Isabelle (SSBU): Difference between revisions

Adjusted paragraph in attributes. Describing all her aerials as having a "distinct perk" isn't really true when four out of five of them have a similar counterpart move, and Nair is not always her best OOS option.
(Improved structure and accuracy for a section in Attributes)
(Adjusted paragraph in attributes. Describing all her aerials as having a "distinct perk" isn't really true when four out of five of them have a similar counterpart move, and Nair is not always her best OOS option.)
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[[Dash attack]] is a [[projectile]] that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for [[edgeguarding]] or potentially as a [[2 frame punish]]. Her smash attacks also have some utility as well: [[forward smash]] is her strongest KO option if sweetspotted; [[up smash]] hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and [[down smash]] is a [[semi-spike]] that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.
[[Dash attack]] is a [[projectile]] that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for [[edgeguarding]] or potentially as a [[2 frame punish]]. Her smash attacks also have some utility as well: [[forward smash]] is her strongest KO option if sweetspotted; [[up smash]] hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and [[down smash]] is a [[semi-spike]] that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.


Isabelle's aerials [[autocancel]] in a short hop and each one has a distinct perk. [[Neutral aerial]] is Isabelle's fastest aerial and her best out of shield option, and has [[sex kick]] properties that enable it to combo into Isabelle's other moves or break out of combos. [[Forward aerial|Forward]] and [[back aerial]]s involve her firing slingshot pellets that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, [[Up aerial|up]] and [[down aerial]]s have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall.
Isabelle's aerials [[autocancel]] in a short hop. [[Neutral aerial]] is Isabelle's fastest aerial and typically her best out of shield option, and has [[sex kick]] properties that enable it to combo into Isabelle's other moves or break out of combos. [[Forward aerial|Forward]] and [[back aerial]]s involve her firing slingshot pellets that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, [[Up aerial|up]] and [[down aerial]]s have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall.


On an extended note, up aerial is a good follow-up from up tilt, is useful for juggling, and the clean hit can even act as a situational KOing move near the upper blast line, whereas down aerial's clean hit is capable of [[meteor smash]]ing when sweetspotted while otherwise launching opponents on the [[Sakurai angle]], which makes it quite effective for edgeguarding. The inability to tech grounded meteor smashes also gives sweetspotted clean down aerial combo potential at higher percentages. Combined with her ability to maintain offstage presence due to her floaty nature, Isabelle's mix of fast and long-ranged aerials make edgeguarding one of the focal points of her strengths.
On an extended note, up aerial is a good follow-up from up tilt, is useful for juggling, and the clean hit can even act as a situational KOing move near the upper blast line, whereas down aerial's clean hit is capable of [[meteor smash]]ing when sweetspotted while otherwise launching opponents on the [[Sakurai angle]], which makes it quite effective for edgeguarding. The inability to tech grounded meteor smashes also gives sweetspotted clean down aerial combo potential at higher percentages. Combined with her ability to maintain offstage presence due to her floaty nature, Isabelle's mix of fast and long-ranged aerials make edgeguarding one of the focal points of her strengths.
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