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Hyrule Jump: Difference between revisions

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(merge proposal and a couple shifts. I feel the static picture was redundant considering we have full GIFs.)
m (Undid edit by Feblex: We don't really need another video for Ultimate. 2 is more than enough and even that is a little much)
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y}}
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{{merge|Stage jump|The recent heavy pruning made both pages extremely small.}}
[[File:SSBM Link Hyrule Jump.gif|thumb|{{SSBM|Link}} performing a Hyrule Jump in ''Melee''.]]
[[File:SSBM Link Hyrule Jump.gif|thumb|{{SSBM|Link}} performing a Hyrule Jump in ''Melee''.]]
[[File:HyruleJump-Brawl.gif|thumb|{{SSBB|R.O.B.}} performing a Hyrule Jump in ''Brawl''.]]
[[File:HyruleJump-Brawl.gif|thumb|{{SSBB|R.O.B.}} performing a Hyrule Jump in ''Brawl''.]]
The '''Hyrule Jump''', sometimes referred to as '''Temple Crossing''', refers to the act of performing a specialised [[stage jump]] on the [[Hyrule Temple]] stage. It is possible in all games (''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}) where Temple is present.
The '''Hyrule Jump''', sometimes referred to as '''Temple Crossing''', refers to the act of performing a specialised [[stage jump]] on the [[Hyrule Temple]] stage. It is possible in all games (''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, ''[[Super Smash Bros. Ultimate]]'') where Temple is present.


The most well-known Hyrule Jump involves crossing the stage from its upper-right [[ledge]] to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the '''Reverse Hyrule Jump''', which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.
The most well-known Hyrule Jump involves crossing the stage from its upper-right [[ledge]] to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the '''Reverse Hyrule Jump''', which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.
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* [http://www.youtube.com/watch?v=Qy-86WAnFwc Falco performing the full circle jump using shell hopping]
* [http://www.youtube.com/watch?v=Qy-86WAnFwc Falco performing the full circle jump using shell hopping]
* [https://www.youtube.com/watch?v=nSnwe8-2Fds Which characters can do the Reverse Hyrule Jump in Wii U]
* [https://www.youtube.com/watch?v=nSnwe8-2Fds Which characters can do the Reverse Hyrule Jump in Wii U]
* [https://youtu.be/A5e53T_Ms-s Which characters can do the Reverse Hyrule Jump in Ultimate]
* [https://www.youtube.com/watch?v=96kPDMrl0sk Who Can Really Make The Reverse Hyrule Temple Jump - Ultimate DLC up to Pyra/Mythra]


[[Category:Unofficial lingo]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4-Wii U)]]
[[Category:Techniques (SSB4-Wii U)]]
[[Category:Techniques (SSBU)]]

Latest revision as of 20:36, April 14, 2021

Link performing a Hyrule Jump in Melee.
Link performing a Hyrule Jump in Melee.
A Hyrule Jump with ROB in Brawl.
R.O.B. performing a Hyrule Jump in Brawl.

The Hyrule Jump, sometimes referred to as Temple Crossing, refers to the act of performing a specialised stage jump on the Hyrule Temple stage. It is possible in all games (Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate) where Temple is present.

The most well-known Hyrule Jump involves crossing the stage from its upper-right ledge to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the Reverse Hyrule Jump, which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.

Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the Gentleman's Clause. As such, the Hyrule Jump is almost never seen in competitive gameplay.

External links[edit]