Mega Man (universe): Difference between revisions

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On the SNES alone, the franchise saw ''Mega Man X 2'' in 1994 and ''Mega Man X 3'' in 1995, the latter also releasing of PlayStation, Sega Saturn, and PC in certain countries, as well as a proper ''Mega Man 7'' in 1995 and ''Mega Man & Bass'' in 1998. Many spinoffs also released, including ''Wily & Right no RockBoard: That's Paradise'' in 1993, ''Mega Man Soccer'' in 1994, as well as arcade games ''Mega Man: The Power Battle'' in 1995 and ''Mega Man 2: The Power Fighters'' in 1996.
On the SNES alone, the franchise saw ''Mega Man X 2'' in 1994 and ''Mega Man X 3'' in 1995, the latter also releasing of PlayStation, Sega Saturn, and PC in certain countries, as well as a proper ''Mega Man 7'' in 1995 and ''Mega Man & Bass'' in 1998. Many spinoffs also released, including ''Wily & Right no RockBoard: That's Paradise'' in 1993, ''Mega Man Soccer'' in 1994, as well as arcade games ''Mega Man: The Power Battle'' in 1995 and ''Mega Man 2: The Power Fighters'' in 1996.


After being more or less exclusive to Nintendo consoles for its life, Capcom decided to shift the franchise over to PlayStation and other CD based consoles due to their disappointment in [[Nintendo 64]] hardware. The first in this new era was ''Mega Man 8'' in 1996 for PlayStation, Saturn and PC, which utilized the capabilities of the CD format to produce high quality audio and fully animated cutscenes. However, the English dub of this game and future entries are notorious for its poor voice acting. Next came ''Mega Man X 4'' in 1997 and ''Mega Man X 5'' in 2000, which dropped the Saturn from as a SKU. Spinoffs of this era include ''Mega Man: Battle & Chase'' for PlayStation in 1997, and Game Boy Color releases ''Mega Man Xtreme'' in 2000 and ''Mega Man Xtreme 2'' in 2001.
After being more or less exclusive to Nintendo consoles for its life, Capcom decided to shift the franchise over to PlayStation and other CD based consoles due to their disappointment in [[Nintendo 64]] hardware. The first in this new era was ''Mega Man 8'' in 1996 for PlayStation, Saturn and PC, which utilized the capabilities of the CD format to produce high quality audio and fully animated cutscenes. However, the English dub of this game and future entries are notorious for its bad voice acting. Next came ''Mega Man X 4'' in 1997 and ''Mega Man X 5'' in 2000, which dropped the Saturn from as a SKU. Spinoffs of this era include ''Mega Man: Battle & Chase'' for PlayStation in 1997, and Game Boy Color releases ''Mega Man Xtreme'' in 2000 and ''Mega Man Xtreme 2'' in 2001.


At this point in time, complaints about the franchise feeling samey had begun developing and ''Mega Man'' once again needed a refresh. Due to the series almost exclusively having 2D gameplay, Capcom wanted the series to shift into 3D. The result was the third person shooter ''Rock Man Dash'' for PlayStation and PC in 1997, which was localized as ''Mega Man Legends''. Set several thousand years after the ''Mega Man X'' series, the game follows Volnutt, a lowly digger who gets powered up with robotic weapons. He teams up with his found family Roll and Barrel Caskett as they travel the world in search of treasure and fight the Bonne family and other global threats. The game received a port for Nintendo 64 titled ''Mega Man 64''. A prequel released as ''The Misadventures of Tron Bonne'' in 1999 and ''Mega Man Legends 2'' released in 2000. A Taiwanese exclusive PC game titled ''Rockman DASH Zhěngjiù Dìqiú Dà Màoxiǎn'' also released in 1999.55
At this point in time, complaints about the franchise feeling samey had begun developing and ''Mega Man'' once again needed a refresh. Due to the series almost exclusively having 2D gameplay, Capcom wanted the series to shift into 3D. The result was the third person shooter ''Rock Man Dash'' for PlayStation and PC in 1997, which was localized as ''Mega Man Legends''. Set several thousand years after the ''Mega Man X'' series, the game follows Volnutt, a lowly digger who gets powered up with robotic weapons. He teams up with his found family Roll and Barrel Caskett as they travel the world in search of treasure and fight the Bonne family and other global threats. The game received a port for Nintendo 64 titled ''Mega Man 64''. A prequel released as ''The Misadventures of Tron Bonne'' in 1999 and ''Mega Man Legends 2'' released in 2000. A Taiwanese exclusive PC game titled ''Rockman DASH Zhěngjiù Dìqiú Dà Màoxiǎn'' also released in 1999.


Keiji Inafune always intended for ''Mega Man X 5'' to be the last in that particular series and wanted to move on to a new venture. However, Capcom created a new team to continue the series without Inafune's knowledge, which resulted in ''Mega Man X 6'' for PlayStation in 2001, as well as ''Mega Man X 7'' in 2003, ''Mega Man X: Command Mission'' and ''Mega Man X 8'' in 2004. These entries ended the ''Mega Man X'' series, due to the terrible sales of 2005's ''Mega Man Maverick Hunter X''.
Keiji Inafune always intended for ''Mega Man X 5'' to be the last in that particular series and wanted to move on to a new venture. However, Capcom created a new team to continue the series without Inafune's knowledge, which resulted in ''Mega Man X 6'' for PlayStation in 2001, as well as ''Mega Man X 7'' in 2003, ''Mega Man X: Command Mission'' and ''Mega Man X 8'' in 2004. These entries ended the ''Mega Man X'' series, due to the terrible sales of 2005's ''Mega Man Maverick Hunter X''.
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Concurrently to this series, a separate team created ''Mega Man Battle Network'' also for Game Boy Advance in 2001. Taking place in an alternate universe to the classic ''Mega Man'' universe, scientist Tadashi Hikari develops a Net society where regular people can jack in with a Net Navi and live out a second life. His grandson Lan Hikari and his Net Navi [[MegaMan.EXE]] as they defend the net society against all forms of criminal malware, including antagonist Lord Wily. This game is a stark departure from the rest of the series in that it is primarily an RPG. Battles take place in an enclosed grid and players must used collected battle chips to defeat their opponents. This game received a full port with extra contents for {{iw|wikipedia|Nintendo DS}} in 2009 titled ''Rockman EXE Operate Shooting Star''.
Concurrently to this series, a separate team created ''Mega Man Battle Network'' also for Game Boy Advance in 2001. Taking place in an alternate universe to the classic ''Mega Man'' universe, scientist Tadashi Hikari develops a Net society where regular people can jack in with a Net Navi and live out a second life. His grandson Lan Hikari and his Net Navi [[MegaMan.EXE]] as they defend the net society against all forms of criminal malware, including antagonist Lord Wily. This game is a stark departure from the rest of the series in that it is primarily an RPG. Battles take place in an enclosed grid and players must used collected battle chips to defeat their opponents. This game received a full port with extra contents for {{iw|wikipedia|Nintendo DS}} in 2009 titled ''Rockman EXE Operate Shooting Star''.


This series received a myriad of sequels and spinoffs. The mainline entries include ''Mega Man Battle Network 2'' also in 2001, dual releases ''Mega Man Battle Network 3: White & Blue'' in 2002, dual releases ''Mega Man Battle Network 4: Red Sun & Blue Moon'' in 2003, dual releases ''Mega Man Battle Network 5: Team Protoman & Team Colonel'' in 2005, which were combine into a single release on Nintendo DS as ''Mega Man Battle Network 5: Double Team DS'' in 2005, and dual releases ''Mega Man Battle Network 6 Cybeast Falzar & Cybeast Gregar'' in 2005. Two platforming spinoffs released in 2003, ''Mega Man Network Transmission'' for [[Nintendo GameCube]] and ''RockMan EXE WS'' for WonderSwan Color. Two RPG games released for Cell phones, ''Rockman EXE Phantom of Network'' in 2004 and ''Rockman EXE Legend of Network'' in 2005, as well as arcade game ''Rockman EXE The Medal Operation'' in 2005. Several spinoff based entirely on battling also released, including Game Boy Advance games ''Mega Man Battle Chip Challenge'' in 2003 and ''Rockman EXE 4.5 Real Operation'' in 2004, ''Rockman EXE N1 Battle'' for WonderSwan Color in 2003, and ''Rockman EXE Battle Chip Stadium'' for arcades in 2005.
This series received a myriad of sequels and spinoffs. The mainline entries include ''Mega Man Battle Network 2'' also in 2001, ''Mega Man Battle Network 3: White & Blue'' in 2002-03, ''Mega Man Battle Network 4: Red Sun & Blue Moon'' in 2003-04, ''Mega Man Battle Network 5: Team Protoman & Team Colonel'' in 2004-05, and ''Mega Man Battle Network 6 Cybeast Gregar & Cybeast Falzar'' in 2005-06. ''Mega Man Battle Network 5'' was combine into a single release on Nintendo DS as ''Mega Man Battle Network 5: Double Team DS'' in 2005. Two platforming spinoffs released in 2003, ''Mega Man Network Transmission'' for [[Nintendo GameCube]] and ''RockMan EXE WS'' for WonderSwan Color. Two games released for Cell phones, ''Rockman EXE Phantom of Network'' in 2004 and ''Rockman EXE Legend of Network'' in 2006. Several spinoff based entirely on battling also released, including Game Boy Advance games ''Mega Man Battle Chip Challenge'' in 2003 and ''Rockman EXE 4.5 Real Operation'' in 2004, ''Rockman EXE N1 Battle'' for WonderSwan Color in 2003, and ''Rockman EXE The Medal Operation'' and ''Rockman EXE Battle Chip Stadium'' for arcades in 2005-06.


Also around this time, Capcom started developing many ''Mega Man'' titles for mobile phones, with several releasing every year consecutively. Alongside re-releasing preexisting ''Mega Man'' games several times, some original titles were also developed. This includes a canon ''Mega Man Legends'' game in 2008 titled ''Rockman DASH - 5tsu no Shima no Daibouken!''
Also around this time, Capcom started developing many ''Mega Man'' titles for mobile phones, with several releasing every year consecutively. Alongside re-releasing preexisting ''Mega Man'' games several times, some original titles were also developed. This includes a canon ''Mega Man Legends'' game in 2008 titled ''Rockman DASH - 5tsu no Shima no Daibouken!''
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===Stage===
===Stage===
*[[File:WilyCastleIconSSB4-U.png|75px|right|link=Wily Castle]]'''[[Wily Castle]]''' ([[Starter stage|Starter]]): staged on a metal plateau before Dr. Wily's Skull Castle - the final stage of ''Mega Man 2''. The plateau is flanked by two floating platforms. The main gimmick of the stage is that the Yellow Devil resides here as a stage boss. Otherwise, it is a stage similar to {{SSBB|Yoshi's Island}}, with small floating platforms moving in and out of the stage. The platforms that appear differ in function depending on the version of ''Smash 4''. In the 3DS version, platforms will float above the plateau and to the left and right of it. The layout is similar to the Bright Man Stage from ''Mega Man 4''. In the Wii U version, on-rail platforms move along a set path. They are similar to the moving platforms in the Guts Man Stage from the original ''Mega Man''; there are breaks in the rails that cause the platforms to abruptly fold and drop the the characters and items that were on top of it. It is one of the possible stages to appear in Level 3<sup>(<span style="color:#FF1E00">3DS</span>)</sup> and Level 4<sup>(<span style="color:#004DFF">Wii U</span>)</sup> of [[All-Star Mode]] as a [[home stage]] for Mega Man. Only its [[Ω form]] can accommodate [[8-Player Smash]], which takes place on the plateau.
*[[File:WilyCastleIconSSB4-U.png|75px|right|link=Wily Castle]]'''[[Wily Castle]]''' ([[Starter stage|Starter]]): staged on a metal plateau before Dr. Wily's Skull Castle - the final stage of ''Mega Man 2''. The plateau is flanked by two floating platforms. The main gimmick of the stage is that the Yellow Devil resides here as a stage boss. Otherwise, it is a stage similar to {{SSBB|Yoshi's Island}}, with small floating platforms moving in and out of the stage. The platforms that appear differ in function depending on the version of ''Smash 4''. In the 3DS version, platforms will float above the plateau and to the left and right of it. The layout is similar to the Bright Man Stage from ''Mega Man 4''. In the Wii U version, on-rail platforms move along a set path. They are similar to the moving platforms in the Guts Man Stage from the original ''Mega Man''; there are breaks in the rails that cause the platforms to abruptly fold and drop the characters and items that were on top of it. It is one of the possible stages to appear in Level 3<sup>(<span style="color:#FF1E00">3DS</span>)</sup> and Level 4<sup>(<span style="color:#004DFF">Wii U</span>)</sup> of [[All-Star Mode]] as a [[home stage]] for Mega Man. Only its [[Ω form]] can accommodate [[8-Player Smash]], which takes place on the plateau.


===Items===
===Items===
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Mega Man (universe)/Elements appearing in the Super Smash Bros. series}}
{{main|Mega Man (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Mega Man'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 36 games and medias. The latest game represented in this universe is ''{{iw|wikipedia|Mega Man 10}}'', released on March 1, 2010.
The ''Mega Man'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 32 games and media. The latest game represented in this universe is ''{{iw|wikipedia|Mega Man 10}}'', released on March 1, 2010.


==Trivia==
==Trivia==
*''Mega Man'' is the first third-party universe to have debuted on a Nintendo system and currently one of five third-party universes to have done so; the others are {{uv|Final Fantasy}}, {{uv|Castlevania}}, {{uv|Dragon Quest}}, and {{uv|Banjo-Kazooie}}.
*''Mega Man'' is the first third-party universe to have debuted on a Nintendo system and currently one of five third-party universes to have done so; the others being {{uv|Final Fantasy}}, {{uv|Castlevania}}, {{uv|Dragon Quest}}, and {{uv|Banjo-Kazooie}}.
**Coincidentally, both ''Mega Man'' and ''Final Fantasy'' debuted on the NES in 1987, with the former being released the day before the latter launched.
**Coincidentally, both ''Mega Man'' and ''Final Fantasy'' debuted on the NES in 1987, with the former being released a day before the latter launched.
*''Mega Man'' universe has the most Assist Trophies across the series when compared to any other third-party franchise, with three in total.
*Of all the third-party universes, ''Mega Man'' has the most:
**It also has the largest amount of Assist Trophies out of all single-character universes.
**Assist Trophies, with three in total. This also makes it one of two third-party franchises to have more than one Assist Trophy, the other being {{uv|Sonic the Hedgehog}}.
**This also makes it one of two third-party franchises to have more than one Assist Trophy, the other being {{uv|Sonic the Hedgehog}}.
**Mii costumes, with 8 in total.
**Spirits, with 57 in total.  


{{Universe}}
{{Universe}}