Kongo Falls: Difference between revisions

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{{ArticleIcons|melee=y|ultimate=y}}
{{ArticleIcons|melee=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle =  ''Donkey Kong Country''
|subtitle =  ''Donkey Kong''
|name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}}
|name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Kongo Falls.jpg|300px]]|title2=Melee|tab2=[[File:KONGO-NRML-SSBM.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Kongo Falls.jpg|300px]]|title2=Melee|content2=[[File:KONGO-NRML-SSBM.jpg|300px]]}}
|caption = [[File:DKSymbol.svg|50px|class=invert]]<br>Kongo Falls in ''[[Super Smash Bros. Ultimate]]'' and ''[[Super Smash Bros. Melee]]''.
|caption = [[File:DKSymbol.svg|50px|class=invert]]<br>Kongo Falls in ''[[Super Smash Bros. Ultimate]]'' and ''[[Super Smash Bros. Melee]]''.
|universe = {{uv|Donkey Kong}}
|universe = {{uv|Donkey Kong}}
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|hometo = '''Melee:'''<br>{{SSBM|Donkey Kong}}<br>'''Ultimate:'''<br>{{SSBU|Donkey Kong}}<br>{{SSBU|Diddy Kong}}<br>{{SSBU|King K. Rool}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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|ultimatesingles= Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
|ultimatedoubles= Banned
|interwiki = mariowiki
|interwiki=mariowiki
|interwikiname = Super Mario Wiki
|interwikiname=Super Mario Wiki
|interwikipage = Kongo Falls
|interwikipage=Kongo Falls
}}
}}
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle (SSB)}}
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle}}
{{cquote|''Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Kongo Falls''' ({{ja|いかだと滝|Ikada to Taki}}, ''Raft and Waterfall''), previously referred to as '''Kongo Jungle''' ({{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle''), is one of three ''[[Donkey Kong (universe)|Donkey Kong]]'' stages in ''[[Super Smash Bros. Melee]]''. This stage is played in [[All-Star Mode]] when the player faces {{SSBM|Donkey Kong}} and any of his teammates. It returns in ''[[Super Smash Bros. Ultimate]]'' with numerous aesthetic updates. In ''Ultimate'', {{SSBU|Diddy Kong}} is fought here when being unlocked.
'''Kongo Falls''' ({{ja|いかだと滝|Ikada to Taki}}, ''Raft and Waterfall''), previously referred to as '''Kongo Jungle''' ({{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle''), is one of three ''[[Donkey Kong (universe)|Donkey Kong]]'' stages in ''[[Super Smash Bros. Melee]]''. This stage is played in [[All-Star Mode]] when the player faces {{SSBM|Donkey Kong}} and any of his teammates. It returns in ''[[Super Smash Bros. Ultimate]]'' with numerous aesthetic updates. In ''Ultimate'', {{SSBU|Diddy Kong}} is fought here for his unlock battle.


==Stage overview==
==Stage overview==
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side.
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side.


Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out his or her fighter, who gets launched in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed. The barrel occasionally stops and spins in place.  
Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out their fighter in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed. The barrel occasionally stops and spins in place.  


This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, they will fly off to their death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. Finally, there are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall.
This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, they will fly off to their death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. There are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. Crates can also come down the waterfall, and will deal 8% damage and weak knockback to players it hits.
 
When stage hazards are turned off in ''Ultimate'', the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on.
 
When the player fights False Donkey Kong in [[The Great Maze]], the stage resembles Kongo Jungle (except the colors and background are different).


===Ω form and Battlefield form===
===Ω form and Battlefield form===
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The three [[soft platform]]s of the Battefield form are flat versions of the ones in the regular form.
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The three [[soft platform]]s of the Battlefield form are flat versions of the ones in the regular form.
<gallery widths="200px">
<gallery widths="200px">
SSBU-Kongo FallsOmega.png|Ω form in ''Ultimate''.
SSBU-Kongo FallsOmega.png|Ω form in ''Ultimate''.
File:SSBU-Kongo FallsBattlefield.png|Battlefield form in ''Ultimate''.
File:SSBU-Kongo FallsBattlefield.png|Battlefield form in ''Ultimate''.
</gallery>
</gallery>
===Hazards off===
When stage hazards are turned off, the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on.


==Origin==
==Origin==
[[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{s|mariowiki|Donkey Kong Country}}''.]]
[[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{iw|mariowiki|Donkey Kong Country}}''.]]
This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{s|mariowiki|Donkey Kong Country}}''; however, Kongo Jungle does not feature a raging river. In the background of this stage is {{s|mariowiki|Donkey Kong's Treehouse}}, which appears on the world map for Kongo Jungle and in the beginning of the first level: {{s|mariowiki|Jungle Hijinxs}}.
 
This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{iw|mariowiki|Donkey Kong Country}}''; however, Kongo Jungle does not feature a raging river. In the background of this stage is {{s|mariowiki|Donkey Kong's Treehouse}}, which appears on the world map for Kongo Jungle and in the beginning of the first level: {{s|mariowiki|Jungle Hijinxs}}.
 
[[File:DKC3's Waterfall level.png|thumb|The falls levels in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' are the origin for the waterfall in the stage.]]
At the time of ''Melee''{{'}}s release, ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' was the only game in the ''Donkey Kong'' series to feature a waterfall. The waterfall in the stage, however, is also a much lighter shade of blue.  


''Donkey Kong Country'' also features {{s|mariowiki|Barrel Cannon}}s that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' there are [[mariowiki:Barrel Cannon#Arrow Barrel|Arrow Barrel]]s that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating.
''Donkey Kong Country'' also features {{s|mariowiki|Barrel Cannon}}s that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' there are [[mariowiki:Barrel Cannon#Arrow Barrel|Arrow Barrel]]s that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating.
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==Names in other languages==
==Names in other languages==
===''Melee''===
{{langtable
|ja={{ja|コンゴジャングル|Kongo Janguru}}
|jaM=Kongo Jungle
|fr=Jungle Kongo
|frM=Kongo Jungle
|de=Tiefster Kongo
|deM=Deepest Kongo
|es=Selva Kongo
|esM=Kongo Jungle}}
===''Ultimate''===
{{langtable
{{langtable
|ja={{ja|いかだと滝|Ikada to Taki}}
|ja={{ja|コンゴジャングル|Kongo Janguru}} {{GameIcon|ssbm}}<br>{{ja|いかだと滝|Ikada to Taki}} {{GameIcon|ssbu}}
|jaM=Raft and Waterfall
|jaM=Kongo Jungle<br>Raft and Waterfall
|en=Kongo Falls
|en=Kongo Falls
|fr=Cascade Kongo
|fr=Jungle Kongo {{GameIcon|ssbm}}<br>Cascade Kongo {{GameIcon|ssbu}}
|frM=Kongo Waterfall
|frM=Kongo Jungle<br>Kongo Waterfall
|es=Cascada Kongo
|es=Selva Kongo {{GameIcon|ssbm}}<br>Cascada Kongo {{GameIcon|ssbu}}
|esM=Kongo Cascade
|esM=Kongo Jungle<br>Kongo Cascade
|de=Kongo-Wasserfall
|de=Tiefster Kongo {{GameIcon|ssbm}}<br>Kongo-Wasserfall {{GameIcon|ssbu}}
|deM=Kongo Waterfall
|deM=Deepest Kongo<br>Kongo Waterfall
|it=Cascate Kongo
|it=Cascate Kongo
|itM=Kongo Falls
|itM=Kongo Falls
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==Trivia==
==Trivia==
*In ''[[Super Smash Bros. Brawl]]'', the stage in which the [[False character|false Donkey Kong]] is fought in [[the Great Maze]] loosely resembles Kongo Jungle.
*Kongo Jungle is the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background track.
*Kongo Jungle is the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background track.
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
*Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
*Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
*Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counterattack|counter]]ed.
*Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counterattack|counter]]ed.
*[[Klaptrap]] cannot be summoned from an [[Assist Trophy]] in this stage, due to already being a stage hazard. [[Color TV-Game 15]] and [[Dr. Kawashima]] also cannot be summoned here. Additionally, [[Metagross]] and [[Marshadow]] cannot be summoned from a [[Poké Ball]], the latter likely due to its shadow not showing up well on the logs.
*[[Klaptrap]] cannot be summoned from an [[Assist Trophy]] in this stage, due to already being a stage hazard, but can still be summoned on the stage's Battlefield and Omega forms. [[Color TV-Game 15]] can only be summoned on the Battlefield and Omega forms, while [[Dr. Kawashima]] cannot be summoned here at all. Additionally, [[Metagross]] and [[Marshadow]] can only be summoned from a [[Poké Ball]] on the Battlefield and Omega forms, the latter likely due to its shadow not showing up well on the logs on the stage's Normal form.
*When playing as {{SSBU|Pokémon Trainer}}, he will stand on the porch of the treehouse.
*When playing as {{SSBU|Pokémon Trainer}}, he will stand on the porch of the treehouse. Up to three additional Trainers can stand atop the rocks in the river.


==References==
==References==
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