and eyes also disappear.
*In {{for3ds}}, metal characters retain their textures, while every other game ignores textures and only displays the bump maps of the character models. This is most noticeable with [[Kirby]], whose eyes disappear when he becomes metal in every game other than ''for 3DS'', or [[Mario]], whose hat insignia and eyes also disappear.


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