Ganondorf (SSB4): Difference between revisions

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***{{buff|Additionally, since neutral aerial uses the same animation but a portion of it is sped up, this also reduces neutral aerial's aniamtion length (59 frames → 56).}}
***{{buff|Additionally, since neutral aerial uses the same animation but a portion of it is sped up, this also reduces neutral aerial's aniamtion length (59 frames → 56).}}
**{{buff|Neutral aerial auto-cancels earlier (frame 41 → 38).}}
**{{buff|Neutral aerial auto-cancels earlier (frame 41 → 38).}}
**{{buff|The first kick has significantly decreased knockback scaling (100 → 30) and it has altered angles (55°/60°/65° → 55°/70°/100°) which along with the second hit's lower startup lag, makes neutral aerial connect much more reliably at higher percents.}}  
**{{buff|The first kick's leg hitbox has significantly decreased knockback scaling (100 → 30) and it has altered angles (55°/60°/65° → 55°/70°/100°) which along with the second hit's lower startup lag, makes neutral aerial connect much more reliably at higher percents.}}  
***{{nerf|However, these changes make neutral connect even less reliably at lower percents.}}
***{{nerf|However, these changes make neutral aerial connect even less reliably at lower percents.}}
**{{buff|The foot hitbox has increased base knockback against grounded opponents (30 (base), 100 (scaling) → 50/110), improving its spacing potential.}}
**{{change|The first kick's foot hitbox has increased base knockback against grounded opponents (30 (base), 100 (scaling) → 50/110) and now uses weight-independent knockback. This improves its spacing potential, but prevents it from linking into the second hit.}}
***{{change|This specific hitbox also has weight independent knockback.}}
**{{buff|The second kick deals much more damage (7% (clean)/5% (late) → 12%/9%) and has increased knockback scaling (100 → 106), restoring a chunk of its KO potential from ''Melee''.}}
**{{buff|The second kick deals much more damage (7% (clean)/5% (late) → 12%/9%) and has increased knockback scaling (100 → 106), restoring a chunk of its KO potential from ''Melee''.}}
**{{buff|The clean second kick has larger hitboxes (4.3u/5.7u/6.2u → 7.8u/7u/6.5u) and the foot hitbox has been positioned further out (y offset: 5 → z offset: 6.5), significantly improving its range.}}
**{{buff|The clean second kick has larger hitboxes (4.3u/5.7u/6.2u → 7.8u/7u/6.5u) and the foot hitbox has been positioned further out (y offset: 5 → z offset: 6.5), significantly improving its range.}}
**{{buff|The late second kick's foot hitbox is larger (4.3u → 6u) and it has been positioned further out (y offset: 5 → z offset: 6).}}
**{{buff|The late second kick's foot hitbox is larger (4.3u → 6u) and it has been positioned further out (y offset: 5 → z offset: 6).}}
**{{nerf|The first kick deals less damage (11% (clean)/7% (late) → 7%/5.25%). Most hitboxes are no longer capable of KOing, and are now much less safe on hit. The foot hitbox still has KO potential against grounded opponents, although its knockback was not fully compensated, hindering its KO potential.}}
**{{nerf|The first kick deals less damage (11% (clean)/7% (late) → 7%/5.25%). Combined with its lower knockback removes its ability to KO, and is also now much less safe on hit.}}
***{{nerf|Altogether, these changes greatly hinder the first kick's spacing potential when used on its own.}}
**{{nerf|The late second kick's near hitboxes are smaller (5.7u/6.2u → 5.3u/4.5u).}}
**{{nerf|The late second kick's near hitboxes are smaller (5.7u/6.2u → 5.3u/4.5u).}}
*[[Forward aerial]]:
*[[Forward aerial]]:
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