Masahiro Sakurai: Difference between revisions
→Kid Icarus: Uprising and Super Smash Bros. 4
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===''Kid Icarus: Uprising'' and ''Super Smash Bros. 4''=== | ===''Kid Icarus: Uprising'' and ''Super Smash Bros. 4''=== | ||
[[File:Olimar Miiverse.png|thumb|250px|Sakurai posting a "pic of the day" on {{b|Miiverse|social network}}. This picture revealed {{SSB4|Olimar}} for ''SSB4''.]] | [[File:Olimar Miiverse.png|thumb|250px|Sakurai posting a "pic of the day" on {{b|Miiverse|social network}}. This picture revealed {{SSB4|Olimar}} for ''SSB4''.]] | ||
Following the release of ''Brawl'', Sakurai and Satoru Iwata formed a Nintendo subsidiary called {{s|wikipedia|Project Sora}} for the purpose of developing the first new entry in the | Following the release of ''Brawl'', Sakurai and Satoru Iwata formed a Nintendo subsidiary called {{s|wikipedia|Project Sora}} for the purpose of developing the first new entry in the {{uv|Kid Icarus}} series in 21 years. Titled ''{{s|icaruspedia|Kid Icarus: Uprising}}'', the game featured 3D on-rails flying-and-shooting segments as well as third-person action sequences on the ground, a great departure from the 2D platforming gameplay of the first two ''Kid Icarus'' games. | ||
At E3 2011, Iwata announced that once his team was finished with the development of ''Kid Icarus: Uprising'', Sakurai would begin working on two versions of the new ''Smash'' game, later titled {{for3ds}} and {{forwiiu}} and collectively known as ''[[Super Smash Bros. 4]]''. | At E3 2011, Iwata announced that once his team was finished with the development of ''Kid Icarus: Uprising'', Sakurai would begin working on two versions of the new ''Smash'' game, later titled {{for3ds}} and {{forwiiu}} and collectively known as ''[[Super Smash Bros. 4]]''. |