Masahiro Sakurai: Difference between revisions

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{{cquote|''Super Smash Bros. Ultimate is for good boys and girls of many different ages''|cite=Sakuri}}
'''Masahiro Sakurai''' ({{ja|桜井政博|Sakurai Masahiro}}), born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations as a game developer include the {{uv|Kirby}} and ''{{b|Super Smash Bros.|series}}'' series, both of which he created and developed during his tenure with [[HAL Laboratory]], a second-party developer for Nintendo. He has since continued his work as director of the ''Super Smash Bros.'' series through his own company [[Sora Ltd.]], which he founded in 2005 after his 2003 departure from HAL Laboratory.
'''Masahiro Sakurai''' ({{ja|桜井政博|Sakurai Masahiro}}), born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations as a game developer include the {{uv|Kirby}} and ''{{b|Super Smash Bros.|series}}'' series, both of which he created and developed during his tenure with [[HAL Laboratory]], a second-party developer for Nintendo. He has since continued his work as director of the ''Super Smash Bros.'' series through his own company [[Sora Ltd.]], which he founded in 2005 after his 2003 departure from HAL Laboratory.


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On September 13th, 2019, Sakurai won 4 Tokyo Game Show awards and confirmed that ''Ultimate'' will only have content from video games.<ref>https://youtube.com/watch?v=_J1yGa3SY-Y</ref>  
On September 13th, 2019, Sakurai won 4 Tokyo Game Show awards and confirmed that ''Ultimate'' will only have content from video games.<ref>https://youtube.com/watch?v=_J1yGa3SY-Y</ref>  


Starting from December 27th, 2019, Sakurai began posting screenshots from the development version of ''Ultimate'' daily to his Twitter account, in similar vein to ''Smash 4'''s "Pic of the Day".<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1210396156049518592|title=Sakurai begins sharing dev screenshots from ''Ultimate''}}</ref><ref>{{cite web|url=https://twitter.com/PushDustIn/status/1210398709571129344|title=Translation of the Sakurai's dev screenshots tweet}}</ref> This concluded on August 23rd, 2022.
Starting from December 27th, 2019, Sakurai began posting screenshots from the development version of ''Ultimate'' daily to his [[Twitter]] account, in similar vein to ''Smash 4'''s "Pic of the Day".<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1210396156049518592|title=Sakurai begins sharing dev screenshots from ''Ultimate''}}</ref><ref>{{cite web|url=https://twitter.com/PushDustIn/status/1210398709571129344|title=Translation of the Sakurai's dev screenshots tweet}}</ref> This concluded on August 23rd, 2022.


==''Super Smash Bros.'' Websites==
==''Super Smash Bros.'' Websites==
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==''Masahiro Sakurai on Creating Games''==
==''Masahiro Sakurai on Creating Games''==
On August 23, 2022, Sakurai launched his own YouTube channel on game design for aspiring game creators.<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1562273496960380928|title=Sakurai announces the creation of his YouTube channel''}}</ref> On this channel, Sakurai uploads 2-5 minute videos on various game design tips and mechanics, such as [[hitstop]]. To better help illustrate his points, Sakurai uses real gameplay footage from other games, among those games being the ''Super Smash Bros.'' series. With the approval of Nintendo, Sakurai will also use behind the scenes material like older builds and design documents from ''Super Smash Bros. Ultimate''.
On August 23, 2022, Sakurai launched his own [[YouTube]] channel on game design for aspiring game creators.<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1562273496960380928|title=Sakurai announces the creation of his YouTube channel''}}</ref> On this channel, Sakurai uploads 2-5 minute videos on various game design tips and mechanics, such as [[hitstop]]. To better help illustrate his points, Sakurai uses real gameplay footage from other games, among those games being the ''Super Smash Bros.'' series. With the approval of Nintendo, Sakurai will also use behind the scenes material like older builds and design documents from ''Super Smash Bros. Ultimate''. On January 9, 2024, he announced in a YouTube community post he was planning to wrap up Masahiro Sakurai on Creating Games sometime in 2024.<ref>{{cite web|url=https://www.youtube.com/post/UgkxUMxRmMfZn7mDYoSb9Tgsu1ku4WirzbuT|title=I'm planning to wrap up Masahiro Sakurai on Creating Games sometime this year.}}</ref>


There are two versions of the channel, one in Japanese and another in English.
There are two versions of the channel, one in Japanese and another in English.
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==Trivia==
==Trivia==
*Sakurai provided voice acting for [[King Dedede]] in ''{{s|wikirby|Kirby 64: The Crystal Shards}}'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''.<ref name="Dedede">{{cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various38.html |title=Smash Bros. DOJO!!: Smash Trivia |accessdate=2010-11-17 |date=2008-04-14 |publisher=Nintendo |quote=Brawl’s director, Masahiro Sakurai, provided the voice for King Dedede.}}</ref>
*Sakurai provided voice acting for [[King Dedede]] in ''{{s|wikirby|Kirby 64: The Crystal Shards}}'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''.<ref name="Dedede">{{cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various38.html |title=Smash Bros. DOJO!!: Smash Trivia |accessdate=2010-11-17 |date=2008-04-14 |publisher=Nintendo |quote=Brawl’s director, Masahiro Sakurai, provided the voice for King Dedede.}}</ref>
*Sakurai's wife, Michiko Sakurai (née Michiko Takahashi), worked on the user interface for many of his games, including ''Meteos'', ''Kid Icarus: Uprising'', and the ''Super Smash Bros.'' series, as well as other HAL Laboratory projects such as ''Kirby 64: The Crystal Shards''<ref>http://kyoto-report.wikidot.com/michiko-sakurai</ref>. In the original ''Super Smash Bros.'', she additionally designed the [[Title screen|title]] and [[Character selection screen|character selection]] screens, as well as the [[Peach's Castle]], {{SSB|Mushroom Kingdom}}, and {{SSB|Yoshi's Island}} stages<ref>http://themushroomkingdom.net/ssb_credits-full.shtml</ref>.
*Sakurai's wife, Michiko Sakurai (née Takahashi), worked on the user interface for many of his games, including ''Meteos'', ''Kid Icarus: Uprising'', and the ''Super Smash Bros.'' series, as well as other HAL Laboratory projects such as ''Kirby 64: The Crystal Shards''<ref>http://kyoto-report.wikidot.com/michiko-sakurai</ref>. In the original ''Super Smash Bros.'', she additionally designed the [[Title screen|title]] and [[Character selection screen|character selection]] screens, as well as the [[Peach's Castle]], {{SSB|Mushroom Kingdom}}, and {{SSB|Yoshi's Island}} stages<ref>http://themushroomkingdom.net/ssb_credits-full.shtml</ref>.


==See also==
==See also==
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==References==
==References==
{{reflist}}
{{reflist}}
{{Important persons}}


[[Category:Game developers]]
[[Category:Game developers]]
[[Category:Nintendo people]]
[[Category:Nintendo people]]
[[Category:Voice actors]]
[[Category:Voice actors]]
[[Category:YouTubers]]
[[Category:Kirby universe]]
[[Category:Kirby universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. series]]
[[Category:Super Smash Bros. series]]
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