Meta Knight (SSBB): Difference between revisions

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'''Meta Knight''' ({{ja|メタナイト|Meta Naito}}, ''Meta Knight'') is a character in ''[[Super Smash Bros. Brawl]]''. Originally from the {{uv|Kirby}} universe, Meta Knight was unveiled at [[E3]] 2006, and joins the Brawl as a [[Starter character|starter]] [[newcomer]] who wields a sword, [[Galaxia]], as his primary weapon. Meta Knight is voiced by {{s|mariowiki|Eric Newsome}} in the English version and by {{s|wikipedia|Atsushi Kisaichi}} reprising his role from the ''Kirby: Right Back At Ya!'' anime in the Japanese version.
'''Meta Knight''' ({{ja|メタナイト|Meta Naito}}, ''Meta Knight'') is a character in ''[[Super Smash Bros. Brawl]]''. Originally from the {{uv|Kirby}} universe, Meta Knight was unveiled at [[E3]] 2006, and joins the Brawl as a [[Starter character|starter]] [[newcomer]] who wields a sword, [[Galaxia]], as his primary weapon.  
 
{{s|wikipedia|Atsushi Kisaichi}}, who voiced the character in the Japanese version of ''Kirby: Right Back At Ya!'', reprises his role in the Japanese version of ''Brawl'' through re-purposed voice clips. In English, he is voiced by {{s|mariowiki|Eric Newsome}}, who mimics {{iw|wikipedia|Eric Stuart}}'s portrayal of Meta Knight from the anime's English dub.


Meta Knight is notable for being at the top of the ''Brawl'' [[tier list]] (that being 1st out of 38 characters, standing alone in the SS tier, thus being his best placement in the series) due to numerous advantages. Meta Knight is a very fast character with fast ground speed, five mid-air jumps, multiple air options which give him great mobility and he has excellent frame data all around. Meta Knight also possesses many disjointed attacks with great range and [[transcendent priority]], which along with the speed of his attacks, easily allows him to keep out opponents and interrupt their approach without much risk, especially since Meta Knight is a small target. Meta Knight overall has an excellent set of ground moves and aerials which are complemented greatly with Meta Knight's mobility, attributes and overall range. Meta Knight's edgeguarding and recovery are both unarguably the best in the game due to the sheer amount of options MK has. With five mid-air jumps, excellent aerials, the ability to glide both manually and out of [[Shuttle Loop]] and having an entire set of special moves which can be used to recover, Meta Knight can easily make it back from anywhere off stage (while also being extremely difficult for the opponent to edgeguard him) and he can go incredibly deep for edgeguards. These factors also naturally give Meta Knight a very strong camping game as he can utilize his multiple jumps and aerials to stall either at the ledge or in the air which is very difficult to deal with. He also has many great [[combo]] setups, with a very strong combo game due to easily being able to string many of his attacks together due to his quick speed and frame data. His [[KO]] moves are quick, powerful, and reliable in addition to often being long ranged and even completely safe in some cases. Meta Knight also possesses two incredible special moves in [[Mach Tornado]] and Shuttle Loop. The former is an incredible mobility/recovery option which is very difficult for most characters to challenge/punish while the latter is not only a fantastic recovery move (putting MK into a glide) but it is also a fast, safe and powerful long ranged attack with a great amount of utility. The grounded version is excellent for shutting out approaches or punishing unsafe moves while the aerial version is a very powerful [[semi-spike]] which can lead to some very early KOes off stage, especially if the opponent does not [[DI]] it correctly.
Meta Knight is notable for being at the top of the ''Brawl'' [[tier list]] (that being 1st out of 38 characters, standing alone in the SS tier, thus being his best placement in the series) due to numerous advantages. Meta Knight is a very fast character with fast ground speed, five mid-air jumps, multiple air options which give him great mobility and he has excellent frame data all around. Meta Knight also possesses many disjointed attacks with great range and [[transcendent priority]], which along with the speed of his attacks, easily allows him to keep out opponents and interrupt their approach without much risk, especially since Meta Knight is a small target. Meta Knight overall has an excellent set of ground moves and aerials which are complemented greatly with Meta Knight's mobility, attributes and overall range. Meta Knight's edgeguarding and recovery are both unarguably the best in the game due to the sheer amount of options MK has. With five mid-air jumps, excellent aerials, the ability to glide both manually and out of [[Shuttle Loop]] and having an entire set of special moves which can be used to recover, Meta Knight can easily make it back from anywhere off stage (while also being extremely difficult for the opponent to edgeguard him) and he can go incredibly deep for edgeguards. These factors also naturally give Meta Knight a very strong camping game as he can utilize his multiple jumps and aerials to stall either at the ledge or in the air which is very difficult to deal with. He also has many great [[combo]] setups, with a very strong combo game due to easily being able to string many of his attacks together due to his quick speed and frame data. His [[KO]] moves are quick, powerful, and reliable in addition to often being long ranged and even completely safe in some cases. Meta Knight also possesses two incredible special moves in [[Mach Tornado]] and Shuttle Loop. The former is an incredible mobility/recovery option which is very difficult for most characters to challenge/punish while the latter is not only a fantastic recovery move (putting MK into a glide) but it is also a fast, safe and powerful long ranged attack with a great amount of utility. The grounded version is excellent for shutting out approaches or punishing unsafe moves while the aerial version is a very powerful [[semi-spike]] which can lead to some very early KOes off stage, especially if the opponent does not [[DI]] it correctly.
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Meta Knight does have a few weaknesses, however. Meta Knight is a lightweight character, meaning he is knocked out fairly easily, especially against characters with many high-power attacks such as {{SSBB|Snake}} although he does have strong horizontal [[momentum canceling]]. Meta Knight also lacks any sort of projectile or reflector, which can give him trouble against projectiles although his small size, fast ground speed, multitude of jumps and Mach Tornado give him strong options to play around projectiles, especially if they lack transcendent priority. Meta Knight also has poor [[air speed]] and while he can work around this in numerous situations, there are scenarios where poor air speed limits him, particularly in tight juggle situations. He also has a small [[shield]] which makes him somewhat vulnerable to [[shield stabbing]] from certain characters. Meta Knight's combination of high gravity and air friction also give him a fairly exploitable aerial [[grab release]] animation, which multiple characters can exploit, especially since Meta Knight can be forced into the animation by multiple characters. {{SSBB|Marth}} for example, can put Meta Knight into an aerial grab release and then followup into a variety of guaranteed moves, including forward aerial, dash attack, [[Dancing Blade]], [[short hop]] [[Dolphin Slash]], buffered down aerial, buffered up aerial, or buffered neutral aerial. Although Meta Knight has a great array of recovery options, they all leave him [[helpless]] so when used at the wrong time, they can be exploitable, although this can easily be avoided by strong players. He additionally may have trouble KOing against good [[DI]] and/or [[momentum canceling]], particularly if his best finishers are getting [[stale]]. He also has many multi-hit moves that are susceptible to [[SDI]], which can limit his ability to rack up damage easily, along with most of his moves having unspectacular raw damage output. These weaknesses however are either very difficult to exploit (especially for lower tiered characters) and/or Meta Knight can easily work around them.
Meta Knight does have a few weaknesses, however. Meta Knight is a lightweight character, meaning he is knocked out fairly easily, especially against characters with many high-power attacks such as {{SSBB|Snake}} although he does have strong horizontal [[momentum canceling]]. Meta Knight also lacks any sort of projectile or reflector, which can give him trouble against projectiles although his small size, fast ground speed, multitude of jumps and Mach Tornado give him strong options to play around projectiles, especially if they lack transcendent priority. Meta Knight also has poor [[air speed]] and while he can work around this in numerous situations, there are scenarios where poor air speed limits him, particularly in tight juggle situations. He also has a small [[shield]] which makes him somewhat vulnerable to [[shield stabbing]] from certain characters. Meta Knight's combination of high gravity and air friction also give him a fairly exploitable aerial [[grab release]] animation, which multiple characters can exploit, especially since Meta Knight can be forced into the animation by multiple characters. {{SSBB|Marth}} for example, can put Meta Knight into an aerial grab release and then followup into a variety of guaranteed moves, including forward aerial, dash attack, [[Dancing Blade]], [[short hop]] [[Dolphin Slash]], buffered down aerial, buffered up aerial, or buffered neutral aerial. Although Meta Knight has a great array of recovery options, they all leave him [[helpless]] so when used at the wrong time, they can be exploitable, although this can easily be avoided by strong players. He additionally may have trouble KOing against good [[DI]] and/or [[momentum canceling]], particularly if his best finishers are getting [[stale]]. He also has many multi-hit moves that are susceptible to [[SDI]], which can limit his ability to rack up damage easily, along with most of his moves having unspectacular raw damage output. These weaknesses however are either very difficult to exploit (especially for lower tiered characters) and/or Meta Knight can easily work around them.


Overall, Meta Knight is an incredibly potent character with a large array of very strong attributes including his excellent mobility, range, frame data and aerial game while his weaknesses are difficult to exploit and can often be worked around, making them relatively minor overall. Meta Knight in general is a character with an excellent offensive and defensive game. He can play very aggressively, utilizing the speed and range of his attacks to chip away at his opponent before he can KO them but he can also play very defensively with MK being able to take the life lead and camp for a long period of time, with Meta Knight being able to utilize his frame data/range to shut out his opponent's approaches.
Overall, Meta Knight's strengths virtually remove his weaknesses all together. He is an incredibly potent character with a large array of very strong attributes including his excellent mobility, range, frame data and aerial game while his weaknesses are difficult to exploit and can often be worked around, making them relatively minor overall. Meta Knight in general is a character with an excellent offensive and defensive game. He can play very aggressively, utilizing the speed and range of his attacks to chip away at his opponent before he can KO them but he can also play very defensively with MK being able to take the life lead and camp for a long period of time, with Meta Knight being able to utilize his frame data/range to shut out his opponent's approaches.


As a reflection of this, Meta Knight has an incredible [[matchup]] spread, with Meta Knight arguably winning every single matchup in the game. Meta Knight's attributes and toolset overall give him the tools he needs to overcome or even dominate other members of the cast and while some characters can exploit Meta Knight's weaknesses, he can also exploit their weaknesses to an even greater degree. The only matchup which is arguably considered not winning for Meta Knight is {{SSBB|Ice Climbers}} as a single mistake from Meta Knight should result in a stock loss for him with the Ice Climbers' incredible grab game. Meta Knight however can play around the Ice Climbers well and if Meta Knight separates the Ice Climbers, he can easily KO the partner climber from there, and a solo climber is helpless against Meta Knight. This matchup overall is often considered to be slightly in Meta Knight's favor although the matchup is close and an argument could be made for the Ice Climbers winning or at least going even. {{SSBB|Pikachu}} was also once considered to be a potentially even matchup for Meta Knight (even being listed as such on the [[Character matchup (SSBB)|2013 Smash Back Room matchup chart]]) although by the end of the game's life, this matchup was considered winning for Meta Knight.
As a reflection of this, Meta Knight has an incredible [[matchup]] spread, with Meta Knight arguably winning every single matchup in the game. Meta Knight's attributes and toolset overall give him the tools he needs to overcome or even dominate other members of the cast and while some characters can exploit Meta Knight's weaknesses, he can also exploit their weaknesses to an even greater degree. The only matchup which is arguably considered not winning for Meta Knight is {{SSBB|Ice Climbers}} as a single mistake from Meta Knight should result in a stock loss for him with the Ice Climbers' incredible grab game. Meta Knight however can play around the Ice Climbers well and if Meta Knight separates the Ice Climbers, he can easily KO the partner climber from there, and a solo climber is helpless against Meta Knight. This matchup overall is often considered to be slightly in Meta Knight's favor although the matchup is close and an argument could be made for the Ice Climbers winning or at least going even. {{SSBB|Pikachu}} was also once considered to be a potentially even matchup for Meta Knight (even being listed as such on the [[Character matchup (SSBB)|2013 Smash Back Room matchup chart]]) although by the end of the game's life, this matchup was considered winning for Meta Knight.
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|fsdmg=40% to trapped opponents, 18% for others
|fsdmg=40% to trapped opponents, 18% for others
|fsdesc=Swings his cape out directly in front of him while shouting "Know my power!" or "Behold...". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping [[hitbox]] is a bit longer than the edge of the cape), characters nearby become trapped, the screen then darkens to black, and after a few seconds, Meta Knight performs a single, powerful strike, launching the trapped opponents with high, vertical knockback that can KO above 50% and ignores super armor. Any opponents who are not trapped are also attacked, but instead take about half [[damage]] and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding Friendly Fire being disabled or not. The weaker slash can be avoided by dodging with correct timing.
|fsdesc=Swings his cape out directly in front of him while shouting "Know my power!" or "Behold...". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping [[hitbox]] is a bit longer than the edge of the cape), characters nearby become trapped, the screen then darkens to black, and after a few seconds, Meta Knight performs a single, powerful strike, launching the trapped opponents with high, vertical knockback that can KO above 50% and ignores super armor. Any opponents who are not trapped are also attacked, but instead take about half [[damage]] and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding Friendly Fire being disabled or not. The weaker slash can be avoided by dodging with correct timing.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 79
|rweight    = 34-35
|dash      = 1.75
|rdash      = 7
|run        = 1.847
|rrun      = 6
|walk      = 1.22
|rwalk      = 10-11
|trac      = 0.055
|rtrac      = 20-22
|airfric    = 0.015
|rairfric  = 6-12
|air        = 0.752
|rair      = 36-37
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.07
|raddaccel  = 19-24
|gravity    = 0.0956
|rgravity  = 9
|fall      = 1.39
|rfall      = 19-20
|ff        = 1.946
|rff        = 19-20
|jumpsquat  = 4
|rjumpsquat = 1-10
|jumpheight = 28.93747301
|rjumpheight= 32
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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|victory-theme=MKTheme.ogg
|victory-theme=MKTheme.ogg
|victory-desc=A metal remix of the ''Kirby'' victory theme, which originated from ''Kirby's Dream Land''.
|victory-desc=A metal remix of the ''Kirby'' victory theme, which originated from ''Kirby's Dream Land''.
|desc-up=Flings out his cape and says "You have much yet to learn". (まだまだだ。, You're not yet ready.)
|desc-up=Flings out his cape and says "You have much yet to learn". (({{ja|まだまだだ.|Mada mada da.}}。, You're not yet ready.)
|desc-left=Disappears while saying, "Come back when you can put up a fight!" (もっと強くなって来い。, Come at me when you're stronger.)
|desc-left=Disappears while saying, "Come back when you can put up a fight!" ({{ja|もっと強くなって来い.|Motto tsuyoku natte koi.}}。, Come at me when you're stronger.)
|desc-right=Turns and spins his sword while saying "Victory... is my destiny", then hits it against the ground. (これも宿命だ。, This too was destiny.)
|desc-right=Turns and spins his sword while saying "Victory... is my destiny", then hits it against the ground. ({{ja|これも宿命だ.|Kore mo shukumei da.}}, This too was destiny.)
|char=MetaKnight}}
|char=MetaKnight}}


==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|metaknight=yes}}
Meta Knight has by far the most favorable matchup spread in ''[[Brawl]]'', with a weighted total of 252 (more than twice the amount of {{SSBB|Ice Climbers}}, the character with the second highest weighted total) on the [[Character matchup (SSBB)|current SmashBoards matchup chart]]. He has one even matchup, [[soft counter]]s nine characters, [[counter]]s thirteen, [[hard counter]]s eleven, and has two close to unloseable matchups. Against other top and high-tiered characters, he has one even matchup, soft counters seven matchups, and counters one matchup. Even his one even matchup (against {{SSBB|Pikachu}}) is highly disputed and even proven to be wrong, and many players, even Pikachu professional {{Sm|ESAM}}, believe it to be in Meta Knight's favor. The other closest to even matchups against Meta Knight include {{SSBB|Falco}} and {{SSBB|Ice Climbers}}, the former due to his ability to [[projectile camp]] against Meta Knight, and the latter of course due to their [[0-death]] [[chaingrab]]s, but even then, they're heavily stage dependent, only coming close on neutral stages. Meta Knight is considered the hardest matchup for many characters, with certain characters, such as {{SSBB|R.O.B.}} and {{SSBB|Luigi}}, having their positions on the [[tier list]] significantly dropping in large part due to their poor matchups against Meta Knight. Meta Knight can easily beat every character in the game and is the toughest matchup for almost every other character.
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Meta Knight players (SSBB)]]''
:''See also: [[:Category:Meta Knight players (SSBB)]]''
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*Meta Knight's eyes are never closed; this is also the case for [[Meta Knight (SSB4)|his ''SSB4'' incarnation]].
*Meta Knight's eyes are never closed; this is also the case for [[Meta Knight (SSB4)|his ''SSB4'' incarnation]].
*{{SSBB|Bowser}}, Meta Knight, {{SSBB|Ike}} and {{SSBB|Marth}} can all perform the [[Floor glitch]].
*{{SSBB|Bowser}}, Meta Knight, {{SSBB|Ike}} and {{SSBB|Marth}} can all perform the [[Floor glitch]].
*Meta Knight is the first character in the series to have a different victory fanfare from other characters of [[Kirby (universe)|the same universe]], and is the only one in ''Brawl'' who has this distinction.  
*Meta Knight is the first character in the series to have a different victory fanfare from other characters of [[Kirby (universe)|the same universe]], and is also the only one in ''Brawl'' who has this distinction.  
*Meta Knight and King Dedede have repeatedly appeared as antagonists in their home series, but are not antagonists in the [[Subspace Emissary]]. Interestingly however, both characters are teased to be antagonists early in the plot.
*Meta Knight and King Dedede have repeatedly appeared as antagonists in their home series, but are not antagonists in the [[Subspace Emissary]]. Interestingly however, both characters are teased to be antagonists early in the plot.
*Meta Knight, the {{SSBB|Ice Climbers}}, {{SSBB|Ganondorf}}, {{SSBB|Mr. Game & Watch}}, and {{SSBB|Samus}} are the only characters whose icon in The Subspace Emissary and the Sticker menu is not based on their renders.
*Meta Knight, the {{SSBB|Ice Climbers}}, {{SSBB|Ganondorf}}, {{SSBB|Mr. Game & Watch}}, and {{SSBB|Samus}} are the only characters whose icon in The Subspace Emissary and the Sticker menu is not based on their renders.