Jungle Hijinxs: Difference between revisions

m (Reverted edits by SuperMarioBrosMelee (talk) to last version by Alex the weeb.)
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==Trivia==
==Trivia==
*In Training Mode, if a player is about to run into a Screaming Pillar, pausing the game will make the character go through the pillar as if it wasn't even there. The Screaming Pillar will lower back out of sight.
*In Training Mode, if a player is about to run into a Screaming Pillar, pausing the game will make the character go through the pillar as if it wasn't even there. The Screaming Pillar will lower back out of sight.
*[[Keldeo]] is not known to appear on this stage.{{fact}}
*[[Keldeo]] will not appear on this stage.{{fact}}
*Jungle Hijinxs is one of five stages from ''Super Smash Bros. for Wii U'' not to return in ''Ultimate'', the others being [[Orbital Gate Assault]], [[Pyrosphere]], [[Woolly World]], and [[Miiverse]]. This was likely due to the new [[Stage Morph]] option, as no other stage has a background area.
*Jungle Hijinxs is one of five stages from ''Super Smash Bros. for Wii U'' not to return in ''Ultimate'', the others being [[Orbital Gate Assault]], [[Pyrosphere]], [[Woolly World]], and [[Miiverse]]. This was likely due to the new [[Stage Morph]] option, as no other stage has a background area.