Mario (universe): Difference between revisions

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{{DISPLAYTITLE:''Mario'' (universe)}}
{{Title|''Mario'' (universe)}}
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{Infobox Series
{{Infobox Series
|title = Mario (universe)
|title = Mario (universe)
|image = [[File:MarioTitle.svg|300px]]
|image = [[File:MarioTitle.svg|300px]]
|caption = [[File:MarioSymbol.svg|50px|class=invert]]
|caption     = [[File:MarioSymbol.svg|50px|class=invert]]<br>The current logo of the ''Super Mario'' series.
|developer = [[Nintendo]]<br>Various
|developer = [[Nintendo]]<br>Various
|publisher = Nintendo<br>Various
|publisher = Nintendo<br>Various
Line 12: Line 12:
|originconsole = Arcade
|originconsole = Arcade
|firstinstallment = ''{{iw|mariowiki|Donkey Kong|game}}'' (1981)
|firstinstallment = ''{{iw|mariowiki|Donkey Kong|game}}'' (1981)
|latestinstallment = ''{{s|mariowiki|Mario + Rabbids Sparks of Hope}}'' (2022)
|latestinstallment = ''{{iw|mariowiki|Princess Peach: Showtime!}}'' (2024)
|interwiki = mariowiki
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikiname = Super Mario Wiki
|interwikipage = Mario (franchise)
|interwikipage = Mario (franchise)
}}
}}
The '''''Mario'' universe''' ({{ja|マリオ|Mario}}, ''Mario'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful ''Mario'' video game franchise. The ''Mario'' universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the {{uv|Pokémon}} franchise has found even greater success when counting non-game media). The ''Mario'' universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the ''Super Mario'' games. [[Mario]] himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother [[Luigi]], along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.
The '''''Super Mario'' universe''' ({{ja|マリオ|Mario}}, ''Mario'') (referred to as the '''''Super Mario Bros.''''' series prior to ''Super Mario Land'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful ''Mario'' video game franchise. The ''Mario'' universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the {{uv|Pokémon}} franchise has found even greater success when counting non-game media). The ''Mario'' universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the ''Super Mario'' games. [[Mario]] himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother [[Luigi]], along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.


As a direct result, there are more ''Mario''-themed characters, items, and properties to be found in the ''Smash Bros.'' series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between ''[[Smash 64]]'' and ''[[Ultimate]]'': [[Mario]], his alter-ego [[Dr. Mario]], [[Luigi]], [[Bowser]], [[Princess Peach]] (who has [[Toad]] as an attack), [[Rosalina]] (who uses [[Luma]]s to attack), [[Bowser Jr.]] (who has the [[Koopalings]] as alternate costumes), [[Daisy]] (who functions as a clone of Peach), and even the [[Piranha Plant]]. The ''Mario'' universe is so expansive, in fact, that [[Donkey Kong]], [[Yoshi]] and [[Wario]] are considered stars of their own sub-universes: Donkey Kong, [[Diddy Kong]] and [[King K. Rool]] from the {{uv|Donkey Kong}} universe, Yoshi from the {{uv|Yoshi}} universe, and Wario from the {{uv|Wario}} universe. The {{uv|Wrecking Crew}} universe is also a sub-universe of the ''Mario'' universe, although no playable characters hail from it. It is the most heavily represented universe in the ''Super Smash Bros.'' series, by far, with the highest [[trophy]], [[sticker]], and [[item]] count in the series, with the total amount of playable characters falling second to the {{uv|Pokémon}} universe (nine to ten if [[Pokémon Trainer]] is counted as three separate characters).
As a direct result, there are more ''Mario''-themed characters, items, and properties to be found in the ''Smash Bros.'' series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'': [[Mario]], his alter-ego [[Dr. Mario]], [[Luigi]], [[Bowser]], [[Princess Peach]] (who has [[Toad]] as an attack), [[Rosalina]] (who uses [[Luma]]s to attack), [[Bowser Jr.]] (who has the [[Koopalings]] as alternate costumes), [[Daisy]] (who functions as a clone of Peach), and even the [[Piranha Plant]]. The ''Mario'' universe is so expansive, in fact, that [[Donkey Kong]], [[Yoshi]] and [[Wario]] are considered stars of their own sub-universes: Donkey Kong, [[Diddy Kong]] and [[King K. Rool]] from the {{uv|Donkey Kong}} universe, Yoshi from the {{uv|Yoshi}} universe, and Wario from the {{uv|Wario}} universe. The {{uv|Wrecking Crew}} universe is also a sub-universe of the ''Mario'' universe, although no playable characters hail from it. It is the most heavily represented universe in the ''Super Smash Bros.'' series, by far, with the highest [[trophy]], [[sticker]], and [[item]] count in the series, with the total amount of playable characters falling second to the {{uv|Pokémon}} universe (nine to ten if [[Pokémon Trainer]] is counted as three separate characters).


==Franchise description==
==Franchise description==
[[File:MeleeOpening.png|thumb|Mario as depicted in the [[opening movie]] of ''Melee''. Mario is always introduced first among Nintendo characters due to his mascot status.]]
[[File:MeleeOpening.png|thumb|Mario as depicted in the [[opening movie]] of ''Melee''. Mario is always introduced first among Nintendo characters due to his mascot status.]]
By the beginning of 1981, Nintendo had developed a series of cabinet arcade games that were moderately successful in Japan, but its efforts to market them to Western audiences had fallen flat. In the most spectacular representation of this performance, thousands of units of an arcade shooter named ''Radar Scope'', the first game [[Shigeru Miyamoto]] ever helped develop, were left sitting in warehouse storage. The president of the newly founded Nintendo of America division, Minoru Arakawa, faced financial disaster, so he pleaded with Nintendo CEO Hiroshi Yamauchi to provide him with a new game that he could install as a replacement into ''Radar Scope'' machines. Miyamoto agreed to the task of "fixing" the game so it would appeal to gamers, and instead of tweaking the original, he designed an entirely new coin-op game out of the ''Radar Scope'' hardware, and created new characters that could then be marketed and used in later games.
During development of ''{{iw|mariowiki|Donkey Kong|game}}'', Shigeru Miyamoto created a protagonist initially titled {{ja|オッサン|Ossan}}, before being renamed to "Jumpman." Due to the unprecedented success of this game, the character immediately became a recognizable icon of the early days of gaming, and made several more appearances afterwards. In the 1982 follow-up ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', the character was officially renamed to [[Mario]], named after Nintendo of America landlord Mario Segale. This is also one of the few instances Mario is portrayed as an antagonist, with the titular Donkey Kong Jr. attempting to save his father from capture. Mario would get a starring role in 1983 with the game ''{{iw|mariowiki|Mario Bros.}}'' that codified many of the elements that defined the franchise afterwards. This game was the first appearance of Mario's brother [[Luigi]], established that they were brothers who dealt with pipes, and fought against enemies like bugs, turtles, and fire balls. Mario would make other appearances around this time on television, various {{uv|Game & Watch}} titles, and guest appearances in games like {{uv|Wrecking Crew}} and ''Golf''.
 
The finished product, ''{{iw|mariowiki|Donkey Kong|game}}'', became a huge success for Nintendo and moved 60,000 units by 1982. Its popularity was owed to the many differences from the maze and shooter games of the time that being the first example of a platform game with actual jumping mechanics afforded it; these included its multiple-stage structure and its visual approach to story and characterization. It is considered to be the earliest video game with a storyline that unfolded on the screen itself, with cutscenes in between levels establishing a love triangle between characters inspired by the ''Popeye'' comic. The eponymous ape [[Donkey Kong]] is the de facto villain, shown stealing away a damsel-in-distress (later given the name {{s|mariowiki|Pauline}}), and it is up to the player-character, a carpenter named "Jumpman" at the time, to save her. This was the earliest incarnation of the character that came to be known as [[Mario]], and his design's most iconic elements were necessitated by severe pixel-based graphical limitations; he was given a mustache because that was the only way to show he had a human face, and he was depicted wearing colorful overalls to show he was wearing something more defined then a shapeless blob. Mario was given his official name in Miyamoto's modestly successful 1983 arcade follow-up ''{{s|mariowiki|Mario Bros.}}'', which also introduced Mario's green palette-swapped brother [[Luigi]], changed his occupation from carpenter to plumber, and introduced the idea of him using strong jumping abilities to fell turtle-like enemies.


[[File:Mushroomy.jpg|thumb|Mario on the [[Mushroomy Kingdom]] stage in ''Brawl'', a recreation of the famous World 1-1 from ''Super Mario Bros.'']]
[[File:Mushroomy.jpg|thumb|Mario on the [[Mushroomy Kingdom]] stage in ''Brawl'', a recreation of the famous World 1-1 from ''Super Mario Bros.'']]
Throughout the North American video game industry recession that lasted from 1983 to 1985, Nintendo released the Famicom (the Western equivalent of which was the NES), which eventually found success as a hardware platform in its own right. Miyamoto began development of a successor to ''Mario Bros.'' for the console, and the game went through many ideas before settling as a side-scrolling platformer with a very clearly defined diversity to its gameplay elements, onscreen characters, and setting. The 1985 release of ''{{s|mariowiki|Super Mario Bros.}}'' is labeled by many as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the [[Mushroom Kingdom]], to rescue his love interest [[Princess Peach|Princess Toadstool]] from the dragon turtle-like [[Bowser]] was timeless. The game became the best-selling title in the history of the industry, a record it held for over twenty years.
A sequel to ''Mario Bros.'' was put into development, this time as an exclusive to the then two year old Famicom home console. Miyamoto realized that quick bursts of content would not be enough for at-home play, and attempted to make a more substantial experience, which included long, intricate levels with branching paths and secrets. Partially inspired by {{uv|Ice Climber}} with its vertical scrolling gameplay, this game would have smooth horizontal scrolling gameplay. This game would release in 1985 as ''{{iw|mariowiki|Super Mario Bros.}}'', and quickly became a top seller for the system. When the Famicom was released outside of Japan as the Nintendo Entertainment System, ''Super Mario Bros.'' was bundled with the first circulation of consoles. The game is often labeled as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the [[Mushroom Kingdom]], to rescue his love interest [[Princess Peach|Princess Toadstool]] from the dragon turtle-like [[Bowser]] was timeless. The game became the best-selling video game in history a record it held for over twenty years before being surpassed by {{uv|Wii Sports}} in 2008.
 
The ''Super Mario'' franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of ''Mario''-related titles for each and every Nintendo console and handheld launched in the company's history, and as of 2013, over 200 games featuring ''Mario'' characters in some way, shape or form have been released. While many entries into the series enjoyed a high level of success, none of the subsequent ''Mario'' games necessarily had anywhere near as much influence on video game genres as ''Super Mario Bros.'' itself had, but there is one clear exception: ''{{s|mariowiki|Super Mario 64}}'' was the core platform-based series' inaugural transition into the third dimension, released in the Americas in September 1996, with a free-roaming, non-linear design, and an overarching collection aspect. A launch title for the Nintendo 64, it became the system's best-selling game and is given much of the credit for allowing the Nintendo 64 to attain the success that it had. The game set many precedents for the 3D platformer genre that would forever reappear in 3D platformers to follow, including player-character movement precisely dictated by the controller's analog joystick, a hub-based level design where each level accessible from the hub was a self-contained area containing a large variety of objectives to complete, and the first-ever "free" camera in a game with 3D environments, where the camera could be controlled independently of the character and was not rigidly fixed either to the character's position or a specific point in the level itself. Numerous other ''Mario'' platformers, particularly ''{{s|mariowiki|Super Mario Bros. 3}}'', ''{{s|mariowiki|Super Mario World}}'',  ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Odyssey}}'', are also frequently cited as some of the greatest games ever made; rather than kickstarting their respective genres as ''Super Mario Bros.'' and ''Super Mario 64'' did, they instead garnered high praise for innovating on and refining the formulas set by the first 2D and 3D installments.
 
The ''Mario'' setting itself most often stars [[Mario]], a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like {{s|mariowiki|Mushroom Kingdom}}. Mario is often accompanied by his taller and more cowardly brother [[Luigi]], who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, [[Princess Peach|Princess "Peach" Toadstool]], regularly gets taken away by Mario's trouble-making arch-nemesis, [[Bowser]], who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a ''Mario'' game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. ''Mario'' games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and ''Mario'' games sometimes satirize some conventions in video games. The ''Mario'' franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases: [[Donkey Kong]] has starred alongside a simian supporting cast of his own in [[Donkey Kong (universe)|various games]] that, for a time, were primarily handled by British company Rareware; a pet-like dinosaur companion for Mario named [[Yoshi]] was introduced in the SNES launch title ''Super Mario World'', and has been the focus of [[Yoshi (universe)|several of his own games]]; and a mischievous anti-hero equivalent to Mario who debuted in ''{{s|mariowiki|Super Mario Land 2: 6 Golden Coins}}'' for the Game Boy, [[Wario]], has starred in both his own platformers and [[Wario (universe)|a series of party games]] that deliver a more outward parody of video game trends.
 
The many games of ''Mario'' have explored a large variety of video game genres, and one genre the series seems to avoid making a purely ''Mario''-centric title for is the fighting genre, a gap the series regularly fills in with its guaranteed appearances in every installment in the ''[[Super Smash Bros.]]'' crossover series:


*'''2D Platforming''': The genre most closely associated with the ''Mario'' brand, which was begun by ''[[Super Mario Bros.]]'' for the NES in 1985. These are linear sidescrollers that follow the same basic formula for the most part, and this legacy continued with ''Super Mario Bros. 2'' (both the [[Super Mario Bros. 2|USA release]] and the original Japanese title, ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]''), ''{{s|mariowiki|Super Mario Bros. 3}}'', and ''[[Super Mario World]]'', with plenty of additional titles released for portable hardware. A compilation of remasters of the first four aforementioned 2D platforming games, titled ''{{s|mariowiki|Super Mario All-Stars}}'', was released for the SNES in 1993. While there was an extended period where new ''Mario'' games were no longer two-dimensional platformers, a subseries focused on the official return to the 2D platforming formula, ''{{s|mariowiki|New Super Mario Bros.}}'', began releasing for each of the most recent Nintendo platforms, starting with the Nintendo DS in 2006 and going on until 2019's ''{{s|mariowiki|New Super Mario Bros. U Deluxe}}'' for the Nintendo Switch. In celebration of the ''Super Mario'' franchise's 30th anniversary, ''[[Super Mario Maker]]'' was released in September 2015 for the Wii U, in which players can create and share their own 2D Mario levels online for others to play. In addition, the game featured a robust online feature-set with a multitude of options for finding courses and creators, all of which were only added to with subsequent update patches. A Nintendo 3DS port was released in December 2016 and an expanded sequel for the Switch, aptly titled ''{{s|mariowiki|Super Mario Maker 2}}'', was released in June 2019.
The ''Super Mario'' franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of ''Mario''-related titles for each and every Nintendo console and handheld launched in the company's history, and even some non-Nintendo developed systems. To date, nearly 300 games feature ''Mario'' characters in some way. Many entries into the series enjoyed a high level of success and are often among the top selling titles on any given system, mostly due to brand recognition, but also for the most part by being genuinely polished and innovative experiences that stand the test of time. The early NES and SNES Mario 2D platformers would codify what would make up games of that style, which was further innovated by ''{{iw|mariowiki|Super Mario Maker}}'' bring the concept of a level editor to the mainstream. The game  ''{{iw|mariowiki|Super Mario 64}}'' would define how to move in 3D space with a free roaming camera and large levels to explore and find secrets, which were followed up by games like ''{{iw|mariowiki|Super Mario Sunshine}}'', ''{{iw|mariowiki|Super Mario Galaxy}}'', and ''{{iw|mariowiki|Super Mario Odyssey}}''. the ''{{iw|mariowiki|Mario Kart|series}}'' franchise would lay the foundation for cart racing games, and the ''{{iw|mariowiki|Mario Party|series}}'' series would lay the foundation for party games. Other notable entries include the game ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'', which itself inspired other Mario-centric role playing games such as the ''{{iw|mariowiki|Paper Mario|series}}'' and ''{{iw|mariowiki|Mario & Luigi|series}}'' series, [[Dr. Mario]] as its own series of puzzle games, and a host of sports games like ''{{iw|mariowiki|Mario Golf|series}}'', ''{{iw|mariowiki|Mario Tennis|series}}'', and the ''{{iw|mariowiki|Mario & Sonic at the Olympic Games}}'' series.


*'''3D Platforming''': The seminal ''{{s|mariowiki|Super Mario 64}}'' paved the way for 3D ''Mario'' platformers on each of the Nintendo home consoles that followed the Nintendo 64. In some ways, these are the "biggest" ''Mario'' releases; ''{{s|mariowiki|Super Mario Sunshine}}'' for the GameCube incorporated a radical gameplay twist in the form of the [[F.L.U.D.D.]] spraying device on Mario's back; a pair of ''{{s|mariowiki|Super Mario Galaxy}}'' games on the Wii placed all of the action on tightly spherical settings; and ''{{s|mariowiki|Super Mario 3D Land}}'' for the Nintendo 3DS and ''{{s|mariowiki|Super Mario 3D World}}'' for the Wii U, both of which exchanges the free-roaming world aspect for a more contained linear level design. The most recent game, ''{{s|mariowiki|Super Mario Odyssey}}'' for the Nintendo Switch, returns to the sandbox level design as seen in ''64'' and ''Sunshine''. Apart from ''3D Land/World'', these titles are themed on adventure and exploration, often thrusting Mario into unfamiliar locales; ''Sunshine'' is set on a [[mariowiki:Isle Delfino|faraway tropical island]], both ''Galaxy'' games take place in outer space, and ''Odyssey'' is pitched as a "globe-trotting adventure" that takes place in various kingdoms. To celebrate the ''Super Mario'' series' 35th anniversary, a compilation of remasters of the first three 3D platforming games, titled ''{{s|mariowiki|Super Mario 3D All-Stars}}'', was released for the Nintendo Switch from September 2020 to March 2021.  
Outside of videogames, Mario continues to be a juggernaut in merchandising. Mario's face and name have been featured on countless products including toys, table top games, household items and stationery, apparel, collectible items, feature films, animated series, print media like books and manga, and theme parks. Mario was even used to promote the Olympic games in 2016 and 2020. The Mario brand is estimated to be worth over 36 billion dollars in net revenue.


*'''Racing''': All high-profile ''Mario'' titles in this genre belong to an officially recognized sub-series called ''{{iw|mariowiki|Mario Kart|series}}''. Like several other ''Mario'' releases, the first ''Mario'' game in this genre, ''[[Super Mario Kart]]'' for the SNES, is credited for essentially popularizing a new genre in the video game industry, in this case the weapon and obstacle-based kart racing sub-genre. It is an unbroken Nintendo tradition to release one ''Mario Kart'' game for each and every major Nintendo home console and handheld system. The most recent console entry in the series is ''{{s|mariowiki|Mario Kart Live: Home Circuit}}'' for the Nintendo Switch with a mobile game released in summer 2019, ''{{s|mariowiki|Mario Kart Tour}}''.
The ''Mario'' setting itself most often stars [[Mario]], a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like {{iw|mariowiki|Mushroom Kingdom}}. Mario is often accompanied by his taller and more cowardly brother [[Luigi]], who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, [[Princess Peach|Princess "Peach" Toadstool]], regularly gets taken away by Mario's trouble-making arch-nemesis, [[Bowser]], who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a ''Mario'' game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. ''Mario'' games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and ''Mario'' games sometimes satirize some conventions in video games like being self-aware of their own game logic and intentionally breaking them to subvert expectations.  


*'''Party''': Yet another genre the ''Mario'' brand set the standard for for years to come, the first installment in the long-running ''{{iw|mariowiki|Mario Party|series}}'' series was created on the Nintendo 64 in 1999 by developer {{s|mariowiki|Hudson Soft}}, who worked on the series from the [[mariowiki:Mario Party|first]] up until the [[mariowiki:Mario Party 8|eighth]] home console entry. But following Hudson's acquisition and dissolving by [[Konami]] in the early 2010s, the development duties were passed on to the first-party team {{s|mariowiki|Nd Cube}}. In the ''Mario Party'' series, players roll the [[mariowiki:Dice Block|dice block]] to move characters across a board like in a board game, then compete in one of many dozens of available {{s|mariowiki|minigames}} to amass a high currency total and purchase a means of winning, typically {{iw|mariowiki|Star|Mario Party series}}s. The most recent entry is ''{{s|mariowiki|Mario Party Superstars}}'' for the Nintendo Switch, effectively a return to form for the franchise that features game boards and minigames from previous home console entries.
The ''Mario'' franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases. [[Donkey Kong]], of which the Mario franchise is technically a spin-off, ironically was demoted to a spin-off and has starred alongside a simian supporting cast of his own in the ''{{iw|mariowiki|Donkey Kong Country|series}}'' series that, for a time, were primarily handled by British company Rareware. A pet-like dinosaur companion for Mario named [[Yoshi]] was introduced in the SNES launch title ''Super Mario World'', and has been the focus of the self-titled ''{{iw|mariowiki|Yoshi|series}}'' series. Mario's timid and cowardly brother Luigi would occasionally receive a starring role of his own, primarily with the acclaimed ''{{iw|mariowiki|Luigi's Mansion|series}}'' series. A mischievous anti-hero equivalent to Mario who debuted in ''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}'' for the Game Boy, [[Wario]], took over the ''Mario Land'' series with the renamed ''{{iw|mariowiki|Wario Land|series}}'' series and ''{{iw|mariowiki|WarioWare|series}}'' series that deliver a more outward parody of video game trends. [[Princess Peach]] has also occasionally taken the spotlight with the [[Nintendo DS]] game ''{{iw|mariowiki|Super Princess Peach}}'' and an upcoming game to release in 2024.
 
*'''RPG''': ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' was a result of a long-running partnership between Nintendo and [[Square Enix|Squaresoft]], developers of the {{uv|Final Fantasy}} series, grafting the ''Mario'' aesthetic and reflex-based gameplay onto a JRPG format. This was the starting point for what would become a fair number of ''Mario''-centered JRPGs that differentiate themselves from other titles in the genre by incorporating elements of timing and reflex to some of the standard battle options, known as {{s|mariowiki|action command}}s. These are some of the only ''Mario'' games that feature a heaver slant towards storytelling; additionally, almost every game introduces a diverse cast of original characters to rival that of the main ''Mario'' universe. ''Mario'' has since established two entirely separate RPG-based subseries: Intelligent Systems's ''{{iw|mariowiki|Paper Mario|series}}'' and AlphaDream's ''{{iw|mariowiki|Mario & Luigi|series}}''. In ''Paper Mario'', all characters are presented as flat paper-thin illustrations occupying three-dimensional areas. However after its Nintendo 64 debut in 2000, the series began to swerve away from its RPG roots and into the action-adventure genre with the fourth installment, ''{{s|mariowiki|Paper Mario: Sticker Star}}'', which was met with highly polarizing reception for their focus on gameplay and gimmicks rather than story, original characters, exploration, and traditional RPG elements. In ''Mario & Luigi'', the gameplay is centered on cooperative combat and world exploration starring the eponymous brother duo. Unlike its sister franchise, this series is primarily featured on Nintendo's handheld systems and the formula has remained relatively consistent since its Game Boy Advance debut in 2003. Both series crossed over for the first time in 2015 with the release of ''{{s|mariowiki|Mario & Luigi: Paper Jam}}''. While Mario himself is present and playable in all RPG titles, he is frequently teamed up with other party members as battle partners and/or alternate playable characters, including Luigi, Peach, Bowser, and a number of original characters, such as [[Geno]], Mallow, Starlow, and Huey among many others. The most recent ''Mario'' RPG entry is ''{{s|mariowiki|Paper Mario: The Origami King}}'' for the Nintendo Switch, released in July 2020. In October 2019, it was made public that ''Mario & Luigi'' developer AlphaDream had filed for bankruptcy, leaving the future of the ''Mario & Luigi'' series in limbo.
 
*'''Puzzle''': ''{{s|mariowiki|Dr. Mario}}'' was a ''Tetris''-style puzzle game for NES that starred [[Dr. Mario|Mario in a doctor's costume]] throwing pills to combat differently colored viruses. There have been some occasional puzzle games following this, but an official puzzle-based subseries entitled ''{{iw|mariowiki|Mario vs. Donkey Kong|series}}'' began on Game Boy Advance, which pays homage to Mario's original rivalry with Donkey Kong. The most recent puzzle release is ''{{s|mariowiki|Dr. Mario World}}'' for mobile devices.
 
*'''Sports''': ''Mario'' has a long-standing tradition of applying its aesthetic to a variety of team sports-based games and incorporating specific ''Mario''-flavored twists. The two longest-running ''Mario Sports'' subseries are ''{{iw|mariowiki|Mario Golf|series}}'' and ''{{iw|mariowiki|Mario Tennis|series}}'', both of which are regularly developed by {{s|mariowiki|Camelot Software Planning}}. ''Mario Sports'' games have also been based on [[mariowiki:Mario Strikers (series)|association football]], [[mariowiki:Mario Baseball (series)|baseball]], [[mariowiki:Mario Hoops 3-on-3|basketball]], and [[mariowiki:Mario Sports Superstars|more]]. The [[mariowiki:Mario & Sonic (series)|Olympic Games]] series have received one game per season starting in 2008 (excluding the 2018 and 2022 Winter Olympics), and in an unprecedented twist, marking the first ever crossover between ''Mario'' and its former "rival" franchise, {{uv|Sonic the Hedgehog}}.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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===Fighters===
===Fighters===
*[[File:MarioIcon(SSB).png|50px|right|link=Mario (SSB)]]'''{{SSB|Mario}}''' ([[Starter character|Starter]]): Mario is the mascot of Nintendo, and the most well-known video game character in the world. He first appeared in the arcade game ''Donkey Kong'' as the main protagonist, and since then, has appeared as the main hero in the ''Mario'' franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in ''Smash 64'', as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in ''Super Mario 64''. An exception is his [[neutral special]], which is his iconic [[Fireball]] attack from his sidescroller games. His [[up special]] is [[Super Jump Punch]], a rising, multi-hitting punch based on Mario jumping and hitting a [[mariowiki:Coin Block|coin block]]. His [[down special]] is [[Mario Tornado]], a spinning attack loosely on the {{iw|mariowiki|Spin Jump}} from ''Super Mario World''.{{clr}}
*[[File:MarioIcon(SSB).png|50px|right|link=Mario (SSB)]]'''{{SSB|Mario}}''' ([[Starter character|Starter]]): Mario is the mascot of Nintendo, and probably the most well-known video game character in the world. He first appeared in the arcade game ''Donkey Kong'' as the main protagonist, and since then, has appeared as the main hero in the ''Mario'' franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in ''Smash 64'', as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in ''Super Mario 64''. An exception is his [[neutral special]], which is his iconic [[Fireball]] attack from his sidescroller games. His [[up special]] is [[Super Jump Punch]], a rising, multi-hitting punch based on Mario jumping and hitting a [[mariowiki:Coin Block|coin block]]. His [[down special]] is [[Mario Tornado]], a spinning attack loosely on the {{iw|mariowiki|Spin Jump}} from ''Super Mario World''.{{clr}}
*[[File:LuigiIcon(SSB).png|50px|right|link=Luigi (SSB)]]'''{{SSB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of the ''Mario'' franchise. He first appeared in the arcade game ''Mario Bros.'' as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. In ''Smash 64'', he appears as an unlockable character. His appearance is based off of ''Mario Kart 64'', which was his last major appearance. Luigi is a [[clone]] character of Mario, fittingly enough. However, some of his moves have unique attributes. While his neutral special is also a [[Fireball]] attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also [[Super Jump Punch]], but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is [[Luigi Cyclone]], a variation of Mario Tornado with only two hits and different knockback.{{clr}}
*[[File:LuigiIcon(SSB).png|50px|right|link=Luigi (SSB)]]'''{{SSB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of the ''Mario'' franchise. He first appeared in the arcade game ''Mario Bros.'' as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. In ''Smash 64'', he appears as an unlockable character. His appearance is based off of ''Mario Kart 64'', which was his last major appearance. Luigi is a [[clone]] character of Mario, fittingly enough. However, he possesses his trademark superior jump height and inferior traction, and some of his moves have unique attributes. While his neutral special is also a [[Fireball]] attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also [[Super Jump Punch]], but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is [[Luigi Cyclone]], a variation of Mario Tornado with only two hits and different knockback.{{clr}}


===Boss===
===Boss===
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===Music===
===Music===
*'''{{SSBMusicLink|5: Peach's Castle Sky Stage|5: Peach's Castle Sky Stage}}''': A remix of the original stages music from the original ''Super Mario Bros.''. It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
*'''{{SSBMusicLink|5: Peach's Castle Sky Stage|5: Peach's Castle Sky Stage}}''': A remix of the original stages music from the original ''Super Mario Bros.'' It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
*'''{{SSBMusicLink|13: Ancient Kingdom Stage|13: Ancient Kingdom Stage}}''': The original 8-bit theme from the first stage of the original ''Super Mario Bros.''. It is heard on the stage Mushroom Kingdom under normal circumstances.
*'''{{SSBMusicLink|13: Ancient Kingdom Stage|13: Ancient Kingdom Stage}}''': The original chiptune theme from the first stage of the original ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom under normal circumstances.
*'''{{SSBMusicLink|14: Ancient Kingdom Stage (Finale)|14: Ancient Kingdom Stage (Finale)}}''': The original 8-bit "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.''. It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
*'''{{SSBMusicLink|14: Ancient Kingdom Stage (Finale)|14: Ancient Kingdom Stage (Finale)}}''': The original chiptune "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
*'''[[Victory theme#Mario Victory Theme|15: Mario Wins]]''': The victory theme of both [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard on the original ''Super Mario Bros.''.
*'''[[Victory theme#Mario Victory Theme|15: Mario Wins]]''': The victory theme of both [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard on the original ''Super Mario Bros.''
*'''{{SSBMusicLink|27: Starman|27: Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros.'', and it occurs when the player picks up the Starman item during a match.
*'''{{SSBMusicLink|27: Starman|27: Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros.'', and it occurs when the player picks up the Starman item during a match.


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*[[File:PrincessPeachsCastleIconSSBM.png|right|link=Princess Peach's Castle]] '''Mushroom Kingdom: [[Princess Peach's Castle]]''' ([[Starter stage|Starter]]): Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.{{clr}}
*[[File:PrincessPeachsCastleIconSSBM.png|right|link=Princess Peach's Castle]] '''Mushroom Kingdom: [[Princess Peach's Castle]]''' ([[Starter stage|Starter]]): Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.{{clr}}
*[[File:RainbowCruiseIconSSBM.png|right|link=Rainbow Cruise]] '''Mushroom Kingdom: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): In homage to the final stage of ''Super Mario 64'', this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.{{clr}}
*[[File:RainbowCruiseIconSSBM.png|right|link=Rainbow Cruise]] '''Mushroom Kingdom: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): In homage to the final stage of ''Super Mario 64'', this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.{{clr}}
*[[File:MushroomKingdomIconSSBM.png|right|link=Mushroom Kingdom (SSBM)]] '''{{SSBM|Mushroom Kingdom}}''' ([[Starter stage|Starter]]): The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', this Mushroom Kingdom stage is once again a homage to the original ''Super Mario Bros.''. The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of [[Brick Block]]s than can be broken. Sometimes, [[? Block|"?" blocks]] may appear instead. Hitting one of these blocks will make an item spawn.{{clr}}
*[[File:MushroomKingdomIconSSBM.png|right|link=Mushroom Kingdom (SSBM)]] '''{{SSBM|Mushroom Kingdom}}''' ([[Starter stage|Starter]]): The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', this Mushroom Kingdom stage is once again a homage to the original ''Super Mario Bros.'' The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of [[Brick Block]]s than can be broken. Sometimes, [[? Block|"?" blocks]] may appear instead. Hitting one of these blocks will make an item spawn.{{clr}}
*[[File:MushroomKingdomIIIconSSBM.png|right|link=Mushroom Kingdom II]] '''[[Mushroom Kingdom II]]''' ([[Unlockable stage|Unlockable]]): This stage functions as a throwback to ''Super Mario Bros. 2''. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, [[Birdo]] appears as a stage obstacle shooting out eggs from her mouth. [[Pidget]]s can also appear riding on carpets that players can stand on.{{clr}}
*[[File:MushroomKingdomIIIconSSBM.png|right|link=Mushroom Kingdom II]] '''[[Mushroom Kingdom II]]''' ([[Unlockable stage|Unlockable]]): This stage functions as a throwback to ''Super Mario Bros. 2''. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, [[Birdo]] appears as a stage obstacle shooting out eggs from her mouth. [[Pidget]]s can also appear riding on carpets that players can stand on.{{clr}}


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*'''{{SSBMMusicLink|Princess Peach's Castle}}''': An orchestrated remix of the famous stage music from the original ''Super Mario Bros'', with elements of the same game's "underground" theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music for Mushroom Kingdom Adventure. It is also used as Bowser's credits theme. It is Song 1 in the [[Sound Test]].
*'''{{SSBMMusicLink|Princess Peach's Castle}}''': An orchestrated remix of the famous stage music from the original ''Super Mario Bros'', with elements of the same game's "underground" theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music for Mushroom Kingdom Adventure. It is also used as Bowser's credits theme. It is Song 1 in the [[Sound Test]].
*'''{{SSBMMusicLink|Rainbow Cruise}}''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of an energized tune heard in ''Super Mario 64'', while the second half is a remix of the underwater theme heard in ''Super Mario Bros.'' It is also used as Peach's credits theme. It is Song 2 in the Sound Test.
*'''{{SSBMMusicLink|Rainbow Cruise}}''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of an energized tune heard in ''Super Mario 64'', while the second half is a remix of the underwater theme heard in ''Super Mario Bros.'' It is also used as Peach's credits theme. It is Song 2 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom}}''': A perfect preservation of the original 8-bit normal stage music heard in the original ''Super Mario Bros.'', appearing on Mushroom Kingdom as the primary track. It is Song 21 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom}}''': A perfect preservation of the original chiptune normal stage music heard in the original ''Super Mario Bros.'', appearing on Mushroom Kingdom as the primary track. It is Song 21 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom (Finale)}}''': The original 8-bit "Hurry Up" music heard in ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when the [[Match timer|match's timer]] reached thirty seconds. It is Song 22 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom (Finale)}}''': The original chiptune "Hurry Up" music heard in ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when the [[Match timer|match's timer]] reached thirty seconds. It is Song 22 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II}}''': The original 8-bit normal stage music heard in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track and as Luigi's credits theme. It is Song 23 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II}}''': The original chiptune normal stage music heard in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track and as Luigi's credits theme. It is Song 23 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II (Finale)}}''': The original 8-bit Boss music in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track when the match's timer reached thirty seconds. It is Song 24 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II (Finale)}}''': The original chiptune Boss music in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track when the match's timer reached thirty seconds. It is Song 24 in the Sound Test.
*'''{{SSBMMusicLink|Super Mario Bros. 3}}''': A synthesized rock-based medley of the first stage music and the first overworld music in ''{{s|mariowiki|Super Mario Bros. 3}}''. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme. It is Song 30 in the Sound Test.
*'''{{SSBMMusicLink|Super Mario Bros. 3}}''': A synthesized rock-based medley of the first stage music and the first overworld music in ''{{iw|mariowiki|Super Mario Bros. 3}}''. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme. It is Song 30 in the Sound Test.
*'''{{SSBMMusicLink|Dr. Mario}}''': A synthesized remix of the ''Fever'' music track first heard in the original ''{{iw|mariowiki|Dr. Mario|game}}'' and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme. It is Song 36 in the Sound Test.
*'''{{SSBMMusicLink|Dr. Mario}}''': A synthesized remix of the ''Fever'' music track first heard in the original ''{{iw|mariowiki|Dr. Mario|game}}'' and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme. It is Song 36 in the Sound Test.
*'''[[Victory theme#Mario Victory Theme|Mario's Victory]]''': The victory theme of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''. It is Song 38 in the Sound Test.
*'''[[Victory theme#Mario Victory Theme|Mario's Victory]]''': The victory theme of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.'' It is Song 38 in the Sound Test.
*'''{{SSBMMusicLink|Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros''., and it occurs when the player picks up the Starman item in a match. It is Song 77 in the Sound Test.
*'''{{SSBMMusicLink|Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros''., and it occurs when the player picks up the Starman item in a match. It is Song 77 in the Sound Test.


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===Stages===
===Stages===
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various ''Mario''-related games. Only the six stages with the Super Mushroom icon are listed below. For the ''Yoshi'' stages, see [[Yoshi's Island (SSBB)]] and [[Yoshi's Island (SSBM)]] (for info on the ''Melee'' stage). For the ''Donkey Kong'' stages, see [[75m]], [[Rumble Falls]], and the ''Melee'' stage [[Jungle Japes]]. For the ''Wario'' stage, see [[WarioWare, Inc.]] (the only Wario stage in the whole game).
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various ''Mario''-related games. Only the six stages with the Super Mushroom icon are listed below. For the ''Yoshi'' stages, see [[Yoshi's Island (SSBB)]] and [[Yoshi's Island (SSBM)]] (for info on the ''Melee'' stage). For the ''Donkey Kong'' stages, see [[75m]], [[Rumble Falls]], and the ''Melee'' stage [[Jungle Japes]]. For the ''Wario'' stage, see [[WarioWare, Inc.]] (the only Wario stage in the whole game).
*[[File:Icon-delfinoplaza.gif|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter stage|Starter]]): Based on the main hub area from ''{{s|mariowiki|Super Mario Sunshine}}''. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to ''Melee''’s {{SSBM|Mute City}}.{{clr}}
*[[File:Icon-rainbowcruisemelee.gif|right|link=Rainbow Cruise]]'''[[Melee Stages]]: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): A returning stage from ''Melee''. It is basically unaltered.{{clr}}
*[[File:Icon-delfinoplaza.gif|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter stage|Starter]]): Based on the main hub area from ''{{iw|mariowiki|Super Mario Sunshine}}''. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to ''Melee''’s {{SSBM|Mute City}}.{{clr}}
*[[File:Icon-mushroomykingdom.gif|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter stage|Starter]]): While the two previous ''Smash Bros.'' games have featured Mushroom Kingdom stages based on the original ''Super Mario Bros.'', Mushroomy Kingdom is a full recreation of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''[[Super Mario Bros.]]'', apparently aged since the original ''Super Mario Bros.'' from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, {{iw|mariowiki|World 1-2|Super Mario Bros.}}, an underground level, will load, instead of World 1-1.{{clr}}
*[[File:Icon-mariocircuit.gif|right|link=Mario Circuit (SSBB)]]'''{{SSBB|Mario Circuit}}''' ([[Starter stage|Starter]]): This stage is taken from the ''{{iw|mariowiki|Mario Kart|series}}'' series, and takes place at an intersection of a figure-8 track that's a bit like {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}'', with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.{{clr}}
*[[File:Icon-luigismansion.gif|right|Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Unlockable stage|Unlockable]]): Luigi's Mansion is based on [[mariowiki: Luigi's Mansion|the game of the same name]]. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.{{clr}}
*[[File:Icon-luigismansion.gif|right|Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Unlockable stage|Unlockable]]): Luigi's Mansion is based on [[mariowiki: Luigi's Mansion|the game of the same name]]. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.{{clr}}
*[[File:Icon-mushroomykingdom.gif|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter stage|Starter]]): While the two previous ''Smash Bros.'' games have featured Mushroom Kingdom stages based on the original ''Super Mario Bros.'', Mushroomy Kingdom is a full recreation of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''[[Super Mario Bros.]]'', apparently aged since the original ''Super Mario Bros.'' from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, {{iw|mariowiki|World 1-2|Super Mario Bros.}}, an underground level, will load, instead of World 1-1.{{clr}}
*[[File:Icon-mariobros.gif|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Unlockable stage|Unlockable]]): A recreation of the classic ''{{iw|mariowiki|Mario Bros.}}'' game, complete with enemies. A stage that almost completely throws the rules of ''Smash Bros.'' out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.{{clr}}
*[[File:Icon-mariocircuit.gif|right|link=Mario Circuit (SSBB)]]'''{{SSBB|Mario Circuit}}''' ([[Starter stage|Starter]]): This stage is taken from the ''{{iw|mariowiki|Mario Kart|series}}'' series, and takes place at an intersection of a figure-8 track that's a bit like {{s|mariowiki|Figure-8 Circuit}} from ''{{s|mariowiki|Mario Kart DS}}'', with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.{{clr}}
*[[File:Icon-mariobros.gif|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Unlockable stage|Unlockable]]): A recreation of the classic ''{{s|mariowiki|Mario Bros.}}'' game, complete with enemies. A stage that almost completely throws the rules of ''Smash Bros.'' out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.{{clr}}
*[[File:Icon-rainbowcruisemelee.gif|right|link=Rainbow Cruise]]'''[[Melee Stages]]: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): A returning stage from ''Melee''. It is basically unaltered.{{clr}}


===Items===
===Items===
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====Original Tracks====
====Original Tracks====
*'''{{SSBBMusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}''': A remix/medley of two songs from ''[[Super Mario World]]''—the title screen music, as well as the credits music. It is used on the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
*'''{{SSBBMusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}''': A remix/medley of two songs from ''[[Super Mario World]]''—the title screen music, as well as the credits music. It is used on the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
*'''{{SSBBMusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''': A completely redone version of the theme that plays on the generic overworld stages in ''{{s|mariowiki|New Super Mario Bros.}}'' accompanied with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''': A completely redone version of the theme that plays on the generic overworld stages in ''{{iw|mariowiki|New Super Mario Bros.}}'' accompanied with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Luigi's Mansion Theme}}''': A haunting orchestrated version of the main theme of ''{{s|mariowiki|Luigi's Mansion}}''. It is the theme for the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
*'''{{SSBBMusicLink|Super Mario Bros.|Luigi's Mansion Theme}}''': A haunting orchestrated version of the main theme of ''{{iw|mariowiki|Luigi's Mansion}}''. It is the theme for the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
*'''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''': An orchestrated remix of the Airship theme from ''{{s|mariowiki|Super Mario Bros. 3}}''. A similar remix is heard in ''{{s|mariowiki|Super Mario Galaxy}}''. It is used on the Luigi's Mansion stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''': An orchestrated remix of the Airship theme from ''{{iw|mariowiki|Super Mario Bros. 3}}''. A similar remix is heard in ''{{iw|mariowiki|Super Mario Galaxy}}''. It is used on the Luigi's Mansion stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World / SMB 3)}}''': A techno-styled medley of the fortress music from ''Super Mario World'' as well as the boss music from ''Super Mario Bros. 3''. It is used on the Luigi's Mansion stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World / SMB 3)}}''': A techno-styled medley of the fortress music from ''Super Mario World'' as well as the boss music from ''Super Mario Bros. 3''. It is used on the Luigi's Mansion stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.)}}''': A soothing remix of the very well-known ''Mario'' theme song. It is theme for the {{iw|mariowiki|World 1-1|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.)}}''': A soothing remix of the very well-known ''Mario'' theme song. It is theme for the {{iw|mariowiki|World 1-1|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ground Theme 2 (Super Mario Bros.)}}''': A more upbeat remix of the same ''Mario'' theme song. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ground Theme 2 (Super Mario Bros.)}}''': A more upbeat remix of the same ''Mario'' theme song. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Gritzy Desert}}''': A completely redone version of {{s|mariowiki|Gritzy Desert}}'s music from the Nintendo DS RPG ''{{s|mariowiki|Mario & Luigi: Partners in Time}}''. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Gritzy Desert}}''': A completely redone version of {{iw|mariowiki|Gritzy Desert}}'s music from the Nintendo DS RPG ''{{iw|mariowiki|Mario & Luigi: Partners in Time}}''. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Bros.)}}''': An ambiance laden remix of the popular underground theme from the original ''Super Mario Bros.'' It is the theme for the {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Bros.)}}''': An ambiance laden remix of the popular underground theme from the original ''Super Mario Bros.'' It is the theme for the {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''': An eccentric song that remixes the underwater theme from ''Super Mario Bros.'': it first starts off as the original NES version, then becomes an orchestrated version and finally turns into a bluegrass version. It is used on the {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''': An eccentric song that remixes the underwater theme from ''Super Mario Bros.'': it first starts off as the original NES version, then becomes an orchestrated version and finally turns into a bluegrass version. It is used on the {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''': A remix of the underground theme from the Game Boy hit ''{{s|mariowiki|Super Mario Land}}''. It is used on the World 1-2 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''': A remix of the underground theme from the Game Boy hit ''{{iw|mariowiki|Super Mario Land}}''. It is used on the World 1-2 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Mario Kart|Mario Circuit}}''': A techno-styled remix of the {{s|mariowiki|Mario Circuit}} tracks' music from ''{{s|mariowiki|Super Mario Kart}}'', starting with {{s|mariowiki|Mario Circuit 1|the first Mario Circuit track}}. It is the theme for the Mario Circuit stage.
*'''{{SSBBMusicLink|Mario Kart|Mario Circuit}}''': A techno-styled remix of the {{iw|mariowiki|Mario Circuit}} tracks' music from ''{{iw|mariowiki|Super Mario Kart}}'', starting with [[mariowiki:Mario Circuit 1|the first Mario Circuit track]]. It is the theme for the Mario Circuit stage.
*'''{{SSBBMusicLink|Mario Kart|Luigi Circuit}}''': A remix of an oft-used racetrack music from ''{{s|mariowiki|Mario Kart 64}}'', the first being the eponymous {{s|mariowiki|Luigi Raceway}}. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Mario Kart|Luigi Circuit}}''': A remix of an oft-used racetrack music from ''{{iw|mariowiki|Mario Kart 64}}'', the first being the eponymous {{iw|mariowiki|Luigi Raceway}}. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Mario Kart|Waluigi Pinball}}''': Completely redone, this is a version of the {{s|mariowiki|Waluigi Pinball}} racetrack music from ''{{s|mariowiki|Mario Kart DS}}''. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Mario Kart|Waluigi Pinball}}''': Completely redone, this is a version of the {{iw|mariowiki|Waluigi Pinball}} racetrack music from ''{{iw|mariowiki|Mario Kart DS}}''. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Nintendo|Mario Tennis / Mario Golf}}''': A medley of various songs from both ''{{s|mariowiki|Mario Golf}}'' games as well as both ''{{s|mariowiki|Mario Tennis}}'' games for the N64 and GCN. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Nintendo|Mario Tennis / Mario Golf}}''': A medley of various songs from both ''{{iw|mariowiki|Mario Golf}}'' games as well as both ''{{iw|mariowiki|Mario Tennis}}'' games for the N64 and GCN. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Nintendo|Mario Bros.}}''': A medley of the "stage-starting" theme based on ''Mozart's Eine kleine Nachtmusik'' and the title screen jingle from the original arcade game ''{{s|mariowiki|Mario Bros.}}'' It is the theme for the Mario Bros. stage.
*'''{{SSBBMusicLink|Nintendo|Mario Bros.}}''': A medley of the "stage-starting" theme based on ''Mozart's Eine kleine Nachtmusik'' and the title screen jingle from the original arcade game ''{{iw|mariowiki|Mario Bros.}}'' It is the theme for the Mario Bros. stage.
*'''{{SSBBMusicLink|Nintendo|Chill (Dr. Mario)}}''': A remix of the "Chill" music from the popular puzzler ''{{iw|mariowiki|Dr. Mario|game}}''. It is used on the [[Flat Zone 2]] stage.
*'''{{SSBBMusicLink|Nintendo|Chill (Dr. Mario)}}''': A remix of the "Chill" music from the popular puzzler ''{{iw|mariowiki|Dr. Mario|game}}''. It is used on the [[Flat Zone 2]] stage.


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*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Princess Peach's Castle (Melee)}}''': An arrangement of the overworld/underground theme from ''Super Mario Bros.'', taken directly from ''Melee''. It is used on the Rainbow Cruise stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Princess Peach's Castle (Melee)}}''': An arrangement of the overworld/underground theme from ''Super Mario Bros.'', taken directly from ''Melee''. It is used on the Rainbow Cruise stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Yoshi's Island (Melee)}}''': A banjo-based cover of the Athletic theme from ''Super Mario World'', taken directly from ''Melee''. It is used on the [[Yoshi's Island (Melee)]] stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Yoshi's Island (Melee)}}''': A banjo-based cover of the Athletic theme from ''Super Mario World'', taken directly from ''Melee''. It is used on the [[Yoshi's Island (Melee)]] stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Mario Bros.|Super Mario Bros. 3 (Melee)}}''': A medley of the overworld theme and the music for {{s|mariowiki|Grass Land}} from ''Super Mario Bros. 3'', taken directly from ''Melee''. It is used on the Yoshi's Island (Melee) stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Mario Bros.|Super Mario Bros. 3 (Melee)}}''': A medley of the overworld theme and the music for {{iw|mariowiki|Grass Land}} from ''Super Mario Bros. 3'', taken directly from ''Melee''. It is used on the Yoshi's Island (Melee) stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Dr. Mario (Melee)}}''': A remix of the first two primary musics from ''{{iw|mariowiki|Dr. Mario|game}}'', taken directly from ''Melee''. It is used on the [[PictoChat]] stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Dr. Mario (Melee)}}''': A remix of the first two primary musics from ''{{iw|mariowiki|Dr. Mario|game}}'', taken directly from ''Melee''. It is used on the [[PictoChat]] stage.


====Source Tracks====
====Source Tracks====
*'''{{SSBBMusicLink|Super Mario Bros.|Delfino Plaza}}''': Taken directly from ''Super Mario Sunshine'', this was the music that played in the hub overworld of {{s|mariowiki|Delfino Plaza}}, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme for the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Delfino Plaza}}''': Taken directly from ''Super Mario Sunshine'', this was the music that played in the hub overworld of {{iw|mariowiki|Delfino Plaza}}, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme for the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ricco Harbor}}''': This is the music that plays in Ricco Harbor, the second level of ''Super Mario Sunshine''. This track is taken directly from said game, and it is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ricco Harbor}}''': This is the music that plays in Ricco Harbor, the second level of ''Super Mario Sunshine''. This track is taken directly from said game, and it is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Main Theme (Super Mario 64)}}''': The music that plays on many levels (with several variations) from ''{{s|mariowiki|Super Mario 64}}'', this is taken directly from the same game. It is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Main Theme (Super Mario 64)}}''': The music that plays on many levels (with several variations) from ''{{iw|mariowiki|Super Mario 64}}'', this is taken directly from the same game. It is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Mario Kart|Rainbow Road}}''': Taken directly from ''{{s|mariowiki|Mario Kart: Double Dash!!}}'', this was the music that played on {{iw|mariowiki|Rainbow Road|GCN}}, the final track in both this title as well as all other ''Mario Kart'' games excluding the retro courses featured in ''Mario Kart DS'' and ''{{s|mariowiki|Mario Kart Wii}}''. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Mario Kart|Rainbow Road}}''': Taken directly from ''{{iw|mariowiki|Mario Kart: Double Dash!!}}'', this was the music that played on {{iw|mariowiki|Rainbow Road|GCN}}, the final track in both this title as well as all other ''Mario Kart'' games excluding the retro courses featured in ''Mario Kart DS'' and ''{{iw|mariowiki|Mario Kart Wii}}''. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Nintendo|Power-Up Music}}''': Taken directly from ''{{s|mariowiki|Wrecking Crew}}'', this was the theme that played when Mario grabbed the Magic Hammer. It is used on the Mario Bros. stage, and also plays when any character grabs a [[Golden Hammer]].
*'''{{SSBBMusicLink|Nintendo|Power-Up Music}}''': Taken directly from ''{{iw|mariowiki|Wrecking Crew}}'', this was the theme that played when Mario grabbed the Magic Hammer. It is used on the Mario Bros. stage, and also plays when any character grabs a [[Golden Hammer]].


====Victory Theme====
====Victory Theme====
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===Fighters===
===Fighters===
*[[File:MarioIcon(SSB4-U).png|50px|right|link=Mario (SSB4)]]'''{{SSB4|Mario}}''' ([[Starter character|Starter]]): Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in ''Brawl'' and closely reflects his more recent appearances in the ''Super Mario'' series. Mario himself has received significant buffs in the transition from ''Brawl'' and his frequent usage in competitive play reflects this.{{clr}}
*[[File:MarioIcon(SSB4-U).png|50px|right|link=Mario (SSB4)]]'''{{SSB4|Mario}}''' ([[Starter character|Starter]]): Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in ''Brawl'' and closely reflects his more recent appearances in the ''Super Mario'' series. Mario himself has received significant buffs in the transition from ''Brawl'' and his frequent usage in competitive play reflects this.{{clr}}
*[[File:LuigiIcon(SSB4-U).png|50px|right|link=Luigi (SSB4)]]'''{{SSB4|Luigi}}''' ([[Starter character|Starter]]): Luigi was revealed during the [[Nintendo Direct]] of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent ''Mario'' games. Luigi's jump is now his trademark {{s|mariowiki|Scuttle}} that debuted in ''{{s|mariowiki|Super Mario Bros. 2}}'', and his [[Final Smash]] is now the [[Poltergust 5000]] from ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}''. Unlike the last three ''Super Smash Bros.'' games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.{{clr}}
*[[File:LuigiIcon(SSB4-U).png|50px|right|link=Luigi (SSB4)]]'''{{SSB4|Luigi}}''' ([[Starter character|Starter]]): Luigi was revealed during the [[Nintendo Direct]] of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent ''Mario'' games. Luigi's jump is now his trademark {{iw|mariowiki|Scuttle}} that debuted in ''{{iw|mariowiki|Super Mario Bros. 2}}'', and his [[Final Smash]] is now the [[Poltergust 5000]] from ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}''. Unlike the last three ''Super Smash Bros.'' games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.{{clr}}
*[[File:PeachIcon(SSB4-U).png|50px|right|link=Peach (SSB4)]]'''{{SSB4|Peach}}''' ([[Starter character|Starter]]): The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of ''{{s|mariowiki|Super Mario Bros.}}'' original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the ''Mario'' series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.{{clr}}
*[[File:PeachIcon(SSB4-U).png|50px|right|link=Peach (SSB4)]]'''{{SSB4|Peach}}''' ([[Starter character|Starter]]): The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of ''{{iw|mariowiki|Super Mario Bros.}}'' original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the ''Mario'' series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.{{clr}}
*[[File:BowserIcon(SSB4-U).png|50px|right|link=Bowser (SSB4)]]'''{{SSB4|Bowser}}''' ([[Starter character|Starter]]): Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning ''Mario'' veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.{{clr}}
*[[File:BowserIcon(SSB4-U).png|50px|right|link=Bowser (SSB4)]]'''{{SSB4|Bowser}}''' ([[Starter character|Starter]]): Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning ''Mario'' veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.{{clr}}
*[[File:DrMarioIcon(SSB4-U).png|50px|right|link=Dr. Mario (SSB4)]]'''{{SSB4|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Originally, Dr. Mario was to be an alternate costume for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from ''Super Smash Bros. Melee''. He is the first fighter to be absent in between ''Smash Bros.'' installments, followed by the [[DLC]] fighters {{SSB4|Mewtwo}} and {{SSB4|Roy}}. While his moveset was recreated faithfully, the changes made to Mario in ''Brawl'' make Dr. Mario more distinct from the fighter he was cloned from, and various tweaks done through the equipment mechanic also result in him functioning like a stronger, yet slower Mario. His Final Smash is a variation of the [[Mario Finale]] that uses giant [[Megavitamin]]s, appropriately dubbed [[Doctor Finale]].{{clr}}
*[[File:DrMarioIcon(SSB4-U).png|50px|right|link=Dr. Mario (SSB4)]]'''{{SSB4|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Originally, Dr. Mario was to be an alternate costume for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from ''Super Smash Bros. Melee''. He is the first fighter to be absent in between ''Smash Bros.'' installments, followed by the [[DLC]] fighters {{SSB4|Mewtwo}} and {{SSB4|Roy}}. While his moveset was recreated faithfully, the changes made to Mario in ''Brawl'' make Dr. Mario more distinct from the fighter he was cloned from, and various tweaks done through the equipment mechanic also result in him functioning like a stronger, yet slower Mario. His Final Smash is a variation of the [[Mario Finale]] that uses giant [[Megavitamin]]s, appropriately dubbed [[Doctor Finale]].{{clr}}
*[[File:RosalinaIcon(SSB4-U).png|50px|right|link=Rosalina & Luma (SSB4)]]'''{{SSB4|Rosalina & Luma}}''' ([[Starter character|Starter]]): The mysterious Rosalina debuted in 2007 as an important side character in ''{{s|mariowiki|Super Mario Galaxy}}''. She allied with Mario to defeat Bowser, who stole the stars she had used to power her {{s|mariowiki|Comet Observatory}}. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the [[Luma]]s. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming ''Super Mario'' games and the ''Mario Kart'' series. Rosalina - accompanied with '''Luma''' — was announced for ''SSB4'', the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by ''Super Mario Galaxy''. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.{{clr}}
*[[File:RosalinaIcon(SSB4-U).png|50px|right|link=Rosalina & Luma (SSB4)]]'''{{SSB4|Rosalina & Luma}}''' ([[Starter character|Starter]]): The mysterious Rosalina debuted in 2007 as an important side character in ''{{iw|mariowiki|Super Mario Galaxy}}''. She allied with Mario to defeat Bowser, who stole the stars she had used to power her {{iw|mariowiki|Comet Observatory}}. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the [[Luma]]s. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming ''Super Mario'' games and the ''Mario Kart'' series. Rosalina - accompanied with '''Luma''' — was announced for ''SSB4'', the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by ''Super Mario Galaxy''. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.{{clr}}
*[[File:BowserJrIcon(SSB4-U).png|50px|right|link=Bowser Jr. (SSB4)]]'''{{SSB4|Bowser Jr.}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title ''{{s|mariowiki|Super Mario Sunshine}}''. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in the ''Mario'' series. This is especially prevalent in the ''New Super Mario Bros.'' subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his {{s|mariowiki|Junior Clown Car}}, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in ''SSB4'', where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead of [[Alternate costume (SSB4)|alternate colors]], Bowser Jr. can be swapped with one of the seven '''[[Koopalings]]''', who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and were officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in ''Smash for Nintendo 3DS'', but is a starter character in ''Super Smash Bros. for Wii U''.{{clr}}
*[[File:BowserJrIcon(SSB4-U).png|50px|right|link=Bowser Jr. (SSB4)]]'''{{SSB4|Bowser Jr.}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title ''{{iw|mariowiki|Super Mario Sunshine}}''. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in the ''Mario'' series. This is especially prevalent in the ''New Super Mario Bros.'' subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his {{iw|mariowiki|Junior Clown Car}}, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in ''SSB4'', where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead of [[Alternate costume (SSB4)|alternate colors]], Bowser Jr. can be swapped with one of the seven '''[[Koopalings]]''', who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and were officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in ''Smash for Nintendo 3DS'', but is a starter character in ''Super Smash Bros. for Wii U''.{{clr}}


===Stages===
===Stages===
*[[File:PeachsCastle64IconSSB4-U.png|75px|right|link=Peach's Castle]]{{GameIcon|SSB}}'''[[Peach's Castle (64)]]''' ([[DLC]]): a floating arena staged above the grounds of the [[mariowiki:Princess Peach's Castle|titular palace]] from ''{{s|mariowiki|Super Mario 64}}''. The platforms are structured like a {{s|wikipedia|pinball table}}, with a [[bumper]] at its apex and light shield-shaped structures in the uppermost corners.  A broad, masonic platform shifts back-and-forth at the base. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 (3DS) and Level 6 (Wii U) of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Its [[Ω form]] is a floating platform like [[Final Destination]]. Peach's Castle was released as downloadable content on July 31, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Kongo Jungle]], [[Hyrule Castle]], and {{SSB|Dream Land}}.{{clr}}
*[[File:PeachsCastle64IconSSB4-U.png|75px|right|link=Peach's Castle]]{{GameIcon|SSB}}'''[[Peach's Castle (64)]]''' ([[DLC]]): a floating arena staged above the grounds of the [[mariowiki:Princess Peach's Castle|titular palace]] from ''{{iw|mariowiki|Super Mario 64}}''. The platforms are structured like a {{iw|wikipedia|pinball table}}, with a [[bumper]] at its apex and light shield-shaped structures in the uppermost corners.  A broad, masonic platform shifts back-and-forth at the base. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 (3DS) and Level 6 (Wii U) of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Its [[Ω form]] is a floating platform like [[Final Destination]]. Peach's Castle was released as downloadable content on July 31, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Kongo Jungle]], [[Hyrule Castle]], and {{SSB|Dream Land}}.{{clr}}
*[[File:SuperMarioMakerIconSSB4-U.png|75px|right|link=Super Mario Maker]]'''[[Super Mario Maker]]''' ([[DLC]]): an area composed of randomly generated set pieces based on concepts from the titular title – ''{{s|mariowiki|Super Mario Maker}}''. As in ''Mario Maker'', the assets used derive from  from ''{{s|mariowiki|Super Mario Bros.}}'', ''{{s|mariowiki|Super Mario Bros. 3}}'', ''{{s|mariowiki|Super Mario World}}'', and ''{{s|mariowiki|New Super Mario Bros. U}}''.  The setup varies widely, sometimes existing as a floating platform, other times developing walk-off platforms like [[Wii Fit Studio]]. This stage is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]]. Super Mario Maker was released as downloadable content on September 30, 2015 for both the 3DS and Wii U versions.{{clr}}
*[[File:SuperMarioMakerIconSSB4-U.png|75px|right|link=Super Mario Maker]]'''[[Super Mario Maker]]''' ([[DLC]]): an area composed of randomly generated set pieces based on concepts from the titular title – ''{{iw|mariowiki|Super Mario Maker}}''. As in ''Mario Maker'', the assets used derive from  from ''{{iw|mariowiki|Super Mario Bros.}}'', ''{{iw|mariowiki|Super Mario Bros. 3}}'', ''{{iw|mariowiki|Super Mario World}}'', and ''{{iw|mariowiki|New Super Mario Bros. U}}''.  The setup varies widely, sometimes existing as a floating platform, other times developing walk-off platforms like [[Wii Fit Studio]]. This stage is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]]. Super Mario Maker was released as downloadable content on September 30, 2015 for both the 3DS and Wii U versions.{{clr}}


====''for Nintendo 3DS''====
====''for Nintendo 3DS''====
Stages exclusive to the 3DS version. According to game director [[Masahiro Sakurai]], the unlockable ''{{uv|Kirby}}'' stage {{SSB4|Dream Land}} was originally going to be based on ''{{s|mariowiki|Super Mario Land}}''.<ref name="Sakurai505">{{cite web |url=https://www.sourcegaming.info/2016/05/11/sakuraifanmisconception505/
Stages exclusive to the 3DS version. According to game director [[Masahiro Sakurai]], the unlockable {{uv|Kirby}} stage {{SSB4|Dream Land}} was originally going to be based on ''{{iw|mariowiki|Super Mario Land}}''.<ref name="Sakurai505">{{cite web |url=https://www.sourcegaming.info/2016/05/11/sakuraifanmisconception505/
|title=The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505 |accessdate=2018-11-11 |author=[[Masahiro Sakurai]] (translated by Soma; edited by Marie) |date=2016-05-11 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') }}</ref>
|title=The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505 |accessdate=2018-11-11 |author=[[Masahiro Sakurai]] (translated by Soma; edited by Marie) |date=2016-05-11 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') }}</ref>
*[[File:3DLandIconSSB4-3.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): a scrolling stage based on various locations from ''{{s|mariowiki|Super Mario 3D Land}}'', beginning in an area similar to {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like [[Battlefield]] or traveling stages like Isle Delfino. {{s|mariowiki|Skewer}}s rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant {{s|mariowiki|Warp Pipe}} that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr., who is also [[unlock]]ed on this stage. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:MushroomyKingdomIconSSB4-3.png|75px|right|link=Mushroomy Kingdom]]{{GameIcon|SSBB}}'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): a now abandoned wasteland from ''{{iw|mariowiki|Super Mario Bros.}}'' It is a scrolling stage faithfully based on {{iw|mariowiki|World 1-1|Super Mario Bros.}}. Consequently, Mushroomy Kingdom's main platforms are {{iw|mariowiki|Pipe}}s and breakable {{iw|mariowiki|Brick Block}}s. As in ''Super Mario Bros.'', {{iw|mariowiki|? Block}}s are found on the stage and will release an item if struck. Unlike in ''Brawl'', there is no underground level. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Dr. Mario is [[unlock]]ed on this stage. Its [[Ω form]] is columnar.{{clr}}
*[[File:GoldenPlainsIconSSB4-3.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): a spacious field based on motifs from ''{{s|mariowiki|New Super Mario Bros. 2}}'' covered with {{s|mariowiki|Gold Coin}}s that are collected on contact. Accumulating 100 Coins turns the character [[gold]] and increases their attack power. Though not based on one specific location, it is largely derivative of levels from {{iw|mariowiki|World 1|New Super Mario Bros. 2}}. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is columnar.{{clr}}
*[[File:3DLandIconSSB4-3.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): a scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}'', beginning in an area similar to {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like [[Battlefield]] or traveling stages like Isle Delfino. {{iw|mariowiki|Skewer}}s rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant {{iw|mariowiki|Warp Pipe}} that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr., who is also [[unlock]]ed on this stage. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:RainbowRoadIconSSB4-3.png|75px|right|link=Rainbow Road]]'''[[Rainbow Road]]''' ([[Starter Stage|Starter]]): an extraterrestrial arena staged on the [[mariowiki:Rainbow Road|titular race course]] from the ''Mario Kart'' series. This [[mariowiki:Rainbow Road (3DS)|incarnation of Rainbow Road]] comes from ''{{s|mariowiki|Mario Kart 7}}''. Like Mario Circuit, it is a traveling stage littered with hazardous, kart-driving Shy Guys. This is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating platform like [[Final Destination]]. Rainbow Road was teased prior to its unveiling in reveal trailer for Rosalina & Luma, "Comet Observatory".{{clr}}
*[[File:GoldenPlainsIconSSB4-3.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): a spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Gold Coin}}s that are collected on contact. Accumulating 100 Coins turns the character [[gold]] and increases their attack power. Though not based on one specific location, it is largely derivative of levels from {{iw|mariowiki|World 1|New Super Mario Bros. 2}}. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is columnar.{{clr}}
*[[File:PaperMarioIconSSB4-3.png|75px|right|link=Paper Mario]]'''[[Paper Mario]]''' ([[Starter Stage|Starter]]): a handcrafted stage based on locations from the ''{{s|mariowiki|Paper Mario|series}}'' series. Like [[Castle Siege]], it is a transitional stage that cycles through three different phases. Each one has its own hazards, platform layouts, set order, and is based on a unique location. The three phases are:
*[[File:RainbowRoadIconSSB4-3.png|75px|right|link=Rainbow Road]]'''[[Rainbow Road]]''' ([[Starter Stage|Starter]]): an extraterrestrial arena staged on the [[mariowiki:Rainbow Road|titular race course]] from the ''Mario Kart'' series. This [[mariowiki:Rainbow Road (3DS)|incarnation of Rainbow Road]] comes from ''{{iw|mariowiki|Mario Kart 7}}''. Like Mario Circuit, it is a traveling stage littered with hazardous, kart-driving Shy Guys. This is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating platform like [[Final Destination]]. Rainbow Road was teased prior to its unveiling in reveal trailer for Rosalina & Luma, "Comet Observatory".{{clr}}
::#'''Hither Thither Hill''': a grassy plain from ''{{s|mariowiki|Paper Mario: Sticker Star}}''. A large windwill provides secondary rotating platforms. Towards the end of this phase, a large [[mariowiki:Sticker (Paper Mario: Sticker Star)#Things|Fan Thing]] is erected on the left side of the stage and blows powerful gusts of wind. Paper Mario’s columnar [[Ω form]] is staged in this phase.
*[[File:PaperMarioIconSSB4-3.png|75px|right|link=Paper Mario]]'''[[Paper Mario]]''' ([[Starter Stage|Starter]]): a handcrafted stage based on locations from the ''{{iw|mariowiki|Paper Mario|series}}'' series. Like [[Castle Siege]], it is a transitional stage that cycles through three different phases. Each one has its own hazards, platform layouts, set order, and is based on a unique location. The three phases are:
::#'''S.S. ''Flavion''''': a seafaring vessel from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}''. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant {{s|mariowiki|Blooper}} from ''The Thousand-Year Door'' or is blasted into the sky by the {{iw|mariowiki|Whale|character}} from the original ''{{s|mariowiki|Paper Mario}}''.
::#'''Hither Thither Hill''': a grassy plain from ''{{iw|mariowiki|Paper Mario: Sticker Star}}''. A large windwill provides secondary rotating platforms. Towards the end of this phase, a large [[mariowiki:Sticker (Paper Mario: Sticker Star)#Things|Fan Thing]] is erected on the left side of the stage and blows powerful gusts of wind. Paper Mario’s columnar [[Ω form]] is staged in this phase.
::#'''S.S. ''Flavion''''': a seafaring vessel from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}''. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant {{iw|mariowiki|Blooper}} from ''The Thousand-Year Door'' or is blasted into the sky by the {{iw|mariowiki|Whale|character}} from the original ''{{iw|mariowiki|Paper Mario}}''.
::#'''Bowser's Sky Castle''': Bowser's flying fortress from ''Sticker Star''. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.{{clr}}
::#'''Bowser's Sky Castle''': Bowser's flying fortress from ''Sticker Star''. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.{{clr}}
*[[File:MushroomyKingdomIconSSB4-3.png|75px|right|link=Mushroomy Kingdom]]{{GameIcon|SSBB}}'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): a now abandoned wasteland from ''{{s|mariowiki|Super Mario Bros.}}'' It is a scrolling stage faithfully based on {{iw|mariowiki|World 1-1|Super Mario Bros.}}. Consequently, Mushroomy Kingdom's main platforms are {{s|mariowiki|Pipe}}s and breakable {{s|mariowiki|Brick Block}}s. As in ''Super Mario Bros.'', {{s|mariowiki|? Block}}s are found on the stage and will release an item if struck. Unlike in ''Brawl'', there is no underground level. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Dr. Mario is [[unlock]]ed on this stage. Its [[Ω form]] is columnar.{{clr}}


====''for Wii U''====
====''for Wii U''====
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on ''{{s|mariowiki|Dr. Mario}}'' was planned but ultimately scrapped. Like [[Wily Castle]] and [[Gaur Plain]], it would have included the {{s|mariowiki|Virus}}es as [[boss]]es.
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on ''{{iw|mariowiki|Dr. Mario}}'' was planned but ultimately scrapped. Like [[Wily Castle]] and [[Gaur Plain]], it would have included the {{iw|mariowiki|Virus}}es as [[boss]]es.
*[[File:MushroomKingdomUIconSSB4-U.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{s|mariowiki|New Super Mario Bros. U}}''. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases: {{s|mariowiki|Acorn Plains}}, {{s|mariowiki|Rock-Candy Mines}}, {{s|mariowiki|Meringue Clouds}}, and {{s|mariowiki|Slide Lift Tower}}. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Acorn Plains.{{clr}}
*[[File:DelfinoPlazaIconSSB4-U.png|75px|right|link=Delfino Plaza]]{{GameIcon|SSBB}}'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): staged on floating platforms that travels to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{iw|mariowiki|Super Mario Sunshine}}''. Like [[Skyloft]], the primary platform brings the fight to various areas around town, such as the {{iw|mariowiki|Shine Gate}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Mario and Luigi. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is a floating platform like [[Final Destination]].{{clr}}
*[[File:MarioGalaxyIconSSB4-U.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): a spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{s|mariowiki|Super Mario Galaxy}}''. [[mariowiki:Airship|Bowser's Airships]], {{s|mariowiki|Starshroom}}s, and the {{s|mariowiki|Starship Mario}} from ''{{s|mariowiki|Super Mario Galaxy 2}}'' fly in the background among neighboring {{s|wikipedia|celestial bodies}}. {{s|mariowiki|Star Bit}}s rain onto the stage like {{s|wikipedia|falling star}}s and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape, [[gravity]] is distortedly curved. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating hemisphere with normal gravity.{{clr}}
*[[File:MarioCircuitBrawlIconSSB4-U.png|75px|right|link=Mario Circuit (SSBB)]]{{GameIcon|SSBB}}'''[[Mario Circuit (SSBB)|Mario Circuit (Brawl)]]''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit|titular race course]] from the ''Mario Kart'' series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}''. Its assets derive from ''Mario Kart DS'' and its predecessor ''{{iw|mariowiki|Mario Kart: Double Dash!!}}'' Like the other ''Mario Kart'' stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is an unused section of track risen high above the raceway.{{clr}}
*[[File:DelfinoPlazaIconSSB4-U.png|75px|right|link=Delfino Plaza]]{{GameIcon|SSBB}}'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): staged on floating platforms that travels to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{s|mariowiki|Super Mario Sunshine}}''. Like [[Skyloft]], the primary platform brings the fight to various areas around town, such as the {{s|mariowiki|Shine Gate}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Mario and Luigi. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is a floating platform like [[Final Destination]].{{clr}}
*[[File:LuigisMansionIconSSB4-U.png|75px|right|link=Luigi's Mansion]]{{GameIcon|SSBB}}'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): staged in the titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing [[Boo]]s, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Luigi. Its [[Ω form]] is columnar and is staged on the mansion's roof.{{clr}}
*[[File:MarioCircuitIconSSB4-U.png|75px|right|link=Mario Circuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{s|mariowiki|Mario Kart 8}}''. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has {{s|mariowiki|anti gravity}} segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and {{s|mariowiki|Mario Motors}} garages. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one of the few stages based on a Wii U-exclusive title.{{clr}}
*[[File:MushroomKingdomUIconSSB4-U.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{iw|mariowiki|New Super Mario Bros. U}}''. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases: {{iw|mariowiki|Acorn Plains}}, {{iw|mariowiki|Rock-Candy Mines}}, {{iw|mariowiki|Meringue Clouds}}, and {{iw|mariowiki|Slide Lift Tower}}. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Acorn Plains.{{clr}}
*[[File:MarioCircuitBrawlIconSSB4-U.png|75px|right|link=Mario Circuit (SSBB)]]{{GameIcon|SSBB}}'''[[Mario Circuit (SSBB)|Mario Circuit (Brawl)]]''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit|titular race course]] from the ''Mario Kart'' series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the {{s|mariowiki|Figure-8 Circuit}} from ''{{s|mariowiki|Mario Kart DS}}''. Its assets derive from ''Mario Kart DS'' and its predecessor ''{{s|mariowiki|Mario Kart: Double Dash!!}}'' Like the other ''Mario Kart'' stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is an unused section of track risen high above the raceway.{{clr}}
*[[File:MarioGalaxyIconSSB4-U.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): a spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{iw|mariowiki|Super Mario Galaxy}}''. [[mariowiki:Airship|Bowser's Airships]], {{iw|mariowiki|Starshroom}}s, and the {{iw|mariowiki|Starship Mario}} from ''{{iw|mariowiki|Super Mario Galaxy 2}}'' fly in the background among neighboring {{iw|wikipedia|celestial bodies}}. {{iw|mariowiki|Star Bit}}s rain onto the stage like {{iw|wikipedia|falling star}}s and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape, [[gravity]] is distortedly curved. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating hemisphere with normal gravity.{{clr}}
*[[File:LuigisMansionIconSSB4-U.png|75px|right|link=Luigi's Mansion]]{{GameIcon|SSBB}}'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): staged in the titular haunted estate from ''{{s|mariowiki|Luigi's Mansion}}''. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing [[Boo]]s, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Luigi. Its [[Ω form]] is columnar and is staged on the mansion's roof.{{clr}}
*[[File:MarioCircuitIconSSB4-U.png|75px|right|link=Mario Circuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{iw|mariowiki|Mario Kart 8}}''. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has {{iw|mariowiki|anti gravity}} segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and {{iw|mariowiki|Mario Motors}} garages. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one of the few stages based on a Wii U-exclusive title.{{clr}}


===Items===
===Items===
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*'''[[Green Shell]]''' (throwing): the discarded shell of a [[Koopa Troopa]] from ''Super Mario Bros.'' that trails along the ground when tossed. Unlike in ''Brawl'', its proportions more accurately reflect the modern design of the Koopas' shells. [[Red Shell]]s appear in [[Smash Run]] with an identical function.
*'''[[Green Shell]]''' (throwing): the discarded shell of a [[Koopa Troopa]] from ''Super Mario Bros.'' that trails along the ground when tossed. Unlike in ''Brawl'', its proportions more accurately reflect the modern design of the Koopas' shells. [[Red Shell]]s appear in [[Smash Run]] with an identical function.
*'''[[Bob-omb]]''' (throwing): a sentient bomb from ''Super Mario Bros. 2''. When it spawns, it will sit idle unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
*'''[[Bob-omb]]''' (throwing): a sentient bomb from ''Super Mario Bros. 2''. When it spawns, it will sit idle unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
*'''[[Freezie]]''' (throwing): a sentient crystal of ice from ''{{s|mariowiki|Mario Bros.}}'' that [[frozen|freezes]] any opponents it is tossed at. Unlike in ''Brawl'', it does not slide off of [[ledge]]s, and it will freeze any fighters who actively attack it instead of picking it up.
*'''[[Freezie]]''' (throwing): a sentient crystal of ice from ''{{iw|mariowiki|Mario Bros.}}'' that [[frozen|freezes]] any opponents it is tossed at. Unlike in ''Brawl'', it does not slide off of [[ledge]]s, and it will freeze any fighters who actively attack it instead of picking it up.
*'''[[Super Mushroom]]''' (status): a traveling red mushroom from ''{{s|mariowiki|Super Mario Bros.}}'' that causes the users to ''grow'' on contact. This increases the damage output, range, and [[knockback]] of their attacks at the expense of a bigger [[hurtbox]].
*'''[[Super Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.}}'' that causes the users to ''grow'' on contact. This increases the damage output, range, and [[knockback]] of their attacks at the expense of a bigger [[hurtbox]].
*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in ''{{s|mariowiki|Super Mario 3D Land}}''.
*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in ''{{iw|mariowiki|Super Mario 3D Land}}''.
*'''[[Metal Box]]''' (status): a special type of block from ''{{s|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
*'''[[Metal Box]]''' (status): a special type of block from ''{{iw|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This character or item debuted in a game from a different universe.</ref> (battering): a rare hammer from ''{{uv|Wrecking Crew}}''. Like the regular [[Hammer]], the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in ''Brawl''. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a ''Wrecking Crew'' series, the Golden Hammer is still classified as a ''Mario'' item.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This character or item debuted in a game from a different universe.</ref> (battering): a rare hammer from {{uv|Wrecking Crew}}. Like the regular [[Hammer]], the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in ''Brawl''. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a ''Wrecking Crew'' series, the Golden Hammer is still classified as a ''Mario'' item.
*'''[[Hothead]]''' (throwing): a sentient ball of flames from ''{{s|mariowiki|Super Mario World}}'' that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] or [[electric]] attacks.
*'''[[Hothead]]''' (throwing): a sentient ball of flames from ''{{iw|mariowiki|Super Mario World}}'' that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] or [[electric]] attacks.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of {{SSB4|Diddy Kong}}'s moveset.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of {{SSB4|Diddy Kong}}'s moveset.
*'''[[Lightning]]''' (status): a bolt of electricity from ''{{s|mariowiki|Super Mario Kart}}''. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
*'''[[Lightning]]''' (status): a bolt of electricity from ''{{iw|mariowiki|Super Mario Kart}}''. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
*'''[[Soccer Ball]]''' (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the ''{{iw|mariowiki|Mario Strikers|series}}'' games.
*'''[[Soccer Ball]]''' (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the ''{{iw|mariowiki|Mario Strikers|series}}'' games.
*'''''[[POW Block]]''''' (throwing): a destructive block from ''Mario Bros.'' that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the {{SSB|Mushroom Kingdom}} and [[Mario Bros.]] stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
*'''''[[POW Block]]''''' (throwing): a destructive block from ''Mario Bros.'' that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the {{SSB|Mushroom Kingdom}} and [[Mario Bros.]] stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
*'''''[[Fire Bar]]''''' (battering): a new battering weapon based on the spinning bars of flame from ''Super Mario Bros.'' Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
*'''''[[Fire Bar]]''''' (battering): a new battering weapon based on the spinning bars of flame from ''Super Mario Bros.'' Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
*'''''{{b|Bullet Bill|item}}''''' (transformation): a sentient bullet item from ''{{s|mariowiki|Mario Kart DS}}''. It spawns on stage as a small bullet that can be picked up. When "thrown", the user transforms into a large Bullet Bill and flies across the stage.
*'''''{{b|Bullet Bill|item}}''''' (transformation): a sentient bullet item from ''{{iw|mariowiki|Mario Kart DS}}''. It spawns on stage as a small bullet that can be picked up. When "thrown", the user transforms into a large Bullet Bill and flies across the stage.
*'''''{{b|Grass|item}}''''' ([[container]]): pluckable red stalks from ''{{s|mariowiki|Super Mario Bros. 2}}''. Upon pressing the attack button, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
*'''''{{b|Grass|item}}''''' ([[container]]): pluckable red stalks from ''{{iw|mariowiki|Super Mario Bros. 2}}''. Upon pressing the attack button, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
*'''''[[Super Leaf]]''''' (status): a tanooki leaf from ''{{s|mariowiki|Super Mario Bros. 3}}''. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like {{SSB4|Peach}}. During development, it potentially was also going to allow users to strike opponents with the tail, but this concept was scrapped. When fluttering, the floating sound effect from ''Super Mario 3D Land'' plays.
*'''''[[Super Leaf]]''''' (status): a tanooki leaf from ''{{iw|mariowiki|Super Mario Bros. 3}}''. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like {{SSB4|Peach}}. During development, it potentially was also going to allow users to strike opponents with the tail, but this concept was scrapped. When fluttering, the floating sound effect from ''Super Mario 3D Land'' plays.
*'''''[[Spiny Shell]]''''' (throwing): a spiny, blue Koopa shell from ''{{s|mariowiki|Mario Kart 64}}'' that homes in and strikes an opponent when tossed. Its design is based on its appearance in ''{{s|mariowiki|Mario Kart 7}}'' and ''{{s|mariowiki|Mario Kart 8}}''.
*'''''[[Spiny Shell]]''''' (throwing): a spiny, blue Koopa shell from ''{{iw|mariowiki|Mario Kart 64}}'' that homes in and strikes an opponent when tossed. Its design is based on its appearance in ''{{iw|mariowiki|Mario Kart 7}}'' and ''{{iw|mariowiki|Mario Kart 8}}''.
*'''''{{b|Boomerang|item}}''''' (throwing): a blue boomerang from ''{{s|mariowiki|Super Mario 3D Land}}'' that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
*'''''{{b|Boomerang|item}}''''' (throwing): a blue boomerang from ''{{iw|mariowiki|Super Mario 3D Land}}'' that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.


====Assist Trophies====
====Assist Trophies====
*'''[[Hammer Bro.]]''': an armored turtle from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent ''Mario'' titles. It also appears as an enemy in Smash Run.{{clr}}
*'''[[Hammer Bro.]]''': an armored turtle from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent ''Mario'' titles. It also appears as an enemy in Smash Run.{{clr}}
*'''[[Lakitu & Spinies]]''': Lakitu is a cloud-riding turtle from ''Super Mario Bros.'' that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in ''Brawl'', making it more useful. They also appear as enemies in Smash Run.{{clr}}
*'''[[Lakitu & Spinies]]''': Lakitu is a cloud-riding turtle from ''Super Mario Bros.'' that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in ''Brawl'', making it more useful. They also appear as enemies in Smash Run.{{clr}}
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a ''{{uv|Wario}}'' Assist Trophy. This is notable because Waluigi had never appeared in a ''Wario'' title and Wario himself was not yet confirmed for ''SSB4''.{{clr}}
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a {{uv|Wario}} Assist Trophy. This is notable because Waluigi had never appeared in a ''Wario'' title and Wario himself was not yet confirmed for ''SSB4''.{{clr}}
*'''''[[Chain Chomp]]''''': a monster from ''{{s|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.{{clr}}
*'''''[[Chain Chomp]]''''': a monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.{{clr}}


====[[Smash Tour]] items====
====[[Smash Tour]] items====
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*'''[[Sidestepper]]''' (<span style="color:#FF0000">Red</span>): a sewer-dwelling crab from ''Mario Bros.'' It speeds up the user's sideways dodges.
*'''[[Sidestepper]]''' (<span style="color:#FF0000">Red</span>): a sewer-dwelling crab from ''Mario Bros.'' It speeds up the user's sideways dodges.
*'''[[Boo]]''' (<span style="color:#FF0000">Red</span>): a spectral being from ''Super Mario Bros. 3''. The user starts battle invisible.
*'''[[Boo]]''' (<span style="color:#FF0000">Red</span>): a spectral being from ''Super Mario Bros. 3''. The user starts battle invisible.
*'''[[Ghosts (Luigi's Mansion)]]''' (<span style="color:#0000FF">Blue</span>): colorful phantoms from ''{{s|mariowiki|Luigi's Mansion}}''. They allow the user to walk through stationary opponents without triggering a battle.
*'''[[Ghosts (Luigi's Mansion)]]''' (<span style="color:#0000FF">Blue</span>): colorful phantoms from ''{{iw|mariowiki|Luigi's Mansion}}''. They allow the user to walk through stationary opponents without triggering a battle.
*'''[[Daisy|Daisy (Baseball)]]''' (<span style="color:#FF0000">Red</span>): the princess of Sarasaland from ''{{s|mariowiki|Super Mario Land}}'', sporting her outfit from the ''Mario Baseball'' titles. The user automatically catches thrown items.
*'''[[Daisy|Daisy (Baseball)]]''' (<span style="color:#FF0000">Red</span>): the princess of Sarasaland from ''{{iw|mariowiki|Super Mario Land}}'', sporting her outfit from the ''Mario Baseball'' titles. The user automatically catches thrown items.


===Enemies===
===Enemies===
{{main|Enemies}}
{{main|Enemies}}
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
*'''[[Kamek]]'''<ref name=universe group=note/>: Bowser's elderly attaché in the ''Mario'' and ''{{uv|Yoshi}}'' series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{s|mariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
*'''[[Kamek]]'''<ref name=universe group=note/>: Bowser's elderly attaché in the ''Mario'' and {{uv|Yoshi}} series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{iw|mariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
*'''[[Banzai Bill]]''': a large, [[wikipedia:Nose art|shark-mouthed]] bullet from ''Super Mario World'' that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in ''{{s|mariowiki|New Super Mario Bros. 2}}'' in the 3DS version and ''{{s|mariowiki|New Super Mario Bros. U}}'' in the Wii U version. It previously appeared as a [[stage hazard]] on ''[[Melee]]''{{'}}s [[Princess Peach's Castle]] stage.
*'''[[Banzai Bill]]''': a large, [[wikipedia:Nose art|shark-mouthed]] bullet from ''Super Mario World'' that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in ''{{iw|mariowiki|New Super Mario Bros. 2}}'' in the 3DS version and ''{{iw|mariowiki|New Super Mario Bros. U}}'' in the Wii U version. It previously appeared as a [[stage hazard]] on ''[[Melee]]''{{'}}s [[Princess Peach's Castle]] stage.


====[[Smash Run]] enemies====
====[[Smash Run]] enemies====
Enemies exclusive to the 3DS version. They appear in Smash Run.
Enemies exclusive to the 3DS version. They appear in Smash Run.
*'''[[Goomba]]''': an aggressive fungal being from ''{{s|mariowiki|Super Mario Bros.}}'' that charges at opponents. It can be defeated by jumping on its head. It previously appeared as an enemy in ''[[Melee]]''{{'}}s {{b|Mushroom Kingdom|Adventure Mode}} and ''[[Brawl]]''{{'}}s [[Subspace Emissary]].
*'''[[Goomba]]''': an aggressive fungal being from ''{{iw|mariowiki|Super Mario Bros.}}'' that charges at opponents. It can be defeated by jumping on its head. It previously appeared as an enemy in ''[[Melee]]''{{'}}s {{b|Mushroom Kingdom|Adventure Mode}} and ''[[Brawl]]''{{'}}s [[Subspace Emissary]].
*'''[[Koopa Troopa]]''': a bipedal turtle-like creature from ''Super Mario Bros.'' that will headbutt nearby opponents. Attacking it causes it to retract into its shell, which can then be used as a projectile. It previously appeared as an enemy in ''Melee''{{'}}s Mushroom Kingdom and ''Brawl''{{'}}s Subspace Emissary. There are two variants of Koopa Troopa:
*'''[[Koopa Troopa]]''': a bipedal turtle-like creature from ''Super Mario Bros.'' that will headbutt nearby opponents. Attacking it causes it to retract into its shell, which can then be used as a projectile. It previously appeared as an enemy in ''Melee''{{'}}s Mushroom Kingdom and ''Brawl''{{'}}s Subspace Emissary. There are two variants of Koopa Troopa:
**'''Green Koopa Troopa''': a Koopa with a green carapace that will walk off ledges.
**'''Green Koopa Troopa''': a Koopa with a green carapace that will walk off ledges.
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**'''Red Koopa Paratroopa''': a Paratroopa with red carapace that bounces on the ground with its fluttering wings.
**'''Red Koopa Paratroopa''': a Paratroopa with red carapace that bounces on the ground with its fluttering wings.
*'''[[Hammer Bro.]]''': an armored turtle-like creature from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. Like in ''Super Mario Bros.'', it can shift between platforms. It also appears as an Assist Trophy and previously appeared as an enemy in ''Brawl''{{'}}s Subspace Emissary.
*'''[[Hammer Bro.]]''': an armored turtle-like creature from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. Like in ''Super Mario Bros.'', it can shift between platforms. It also appears as an Assist Trophy and previously appeared as an enemy in ''Brawl''{{'}}s Subspace Emissary.
*'''[[Lakitu]]''': a cloud-riding turtle from ''Super Mario Bros.'' that drops {{s|mariowiki|Spiny Egg}}s onto opponents. It also appears as an Assist Trophy, but it uniquely is based on Lakitu's appearance from ''New Super Mario Bros. 2'', not its in-game sprite from ''Super Mario Bros.''
*'''[[Lakitu]]''': a cloud-riding turtle from ''Super Mario Bros.'' that drops {{iw|mariowiki|Spiny Egg}}s onto opponents. It also appears as an Assist Trophy, but it uniquely is based on Lakitu's appearance from ''New Super Mario Bros. 2'', not its in-game sprite from ''Super Mario Bros.''
*'''[[Spiny]]''': a shelled creature from ''Super Mario Bros.'' covered in spines. They are dropped by Lakitu and cause damage on contact.
*'''[[Spiny]]''': a shelled creature from ''Super Mario Bros.'' covered in spines. They are dropped by Lakitu and cause damage on contact.
*'''[[Bill Blaster]]''': the cannon-like vessel of Bullet Bills. There are infrequent variants that will occasionally fire other enemies or items instead of Bullet Bills. Unlike in ''Super Mario'' games, Bill Blasters can be attacked and destroyed in Smash Run.
*'''[[Bill Blaster]]''': the cannon-like vessel of Bullet Bills. There are infrequent variants that will occasionally fire other enemies or items instead of Bullet Bills. Unlike in ''Super Mario'' games, Bill Blasters can be attacked and destroyed in Smash Run.
*'''{{b|Bullet Bill|enemy}}''': a sentient bullet from ''Super Mario Bros.'' launched from the Bill Blaster. Like a missile, it will often lock-on to nearby opponents and explode on contact. It also appears as a transforming item and previously appeared as an enemy in ''Brawl''{{'}}s Subspace Emissary.
*'''{{b|Bullet Bill|enemy}}''': a sentient bullet from ''Super Mario Bros.'' launched from the Bill Blaster. Like a missile, it will often lock-on to nearby opponents and explode on contact. It also appears as a transforming item and previously appeared as an enemy in ''Brawl''{{'}}s Subspace Emissary.
*'''[[Shy Guy]]''': a masqueraded figure from ''{{s|mariowiki|Super Mario Bros. 2}}'' that run towards opponents with flailing arms, causing damage on contact. Kart-driving Shy Guys also appear as hazards on the Rainbow Road, Mario Circuit, and Mario Circuit (Brawl) stages. There are four different variants in Smash Run:
*'''[[Shy Guy]]''': a masqueraded figure from ''{{iw|mariowiki|Super Mario Bros. 2}}'' that run towards opponents with flailing arms, causing damage on contact. Kart-driving Shy Guys also appear as hazards on the Rainbow Road, Mario Circuit, and Mario Circuit (Brawl) stages. There are four different variants in Smash Run:
**'''Red Shy Guy''': a Shy Guy in red robes and blue shoes. It has the strongest attacks and drops Attack stat boosts when defeated.
**'''Red Shy Guy''': a Shy Guy in red robes and blue shoes. It has the strongest attacks and drops Attack stat boosts when defeated.
**'''Blue Shy Guy'''<ref name=universe group=note/>: a Shy Guy in cyan robes and purple shoes. It has the strongest defense and drops Defense stat boosts when defeated.
**'''Blue Shy Guy'''<ref name=universe group=note/>: a Shy Guy in cyan robes and purple shoes. It has the strongest defense and drops Defense stat boosts when defeated.
**'''Yellow Shy Guy'''<ref name=universe group=note/>: a Shy Guy in yellow robes and green shoes. It has the highest jump and drops Jump stat boosts when defeated.
**'''Yellow Shy Guy'''<ref name=universe group=note/>: a Shy Guy in yellow robes and green shoes. It has the highest jump and drops Jump stat boosts when defeated.
**'''Green Shy Guy'''<ref name=universe group=note/>: a Shy Guy in green robes and brown shoes. It is the speediest Shy Guy and drops Speed stat boosts when defeated.
**'''Green Shy Guy'''<ref name=universe group=note/>: a Shy Guy in green robes and brown shoes. It is the speediest Shy Guy and drops Speed stat boosts when defeated.
*'''[[Chain Chomp]]''': a metallic monster from ''{{s|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.
*'''[[Chain Chomp]]''': a metallic monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.
*'''[[Flame Chomp]]''': a metallic monster from ''Super Mario Bros. 3'' that is trailed by a tail of fire. It releases the fireballs that make up its tail as projectiles. When it runs out of fireballs, the Chomp shuffles towards the nearest opponent and explodes.
*'''[[Flame Chomp]]''': a metallic monster from ''Super Mario Bros. 3'' that is trailed by a tail of fire. It releases the fireballs that make up its tail as projectiles. When it runs out of fireballs, the Chomp shuffles towards the nearest opponent and explodes.
*'''[[Spike Top]]''': a spiked, beetle-like creature from ''Super Mario World'' that scuttles along the floor, walls, and ceilings of the Smash Run arena. Its shell protects it from projectiles, and the namesake spike on its carapace protects it from downward blows.
*'''[[Spike Top]]''': a spiked, beetle-like creature from ''Super Mario World'' that scuttles along the floor, walls, and ceilings of the Smash Run arena. Its shell protects it from projectiles, and the namesake spike on its carapace protects it from downward blows.
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<references group=note/>
<references group=note/>
====[[Smash Tour]] enemies====
====[[Smash Tour]] enemies====
Enemies exclusive to the Wii U version. They appear in Smash Tour. Unused data left in the game's files suggests that the {{s|mariowiki|Viruses}} from ''{{s|mariowiki|Dr. Mario}}'' and [[Petey Piranha]] were originally going to appear as [[boss]]es, but were ultimately scrapped.<ref name="SGDataDiscoveries">{{cite web |url=https://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries/
Enemies exclusive to the Wii U version. They appear in Smash Tour. Unused data left in the game's files suggests that the {{iw|mariowiki|Viruses}} from ''{{iw|mariowiki|Dr. Mario}}'' and [[Petey Piranha]] were originally going to appear as [[boss]]es, but were ultimately scrapped.<ref name="SGDataDiscoveries">{{cite web |url=https://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries/
|title=Smash 4 Wii U Data Discoveries |accessdate=2018-11-11 |author=PushDustIn |date=2015-01-26 |publisher=SourceGaming.info }}</ref><ref name="SGPetey">{{cite web |url=https://www.sourcegaming.info/2017/02/05/unused-petey-piranha-animations-found-in-smash-for-wii-u/
|title=Smash 4 Wii U Data Discoveries |accessdate=2018-11-11 |author=PushDustIn |date=2015-01-26 |publisher=SourceGaming.info }}</ref><ref name="SGPetey">{{cite web |url=https://www.sourcegaming.info/2017/02/05/unused-petey-piranha-animations-found-in-smash-for-wii-u/
|title=Unused Petey Piranha Animations Found in Smash for Wii U |accessdate=2018-11-11 |author=PushDustIn |date=2017-02-05 |publisher=SourceGaming.info }}</ref> Models of the former were re-purposed for a collectible [[trophy]].
|title=Unused Petey Piranha Animations Found in Smash for Wii U |accessdate=2018-11-11 |author=PushDustIn |date=2017-02-05 |publisher=SourceGaming.info }}</ref> Models of the former were re-purposed for a collectible [[trophy]].
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*{{Head|Mii Brawler|g=SSB4|s=24x24px}}''' [[Toad|Toad Outfit]]''' ([[DLC]]): The outfit is based on Toad, a recurring ''Mario'' character that debuted in the original ''Super Mario Bros.'' The costume was released with a corresponding hat as [[downloadable content]] on September 30, 2015. The color of the vest depends on the Mii's default color. The costume changes depending on the Mii's gender, with a male being bare chested underneath the vest and the female having an undershirt.
*{{Head|Mii Brawler|g=SSB4|s=24x24px}}''' [[Toad|Toad Outfit]]''' ([[DLC]]): The outfit is based on Toad, a recurring ''Mario'' character that debuted in the original ''Super Mario Bros.'' The costume was released with a corresponding hat as [[downloadable content]] on September 30, 2015. The color of the vest depends on the Mii's default color. The costume changes depending on the Mii's gender, with a male being bare chested underneath the vest and the female having an undershirt.


*{{Head|Mii Gunner|g=SSB4|s=24x24px}}''' [[Geno|Geno Outfit]]''' ([[DLC]]): The outfit is based on Geno, a playable ally from ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''. He has been heavily requested to be a full playable fighter by fans since the development of ''Super Smash Bros. Brawl''. The costume was released with a corresponding hat as downloadable content on December 16, 2015 to correspond with the release of {{SSB4|Cloud}} and the [[Chocobo|Chocobo Hat]]. An official Mii based on Geno's likeness can be downloaded via QR code on the official site.
*{{Head|Mii Gunner|g=SSB4|s=24x24px}}''' [[Geno|Geno Outfit]]''' ([[DLC]]): The outfit is based on Geno, a playable ally from ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''. He has been heavily requested to be a full playable fighter by fans since the development of ''Super Smash Bros. Brawl''. The costume was released with a corresponding hat as downloadable content on December 16, 2015 to correspond with the release of {{SSB4|Cloud}} and the [[Chocobo|Chocobo Hat]]. An official Mii based on Geno's likeness can be downloaded via QR code on the official site.


====Headgear====
====Headgear====
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====Original Tracks====
====Original Tracks====
Arrangements and remixes unique to ''SSB4''.
Arrangements and remixes unique to ''SSB4''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''': a medley of pieces from ''{{s|mariowiki|Super Mario Bros.}}'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario Bros.}}'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}''': a medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}''': a medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''': a medley of pieces from ''Super Mario Bros.'' and its sequel ''{{s|mariowiki|The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''': a medley of pieces from ''Super Mario Bros.'' and its sequel ''{{iw|mariowiki|The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''': a medley of pieces from ''{{s|mariowiki|Super Mario Bros. 3}}'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land and Mushroom Kingdom U.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario Bros. 3}}'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land and Mushroom Kingdom U.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario World Medley}}''': a medley of pieces from ''{{s|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays on [[Yoshi's Island (Melee)]] and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario World Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays on [[Yoshi's Island (Melee)]] and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Fortress Boss (Super Mario World)}}''': a {{s|wikipedia|flamenco}}-influenced arrangement of "Fortress Boss" from ''Super Mario World''. It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Fortress Boss (Super Mario World)}}''': a {{iw|wikipedia|flamenco}}-influenced arrangement of "Fortress Boss" from ''Super Mario World''. It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Remix)|Main Theme (Super Mario 64)}}''' ([[DLC]]): an arrangement of "Main Theme" and "Opening" from ''{{s|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64).
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Remix)|Main Theme (Super Mario 64)}}''' ([[DLC]]): an arrangement of "Main Theme" and "Opening" from ''{{iw|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64).
*'''{{SSB4MusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''': a {{s|wikipedia|waltz}}-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" from ''{{s|mariowiki|Super Mario Galaxy}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''': a {{iw|wikipedia|waltz}}-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" from ''{{iw|mariowiki|Super Mario Galaxy}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Egg Planet (Remix)|Egg Planet}}''': a medley including "Egg Planet" from ''Super Mario Galaxy'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.'' It plays on Mario Galaxy. It is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Egg Planet (Remix)|Egg Planet}}''': a medley including "Egg Planet" from ''Super Mario Galaxy'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.'' It plays on Mario Galaxy. It is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''': an arrangement of "Main Theme" and "Sea Theme" from ''{{s|mariowiki|Super Mario 3D Land}}''. It plays on 3D Land and Delfino Plaza. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''': an arrangement of "Main Theme" and "Sea Theme" from ''{{iw|mariowiki|Super Mario 3D Land}}''. It plays on 3D Land and Delfino Plaza. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Athletic Theme / Ground Theme (New Super Mario Bros. 2)}}''': an arrangement of "Athletic Theme" and "Ground Theme" from ''{{s|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{s|mariowiki|New Super Mario Bros. Wii}}''. It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Athletic Theme / Ground Theme (New Super Mario Bros. 2)}}''': an arrangement of "Athletic Theme" and "Ground Theme" from ''{{iw|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{iw|mariowiki|New Super Mario Bros. Wii}}''. It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Title (Super Mario Maker)}}''' ([[DLC]]): a remix of "Title" from ''{{s|mariowiki|Super Mario Maker}}''. It plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Title (Super Mario Maker)}}''' ([[DLC]]): a remix of "Title" from ''{{iw|mariowiki|Super Mario Maker}}''. It plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Circuit (Mario Kart 7)}}''': an arrangement of "Circuit" and "Neo Bowser City" from ''{{s|mariowiki|Mario Kart 7}}''. It plays on Mario Circuit and is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Circuit (Mario Kart 7)}}''': an arrangement of "Circuit" and "Neo Bowser City" from ''{{iw|mariowiki|Mario Kart 7}}''. It plays on Mario Circuit and is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road Medley}}''': a medley of the "Rainbow Road" pieces from ''Mario Kart 7'', ''{{s|mariowiki|Mario Kart DS}}'', and ''{{s|mariowiki|Mario Kart: Super Circuit}}''. It plays on Rainbow Road and Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road Medley}}''': a medley of the "Rainbow Road" pieces from ''Mario Kart 7'', ''{{iw|mariowiki|Mario Kart DS}}'', and ''{{iw|mariowiki|Mario Kart: Super Circuit}}''. It plays on Rainbow Road and Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Cloudtop Cruise}}''': a remix of "Cloudtop Cruise" from ''{{s|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Cloudtop Cruise}}''': a remix of "Cloudtop Cruise" from ''{{iw|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}''': a medley of pieces from the ''Luigi's Mansion'' games, including "Luigi's Mansion Theme" from ''Luigi's Mansion'' with "Catching Ghost" and "Mission Complete" from ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}''. It plays on Luigi's Mansion.
*'''{{SSB4MusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}''': a medley of pieces from the ''Luigi's Mansion'' games, including "Luigi's Mansion Theme" from ''Luigi's Mansion'' with "Catching Ghost" and "Mission Complete" from ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}''. It plays on Luigi's Mansion.
*'''{{SSB4MusicLink|Super Mario Bros.|Chill (Dr. Mario) Ver. 2}}''': an arrangement of "Chill" from ''{{s|mariowiki|Dr. Mario}}''. It plays on [[75m]].
*'''{{SSB4MusicLink|Super Mario Bros.|Chill (Dr. Mario) Ver. 2}}''': an arrangement of "Chill" from ''{{iw|mariowiki|Dr. Mario}}''. It plays on [[75m]].
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Paint Medley}}''': an medley of pieces from ''{{s|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". It plays on [[Miiverse]]. It is featured on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Paint Medley}}''': an medley of pieces from ''{{iw|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". It plays on [[Miiverse]]. It is featured on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Try, Try Again}}''': a remix of "Try, Try Again", a battle theme from ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. It plays on Paper Mario and [[Woolly World]]. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Try, Try Again}}''': a remix of "Try, Try Again", a battle theme from ''{{iw|mariowiki|Mario & Luigi: Dream Team}}''. It plays on Paper Mario and [[Woolly World]]. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Paper Mario Medley}}''': a medley of pieces from the ''Paper Mario'' series, including "Blue Skies, White Clouds" from ''{{s|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'', and "Battleship" from ''Sticker Star'' - itself an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. It plays on Paper Mario and Woolly World. It is featured in "The Future King", the reveal trailer for Bowser Jr.
*'''{{SSB4MusicLink|Super Mario Bros.|Paper Mario Medley}}''': a medley of pieces from the ''Paper Mario'' series, including "Blue Skies, White Clouds" from ''{{iw|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}'', and "Battleship" from ''Sticker Star'' - itself an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. It plays on Paper Mario and Woolly World. It is featured in "The Future King", the reveal trailer for Bowser Jr.


====Returning Tracks====
====Returning Tracks====
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*{{GameIcon|SSB}}'''{{SSB4MusicLink|Super Mario Bros.|Peach's Castle Stage}}''' ([[DLC]]): an arrangement of "Ground Theme" from ''Super Mario Bros.'' It plays on Peach's Castle (64) and Super Mario Maker.
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Super Mario Bros.|Peach's Castle Stage}}''' ([[DLC]]): an arrangement of "Ground Theme" from ''Super Mario Bros.'' It plays on Peach's Castle (64) and Super Mario Maker.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Princess Peach's Castle}}''': an arrangement of the "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Princess Peach's Castle}}''': an arrangement of the "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Remix)|Ground Theme (Super Mario Bros. 3)}}''': a {{s|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. It plays on Yoshi's Island (Melee) and Super Mario Maker.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Remix)|Ground Theme (Super Mario Bros. 3)}}''': a {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. It plays on Yoshi's Island (Melee) and Super Mario Maker.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Yoshi's Island (Melee)}}''': an arrangement of "Athletic Theme" from ''Super Mario World''. It plays on Yoshi's Island (Melee) and Super Mario Maker.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Yoshi's Island (Melee)}}''': an arrangement of "Athletic Theme" from ''Super Mario World''. It plays on Yoshi's Island (Melee) and Super Mario Maker.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Cruise}}''': an arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. It plays on Smash Run and Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Cruise}}''': an arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. It plays on Smash Run and Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}''': an arrangement of "Fever" from ''Dr. Mario''. It plays on [[PictoChat 2]] and [[Flat Zone X]].
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}''': an arrangement of "Fever" from ''Dr. Mario''. It plays on [[PictoChat 2]] and [[Flat Zone X]].
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Bros.}}''': an arrangement of "New Match" and "Title" from ''Mario Bros.'' "New Match" itself is an arrangement of {{s|wikipedia|Mozart}}'s "{{s|wikipedia|Eine kleine Nachtmusik}}". It plays on 75m.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Bros.}}''': an arrangement of "New Match" and "Title" from ''Mario Bros.'' "New Match" itself is an arrangement of {{iw|wikipedia|Mozart}}'s "{{iw|wikipedia|Eine kleine Nachtmusik}}". It plays on 75m.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme}}''': an arrangement of "Ground Theme" from ''Super Mario Bros''. It plays on Mushroomy Kingdom, Mushroom Kingdom U, and Super Mario Maker.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme}}''': an arrangement of "Ground Theme" from ''Super Mario Bros''. It plays on Mushroomy Kingdom, Mushroom Kingdom U, and Super Mario Maker.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Bros.)}}''': an arrangement of "Underground Theme" from ''Super Mario Bros.'' It plays on Mushroomy Kingdom.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Bros.)}}''': an arrangement of "Underground Theme" from ''Super Mario Bros.'' It plays on Mushroomy Kingdom.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''': an arrangement of "Underwater Theme" from ''Super Mario Bros.'' It plays on Mushroom Kingdom U.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''': an arrangement of "Underwater Theme" from ''Super Mario Bros.'' It plays on Mushroom Kingdom U.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''': an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker. It is featured in the trailer "The Future King".
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''': an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker. It is featured in the trailer "The Future King".
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''': an arrangement of "Underground Theme" from ''{{s|mariowiki|Super Mario Land}}''. It plays on Luigi's Mansion.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''': an arrangement of "Underground Theme" from ''{{iw|mariowiki|Super Mario Land}}''. It plays on Luigi's Mansion.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}''': a medley of pieces from ''Super Mario World'', including "Title", "Ending", and "Credits". It plays on Yoshi's Island (Melee).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}''': a medley of pieces from ''Super Mario World'', including "Title", "Ending", and "Credits". It plays on Yoshi's Island (Melee).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World/SMB 3)}}''': an arrangement of "Sub Castle" from ''Super Mario World'' and "Fortress Boss" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World/SMB 3)}}''': an arrangement of "Sub Castle" from ''Super Mario World'' and "Fortress Boss" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''': a remix of "Ground Theme" from ''New Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''': a remix of "Ground Theme" from ''New Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit}}''': a remix of "Mario Circuit" from ''{{s|mariowiki|Super Mario Kart}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit}}''': a remix of "Mario Circuit" from ''{{iw|mariowiki|Super Mario Kart}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Luigi Raceway}}''': a remix of "Raceway" from ''{{s|mariowiki|Mario Kart 64}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Luigi Raceway}}''': a remix of "Raceway" from ''{{iw|mariowiki|Mario Kart 64}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Waluigi Pinball}}''': an arrangement of "Waluigi Pinball" from ''{{s|mariowiki|Mario Kart DS}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Waluigi Pinball}}''': an arrangement of "Waluigi Pinball" from ''{{iw|mariowiki|Mario Kart DS}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Luigi's Mansion Theme}}''': an arrangement of "Main Theme" from ''Luigi's Mansion''. It plays on Luigi's Mansion.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Luigi's Mansion Theme}}''': an arrangement of "Main Theme" from ''Luigi's Mansion''. It plays on Luigi's Mansion.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Chill (Dr. Mario)}}''': an arrangement of "Chill" from ''Dr. Mario''. It plays on Flat Zone X.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Chill (Dr. Mario)}}''': an arrangement of "Chill" from ''Dr. Mario''. It plays on Flat Zone X.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''': an arrangement of the title themes from ''{{s|mariowiki|Mario Power Tennis}}'' and ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''': an arrangement of the title themes from ''{{iw|mariowiki|Mario Power Tennis}}'' and ''{{iw|mariowiki|Mario Golf: Toadstool Tour}}''. It plays on Mario Circuit (Brawl).


====Source Tracks====
====Source Tracks====
Compositions and arrangements directly sourced from the ''Mario'' series with no alterations.
Compositions and arrangements directly sourced from the ''Mario'' series with no alterations.
*'''{{SSB4MusicLink|Super Mario Bros.|Style Switch: Ground Theme}}''' ([[DLC]]): a medley of the ground themes from ''{{s|mariowiki|Super Mario Bros.}}'', ''{{s|mariowiki|Super Mario Bros. 3}}'', ''{{s|mariowiki|Super Mario World}}'', and ''{{s|mariowiki|New Super Mario Bros. U}}''. It plays on Super Mario Maker and transitions between the different ground themes depending on the thematic changes in the stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Style Switch: Ground Theme}}''' ([[DLC]]): a medley of the ground themes from ''{{iw|mariowiki|Super Mario Bros.}}'', ''{{iw|mariowiki|Super Mario Bros. 3}}'', ''{{iw|mariowiki|Super Mario World}}'', and ''{{iw|mariowiki|New Super Mario Bros. U}}''. It plays on Super Mario Maker and transitions between the different ground themes depending on the thematic changes in the stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Original)|Ground Theme (Super Mario Bros.)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Original)|Ground Theme (Super Mario Bros.)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 2)}}''' ([[DLC]]): it plays on Peach's Castle (64) and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 2)}}''' ([[DLC]]): it plays on Peach's Castle (64) and Super Mario Maker.
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*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario World)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario World)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Original)|Main Theme (Super Mario 64)}}''': it plays on Delfino Plaza.
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Original)|Main Theme (Super Mario 64)}}''': it plays on Delfino Plaza.
*'''{{SSB4MusicLink|Super Mario Bros.|Slide}}''' ([[DLC]]): "Slider" from ''{{s|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64).
*'''{{SSB4MusicLink|Super Mario Bros.|Slide}}''' ([[DLC]]): "Slider" from ''{{iw|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64).
*'''{{SSB4MusicLink|Super Mario Bros.|Delfino Plaza}}''': sourced from ''{{s|mariowiki|Super Mario Sunshine}}''. It plays on the titular stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Delfino Plaza}}''': sourced from ''{{iw|mariowiki|Super Mario Sunshine}}''. It plays on the titular stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Ricco Harbor}}''': sourced from ''Super Mario Sunshine''. It plays on the Delfino Plaza stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Ricco Harbor}}''': sourced from ''Super Mario Sunshine''. It plays on the Delfino Plaza stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Egg Planet (Original)|Egg Planet}}''': sourced from ''{{s|mariowiki|Super Mario Galaxy}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Egg Planet (Original)|Egg Planet}}''': sourced from ''{{iw|mariowiki|Super Mario Galaxy}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''': "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Galaxy and is featured in "Comet Observatory", the reveal trailer for Rosalina & Luma.
*'''{{SSB4MusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''': "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Galaxy and is featured in "Comet Observatory", the reveal trailer for Rosalina & Luma.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Galaxy}}''': the eponymous credits theme of ''Super Mario Galaxy''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Galaxy}}''': the eponymous credits theme of ''Super Mario Galaxy''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Theme of SMG2}}''': the title theme of ''{{s|mariowiki|Super Mario Galaxy 2}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Theme of SMG2}}''': the title theme of ''{{iw|mariowiki|Super Mario Galaxy 2}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Sky Station}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Sky Station}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Bowser's Galaxy Generator}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Bowser's Galaxy Generator}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Fated Battle}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Fated Battle}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. 2)}}''': though sourced from ''{{s|mariowiki|New Super Mario Bros. 2}}'', the piece is a remix of the same composition from ''{{s|mariowiki|New Super Mario Bros. Wii}}''. It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. 2)}}''': though sourced from ''{{iw|mariowiki|New Super Mario Bros. 2}}'', the piece is a remix of the same composition from ''{{iw|mariowiki|New Super Mario Bros. Wii}}''. It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. U)}}''': it plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. U)}}''': it plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Bell Hill}}''': sourced from ''{{s|mariowiki|Super Mario 3D World}}''. It plays on Mushroom Kingdom U and is featured in the DLC trailer "Mii Fighters Suit Up for Wave Four".
*'''{{SSB4MusicLink|Super Mario Bros.|Super Bell Hill}}''': sourced from ''{{iw|mariowiki|Super Mario 3D World}}''. It plays on Mushroom Kingdom U and is featured in the DLC trailer "Mii Fighters Suit Up for Wave Four".
*'''{{SSB4MusicLink|Super Mario Bros.|The Great Tower Showdown 2}}''': sourced from ''Super Mario 3D World''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|The Great Tower Showdown 2}}''': sourced from ''Super Mario 3D World''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Champion Road}}''': though sourced from ''Super Mario 3D World'', the piece is an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Champion Road}}''': though sourced from ''Super Mario 3D World'', the piece is an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart: Double Dash!!)}}''': it plays on Mario Circuit (Brawl).
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart: Double Dash!!)}}''': it plays on Mario Circuit (Brawl).
*'''{{SSB4MusicLink|Super Mario Bros.|Mushroom Gorge}}''': sourced from ''{{s|mariowiki|Mario Kart Wii}}''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Mushroom Gorge}}''': sourced from ''{{iw|mariowiki|Mario Kart Wii}}''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 7)}}''': it plays on Rainbow Road and Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 7)}}''': it plays on Rainbow Road and Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 8)}}''': it plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 8)}}''': it plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit (Mario Kart 8)}}''': it plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit (Mario Kart 8)}}''': it plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Kart Stadium}}''': sourced from ''{{s|mariowiki|Mario Kart 8}}''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Kart Stadium}}''': sourced from ''{{iw|mariowiki|Mario Kart 8}}''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}''': "On the Hunt - Gloomy Manor Version" from ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}''. It is considered an "instrumental" in ''SSB4'' because the original piece included {{s|mariowiki|Charles Martinet}} (as Luigi) humming along with the composition. It plays on Luigi's Mansion.
*'''{{SSB4MusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}''': "On the Hunt - Gloomy Manor Version" from ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}''. It is considered an "instrumental" in ''SSB4'' because the original piece included {{iw|mariowiki|Charles Martinet}} (as Luigi) humming along with the composition. It plays on Luigi's Mansion.
*'''{{SSB4MusicLink|Super Mario Bros.|Tough Guy Alert!}}''': sourced from ''{{s|mariowiki|Mario & Luigi: Bowser's Inside Story}}''. It plays on Woolly World.
*'''{{SSB4MusicLink|Super Mario Bros.|Tough Guy Alert!}}''': sourced from ''{{iw|mariowiki|Mario & Luigi: Bowser's Inside Story}}''. It plays on Woolly World.
*'''{{SSB4MusicLink|Super Mario Bros.|The Grand Finale}}''': sourced from ''Mario & Luigi: Bowser's Inside Story''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|The Grand Finale}}''': sourced from ''Mario & Luigi: Bowser's Inside Story''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Minigame Theme}}''': though sourced from ''{{s|mariowiki|Mario Party 9}}'', the piece is an arrangement of "Battle Stage" from ''Mario Kart: Double Dash!!'' It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Minigame Theme}}''': though sourced from ''{{iw|mariowiki|Mario Party 9}}'', the piece is an arrangement of "Battle Stage" from ''Mario Kart: Double Dash!!'' It plays on Mario Circuit.


====Victory Themes====
====Victory Themes====
*'''[[Victory theme#Mario Victory Theme|Victory! Mario Series]]''': an orchestration of "Course Clear Fanfare" from ''Super Mario Bros.'' Used by Mario, Luigi, Peach, and Dr. Mario.
*'''[[Victory theme#Mario Victory Theme|Victory! Mario Series]]''': an orchestration of "Course Clear Fanfare" from ''Super Mario Bros.'' Used by Mario, Luigi, Peach, and Dr. Mario.
*'''[[Victory theme#Mario Villains Victory Theme|Victory! Mario Villains]]''': an arrangement of "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar. Used by Bowser and Bowser Jr.
*'''[[Victory theme#Mario Villains Victory Theme|Victory! Mario Villains]]''': an arrangement of "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar. Used by Bowser and Bowser Jr.
*'''[[Victory theme#Rosalina & Luma Victory Theme|Victory! Rosalina & Luma]]''': a flourish arrangment of "Title" from {{s|mariowiki|Super Mario Galaxy}}, which also plays when Mario or Luigi obtains a {{s|mariowiki|Power Star}} in ''Galaxy''.
*'''[[Victory theme#Rosalina & Luma Victory Theme|Victory! Rosalina & Luma]]''': a flourish arrangment of "Title" from {{iw|mariowiki|Super Mario Galaxy}}, which also plays when Mario or Luigi obtains a {{iw|mariowiki|Power Star}} in ''Galaxy''.


====Other====
====Other====
Several tracks from the ''Mario'' series are used in promotional material for ''SSB4'' without appearing in either of the final games. "'''Peach's Castle Stolen'''" from ''Super Mario Galaxy'' is used in "Comet Observatory", the reveal trailer for Rosalina & Luma. "'''Attack of the Airships'''" from ''Galaxy'' and "'''Bowser Jr.'s Fiery Flotilla'''" from ''Super Mario Galaxy 2'' are used in "The Future King", the reveal trailer for Bowser Jr. "'''Beware the Forest's Mushrooms'''" from ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' is used in the DLC trailer "Mii Fighters Suit Up for Wave Five" during the segment focused on the Geno Outfit.
Several tracks from the ''Mario'' series are used in promotional material for ''SSB4'' without appearing in either of the final games. "'''Peach's Castle Stolen'''" from ''Super Mario Galaxy'' is used in "Comet Observatory", the reveal trailer for Rosalina & Luma. "'''Attack of the Airships'''" from ''Galaxy'' and "'''Bowser Jr.'s Fiery Flotilla'''" from ''Super Mario Galaxy 2'' are used in "The Future King", the reveal trailer for Bowser Jr. "'''Beware the Forest's Mushrooms'''" from ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' is used in the DLC trailer "Mii Fighters Suit Up for Wave Five" during the segment focused on the Geno Outfit.


===Trophies===
===Trophies===
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The ''Mario'' universe once again has considerable representation in ''Ultimate''. Despite already having the most characters in ''Smash 4'', the ''Mario'' universe introduced two new fighters in the form of Daisy, an echo fighter of Peach, and Piranha Plant, the first DLC character for ''Ultimate''. However, between returning characters and newcomers, the ''Pokémon'' universe now has more playable characters compared to ''Mario''. All the characters from ''Mario''{{'}}s sub-universes also make a return, with the new addition of King K. Rool, included under the ''Donkey Kong'' universe. This is the first title since ''SSB'' where Mario is the only ''Mario'' universe fighter available from the start.
The ''Mario'' universe once again has considerable representation in ''Ultimate''. Despite already having the most characters in ''Smash 4'', the ''Mario'' universe introduced two new fighters in the form of Daisy, an echo fighter of Peach, and Piranha Plant, the first DLC character for ''Ultimate''. However, between returning characters and newcomers, the ''Pokémon'' universe now has more playable characters compared to ''Mario''. All the characters from ''Mario''{{'}}s sub-universes also make a return, with the new addition of King K. Rool, included under the ''Donkey Kong'' universe. This is the first title since ''SSB'' where Mario is the only ''Mario'' universe fighter available from the start.
===Fighters===
===Fighters===
*01. [[File:MarioIcon(SSBU).png|50px|right|link=Mario (SSBU)]]'''{{SSBU|Mario}}''' ([[Starter character|Starter]]): the title character of the ''Mario'' franchise: "Mr. Video Game himself". He was suggested to appear during ''Ultimate''{{'}}s then unnamed [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and was later formally announced along with all other [[veteran]]s during [[E3 2018]]. His moveset has been retained, but the animations for many of his attacks have been exaggerated and reflect changes to their mechanics. His [[dash attack]] no longer allows him to slide under projectile attacks. His design is based on his appearance in ''Super Mario Odyssey''. Mario's traveling companion from ''{{s|mariowiki|Super Mario Odyssey}}'' - {{s|mariowiki|Cappy}} - has replaced his standard cap, but he only reveals himself occasionally when Mario uses [[Super Jump Punch]] and through Mario's new side taunt, during which he tosses Cappy around in a circle. Mario has two new costumes: one is his builder outfit from ''{{s|mariowiki|Super Mario Maker}}'' and the other is his wedding tuxedo from ''{{s|mariowiki|Super Mario Odyssey}}''. Mario is one of eight characters available from the start, but he must be unlocked in [[Adventure Mode: World of Light]]. In this mode, he must be defeated on [[Final Destination]] and is always the first character unlocked during the campaign.{{clr}}
*01. [[File:MarioIcon(SSBU).png|50px|right|link=Mario (SSBU)]]'''{{SSBU|Mario}}''' ([[Starter character|Starter]]): the title character of the ''Mario'' franchise: "Mr. Video Game himself". He was suggested to appear during ''Ultimate''{{'}}s then unnamed [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and was later formally announced along with all other [[veteran]]s during [[E3 2018]]. His moveset has been retained, but the animations for many of his attacks have been exaggerated and reflect changes to their mechanics. His [[dash attack]] no longer allows him to slide under projectile attacks. His design is based on his appearance in ''Super Mario Odyssey''. Mario's traveling companion from ''{{iw|mariowiki|Super Mario Odyssey}}'' - {{iw|mariowiki|Cappy}} - has replaced his standard cap, but he only reveals himself occasionally when Mario uses [[Super Jump Punch]] and through Mario's new side taunt, during which he tosses Cappy around in a circle. Mario has two new costumes: one is his builder outfit from ''{{iw|mariowiki|Super Mario Maker}}'' and the other is his wedding tuxedo from ''{{iw|mariowiki|Super Mario Odyssey}}''. Mario is one of eight characters available from the start, but he must be unlocked in [[Adventure Mode: World of Light]]. In this mode, he must be defeated on [[Final Destination]] and is always the first character unlocked during the campaign.{{clr}}
*09. [[File:LuigiIcon(SSBU).png|50px|right|link=Luigi (SSBU)]]'''{{SSBU|Luigi}}''' ([[Unlockable character|Unlockable]]): Mario's lankier twin brother: "the eternal understudy". He was the second-to-last veteran announced to return during [[E3 2018]]. Luigi returns once again as an [[Unlockable character#Super Smash Bros. Ultimate|unlockable fighter]] after being a starter in ''Smash 4''. While Luigi retains many of his moves, he is much less slippery than in previous ''Smash Bros.'' entries and now has a new running animation derived from ''{{s|mariowiki|Luigi's Mansion}}''. As alluded to during {{SSBU|Simon}}'s reveal trailer "Vampire Killer", Luigi now uses the [[Poltergust G-00]] from ''{{s|mariowiki|Luigi's Mansion 3}}'' for all of his [[grab]]s and [[throw]]s. To unlock him, he must be defeated on the [[Luigi's Mansion]] stage.{{clr}}
*09. [[File:LuigiIcon(SSBU).png|50px|right|link=Luigi (SSBU)]]'''{{SSBU|Luigi}}''' ([[Unlockable character|Unlockable]]): Mario's lankier twin brother: "the eternal understudy". He was the second-to-last veteran announced to return during [[E3 2018]]. Luigi returns once again as an [[Unlockable character#Super Smash Bros. Ultimate|unlockable fighter]] after being a starter in ''Smash 4''. While Luigi retains many of his moves, he is much less slippery than in previous ''Smash Bros.'' entries and now has a new running animation derived from ''{{iw|mariowiki|Luigi's Mansion}}''. As alluded to during {{SSBU|Simon}}'s reveal trailer "Vampire Killer", Luigi now uses the [[Poltergust G-00]] from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for all of his [[grab]]s and [[throw]]s. To unlock him, he must be defeated on the [[Luigi's Mansion]] stage.{{clr}}
*13. [[File:PeachIcon(SSBU).png|50px|right|link=Peach (SSBU)]]'''{{SSBU|Peach}}''' ([[Unlockable character|Unlockable]]): The Princess of the Mushroom Kingdom also returns, this time as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. Her design has been slightly modified, her dress physics return from ''Melee'', and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the  best characters in the game.{{clr}}
*13. [[File:PeachIcon(SSBU).png|50px|right|link=Peach (SSBU)]]'''{{SSBU|Peach}}''' ([[Unlockable character|Unlockable]]): The Princess of the Mushroom Kingdom also returns, this time as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. Her design has been slightly modified, her dress physics return from ''Melee'', and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the  best characters in the game.{{clr}}
*14. [[File:BowserIcon(SSBU).png|50px|right|link=Bowser (SSBU)]]'''{{SSBU|Bowser}}''' ([[Unlockable character|Unlockable]]): The King of the Koopas returns as an unlockable fighter for the first time after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm from ''Smash 4'' was removed. Bowser also received an updated Final Smash called [[Giga Bowser Punch]], which has him teleports to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (as [[Final Smash]]es for Ultimate were standardized and straight to the point).{{clr}}
*14. [[File:BowserIcon(SSBU).png|50px|right|link=Bowser (SSBU)]]'''{{SSBU|Bowser}}''' ([[Unlockable character|Unlockable]]): The King of the Koopas returns as an unlockable fighter for the first time after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm from ''Smash 4'' was removed. Bowser also received an updated Final Smash called [[Giga Bowser Punch]], which has him teleport to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (as [[Final Smash]]es for Ultimate were standardized and straight to the point).{{clr}}
*18. [[File:DrMarioIcon(SSBU).png|50px|right|link=Dr. Mario (SSBU)]]'''{{SSBU|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin to [[Captain Falcon]] and [[Ganondorf]]'s equivalent move.  
*18. [[File:DrMarioIcon(SSBU).png|50px|right|link=Dr. Mario (SSBU)]]'''{{SSBU|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin to [[Captain Falcon]] and [[Ganondorf]]'s equivalent move.  
{{clr}}
{{clr}}
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*58. [[File:BowserJrIcon(SSBU).png|50px|right|link=Bowser Jr. (SSBU)]]'''{{SSBU|Bowser Jr.}}''' ([[Unlockable character|Unlockable]]): The Prince of the Koopas returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U''. Like his father, Jr.'s design is much simpler compared to his ''Smash 4'' counterpart. Bowser Jr.'s moveset has been mostly retooled to be more effective and less situational, at the cost of nerfs to his best moves from ''Smash 4''. Like in ''Smash 4'', the [[Koopalings]] appear as [[alternate costume]]s.
*58. [[File:BowserJrIcon(SSBU).png|50px|right|link=Bowser Jr. (SSBU)]]'''{{SSBU|Bowser Jr.}}''' ([[Unlockable character|Unlockable]]): The Prince of the Koopas returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U''. Like his father, Jr.'s design is much simpler compared to his ''Smash 4'' counterpart. Bowser Jr.'s moveset has been mostly retooled to be more effective and less situational, at the cost of nerfs to his best moves from ''Smash 4''. Like in ''Smash 4'', the [[Koopalings]] appear as [[alternate costume]]s.
{{clr}}
{{clr}}
*13<sup>ε</sup>. [[File:DaisyIcon(SSBU).png|50px|right|link=Daisy (SSBU)]]'''{{SSBU|Daisy}}''' ([[Unlockable character|Unlockable]]): The Princess of Sarasaland and a recurring character in ''Mario'' spin-off games makes her debut as an unlockable [[Echo Fighter]] of Peach. Unlike previous clones, there are no noticeable gameplay differences between Peach and Daisy, although most of Daisy's animations and effects are different than Peach's - for instance, Daisy has daisy-shaped effects rather than Peach's heart-shaped ones.
*13<sup>ε</sup>. [[File:DaisyIcon(SSBU).png|50px|right|link=Daisy (SSBU)]]'''{{SSBU|Daisy}}''' ([[Unlockable character|Unlockable]]): The princess of Sarasaland and a recurring character in ''Mario'' spin-off games makes her debut as an unlockable [[Echo Fighter]] of Peach. Unlike previous clones, there are no noticeable gameplay differences between Peach and Daisy, though Daisy has altered idle and running animations, along with some aesthetic differences (such as several of her attacks using yellow flower petal effects instead of pink heart ones).
{{clr}}
{{clr}}
*70. [[File:PiranhaPlantIcon(SSBU).png|50px|right|link=Piranha Plant (SSBU)]]'''{{SSBU|Piranha Plant}}''' ([[DLC]]): The infamous recurring plant from the Mushroom Kingdom makes its debut as ''Ultimate''{{'}}s first [[Downloadable content (SSBU)#Fighters|DLC fighter]]. Its moveset and alternate costumes all make references to its many incarnations throughout the ''Mario'' series, and some of its alternate costumes have it fight inside a Warp Pipe instead of its usual pot. For its Final Smash, Piranha Plant summons [[Petey Piranha]], who attacks in a similar fashion to his [[Subspace Emissary]] incarnation.  
*70. [[File:PiranhaPlantIcon(SSBU).png|50px|right|link=Piranha Plant (SSBU)]]'''{{SSBU|Piranha Plant}}''' ([[DLC]]): The infamous recurring plant from the Mushroom Kingdom makes its debut as ''Ultimate''{{'}}s first [[Downloadable content (SSBU)#Fighters|DLC fighter]]. Its moveset and alternate costumes all make references to its many incarnations throughout the ''Mario'' series, and some of its alternate costumes have it fight inside a Warp Pipe instead of its usual pot. For its Final Smash, Piranha Plant summons [[Petey Piranha]], who attacks in a similar fashion to his [[Subspace Emissary]] incarnation.  
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===Stages===
===Stages===
All ''Mario'' stages except {{gameIcon|SSBM}}{{SSBM|Mushroom Kingdom}} and {{gameIcon|SSB4-3DS}}[[Rainbow Road]] (excluding the World 1-2 variant of {{gameIcon|SSBB}}Mushroomy Kingdom) return with one new stage as part of the base game.{{clr}}
All ''Mario'' stages except {{gameIcon|SSBM}}{{SSBM|Mushroom Kingdom}} and {{gameIcon|SSB4-3DS}}[[Rainbow Road]] (excluding the World 1-2 variant of {{gameIcon|SSBB}}Mushroomy Kingdom) return with one new stage as part of the base game.{{clr}}
*{{gameIcon|SSB}}[[File:PeachsCastleIconSSBU.png|75px|right|link=Peach's Castle]]'''[[Peach's Castle]]''' ([[Starter Stage|Starter]]): A floating arena staged above the grounds of the [[mariowiki:Princess Peach's Castle|eponymous palace]] from ''{{s|mariowiki|Super Mario 64}}''. The platforms are structured like a {{s|wikipedia|pinball table}}, and the stage has an additional platform below the main part of the stage that moves back and forth. There is also a bumper present at the top of the castle, and angled platforms float next to the top of the castle. {{clr}}
*{{gameIcon|SSB}}[[File:PeachsCastleIconSSBU.png|75px|right|link=Peach's Castle]]'''[[Peach's Castle]]''' ([[Starter Stage|Starter]]): A floating arena staged above the grounds of the [[mariowiki:Princess Peach's Castle|eponymous palace]] from ''{{iw|mariowiki|Super Mario 64}}''. The platforms are structured like a {{iw|wikipedia|pinball table}}, and the stage has an additional platform below the main part of the stage that moves back and forth. There is also a bumper present at the top of the castle, and angled platforms float next to the top of the castle. {{clr}}
*{{gameIcon|SSB}}[[File:MushroomKingdomIconSSBU.png|75px|right|link=Mushroom Kingdom (SSB)]]'''{{SSB|Mushroom Kingdom}}''' ([[Starter Stage|Starter]]): An arena staged in the overworld of ''{{s|mariowiki|Super Mario Bros.}}'' The design of the stage now more closely resembles the overworld appearance from ''Super Mario Bros.'', and many classic elements of the game appear, including warp pipes, moving platforms, a POW block, and a flag that leads to the castle. {{clr}}
*{{gameIcon|SSB}}[[File:MushroomKingdomIconSSBU.png|75px|right|link=Mushroom Kingdom (SSB)]]'''{{SSB|Mushroom Kingdom}}''' ([[Starter Stage|Starter]]): An arena staged in the overworld of ''{{iw|mariowiki|Super Mario Bros.}}'' The design of the stage now more closely resembles the overworld appearance from ''Super Mario Bros.'', and many classic elements of the game appear, including warp pipes, moving platforms, a POW block, and a flag that leads to the castle. {{clr}}
*{{gameIcon|SSBM}}[[File:PrincessPeachsCastleIconSSBU.png|75px|right|link=Princess Peach's Castle]]'''[[Princess Peach's Castle]]''' ([[Starter Stage|Starter]]): The roof of the eponymous palace from ''Super Mario 64''. The stage as a whole is more detailed than it's ''Melee'' counterpart, and the background looks farther away. Entities from the ''Mario'' games such as "!" Blocks and Banzai Bills appear from time-to-time, the former producing additional platforms and the latter causing an explosion. {{clr}}
*{{gameIcon|SSBM}}[[File:PrincessPeachsCastleIconSSBU.png|75px|right|link=Princess Peach's Castle]]'''[[Princess Peach's Castle]]''' ([[Starter Stage|Starter]]): The roof of the eponymous palace from ''Super Mario 64''. The stage as a whole is more detailed than it's ''Melee'' counterpart, and the background looks farther away. Entities from the ''Mario'' games such as "!" Blocks and Banzai Bills appear from time-to-time, the former producing additional platforms and the latter causing an explosion. {{clr}}
*{{gameIcon|SSBM}}[[File:RainbowCruiseIconSSBU.png|75px|right|link=Rainbow Cruise]]'''[[Rainbow Cruise]]''' ([[Starter Stage|Starter]]): A stage that features an airship and platforms akin to those of {{s|mariowiki|Rainbow Ride}} from ''Super Mario 64''. The stage starts out as the airship that gradually moves closer to a series of platforms and magical carpets. The airship then dips down as the stage reverses its directions, with more platforms appearing until the airship reappears and the loop restarts. Like Princess Peach's Castle, the background of the stage is much more detailed.{{clr}}
*{{gameIcon|SSBM}}[[File:RainbowCruiseIconSSBU.png|75px|right|link=Rainbow Cruise]]'''[[Rainbow Cruise]]''' ([[Starter Stage|Starter]]): A stage that features an airship and platforms akin to those of {{iw|mariowiki|Rainbow Ride}} from ''Super Mario 64''. The stage starts out as the airship that gradually moves closer to a series of platforms and magical carpets. The airship then dips down as the stage reverses its directions, with more platforms appearing until the airship reappears and the loop restarts. Like Princess Peach's Castle, the background of the stage is much more detailed.{{clr}}
*{{gameIcon|SSBM}}[[File:MushroomKingdomIIIconSSBU.png|75px|right|link=Mushroom Kingdom II]]'''[[Mushroom Kingdom II]]''' ([[Starter Stage|Starter]]): An arena based off of {{s|mariowiki|Subcon}} from ''{{s|mariowiki|Super Mario Bros. 2}}''. Similar to Mushroom Kingdom, this stage's design is closer to the game that it is based on, although the textures are sourced from ''Super Mario All-Stars''. Logs may appear from the waterfall and act as temporary platforms, while Birdo may also appear from the side and shoot out an egg; this egg can be caught and thrown. Occasionally, Pidgits and a magical carpet may also appear, the latter acting as a temporary platform. {{clr}}
*{{gameIcon|SSBM}}[[File:MushroomKingdomIIIconSSBU.png|75px|right|link=Mushroom Kingdom II]]'''[[Mushroom Kingdom II]]''' ([[Starter Stage|Starter]]): An arena based off of {{iw|mariowiki|Subcon}} from ''{{iw|mariowiki|Super Mario Bros. 2}}''. Similar to Mushroom Kingdom, this stage's design is closer to the game that it is based on, although the textures are sourced from ''Super Mario All-Stars''. Logs may appear from the waterfall and act as temporary platforms, while Birdo may also appear from the side and shoot out an egg; this egg can be caught and thrown. Occasionally, Pidgits and a magical carpet may also appear, the latter acting as a temporary platform. {{clr}}
*{{gameIcon|SSBB}}[[File:DelfinoPlazaIconSSBU.png|75px|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): An arena that is staged on floating platforms that travel to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{s|mariowiki|Super Mario Sunshine}}''. These places include a small island to the east of the plaza, the Shine Gate, and part of the main courtyard. Swimming is possible at portions of the stage where deep water is present. The stage itself is also more vibrant and detailed than in the Wii U version. {{clr}}
*{{gameIcon|SSBB}}[[File:DelfinoPlazaIconSSBU.png|75px|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): An arena that is staged on floating platforms that travel to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{iw|mariowiki|Super Mario Sunshine}}''. These places include a small island to the east of the plaza, the Shine Gate, and part of the main courtyard. Swimming is possible at portions of the stage where deep water is present. The stage itself is also more vibrant and detailed than in the Wii U version. {{clr}}
*{{gameIcon|SSBB}}[[File:MushroomyKingdomIconSSBU.png|75px|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): A scrolling stage faithfully based off of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''Super Mario Bros.'' Its design is sandy and mostly devoid of life, as if it was an abandoned wasteland, although notable ''Mario'' landmarks such as the flagpole and castle are still present. The {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant from ''Brawl'' is once again absent.{{clr}}
*{{gameIcon|SSBB}}[[File:MushroomyKingdomIconSSBU.png|75px|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): A scrolling stage faithfully based off of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''Super Mario Bros.'' Its design is sandy and mostly devoid of life, as if it was an abandoned wasteland, although notable ''Mario'' landmarks such as the flagpole and castle are still present. The {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant from ''Brawl'' is once again absent.{{clr}}
*{{gameIcon|SSBB}}[[File:Figure-8CircuitIconSSBU.png|75px|right|link=Figure-8 Circuit]]'''[[Figure-8 Circuit]]''' ([[Starter Stage|Starter]]): An arena staged on the [[mariowiki:Figure-8 Circuit|eponymous race course]] from ''{{s|mariowiki|Mario Kart DS}}''. Previously known as Mario Circuit (Brawl), it has three floating platforms and a road in the middle of the stage, both which may have cart racers appear and disrupt the match. {{clr}}
*{{gameIcon|SSBB}}[[File:Figure-8CircuitIconSSBU.png|75px|right|link=Figure-8 Circuit]]'''[[Figure-8 Circuit]]''' ([[Starter Stage|Starter]]): An arena staged on the [[mariowiki:Figure-8 Circuit|eponymous race course]] from ''{{iw|mariowiki|Mario Kart DS}}''. Previously known as Mario Circuit (Brawl), it has three floating platforms and a road in the middle of the stage, both which may have cart racers appear and disrupt the match. {{clr}}
*{{gameIcon|SSBB}}[[File:LuigisMansionIconSSBU.png|75px|right|link=Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): The titular haunted estate from ''{{s|mariowiki|Luigi's Mansion}}''. Similar to [[Tomodachi Life]], there are rooms in the mansion that are only made visible when a player walks into it. When the pillars are attacked, they may crumble and destroy part of the mansion, exposing more of the background. Once the whole mansion has been destroyed, it will eventually rebuild itself. {{clr}}
*{{gameIcon|SSBB}}[[File:LuigisMansionIconSSBU.png|75px|right|link=Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): The titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. Similar to [[Tomodachi Life]], there are rooms in the mansion that are only made visible when a player walks into it. When the pillars are attacked, they may crumble and destroy part of the mansion, exposing more of the background. Once the whole mansion has been destroyed, it will eventually rebuild itself. {{clr}}
*{{gameIcon|SSBB}}[[File:MarioBrosIconSSBU.png|75px|right|link=Mario Bros.]]'''[[Mario Bros.]]''': an arena staged in the underground sewers from the [[mariowiki:Mario Bros. (game)|titular arcade game]]. The stage acts similarly to its source material, with enemies appearing from the sides and a POW Block in the middle of the bottom floor that can knock out all enemies on-screen. Similar to both Mushroom Kingdom stages, the design of the stage closely resembles its source. {{clr}}
*{{gameIcon|SSBB}}[[File:MarioBrosIconSSBU.png|75px|right|link=Mario Bros.]]'''[[Mario Bros.]]''': an arena staged in the underground sewers from the [[mariowiki:Mario Bros. (game)|titular arcade game]]. The stage acts similarly to its source material, with enemies appearing from the sides and a POW Block in the middle of the bottom floor that can knock out all enemies on-screen. Similar to both Mushroom Kingdom stages, the design of the stage closely resembles its source. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:3DLandIconSSBU.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): A scrolling stage based on various locations from ''{{s|mariowiki|Super Mario 3D Land}}''. The stage begins in {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Princess Peach's Castle, then cycles through various landmarks from its source material, including folding platforms, a valley, and a water area. ? Blocks on this stage have a higher chance to spawn a Super Leaf than any other item.{{clr}}
*{{gameIcon|SSB4-3DS}}[[File:3DLandIconSSBU.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): A scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}''. The stage begins in {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Princess Peach's Castle, then cycles through various landmarks from its source material, including folding platforms, a valley, and a water area. ? Blocks on this stage have a higher chance to spawn a Super Leaf than any other item.{{clr}}
*{{gameIcon|SSB4-3DS}}[[File:GoldenPlainsIconSSBU.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): A spacious field based on motifs from ''{{s|mariowiki|New Super Mario Bros. 2}}'' covered with {{s|mariowiki|Coin}}s that are collected on contact. The stage occasionally shifts to different parts of the map, which displays even more coins. When 100 coins are collected, the fighters become gold characters, who have an enhanced status and super armor. P Switches and Red Rings also appear on this map, which produce more coins when activated. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:GoldenPlainsIconSSBU.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): A spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Coin}}s that are collected on contact. The stage occasionally shifts to different parts of the map, which displays even more coins. When 100 coins are collected, the fighters become gold characters, who have an enhanced status and super armor. P Switches and Red Rings also appear on this map, which produce more coins when activated. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:PaperMarioIconSSBU.png|75px|right|link=Paper Mario]]'''[[Paper Mario]]''' ([[Starter Stage|Starter]]): A handcrafted stage based on locations from the [[mariowiki:Paper Mario (series)|''Paper Mario'' series]]. The first area is a reference to {{s|mariowiki|Hither Thither Hill}} from ''Paper Mario: Sticker Star'', with a windmill that would spin when a player lands on it. The second area is on a ship that references the {{s|mariowiki|S.S. Flavion}} from ''Paper Mario: The Thousand Year Door''. On this stage, a blooper and whale may appear randomly, although only the whale interacts with the ship. The final area is based off of {{s|mariowiki|Bowser's Sky Castle}}, a location that is also from ''Paper Mario: Sticker Star''. This location includes a statue of Bowser's head floating in the middle, with platforms at the side. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:PaperMarioIconSSBU.png|75px|right|link=Paper Mario]]'''[[Paper Mario]]''' ([[Starter Stage|Starter]]): A handcrafted stage based on locations from the [[mariowiki:Paper Mario (series)|''Paper Mario'' series]]. The first area is a reference to {{iw|mariowiki|Hither Thither Hill}} from ''Paper Mario: Sticker Star'', with a windmill that would spin when a player lands on it. The second area is on a ship that references the {{iw|mariowiki|S.S. Flavion}} from ''Paper Mario: The Thousand Year Door''. On this stage, a blooper and whale may appear randomly, although only the whale interacts with the ship. The final area is based off of {{iw|mariowiki|Bowser's Sky Castle}}, a location that is also from ''Paper Mario: Sticker Star''. This location includes a statue of Bowser's head floating in the middle, with platforms at the side. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MushroomKingdomUIconSSBU.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): Staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{s|mariowiki|New Super Mario Bros. U}}''. This stage transforms into four different layouts, based off of {{s|mariowiki|Acorn Plains}}, {{s|mariowiki|Rock-Candy Mines}}, {{s|mariowiki|Meringue Clouds}}, and {{s|mariowiki|Slide Lift Tower}}. When the stage transforms, [[Nabbit]], water spouts, giant icicles, and other hazards may appear. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MushroomKingdomUIconSSBU.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): Staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{iw|mariowiki|New Super Mario Bros. U}}''. This stage transforms into four different layouts, based off of {{iw|mariowiki|Acorn Plains}}, {{iw|mariowiki|Rock-Candy Mines}}, {{iw|mariowiki|Meringue Clouds}}, and {{iw|mariowiki|Slide Lift Tower}}. When the stage transforms, [[Nabbit]], water spouts, giant icicles, and other hazards may appear. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MarioGalaxyIconSSBU.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): A spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{s|mariowiki|Super Mario Galaxy}}''. Gravity is weaker on this stage, making all the characters more floaty. The center of gravity on this stage points towards the center of the planet, causing attacks that launch opponents upward to launch them sideways instead. The curvature of the stage also affects projectiles, which move parallel to the surface of the planet in a curve. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MarioGalaxyIconSSBU.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): A spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{iw|mariowiki|Super Mario Galaxy}}''. Gravity is weaker on this stage, making all the characters more floaty. The center of gravity on this stage points towards the center of the planet, causing attacks that launch opponents upward to launch them sideways instead. The curvature of the stage also affects projectiles, which move parallel to the surface of the planet in a curve. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MarioCircuitIconSSBU.png|75px|right|link=Mario Cicuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): An arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{s|mariowiki|Mario Kart 8}}'' and ''{{s|mariowiki|Mario Kart 8 Deluxe}}''. Many parts of the track are referenced on this stage, including a circular tower across from the castle and the start/finish line of the stage. Despite having an anti-gravity properties in its source material, gravity is only manipulated for the racing Shy Guys on this stage. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MarioCircuitIconSSBU.png|75px|right|link=Mario Cicuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): An arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{iw|mariowiki|Mario Kart 8}}'' and ''{{iw|mariowiki|Mario Kart 8 Deluxe}}''. Many parts of the track are referenced on this stage, including a circular tower across from the castle and the start/finish line of the stage. Despite having an anti-gravity properties in its source material, gravity is only manipulated for the racing Shy Guys on this stage. {{clr}}
*{{gameIcon|SSB4}}[[File:SuperMarioMakerIconSSBU.png|75px|right|link=Super Mario Maker]]'''[[Super Mario Maker]]''' ([[Starter Stage|Starter]]): An area composed of randomly generated set pieces based on concepts from the titular game, ''{{s|mariowiki|Super Mario Maker}}''. At the start of the match, a random design is made for the stage, which may be added to or reset throughout the match. The appearance of the game may also shift during the match to four different game styles based off of ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', and ''New Super Mario Bros. U''.{{clr}}
*{{gameIcon|SSB4}}[[File:SuperMarioMakerIconSSBU.png|75px|right|link=Super Mario Maker]]'''[[Super Mario Maker]]''' ([[Starter Stage|Starter]]): An area composed of randomly generated set pieces based on concepts from the titular game, ''{{iw|mariowiki|Super Mario Maker}}''. At the start of the match, a random design is made for the stage, which may be added to or reset throughout the match. The appearance of the game may also shift during the match to four different game styles based off of ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', and ''New Super Mario Bros. U''.{{clr}}
*[[File:NewDonkCityHallIconSSBU.png|75px|right|link=New Donk City Hall]]'''[[New Donk City Hall]]''' ([[Starter Stage|Starter]]): A new stage that is based off the [[mariowiki:New Donk City|same city]] from ''{{iw|mariowiki|Super Mario Odyssey}}''. The stage has a platform that moves to different parts of the city hall. Many references to ''Super Mario Odyssey'' are also made on the stage, such as the {{s|mariowiki|Odyssey}} and the {{iw|mariowiki|band|Super Mario Odyssey}}. The stage itself also has many references to {{s|wikipedia|New York City}}, which New Donk City is based off of.{{clr}}
*[[File:NewDonkCityHallIconSSBU.png|75px|right|link=New Donk City Hall]]'''[[New Donk City Hall]]''' ([[Starter Stage|Starter]]): A new stage that is based off the [[mariowiki:New Donk City|same city]] from ''{{iw|mariowiki|Super Mario Odyssey}}''. The stage has a platform that moves to different parts of the city hall. Many references to ''Super Mario Odyssey'' are also made on the stage, such as the {{iw|mariowiki|Odyssey}} and the {{iw|mariowiki|band|Super Mario Odyssey}}. The stage itself also has many references to {{iw|wikipedia|New York City}}, which New Donk City is based off of.{{clr}}


===[[World of Light]] Sub-World===
===[[World of Light]] Sub-World===
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*'''[[Green Shell]]''' (throwing): the shell of a [[Koopa Troopa]] from ''Super Mario Bros.'' that trails along the ground when tossed.
*'''[[Green Shell]]''' (throwing): the shell of a [[Koopa Troopa]] from ''Super Mario Bros.'' that trails along the ground when tossed.
*'''[[Bob-omb]]''' (throwing): a walking bomb from ''Super Mario Bros. 2''. When it spawns, it will sit idly unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
*'''[[Bob-omb]]''' (throwing): a walking bomb from ''Super Mario Bros. 2''. When it spawns, it will sit idly unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
*'''[[Freezie]]''' (throwing): a crystal of ice from ''{{s|mariowiki|Mario Bros.}}'' that [[frozen|freezes]] any opponents it is tossed at. It will freeze any fighters who actively attack it instead of picking it up.
*'''[[Freezie]]''' (throwing): a crystal of ice from ''{{iw|mariowiki|Mario Bros.}}'' that [[frozen|freezes]] any opponents it is tossed at. It will freeze any fighters who actively attack it instead of picking it up.
*'''[[Super Mushroom]]''' (status): a traveling red mushroom from ''{{s|mariowiki|Super Mario Bros.}}'' that causes the users to ''grow'' on contact.
*'''[[Super Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.}}'' that causes the users to ''grow'' on contact.
*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact.
*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact.
*'''[[Metal Box]]''' (status): a special type of block from ''{{s|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form.
*'''[[Metal Box]]''' (status): a special type of block from ''{{iw|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This item debuted in a game from a different universe.</ref> (battering): Returns identical to its appearance in ''Brawl'' and ''Smash 4'', with it emitting the same visual effect as the {{b|Hammer|item}} when it hits an opponent. It is still classified as a  ''Mario'' item despite the return of the  {{uv|Wrecking Crew}} universe.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This item debuted in a game from a different universe.</ref> (battering): Returns identical to its appearance in ''Brawl'' and ''Smash 4'', with it emitting the same visual effect as the {{b|Hammer|item}} when it hits an opponent. It is still classified as a  ''Mario'' item despite the return of the  {{uv|Wrecking Crew}} universe.
*'''[[Hothead]]''' (throwing): a ball of flames from ''{{s|mariowiki|Super Mario World}}'' that travels along the platform it is thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] attacks.
*'''[[Hothead]]''' (throwing): a ball of flames from ''{{iw|mariowiki|Super Mario World}}'' that travels along the platform it is thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] attacks.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. It is also part of {{SSBU|Diddy Kong}}'s moveset.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. It is also part of {{SSBU|Diddy Kong}}'s moveset.
*'''[[Lightning]]''' (status): a bolt of electricity from ''{{s|mariowiki|Super Mario Kart}}''. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
*'''[[Lightning]]''' (status): a bolt of electricity from ''{{iw|mariowiki|Super Mario Kart}}''. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
*'''[[Soccer Ball]]''' (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the ''{{iw|mariowiki|Mario Strikers|series}}'' games.
*'''[[Soccer Ball]]''' (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the ''{{iw|mariowiki|Mario Strikers|series}}'' games.
*'''[[POW Block]]''' (throwing): a destructive block from ''Mario Bros.'' that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the {{SSB|Mushroom Kingdom}} and [[Mario Bros.]] stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
*'''[[POW Block]]''' (throwing): a destructive block from ''Mario Bros.'' that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the {{SSB|Mushroom Kingdom}} and [[Mario Bros.]] stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
*'''[[Fire Bar]]''' (battering): a new battering weapon based on the spinning bars of flame from ''Super Mario Bros.'' Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
*'''[[Fire Bar]]''' (battering): a new battering weapon based on the spinning bars of flame from ''Super Mario Bros.'' Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
*'''{{b|Bullet Bill|item}}''' (transformation): a sentient bullet item from ''{{s|mariowiki|Mario Kart DS}}''. It spawns on stage as a small bullet that can be picked up. When "thrown", the user is transforms into a large Bullet Bill and flies across the stage.
*'''{{b|Bullet Bill|item}}''' (transformation): a sentient bullet item from ''{{iw|mariowiki|Mario Kart DS}}''. It spawns on stage as a small bullet that can be picked up. When "thrown", the user is transforms into a large Bullet Bill and flies across the stage.
*'''{{b|Grass|item}}''' ([[container]]): pluckable red stalks from ''{{s|mariowiki|Super Mario Bros. 2}}''. When the attack button is pressed, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is placed in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
*'''{{b|Grass|item}}''' ([[container]]): pluckable red stalks from ''{{iw|mariowiki|Super Mario Bros. 2}}''. When the attack button is pressed, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is placed in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
*'''[[Super Leaf]]''' (status): a tanooki leaf from ''{{s|mariowiki|Super Mario Bros. 3}}''. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like {{SSBU|Peach}}.
*'''[[Super Leaf]]''' (status): a tanooki leaf from ''{{iw|mariowiki|Super Mario Bros. 3}}''. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like {{SSBU|Peach}}.
*'''[[Spiny Shell]]''' (throwing): a spiny, blue Koopa shell from ''{{s|mariowiki|Mario Kart 64}}'' that homes in and strikes an opponent when tossed. Its design is based on its appearance in ''{{s|mariowiki|Mario Kart 7}}'', ''{{s|mariowiki|Mario Kart 8}}'' and ''{{s|mariowiki|Mario Kart 8 Deluxe}}''.
*'''[[Spiny Shell]]''' (throwing): a spiny, blue Koopa shell from ''{{iw|mariowiki|Mario Kart 64}}'' that homes in and strikes an opponent when tossed. Its design is based on its appearance in ''{{iw|mariowiki|Mario Kart 7}}'', ''{{iw|mariowiki|Mario Kart 8}}'' and ''{{iw|mariowiki|Mario Kart 8 Deluxe}}''.
*'''{{b|Boomerang|item}}''' (throwing): a blue boomerang from ''{{s|mariowiki|Super Mario 3D Land}}'' that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
*'''{{b|Boomerang|item}}''' (throwing): a blue boomerang from ''{{iw|mariowiki|Super Mario 3D Land}}'' that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
*'''''[[Super Launch Star]]''''' (trap): a five-pointed contraption from ''{{s|mariowiki|Super Mario Galaxy}}''. When tossed, the star expands in size. It will launch any players that make contact with it in the opposite direction it was thrown. The trap remains in effect for ~10 seconds before disappearing.
*'''''[[Super Launch Star]]''''' (trap): a five-pointed contraption from ''{{iw|mariowiki|Super Mario Galaxy}}''. When tossed, the star expands in size. It will launch any players that make contact with it in the opposite direction it was thrown. The trap remains in effect for ~10 seconds before disappearing.
<references group=note/>
<references group=note/>
====Assist Trophies====
====Assist Trophies====
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*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner.{{clr}}
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner.{{clr}}
*'''[[Chain Chomp]]''': a monster from ''Super Mario Bros. 3'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.{{clr}}
*'''[[Chain Chomp]]''': a monster from ''Super Mario Bros. 3'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.{{clr}}
*'''''[[Thwomp]]''''': a monster from ''{{s|mariowiki|Super Mario Bros. 3}}'' that resembles a stone slab covered in spikes. It positions itself at the top of the stage suspended in midair. It will abruptly slam into the ground below if it detects an opponent beneath it. Its design comes from its appearance in ''{{s|mariowiki|New Super Mario Bros. U}}''.{{clr}}
*'''''[[Thwomp]]''''': a monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a stone slab covered in spikes. It positions itself at the top of the stage suspended in midair. It will abruptly slam into the ground below if it detects an opponent beneath it. Its design comes from its appearance in ''{{iw|mariowiki|New Super Mario Bros. U}}''.{{clr}}
*'''''[[Flies & Hand]]''''': an embodiment of the {{s|mariowiki|Gnat Attack}} minigame from ''{{s|mariowiki|Mario Paint}}''. A disembodied glove moves around the stage in an attempt to kill flies and smack opponents with its fly swatter.{{clr}}
*'''''[[Flies & Hand]]''''': an embodiment of the {{iw|mariowiki|Gnat Attack}} minigame from ''{{iw|mariowiki|Mario Paint}}''. A disembodied glove moves around the stage in an attempt to kill flies and smack opponents with its fly swatter.{{clr}}


===[[Mii Costume]]s===
===[[Mii Costume]]s===
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*'''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}''': An orchestral remix of the mini-boss theme, the {{iw|mariowiki|Ice Land}} theme, and the {{iw|mariowiki|Dark Land}} theme, from ''Super Mario Bros. 3''.
*'''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}''': An orchestral remix of the mini-boss theme, the {{iw|mariowiki|Ice Land}} theme, and the {{iw|mariowiki|Dark Land}} theme, from ''Super Mario Bros. 3''.
*'''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''':  An arrangement that includes "World 8 Map" and "Demon King Koopa" from ''Super Mario Bros. 3'', as well as a quote from Bowser's theme from ''{{iw|mariowiki|Super Mario 64}}''. It plays during Bowser's character trailer and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
*'''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''':  An arrangement that includes "World 8 Map" and "Demon King Koopa" from ''Super Mario Bros. 3'', as well as a quote from Bowser's theme from ''{{iw|mariowiki|Super Mario 64}}''. It plays during Bowser's character trailer and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
*'''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''': An arrangement of "Delfino Plaza" from ''{{s|mariowiki|Super Mario Sunshine}}'', heard in Bowser Jr.'s character trailer.
*'''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''': An arrangement of "Delfino Plaza" from ''{{iw|mariowiki|Super Mario Sunshine}}'', heard in Bowser Jr.'s character trailer.
*'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}''': An arrangement of "Luigi's Mansion Theme" and the training theme from ''{{s|mariowiki|Luigi's Mansion}}'', heard in Luigi's character trailer.
*'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}''': An arrangement of "Luigi's Mansion Theme" and the training theme from ''{{iw|mariowiki|Luigi's Mansion}}'', heard in Luigi's character trailer.


====Returning Tracks====
====Returning Tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{gameIcon|SSB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (64)}}''': An arrangement of "Ground Theme" from ''{{iw|mariowiki|Super Mario Bros.}}'' Returns from ''Smash 64''.
*{{gameIcon|SSB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (64)}}''': An arrangement of "Ground Theme" from ''{{iw|mariowiki|Super Mario Bros.}}'' Returns from ''Smash 64'', renamed from '''Peach's Castle Stage'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''': An arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''': An arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' Returns from ''Melee'', renamed from '''Princess Peach's Castle'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Melee)}}''': A {{s|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Melee)}}''': A {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide}}''': An arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide}}''': An arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. Returns from ''Melee'', renamed from '''Rainbow Cruise'''
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Fever}}''': An arrangement of "Fever" from ''{{iw|mariowiki|Dr. Mario|game}}''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Fever}}''': An arrangement of "Fever" from ''{{iw|mariowiki|Dr. Mario|game}}''. Returns from ''Melee'', renamed from '''Dr Mario'''
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Brawl)}}''': an arrangement of "Ground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Brawl)}}''': an arrangement of "Ground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''': An arrangement of "Underground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''': An arrangement of "Underground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}''': An arrangement of "Underwater Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}''': An arrangement of "Underwater Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}''': An arrangement of "Airship Theme" from ''Super Mario Bros. 3''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}''': An arrangement of "Airship Theme" from ''Super Mario Bros. 3''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}''': An arrangement of "Underground Theme" from ''{{s|mariowiki|Super Mario Land}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}''': An arrangement of "Underground Theme" from ''{{iw|mariowiki|Super Mario Land}}''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Title/Ending - Super Mario World}}''': An arrangement of "Title BGM" and "Ending" from ''{{iw|mariowiki|Super Mario World}}''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Title/Ending - Super Mario World}}''': An arrangement of "Title BGM" and "Ending" from ''{{iw|mariowiki|Super Mario World}}''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}''': A medley containing "Castle BGM" from ''Super Mario World'' and "Fortress Boss" from ''Super Mario Bros. 3''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}''': A medley containing "Castle BGM" from ''Super Mario World'' and "Fortress Boss" from ''Super Mario Bros. 3''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}''': An arrangement of "Main Theme" from ''{{s|supermariowiki|New Super Mario Bros.}}'', and following is "Level Clear Fanfare". Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}''': An arrangement of "Main Theme" from ''{{iw|supermariowiki|New Super Mario Bros.}}'', and following is "Level Clear Fanfare". Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Gritzy Desert}}''': A remix of "{{s|supermariowiki|Gritzy Desert}}" from ''{{s|mariowiki|Mario & Luigi: Partners in Time}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Gritzy Desert}}''': A remix of "{{iw|supermariowiki|Gritzy Desert}}" from ''{{iw|mariowiki|Mario & Luigi: Partners in Time}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''': An arrangement of the title themes from ''{{s|mariowiki|Mario Power Tennis}}'' and ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''': An arrangement of the title themes from ''{{iw|mariowiki|Mario Power Tennis}}'' and ''{{iw|mariowiki|Mario Golf: Toadstool Tour}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''': An arrangement of "Main Theme" from ''Luigi's Mansion''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''': An arrangement of "Main Theme" from ''Luigi's Mansion''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}''': an arrangement of "New Match" and "Title" from ''{{iw|mariowiki|Mario Bros.}}'' "New Match" itself is an arrangement of {{s|wikipedia|Mozart}}'s "{{s|wikipedia|Eine kleine Nachtmusik}}". Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}''': an arrangement of "New Match" and "Title" from ''{{iw|mariowiki|Mario Bros.}}'' "New Match" itself is an arrangement of {{iw|wikipedia|Mozart}}'s "{{iw|wikipedia|Eine kleine Nachtmusik}}". Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}''': An arrangement of "Chill" from ''Dr. Mario''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}''': An arrangement of "Chill" from ''Dr. Mario''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}''': A remix of "Mario Circuit" from ''{{s|mariowiki|Super Mario Kart}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}''': A remix of "Mario Circuit" from ''{{iw|mariowiki|Super Mario Kart}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Luigi Raceway - Mario Kart 64}}''': An arrangement of the "Start Grid Fanfare" and the theme that plays on {{iw|mariowiki|Luigi Raceway}} from ''{{iw|mariowiki|Mario Kart 64}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Luigi Raceway - Mario Kart 64}}''': An arrangement of the "Start Grid Fanfare" and the theme that plays on {{iw|mariowiki|Luigi Raceway}} from ''{{iw|mariowiki|Mario Kart 64}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}''': A remix of "{{s|supermariowiki|Waluigi Pinball}}" from ''{{s|mariowiki|Mario Kart DS}}''. Returns from ''Brawl''
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}''': A remix of "{{iw|supermariowiki|Waluigi Pinball}}" from ''{{iw|mariowiki|Mario Kart DS}}''. Returns from ''Brawl''
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underground Theme - Super Mario Bros.}}''': A medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme". Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underground Theme - Super Mario Bros.}}''': A medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme". Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''': a medley of pieces from ''Super Mario Bros. 3'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''': a medley of pieces from ''Super Mario Bros. 3'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}''': An arrangement of the title theme from ''Super Mario 64''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}''': An arrangement of the title theme from ''Super Mario 64''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''': An arrangement of "Main Theme" and "Sea Theme" from ''{{s|mariowiki|Super Mario 3D Land}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''': An arrangement of "Main Theme" and "Sea Theme" from ''{{iw|mariowiki|Super Mario 3D Land}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Athletic Theme - New Super Mario Bros. 2}}''': An arrangement of "Athletic Theme" and "Ground Theme" from ''{{s|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{s|mariowiki|New Super Mario Bros. Wii}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Athletic Theme - New Super Mario Bros. 2}}''': An arrangement of "Athletic Theme" and "Ground Theme" from ''{{iw|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{iw|mariowiki|New Super Mario Bros. Wii}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}''': A remix of "Title" from ''{{s|mariowiki|Super Mario Maker}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}''': A remix of "Title" from ''{{iw|mariowiki|Super Mario Maker}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}''': A medley of pieces from the ''Paper Mario'' series, including "Blue Skies, White Clouds" from ''{{s|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'', and "Battleship" from ''Paper Mario: Sticker Star'', which itself is an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}''': A medley of pieces from the ''Paper Mario'' series, including "Blue Skies, White Clouds" from ''{{iw|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}'', and "Battleship" from ''Paper Mario: Sticker Star'', which itself is an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}''': A remix of "Try, Try Again", the normal battle theme from ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}''': A remix of "Try, Try Again", the normal battle theme from ''{{iw|mariowiki|Mario & Luigi: Dream Team}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}''': A medley of the various "Rainbow Road" themes from ''{{s|mariowiki|Mario Kart: Super Circuit}}'', ''Mario Kart DS'', and ''{{iw|mariowiki|Mario Kart 7}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}''': A medley of the various "Rainbow Road" themes from ''{{iw|mariowiki|Mario Kart: Super Circuit}}'', ''Mario Kart DS'', and ''{{iw|mariowiki|Mario Kart 7}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''': A medley of pieces from ''Super Mario Bros.'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''': A medley of pieces from ''Super Mario Bros.'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''': A medley of pieces from ''Super Mario Bros.'' and its Japanese sequel ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''': A medley of pieces from ''Super Mario Bros.'' and its Japanese sequel ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario World Medley}}''': A medley of pieces from ''{{s|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario World Medley}}''': A medley of pieces from ''{{iw|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''': A flamenco-themed remix of the main boss theme from ''Super Mario World''.  
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''': A flamenco-themed remix of the main boss theme from ''Super Mario World''.  
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)|Egg Planet}}''': A medley including "Egg Planet" from ''{{iw|mariowiki|Super Mario Galaxy}}'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.'' Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)|Egg Planet}}''': A medley including "Egg Planet" from ''{{iw|mariowiki|Super Mario Galaxy}}'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.'' Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''': An arrangement of "Rosalina in the Observatory" and "Luma" from ''Super Mario Galaxy''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''': An arrangement of "Rosalina in the Observatory" and "Luma" from ''Super Mario Galaxy''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}''': a medley of songs from ''Luigi's Mansion'' and ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}'', containing "Main Theme" from ''Luigi's Mansion'' and "Catching Ghost" and "Mission Complete" from ''Luigi's Mansion: Dark Moon''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}''': a medley of songs from ''Luigi's Mansion'' and ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}'', containing "Main Theme" from ''Luigi's Mansion'' and "Catching Ghost" and "Mission Complete" from ''Luigi's Mansion: Dark Moon''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}''': An arrangement of "Chill" from ''Dr. Mario'', which also contains some notes from the game over theme. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}''': An arrangement of "Chill" from ''Dr. Mario'', which also contains some notes from the game over theme. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}''': A medley of pieces from ''{{s|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}''': A medley of pieces from ''{{iw|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}''': an arrangement of "Circuit" and "{{iw|mariowiki|Neo Bowser City}}" from ''{{s|mariowiki|Mario Kart 7}}''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}''': an arrangement of "Circuit" and "{{iw|mariowiki|Neo Bowser City}}" from ''{{iw|mariowiki|Mario Kart 7}}''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}''': a remix of "Cloudtop Cruise" from ''{{s|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}''': a remix of "Cloudtop Cruise" from ''{{iw|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. Returns from ''Smash for Wii U''.


====Source Tracks====
====Source Tracks====
Line 669: Line 655:
*'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Galaxy}}''': The main theme, sourced from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Galaxy}}''': The main theme, sourced from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}''': The music for the {{iw|mariowiki|Good Egg Galaxy}}, sourced from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}''': The music for the {{iw|mariowiki|Good Egg Galaxy}}, sourced from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''': The music for {{s|supermariowiki|Gusty Garden Galaxy}}, sourced from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''': The music for {{iw|supermariowiki|Gusty Garden Galaxy}}, sourced from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Champion Road}}''': The music for the last level in {{s|supermariowiki|World Crown}}, {{s|supermariowiki|Champion's Road}}, sourced from ''{{s|mariowiki|Super Mario 3D World}}'', which itself is a remix of "Gusty Garden" from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Champion Road}}''': The music for the last level in {{iw|supermariowiki|World Crown}}, {{iw|supermariowiki|Champion's Road}}, sourced from ''{{iw|mariowiki|Super Mario 3D World}}'', which itself is a remix of "Gusty Garden" from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Theme of SMG2}}''': The main theme, sourced from ''{{iw|mariowiki|Super Mario Galaxy 2}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Theme of SMG2}}''': The main theme, sourced from ''{{iw|mariowiki|Super Mario Galaxy 2}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}''': The song that plays when traversing worlds, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}''': The song that plays when traversing worlds, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Sky Station}}''': The music for {{s|mariowiki|Sky Station Galaxy}}, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Sky Station}}''': The music for {{iw|mariowiki|Sky Station Galaxy}}, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''': The music for the {{s|mariowiki|Melty Monster Galaxy}}, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''': The music for the {{iw|mariowiki|Melty Monster Galaxy}}, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Bowser's Galaxy Generator}}''': The music for the last galaxy of {{iw|mariowiki|World 6|Super Mario Galaxy}}, {{s|mariowiki|Bowser's Galaxy Generator}}, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Bowser's Galaxy Generator}}''': The music for the last galaxy of {{iw|mariowiki|World 6|Super Mario Galaxy}}, {{iw|mariowiki|Bowser's Galaxy Generator}}, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''': The music that plays during the second phase of the battle with Bowser in Bowser's Galaxy Generator, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''': The music that plays during the second phase of the battle with Bowser in Bowser's Galaxy Generator, sourced from ''Super Mario Galaxy 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. 2}}''': The overworld theme, sourced from ''New Super Mario Bros. 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. 2}}''': The overworld theme, sourced from ''New Super Mario Bros. 2''.
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}''': The overworld theme, sorced from ''{{iw|mariowiki|New Super Mario Bros. U}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}''': The overworld theme, sorced from ''{{iw|mariowiki|New Super Mario Bros. U}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Super Bell Hill}}''': The music for the first level of {{iw|mariowiki|World 1|Super Mario 3D World}}, {{s|supermariowiki|Super Bell Hill}}, sourced from ''{{iw|mariowiki|Super Mario 3D World}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Super Bell Hill}}''': The music for the first level of {{iw|mariowiki|World 1|Super Mario 3D World}}, {{iw|supermariowiki|Super Bell Hill}}, sourced from ''{{iw|mariowiki|Super Mario 3D World}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}''': The song that plays during the second phase of the final boss, sourced from ''Super Mario 3D World''.
*'''{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}''': The song that plays during the second phase of the final boss, sourced from ''Super Mario 3D World''.
*'''{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}''': The song that plays in {{s|mariowiki|Cascade Kingdom}} from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}''': The song that plays in {{iw|mariowiki|Cascade Kingdom}} from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|New Donk City}}''': The song that plays in the {{iw|mariowiki|Metro Kingdom}} during daytime from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|New Donk City}}''': The song that plays in the {{iw|mariowiki|Metro Kingdom}} during daytime from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}''': "{{iw|mariowiki|Jump Up, Super Star!}}", the main theme, sourced from ''Super Mario Odyssey''. It has a unique application on the New Donk City Hall stage.
*'''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}''': "{{iw|mariowiki|Jump Up, Super Star!}}", the main theme, sourced from ''Super Mario Odyssey''. It has a unique application on the New Donk City Hall stage.
*'''{{SSBUMusicLink|Super Mario Bros.|Steam Gardens}}''': The song that plays in {{s|mariowiki|Wooded Kingdom}} from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|Steam Gardens}}''': The song that plays in {{iw|mariowiki|Wooded Kingdom}} from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}''': The song that plays in the Underground Moon Caverns, in the {{iw|mariowiki|Moon Kingdom}}, sourced from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}''': The song that plays in the Underground Moon Caverns, in the {{iw|mariowiki|Moon Kingdom}}, sourced from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}''': "{{iw|mariowiki|Break Free (Lead the Way)}}", a song that plays when Mario (who captures Bowser) and Peach escape from the wedding, sourced from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}''': "{{iw|mariowiki|Break Free (Lead the Way)}}", a song that plays when Mario (who captures Bowser) and Peach escape from the wedding, sourced from ''Super Mario Odyssey''.
*'''{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}''': The boss battle theme, sourced from ''{{s|mariowiki|Mario & Luigi: Bowser's Inside Story}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}''': The boss battle theme, sourced from ''{{iw|mariowiki|Mario & Luigi: Bowser's Inside Story}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}''': The music played during the battle with {{s|supermariowiki|Dark Bowser}}, the final boss of ''Mario & Luigi: Bowser's Inside Story''.
*'''{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}''': The music played during the battle with {{iw|supermariowiki|Dark Bowser}}, the final boss of ''Mario & Luigi: Bowser's Inside Story''.
*'''{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}''': The theme of the Toad Roundup minigame, sourced from ''{{iw|mariowiki|Mario & Luigi: Paper Jam}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}''': The theme of the Toad Roundup minigame, sourced from ''{{iw|mariowiki|Mario & Luigi: Paper Jam}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}''': The regular battle theme, sourced from ''Mario & Luigi: Paper Jam''.
*'''{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}''': The regular battle theme, sourced from ''Mario & Luigi: Paper Jam''.
*'''{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}''': The Papercraft battle theme from ''{{s|mariowiki|Mario & Luigi: Paper Jam}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}''': The Papercraft battle theme from ''{{iw|mariowiki|Mario & Luigi: Paper Jam}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}''': The regular battle theme from ''{{s|mariowiki|Paper Mario: Color Splash}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}''': The regular battle theme from ''{{iw|mariowiki|Paper Mario: Color Splash}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}''': The regular battle theme of [[mariowiki:Mario & Luigi: Superstar Saga + Bowser's Minions#Minion Quest: The Search for Bowser|Minion Quest: The Search for Bowser]], sourced from ''{{s|mariowiki|Mario & Luigi: Superstar Saga + Bowser's Minions}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}''': The regular battle theme of [[mariowiki:Mario & Luigi: Superstar Saga + Bowser's Minions#Minion Quest: The Search for Bowser|Minion Quest: The Search for Bowser]], sourced from ''{{iw|mariowiki|Mario & Luigi: Superstar Saga + Bowser's Minions}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}''': A minigame theme, sourced from ''{{s|mariowiki|Mario Party 9}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}''': A minigame theme, sourced from ''{{iw|mariowiki|Mario Party 9}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Party: Island Tour}}''': The title theme, sourced from ''{{iw|mariowiki|Mario Party: Island Tour}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Party: Island Tour}}''': The title theme, sourced from ''{{iw|mariowiki|Mario Party: Island Tour}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Rocket Road}}''': The theme of {{iw|mariowiki|Rocket Road}}, sourced from ''Mario Party: Island Tour''.
*'''{{SSBUMusicLink|Super Mario Bros.|Rocket Road}}''': The theme of {{iw|mariowiki|Rocket Road}}, sourced from ''Mario Party: Island Tour''.
*'''{{SSBUMusicLink|Super Mario Bros.|World Tour}}''': The theme that plays during national tournaments, sourced from ''{{s|supermariowiki|Mario Golf: World Tour}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|World Tour}}''': The theme that plays during national tournaments, sourced from ''{{iw|supermariowiki|Mario Golf: World Tour}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis: Ultra Smash}}''': The normal tennis theme, sourced from ''{{s|mariowiki|Mario Tennis: Ultra Smash}}''. Heard in Daisy's character showcase.
*'''{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis: Ultra Smash}}''': The normal tennis theme, sourced from ''{{iw|mariowiki|Mario Tennis: Ultra Smash}}''. Heard in Daisy's character showcase.
*'''{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}''': Plays during soccer matched held at the {{iw|mariowiki|Kingdom Stadium}} during the night, sourced from ''{{s|mariowiki|Mario Sports Superstars}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}''': Plays during soccer matched held at the {{iw|mariowiki|Kingdom Stadium}} during the night, sourced from ''{{iw|mariowiki|Mario Sports Superstars}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}''': The theme played when the away team swings in the {{iw|mariowiki|Country Field}}, sourced from ''Mario Sports Superstars''.
*'''{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}''': The theme played when the away team swings in the {{iw|mariowiki|Country Field}}, sourced from ''Mario Sports Superstars''.
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}''': The title theme, sourced from ''{{s|mariowiki|Mario Tennis Aces}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}''': The title theme, sourced from ''{{iw|mariowiki|Mario Tennis Aces}}''.
*'''{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}''': The theme plays while playing on the {{s|mariowiki|Marina Stadium}} court, sourced from ''Mario Tennis Aces''.
*'''{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}''': The theme plays while playing on the {{iw|mariowiki|Marina Stadium}} court, sourced from ''Mario Tennis Aces''.
*'''{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}''': The song that plays while exploring {{iw|mariowiki|Gloomy Manor}}, without Luigi's humming, sourced from ''Luigi's Mansion: Dark Moon''.
*'''{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}''': The song that plays while exploring {{iw|mariowiki|Gloomy Manor}}, without Luigi's humming, sourced from ''Luigi's Mansion: Dark Moon''.
*'''{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}''': The overworld theme, sourced from ''{{iw|mariowiki|Captain Toad: Treasure Tracker}}'', which itself is  a remix of the {{s|supermariowiki|Toad Brigade}}'s theme from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}''': The overworld theme, sourced from ''{{iw|mariowiki|Captain Toad: Treasure Tracker}}'', which itself is  a remix of the {{iw|supermariowiki|Toad Brigade}}'s theme from ''Super Mario Galaxy''.
*'''{{SSBUMusicLink|Super Mario Bros.|The King of Pyropuff Peak}}''': {{s|supermariowiki|Draggadon}}/{{s|supermariowiki|Gold Draggadon}}'s battle theme, sourced from ''Captain Toad: Treasure Tracker''.
*'''{{SSBUMusicLink|Super Mario Bros.|The King of Pyropuff Peak}}''': {{iw|supermariowiki|Draggadon}}/{{iw|supermariowiki|Gold Draggadon}}'s battle theme, sourced from ''Captain Toad: Treasure Tracker''.
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario vs. Donkey Kong: Tipping Stars}}''': The title theme, sourced from ''Mario vs. Donkey Kong: Tipping Stars''.
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario vs. Donkey Kong: Tipping Stars}}''': The title theme, sourced from ''Mario vs. Donkey Kong: Tipping Stars''.
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}''': The music for the {{iw|mariowiki|Rainbow Road|GCN}} course in ''{{s|mariowiki|Mario Kart: Double Dash!!}}''.
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}''': The music for the {{iw|mariowiki|Rainbow Road|GCN}} course in ''{{iw|mariowiki|Mario Kart: Double Dash!!}}''.
*'''{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}''': The music for the {{s|mariowiki|Mushroom Gorge}} course from ''{{s|mariowiki|Mario Kart Wii}}''.
*'''{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}''': The music for the {{iw|mariowiki|Mushroom Gorge}} course from ''{{iw|mariowiki|Mario Kart Wii}}''.
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart 7}}''': The music that plays during {{iw|mariowiki|Rainbow Road|MK7}} from ''{{s|mariowiki|Mario Kart 7}}''.
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart 7}}''': The music that plays during {{iw|mariowiki|Rainbow Road|MK7}} from ''{{iw|mariowiki|Mario Kart 7}}''.
*'''{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}''': The theme played in the {{iw|mariowiki|Mario Stadium}} tracks, sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}''': The theme played in the {{iw|mariowiki|Mario Stadium}} tracks, sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}''': The theme played on the {{SSB4|Mario Circuit}} track, sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}''': The theme played on the {{SSB4|Mario Circuit}} track, sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart 8}}''': The music that plays on the {{iw|mariowiki|Rainbow Road|Wii U}} course, sourced from ''{{s|mariowiki|Mario Kart 8}}''.
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart 8}}''': The music that plays on the {{iw|mariowiki|Rainbow Road|Wii U}} course, sourced from ''{{iw|mariowiki|Mario Kart 8}}''.
*'''{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}''': The song from the {{s|mariowiki|Excitebike Arena}} course, which itself is a remix of the title theme from ''{{iw|wikipedia|Excitebike}}'', sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}''': The song from the {{iw|mariowiki|Excitebike Arena}} course, which itself is a remix of the title theme from ''{{iw|wikipedia|Excitebike}}'', sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Dragon Driftway}}''': The song from the {{s|mariowiki|Dragon Driftway}} course, sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Dragon Driftway}}''': The song from the {{iw|mariowiki|Dragon Driftway}} course, sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Ice Ice Outpost}}''': A song from the {{s|mariowiki|Ice Ice Outpost}} course, sourced from ''Mario Kart 8''.
*'''{{SSBUMusicLink|Mario Kart|Ice Ice Outpost}}''': A song from the {{iw|mariowiki|Ice Ice Outpost}} course, sourced from ''Mario Kart 8''.


====Victory Themes====
====Victory Themes====
*'''[[Victory theme#Mario Victory Theme|Victory! Mario Series]]''': An abridged version of the "Course Clear Fanfare" from ''Super Mario Bros.'' Used by Mario, Luigi, Peach, Dr. Mario, and Daisy.
*'''[[Victory theme#Mario Victory Theme|Victory! Mario Series]]''': An abridged version of the "Course Clear Fanfare" from ''Super Mario Bros.'' Used by Mario, Luigi, Peach, Dr. Mario, and Daisy.
*'''[[Victory theme#Mario Villains Victory Theme|Victory! Mario Villains]]''': An arrangement of the "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar, unchanged from ''Smash 4''. Used by Bowser, Bowser Jr., and Piranha Plant.  
*'''[[Victory theme#Mario Villains Victory Theme|Victory! Mario Villains]]''': An arrangement of the "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar, unchanged from ''Smash 4''. Used by Bowser, Bowser Jr., and Piranha Plant.  
*'''[[Victory theme#Rosalina & Luma Victory Theme|Victory! Rosalina & Luma]]''': A flourish arrangement of the title track from ''Super Mario Galaxy'', which also plays when Mario or Luigi obtain a {{s|mariowiki|Power Star}} in ''Super Mario Galaxy'', unchanged from ''Smash 4''.
*'''[[Victory theme#Rosalina & Luma Victory Theme|Victory! Rosalina & Luma]]''': A flourish arrangement of the title track from ''Super Mario Galaxy'', which also plays when Mario or Luigi obtain a {{iw|mariowiki|Power Star}} in ''Super Mario Galaxy'', unchanged from ''Smash 4''.


===Spirits===
===Spirits===
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Mario (universe)/Elements appearing in the Super Smash Bros. series}}
{{main|Mario (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Mario'' universe has the most amount of media represented throughout the ''Super Smash Bros.'' series, with a grand total of 110 games and media from it. The latest game represented in this universe is ''{{s|mariowiki|Mario Golf: Super Rush}}'', released on June 25, 2021.
The ''Mario'' universe has the most amount of media represented throughout the ''Super Smash Bros.'' series, with a grand total of 119 games and media from it. The latest game represented in this universe is ''{{iw|mariowiki|Princess Peach: Showtime!}}'', released on March 22, 2024.


==Trivia==
==Trivia==
*All games that introduced new ''Mario'' fighter introduced at least two; ''64'', ''Smash 4'', and ''Ultimate'' all introduced two each while ''Melee'' introduced three.  
*All games that introduced new ''Mario'' fighter introduced at least two; ''64'', ''Smash 4'', and ''Ultimate'' all introduced two each while ''Melee'' introduced three.  
*When not counting sub-universes, ''Brawl'' is the only game to not introduce a new ''Mario'' fighter.
*''Brawl'' is the only game to not introduce a new ''Mario'' fighter.
*''Smash 4'' is the only instance in the ''Super Smash Bros.'' series where the ''Mario Kart'' series is not considered a different universe from the ''Mario'' series in the [[Sound Test]].
*''Smash 4'' is the only instance in the ''Super Smash Bros.'' series where the ''Mario Kart'' series is not considered a different universe from the ''Mario'' series in the [[Sound Test]].
*The ''Mario'' universe is one of three universes to have more than one playable antagonist, with the others being {{uv|Metroid}} and {{uv|Kirby}}.
*The ''Mario'' universe is one of three universes to have more than one playable antagonist, with the others being {{uv|Metroid}} and {{uv|Kirby}}.
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**Despite the distinction, both use the same [[series symbol]].
**Despite the distinction, both use the same [[series symbol]].
*''Mario'', ''Fire Emblem'', and ''The Legend of Zelda'' are tied for having most [[clone]] characters of any type, with three each.
*''Mario'', ''Fire Emblem'', and ''The Legend of Zelda'' are tied for having most [[clone]] characters of any type, with three each.
*''Princess Peach: Showtime!'' is currently the newest piece of media represented in the entire ''Smash'' series, releasing on March 22, 2024.


==External links==
==External links==