Grab: Difference between revisions

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Both tether and extended grabs are renowned for their very high range compared to most other grabs, but are also much slower than standard grabs, particularly in earlier installments.
Both tether and extended grabs are renowned for their very high range compared to most other grabs, but are also much slower than standard grabs, particularly in earlier installments.


Characters with tether grabs and extended grabs are noted in the table above. In general, characters with tether grabs also have [[grab aerial]]s and can use them as a [[tether recovery]], while those with standard or extended grabs do not, however this is not universal. For example, in ''Ultimate'', {{SSBU|Luigi}} has a grab aerial that cannot act as a tether recovery, while [[Steve]] and, in ''Brawl'', {{SSBB|Zero Suit Samus}} have a tether grab but neither have a grab aerial mor a tether recovery tied to a grab input. {{SSB|Link}} and {{SSB|Samus}} also have a tether grab in the original ''Super Smash Bros.'', where grab aerials did not exist.
Characters with tether grabs and extended grabs are noted in the table above. In general, characters with tether grabs also have [[grab aerial]]s and can use them as a [[tether recovery]], while those with standard or extended grabs do not, however this is not universal. For example, in ''Ultimate'', {{SSBU|Luigi}} has a grab aerial that cannot act as a tether recovery, while [[Steve]] and, in ''Brawl'', {{SSBB|Zero Suit Samus}} have a tether grab but do not have either a grab aerial or a tether recovery tied to a grab input. {{SSB|Link}} and {{SSB|Samus}} also have a tether grab in the original ''Super Smash Bros.'', where grab aerials did not exist.


===Notable grabs===
===Notable grabs===
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