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Item: Difference between revisions

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:''For the CPU Mode, see [[Debug menu#Debug menu-only CPU modes|ITEM]].''
:''For the CPU Mode, see [[Debug menu#Debug menu-only CPU modes|ITEM]].''


An '''item''' is an object that appears on the stage from the sky during a match that can be picked up and can be used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the game-play of the [[Super Smash Bros. (series)|Smash Bros. series]], but their inherent randomness and inconsistent risk/reward balance results in them being banned from tournament play.
An '''item''' is an object that appears on-stage during a match that can be picked up for use by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the [[Super Smash Bros. (series)|Smash Bros. series]], but their inherent randomness and inconsistent risk/reward balance results in them being banned from tournament play.


==Overview==
==Overview==

Revision as of 17:42, October 2, 2012

A Party Ball breaks open releasing various items in Super Smash Bros. Brawl.
For the CPU Mode, see ITEM.

An item is an object that appears on-stage during a match that can be picked up for use by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the Smash Bros. series, but their inherent randomness and inconsistent risk/reward balance results in them being banned from tournament play.

Overview

Items appear from stage-dependent designated locations at various times throughout a match based on the frequency set in the Item Switch. Characters can pick up items by standing near one and pressing the attack button; items can also be grabbed in midair starting in Melee with the grab button, or grabbed during dashes and aerial attacks in Brawl. Characters can only hold one item at a time. If an item is left alone, it will eventually disappear. Items that are picked up by characters can be dropped or thrown with the grab button, and they may be dropped if the character takes a hard hit. The damage done by a thrown item depends on how fast it's moving.

Types of items

Items can be grouped into several categories based on their effects.

  • Container items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
  • Battering items are wielded by characters once picked up, turning their neutral attack, forward tilt, dash attack, and forward smash into an item swipe.
  • Shooting items fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out.
  • Throwing items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks as pressing the attack button will simply throw the item.
  • Status items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed).
  • Recovery items decrease the damage of the user (or increase their HP in Stamina mode). Starting in Melee, recovery items can be picked up even when the character is already holding an item.
  • Collectible items do not affect the match but instead are added to the player's collection once picked up. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
  • Special items do not fit into the above categories.

In addition to the above, certain items can be heavy, which limits those that pick them up into walking slowly (or not at all in SSB) and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item.

List of items

Item SSB Melee Brawl Type Heavy Notes
Apple No Yes Yes Throwing/Recovery No Produced by Whispy Woods on Green Greens. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown.
Assist Trophy No No Yes Special No When picked up, once the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
Banana Peel No No Yes Throwing No Once thrown, trips opponents that touch it.
Barrel Yes Yes Yes Container Yes When thrown, struck, or lands on a hill, may roll across the stage and damage what it hits before breaking.
Barrel Cannon No Yes No Throwing Yes When thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
Beam Sword Yes Yes Yes Battering No Starting in Melee, gets longer when swung depending on character.
Blast Box No No Yes Throwing Yes Very poor throwing distance. Explodes upen taking 30 damage or a flame attack.
Bob-omb Yes Yes Yes Throwing No If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while.
Bumper Yes No Yes Throwing No Can be placed on the stage or (in Brawl) set in midair, where it will knock away characters that touch it.
Bunny Hood No Yes Yes Status No Increases the user's movement speed, jump height, and falling speed.
Capsule Yes Yes Yes Container No
Cardboard Box No No Yes Throwing Yes Produced by Snake's taunts. Automatically thrown once picked up, unless the user is DK.
CD No No Yes Collectible No Unlocks a random track when picked up. Disappears extremely quickly.
Cloaking Device No Yes No Status No Renders the user mostly invisible and makes them immune to damage (but not knockback).
Cracker Launcher No No Yes Shooting No Limits the user to walking and a single jump, and automatically dropped from any flinch.
Crate Yes Yes Yes Container Yes
Deku Nut No No Yes Throwing No When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).
Dragoon No No Yes Special No Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
Egg Yes Yes No Container No Produced by Chansey and Yoshi series stages. Essentially identical to Capsules.
Fan Yes Yes Yes Battering No
Fire Flower Yes Yes Yes Shooting No Produces a continuous stream of fire.
Flipper No Yes No Throwing No Once thrown, halts in the air and bops characters that run into it.
Food No Yes Yes Recovery No Each type of food recovers a different amount of damage.
Franklin Badge No No Yes Status No Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
Freezie No Yes Yes Throwing No Freezes characters struck. Slides across the stage. Can be destroyed before being picked up.
Golden Hammer No No Yes Special No Acts the same as the regular Hammer, though faster and with the ability to float. May be a Golden Squeaky Hammer as opposed to losing its head.
Gooey Bomb No No Yes Throwing No When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
Green Shell Yes Yes Yes Throwing No When thrown, attacked, or landed on, slides across the stage and damages everything it hits.
Gyro No No Yes Throwing No Produced by R.O.B.'s down special move.
Hammer Yes Yes Yes Special No Limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
Hand Grenade No No Yes Throwing No Produced by Snake's neutral special move. Does not explode on contact. If Snake shields, anyone who is holding one of his grenades instantly drops it.
Heart Container Yes Yes Yes Recovery No Strongest recovery item.
Home-Run Bat Yes Yes Yes Battering No In Brawl, forward smash uses a unique animation.
Hothead No No Yes Throwing No Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
Key No No Yes Throwing No Only appears in specific Subspace Emissary stages. Unlocks doors when thrown at them or the holding character touches them.
Lightning Bolt No No Yes Status No When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
Link's Bombs Yes Yes Yes Throwing No Produced by the down special move of Link and his clones. Explodes in the user's hands if not thrown in time.
Lip's Stick No Yes Yes Battering No Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
Maxim Tomato Yes Yes Yes Recovery No
Metal Box No Yes Yes Status No Increases the weight and falling speed of the user. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (in Brawl).
Motion-Sensor Bomb Yes Yes Yes Throwing No Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
Mr. Saturn No Yes Yes Throwing No Walks around the stage and can be knocked about by attacks.
Parasol No Yes No Battering No Reduces the holder's falling speed.
Party Ball No Yes Yes Container Yes Once activated by being thrown or damaged, float into the air and opens, dropping its items.
Peanut No No Yes Throwing/Recovery No Produced by Diddy's Peanut Popgun and Rocketbarrel Barrage. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item.
Pellet No No Yes Throwing No Produced by the Pellet Posies on Distant Planet. Can be thrown into stationary Onions to produce other items.
Pitfall No No Yes Throwing No Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or plunged.
Poison Mushroom No Yes Yes Status No Slides across the stage. When touched, shrinks the character.
Poké Ball Yes Yes Yes Throwing No Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
Power Suit Piece No No Yes Throwing No Produced by the Zero Laser or by starting a match as Zero Suit Samus.
Ray Gun Yes Yes Yes Shooting No Fires blasts of energy that have infinite horizontal range.
Red Shell Yes Yes No Throwing No When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
Rolling Crate No No Yes Container Yes When thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on.
Sandbag No No[1] Yes Special No When attacked, produces items.
Screw Attack No Yes Yes Throwing/Status No Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held once picked up.
Smart Bomb No No Yes Throwing No Produces a large explosion when thrown or attacked. Has a chance to be a dud.
Smoke Ball No No Yes Throwing No Once thrown, spews smoke around its immediate area. May stick to opponents.
Soccer Ball No No Yes Special No Cannot be picked up. When attacked, careens in the knockback direction with high damage and knockback.
Spring No No Yes Throwing No When idle, repels characters when touched depending on whether it is upright or sideways.
Star Rod Yes Yes Yes Battering/Shooting No Has a limited supply of long-range star shots produced on f-tilt or f-smash.
Star Yes Yes Yes Status No Renders the character it touches invincible for a limited time.
Sticker No No Yes Collectible No Adds to the player's sticker collection.
Stock Ball No No Yes Special No Only appears in specific Subspace Emissary stages. Adds one stock to the player's total.
Super Mushroom No Yes Yes Status No Slides across the stage. When touched, enlarges the character.
Super Scope No Yes Yes Shooting No Can shoot small rapid-fire pulses of energy or charge large blobs of energy.
Superspicy Curry No No Yes Status/Shooting No Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
Team Healer No No Yes Throwing/Recovery No Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Never appears outside team battles.
Timer No No Yes Status No Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
Trophy No Yes Yes Collectible No Adds to the player's trophy collection.
Trophy Stand No No Yes Throwing No Only appears in the Subspace Emissary. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.
Unira No No Yes Throwing No Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be reset with a direct attack.
Vegetable No Yes Yes Throwing No Produced by Peach's down special move. Deals varying damage depending on its facial expression.
Wario Bike No No Yes Throwing Yes Produced by Wario's side special move. Must be destroyed before Wario can use the move without being nearby.
Wario Bike wheels No No Yes Throwing No Produced by destroying the Wario Bike.
Warp Star No Yes Yes Special No Once picked up, the user flies into the sky and then crashes down with an explosion.
Yoshi Egg No Yes No Throwing No Only appears in Event 13: Yoshi's Egg. The event ends in failure if it breaks.
  1. ^ Appears in Melee, but not as an item.