Marth (SSB4): Difference between revisions

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*{{buff|Marth [[dash]]es faster (1.7 → 1.785).}}
*{{buff|Marth [[dash]]es faster (1.7 → 1.785).}}
*{{nerf|The changes to [[Pivot Walk|pivot walk]]ing hinders Marth's approach options with his [[walk]].}}
*{{nerf|The changes to [[Pivot Walk|pivot walk]]ing hinders Marth's approach options with his [[walk]].}}
*{{nerf|Marth's [[air speed]] is slightly slower (1.034 → 1.02) especially when relative to the cast (now only being average).}}
*{{nerf|Marth's [[air speed]] is slightly slower (1.034 → 1.02), going from the 11th fastest out of 39 characters to the 29th fastest out of 58.}}
*{{change|Marth [[falling speed|falls]] faster (1.5 → 1.58). This slightly improves his vertical endurance, but makes him more susceptible to combos.}}
*{{change|Marth [[falling speed|falls]] faster (1.5 → 1.58). This slightly improves his vertical endurance, but makes him more susceptible to combos.}}
*{{buff|Marth's [[fast fall]]ing speed is faster (2.1 → 2.528), improving his air game and making him less susceptible to juggling.}}
*{{buff|Marth's [[fast fall]]ing speed is faster (2.1 → 2.528), improving his air game and making him less susceptible to juggling.}}
*{{change|Marth's [[gravity]] is higher (0.06715 → 0.075), hindering his endurance, making him more susceptible to combos and reducing the height of his jumps, but allowing him to reach his falling speed faster.}}
*{{change|Marth's [[gravity]] is higher (0.06715 → 0.075), hindering his endurance, making him more susceptible to combos and reducing the height of his jumps, but allowing him to reach his falling speed faster.}}
**{{buff|Due to Marth's lower short hop, he now lands before his forward jumping animation ends. Because of this, Marth is no longer stuck in the air for one frame before performing his soft landing, if he performs an empty forwards short hop.}}
**{{change|Due to Marth's lower short hop, he now lands before his forward jumping animation ends. This means that Marth no longer enters his aerial transition frame before landing from a forwards short hop.}}
*{{buff|Marth's [[double jump]] is higher (height multiplier: 0.88x → 1x).}}
*{{buff|Marth is heavier (87 → 90), improving his endurance.}}
*{{buff|Marth is heavier (87 → 90), improving his endurance.}}
**{{change|Marth is smaller (model size multiplier: 1x → 0.96x). This makes him harder to hit but reduces his range.}}
*{{nerf|Marth's [[item throw]] is weaker (1 → 0.966). Additionally, the removal of [[glide toss]]ing hinders his approach with items.}}
*{{nerf|Marth's [[item throw]] is weaker (1 → 0.966). Additionally, the removal of [[glide toss]]ing hinders his approach with items.}}
*{{buff|Marth's [[roll]]s have less ending lag (FAF 36 → 31).}}
*{{buff|Marth's [[roll]]s have less ending lag (FAF 36 → 31).}}
*{{nerf|Marth's rolls have a shorter duraiton (frame 4-19 (forward)/4-23 (back) → 4-17).}}
*{{nerf|Marth's rolls have a shorter duraiton (frame 4-19 (forward)/4-23 (back) → 4-17).}}
*{{nerf|Marth's [[spot dodge]] has more start-up with a shorter duration (frame 2-20 → 3-17) and has more ending lag (FAF 25 → 27).}}
*{{nerf|Marth's rolls cover less distance due to his smaller size.}}
*{{nerf|Marth's [[spot dodge]] has more startup lag with a shorter duration (frame 2-20 → 3-17) and it has more ending lag (FAF 25 → 27).}}
*{{change|Marth has a new spot dodge animation: he shifts backwards instead of crouching forward.}}
*{{change|Marth has a new spot dodge animation: he shifts backwards instead of crouching forward.}}
*{{buff|Marth's [[air dodge]] has less start-up (frame 5 → 3) and much less ending lag (FAF 50 → 33), no longer being considered among the worst air dodges as a result.}}
*{{buff|Marth's [[air dodge]] has less startup (frame 5 → 3) and much less ending lag (FAF 50 → 33), no longer being the slowest air dodge in terms of startup lag.}}
*{{nerf|Marth's air dodge's has a shorter duration (frames 5-30 → 3-27).}}
*{{nerf|Marth's air dodge's has a shorter duration (frames 5-30 → 3-27).}}
*{{buff|Most of Marth's attacks have slightly increased reach compared to ''Brawl'' due to the tipper hitboxes on a large majority of his moves being positioned further along his sword (although most of his tipper hitboxes are now smaller).}}  
*{{buff|Most of Marth's attacks have slightly increased reach compared to ''Brawl'' due to the tipper hitboxes on a large majority of his moves being positioned further along his sword (although most of his tipper hitboxes are now smaller).}}  
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