Masahiro Sakurai: Difference between revisions

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===''Kid Icarus: Uprising'' and ''Super Smash Bros. 4''===
===''Kid Icarus: Uprising'' and ''Super Smash Bros. 4''===
[[File:Olimar Miiverse.png|thumb|250px|Sakurai posting a "pic of the day" on {{b|Miiverse|social network}}. This picture revealed {{SSB4|Olimar}} for ''SSB4''.]]
[[File:Olimar Miiverse.png|thumb|250px|Sakurai posting a "pic of the day" on {{b|Miiverse|social network}}. This picture revealed {{SSB4|Olimar}} for ''SSB4''.]]
Following the release of ''Brawl'', Sakurai and Satoru Iwata formed a Nintendo subsidiary called {{s|wikipedia|Project Sora}} for the purpose of developing the first new entry in the ''Kid Icarus'' series in 21 years. Titled ''{{s|icaruspedia|Kid Icarus: Uprising}}'', the game featured 3D on-rails flying-and-shooting segments as well as third-person action sequences on the ground, a great departure from the 2D platforming gameplay of the first two ''Kid Icarus'' games.
Following the release of ''Brawl'', Sakurai and Satoru Iwata formed a Nintendo subsidiary called {{s|wikipedia|Project Sora}} for the purpose of developing the first new entry in the {{uv|Kid Icarus}} series in 21 years. Titled ''{{s|icaruspedia|Kid Icarus: Uprising}}'', the game featured 3D on-rails flying-and-shooting segments as well as third-person action sequences on the ground, a great departure from the 2D platforming gameplay of the first two ''Kid Icarus'' games.


At E3 2011, Iwata announced that once his team was finished with the development of ''Kid Icarus: Uprising'', Sakurai would begin working on two versions of the new ''Smash'' game, later titled {{for3ds}} and {{forwiiu}} and collectively known as ''[[Super Smash Bros. 4]]''.
At E3 2011, Iwata announced that once his team was finished with the development of ''Kid Icarus: Uprising'', Sakurai would begin working on two versions of the new ''Smash'' game, later titled {{for3ds}} and {{forwiiu}} and collectively known as ''[[Super Smash Bros. 4]]''.
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