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SuperSqank (talk | contribs) |
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*{{buff|Marth [[dash]]es faster (1.7 → 1.785).}} | *{{buff|Marth [[dash]]es faster (1.7 → 1.785).}} | ||
*{{nerf|The changes to [[Pivot Walk|pivot walk]]ing hinders Marth's approach options with his [[walk]].}} | *{{nerf|The changes to [[Pivot Walk|pivot walk]]ing hinders Marth's approach options with his [[walk]].}} | ||
*{{nerf|Marth's [[air speed]] is slightly slower (1.034 → 1.02) | *{{nerf|Marth's [[air speed]] is slightly slower (1.034 → 1.02), going from the 11th fastest out of 39 characters to the 29th fastest out of 58.}} | ||
*{{change|Marth [[falling speed|falls]] faster (1.5 → 1.58). This slightly improves his vertical endurance, but makes him more susceptible to combos.}} | *{{change|Marth [[falling speed|falls]] faster (1.5 → 1.58). This slightly improves his vertical endurance, but makes him more susceptible to combos.}} | ||
*{{buff|Marth's [[fast fall]]ing speed is faster (2.1 → 2.528), improving his air game and making him less susceptible to juggling.}} | *{{buff|Marth's [[fast fall]]ing speed is faster (2.1 → 2.528), improving his air game and making him less susceptible to juggling.}} | ||
*{{change|Marth's [[gravity]] is higher (0.06715 → 0.075), hindering his endurance, making him more susceptible to combos and reducing the height of his jumps, but allowing him to reach his falling speed faster.}} | *{{change|Marth's [[gravity]] is higher (0.06715 → 0.075), hindering his endurance, making him more susceptible to combos and reducing the height of his jumps, but allowing him to reach his falling speed faster.}} | ||
**{{ | **{{change|Due to Marth's lower short hop, he now lands before his forward jumping animation ends. This means that Marth no longer enters his aerial transition frame before landing from a forwards short hop.}} | ||
*{{buff|Marth's [[double jump]] is higher (height multiplier: 0.88x → 1x).}} | |||
*{{buff|Marth is heavier (87 → 90), improving his endurance.}} | *{{buff|Marth is heavier (87 → 90), improving his endurance.}} | ||
**{{change|Marth is smaller (model size multiplier: 1x → 0.96x). This makes him harder to hit but reduces his range.}} | |||
*{{nerf|Marth's [[item throw]] is weaker (1 → 0.966). Additionally, the removal of [[glide toss]]ing hinders his approach with items.}} | *{{nerf|Marth's [[item throw]] is weaker (1 → 0.966). Additionally, the removal of [[glide toss]]ing hinders his approach with items.}} | ||
*{{buff|Marth's [[roll]]s have less ending lag (FAF 36 → 31).}} | *{{buff|Marth's [[roll]]s have less ending lag (FAF 36 → 31).}} | ||
*{{nerf|Marth's rolls have a shorter duraiton (frame 4-19 (forward)/4-23 (back) → 4-17).}} | *{{nerf|Marth's rolls have a shorter duraiton (frame 4-19 (forward)/4-23 (back) → 4-17).}} | ||
*{{nerf|Marth's [[spot dodge]] has more | *{{nerf|Marth's rolls cover less distance due to his smaller size.}} | ||
*{{nerf|Marth's [[spot dodge]] has more startup lag with a shorter duration (frame 2-20 → 3-17) and it has more ending lag (FAF 25 → 27).}} | |||
*{{change|Marth has a new spot dodge animation: he shifts backwards instead of crouching forward.}} | *{{change|Marth has a new spot dodge animation: he shifts backwards instead of crouching forward.}} | ||
*{{buff|Marth's [[air dodge]] has less | *{{buff|Marth's [[air dodge]] has less startup (frame 5 → 3) and much less ending lag (FAF 50 → 33), no longer being the slowest air dodge in terms of startup lag.}} | ||
*{{nerf|Marth's air dodge's has a shorter duration (frames 5-30 → 3-27).}} | *{{nerf|Marth's air dodge's has a shorter duration (frames 5-30 → 3-27).}} | ||
*{{buff|Most of Marth's attacks have slightly increased reach compared to ''Brawl'' due to the tipper hitboxes on a large majority of his moves being positioned further along his sword (although most of his tipper hitboxes are now smaller).}} | *{{buff|Most of Marth's attacks have slightly increased reach compared to ''Brawl'' due to the tipper hitboxes on a large majority of his moves being positioned further along his sword (although most of his tipper hitboxes are now smaller).}} |
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