Ganondorf (SSB4): Difference between revisions
→Aerial attacks
MemeDedede (talk | contribs) No edit summary |
|||
Line 156: | Line 156: | ||
***{{buff|Additionally, since neutral aerial uses the same animation but a portion of it is sped up, this also reduces neutral aerial's aniamtion length (59 frames → 56).}} | ***{{buff|Additionally, since neutral aerial uses the same animation but a portion of it is sped up, this also reduces neutral aerial's aniamtion length (59 frames → 56).}} | ||
**{{buff|Neutral aerial auto-cancels earlier (frame 41 → 38).}} | **{{buff|Neutral aerial auto-cancels earlier (frame 41 → 38).}} | ||
**{{buff|The first kick has significantly decreased knockback scaling (100 → 30) and it has altered angles (55°/60°/65° → 55°/70°/100°) which along with the second hit's lower startup lag, makes neutral aerial connect much more reliably at higher percents.}} | **{{buff|The first kick's leg hitbox has significantly decreased knockback scaling (100 → 30) and it has altered angles (55°/60°/65° → 55°/70°/100°) which along with the second hit's lower startup lag, makes neutral aerial connect much more reliably at higher percents.}} | ||
***{{nerf|However, these changes make neutral connect even less reliably at lower percents.}} | ***{{nerf|However, these changes make neutral aerial connect even less reliably at lower percents.}} | ||
**{{ | **{{change|The first kick's foot hitbox has increased base knockback against grounded opponents (30 (base), 100 (scaling) → 50/110) and now uses weight-independent knockback. This improves its spacing potential, but prevents it from linking into the second hit.}} | ||
**{{buff|The second kick deals much more damage (7% (clean)/5% (late) → 12%/9%) and has increased knockback scaling (100 → 106), restoring a chunk of its KO potential from ''Melee''.}} | **{{buff|The second kick deals much more damage (7% (clean)/5% (late) → 12%/9%) and has increased knockback scaling (100 → 106), restoring a chunk of its KO potential from ''Melee''.}} | ||
**{{buff|The clean second kick has larger hitboxes (4.3u/5.7u/6.2u → 7.8u/7u/6.5u) and the foot hitbox has been positioned further out (y offset: 5 → z offset: 6.5), significantly improving its range.}} | **{{buff|The clean second kick has larger hitboxes (4.3u/5.7u/6.2u → 7.8u/7u/6.5u) and the foot hitbox has been positioned further out (y offset: 5 → z offset: 6.5), significantly improving its range.}} | ||
**{{buff|The late second kick's foot hitbox is larger (4.3u → 6u) and it has been positioned further out (y offset: 5 → z offset: 6).}} | **{{buff|The late second kick's foot hitbox is larger (4.3u → 6u) and it has been positioned further out (y offset: 5 → z offset: 6).}} | ||
**{{nerf|The first kick deals less damage (11% (clean)/7% (late) → 7%/5.25%). | **{{nerf|The first kick deals less damage (11% (clean)/7% (late) → 7%/5.25%). Combined with its lower knockback removes its ability to KO, and is also now much less safe on hit.}} | ||
**{{nerf|The late second kick's near hitboxes are smaller (5.7u/6.2u → 5.3u/4.5u).}} | **{{nerf|The late second kick's near hitboxes are smaller (5.7u/6.2u → 5.3u/4.5u).}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: |