Flat Zone X: Difference between revisions

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:''Not to be confused with [[Flat Zone]] or [[Flat Zone 2]].''
:''Not to be confused with [[Flat Zone]] or [[Flat Zone 2]].''
{{Infobox Stage
{{Infobox Stage
|subtitle = ''Game & Watch''
|subtitle = ''{{iw|wikipedia|Game & Watch}}''
|name = Flat Zone X
|name = Flat Zone X
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Flat Zone X.png|300px]]|title2=Wii U|tab2=[[File:SSB4UFlatZoneX.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Flat Zone X.png|300px]]|title2=Wii U|content2=[[File:SSB4UFlatZoneX.jpg|300px]]}}
|caption = [[File:Game&WatchSymbol.svg|50px|class=invert]]<br>Flat Zone X as it has appeared in the ''Smash'' series.
|caption = [[File:Game&WatchSymbol.svg|50px|class=invert]]<br>Flat Zone X as it has appeared in the ''Smash'' series.
|universe = {{uv|Game & Watch}}
|universe = {{uv|Game & Watch}}
|games = ''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]''
|hometo = '''SSB4:'''<br>{{SSB4|Mr. Game & Watch}}<br>'''Ultimate:'''<br>{{SSBU|Mr. Game & Watch}}
|availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'')
|availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'')
|unlockcriteria = Destroy 100 blocks in a game of [[Trophy Rush]] as {{SSB4|Mr. Game & Watch}}.
|unlockcriteria = Destroy 100 blocks in a game of [[Trophy Rush]] as {{SSB4|Mr. Game & Watch}}.
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|ultimatedoubles= Banned
|ultimatedoubles= Banned
}}
}}
'''Flat Zone X''' ({{ja|フラットゾーンX|Furatto Zōn Ekkusu}}, ''Flat Zone X'') is an [[unlockable stage]] in {{forwiiu}} that returns in ''[[Super Smash Bros. Ultimate]]''. Essentially, it is [[Flat Zone 2]] with the addition of the [[Flat Zone]] layout as another possible transformation, based on ''Helmet''. The ''Helmet'' layout is unchanged from its appearance in Flat Zone in ''[[Melee]]''; the other layouts are unchanged from Flat Zone 2 in ''[[Brawl]]''. Mr. Game & Watch is fought here when being unlocked.
'''Flat Zone X''' ({{ja|フラットゾーンX|Furatto Zōn Ekkusu}}, ''Flat Zone X'') is an [[unlockable stage]] in {{forwiiu}} that returns in ''[[Super Smash Bros. Ultimate]]''. Essentially, it is [[Flat Zone 2]] with the addition of the [[Flat Zone]] layout, based on ''Helmet'', as another possible transformation. The ''Helmet'' layout is unchanged from its appearance in Flat Zone in ''[[Melee]]''; the other layouts are unchanged from Flat Zone 2 in ''[[Brawl]]''. Mr. Game & Watch is fought here when being unlocked.


==Stage overview==
==Stage overview==
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==Origin==
==Origin==
[[File:Game & Watch Fire.jpg|thumb|left|200px|The ''Game & Watch'' game ''Fire'' (widescreen version).]]
[[File:Game & Watch Fire.jpg|thumb|left|The ''Game & Watch'' game ''Fire'' (widescreen version).]]
:''See the articles on [[Flat Zone#Origin|Flat Zone]] and [[Flat Zone 2#Origin|Flat Zone 2]] for further information.''
:''See the articles on [[Flat Zone#Origin|Flat Zone]] and [[Flat Zone 2#Origin|Flat Zone 2]] for further information.''
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type as an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects move, a beeping sound can be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage.
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type as an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects move, a beeping sound can be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage.


This stage is based on a combination of [[Flat Zone]] from ''Melee'', which is primarily based on the ''Game & Watch'' game ''Helmet'', and [[Flat Zone 2]] from ''Brawl'', which is based on ''Fire'', ''Lion'', ''Oil Panic'', and ''Chef''. Notably, this stage is based on the widescreen versions of these games with the exception of ''Oil Panic'', which was never released in a widescreen format.
This stage is based on a combination of [[Flat Zone]] from ''Melee'', which is primarily based on the ''Game & Watch'' game ''Helmet'', and [[Flat Zone 2]] from ''Brawl'', which is based on ''Fire'', ''Lion'', ''Oil Panic'', and ''Chef''. Notably, this stage is based on the widescreen versions of these games with the exception of ''Oil Panic'', which was never released in a widescreen format.
<gallery>
Oilpanicorigin.jpg|''Oil Panic''.
Cheforigin.jpg|''Chef''.
Game watch lion.jpg|''Lion''.
Game & Watch Helmet.jpg|''Helmet''.
</gallery>
{{clrl}}
{{clrl}}


==Tournament legality==
==Tournament legality==
As with its predecessors, Flat Zone X is banned in competitive play, due to the variety of damaging hazards (such as the falling food items in the Chef scenario), the small size of the stage, the camera's refusal to zoom in at any point, the constantly changing stage setup, and the removal of the lower blast line (which makes techniques that require it, such as meteor smashes virtually useless). Furthermore, the walk-off edges allow characters to throw or spit others off the side blast lines.
As with its predecessors, Flat Zone X is banned in competitive play, due to the variety of damaging hazards (such as the falling food items in the Chef scenario), the small size of the stage, the camera's refusal to zoom in at any point, the constantly changing stage setup, and the removal of the lower blast line (which makes techniques that require it, such as meteor smashes virtually useless). Furthermore, the walk-off edges allow characters to throw or spit others off the side blast lines. In ''Ultimate'', the Battlefield and Ω forms are specifically banned due to the stage manipulating the z-axis and causing noticeable gameplay differences compared to the Battlefield and Ω forms of other stages.


==Update history==
==Update history==
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==Trivia==
==Trivia==
*In ''Ultimate'', the writing above the screen was changed from "SMASH BROS." to "SUPER SMASH BROS.", however in the PAL version of the game, it still reads "SMASH BROS.", as it did in {{forwiiu}}.
*In ''Ultimate'', the writing above the screen was changed from "SMASH BROS." to "SUPER SMASH BROS."; for reasons unknown, this change is not present in the PAL version of the game.
*This is the only stage in {{forwiiu}} where [[Star KO]]s can occur but not [[Screen KO]]s, despite Flat Zone 2 in {{for3ds}} having them.
*This is the only stage in {{forwiiu}} where [[Star KO]]s can occur but not [[Screen KO]]s, despite Flat Zone 2 in {{for3ds}} having them.
**In {{forwiiu}}, there's a graphical glitch where the star effect is not aligned with the Star KO'd character. This also happened in ''Brawl'', although any other effects besides the star are now properly aligned with the character.
**In {{forwiiu}}, there's a graphical glitch where the star effect is not aligned with the Star KO'd character. This also happened in ''Brawl'', although any other effects besides the star are now properly aligned with the character.
*The "GAS" sign in ''Ultimate''{{'}}s Ω and Battlefield forms does not match the colors it has in the standard form of the stage, despite doing so in ''SSB4''.
*The "GAS" sign in ''Ultimate''{{'}}s Ω and Battlefield forms does not match the colors it has in the standard form of the stage, despite doing so in ''SSB4''.
*Due to the My Music restructuring, Flat Zone X has less music in ''Ultimate'' than in ''For Wii U''.
*Due to the My Music restructuring, Flat Zone X has less music in ''Ultimate'' than in ''for Wii U''.
**As a result, the stage has the fewest music tracks of any stage in the game, with only two. Prior to the addition of more music from ''{{uv|Final Fantasy}}'', it shared this title with [[Midgar]].
**As a result, the stage has the fewest music tracks of any stage in the game, with only two. Prior to the addition of more music from {{uv|Final Fantasy}}, it shared this title with [[Midgar]].
*Because of its status as a [[starter stage]] in ''Ultimate'', it is the only piece of content from the {{uv|Game & Watch}} universe that is available from the start in any ''Smash'' game.
*Because of its status as a [[starter stage]] in ''Ultimate'', it is the only piece of content from the {{uv|Game & Watch}} universe that is available from the start in any ''Smash'' game.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nightmare]], [[Andross]], [[Color TV-Game 15]], [[Devil]], [[Nintendog]], [[Yuri Kozukata]], [[Squid Sisters]], [[Ghosts]] and [[Shadow the Hedgehog]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Snorlax]] and [[Lunala]].
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nightmare]], [[Andross]], [[Color TV-Game 15]], [[Devil]], [[Nintendog]], [[Yuri Kozukata]], [[Squid Sisters]], [[Ghosts]], and [[Shadow the Hedgehog]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Snorlax]], and [[Lunala]].
*Presumably due to how far to the right the CPU is positioned in [[Training Mode]], they will automatically jump away from the edge of the stage upon starting the mode.
*Presumably due to how far to the right the CPU is positioned in [[Training Mode]], they will automatically jump away from the edge of the stage upon starting the mode.