Fire Emblem (universe): Difference between revisions

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{{DISPLAYTITLE:''Fire Emblem'' (universe)}}
{{Title|''Fire Emblem'' (universe)}}
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|originconsole    = Famicom
|originconsole    = Famicom
|firstinstallment  = ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon & the Blade of Light]]'' (1990)
|firstinstallment  = ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon & the Blade of Light]]'' (1990)
|latestinstallment = ''{{S|fireemblem|Fire Emblem Warriors: Three Hopes}}'' (2022)
|latestinstallment = ''{{s|fireemblem|Fire Emblem Engage}}'' (2023)
|interwiki        = fireemblem
|interwiki        = fireemblem
|interwikiname    = Fire Emblem Wiki
|interwikiname    = Fire Emblem Wiki
|interwikipage    = Fire Emblem (series)
|interwikipage    = Fire Emblem (series)
}}
}}
The '''''Fire Emblem'' universe''' ({{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from [[Nintendo]] and [[Intelligent Systems]]'s franchise of fantasy tactical role-playing games. This long-running franchise, which is considered by many as the quintessential Japanese strategy RPG series, consists of sixteen core installments (including three remakes) and four spinoffs, each of which features an expansive cast of playable characters and, more often than not, a self-contained story. Six of these core installments, most of which were released prior to 2003, have to date never been officially released outside of Japan.
The '''''Fire Emblem'' universe''' ({{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from [[Nintendo]] and [[Intelligent Systems]]'s franchise of fantasy tactical role-playing games. This long-running franchise, which is considered by many as the quintessential Japanese strategy RPG series, consists of seventeen core installments (including three remakes) and four spinoffs, each of which features an expansive cast of playable characters and, more often than not, a self-contained story. Six of these core installments, most of which were released prior to 2003, have to date never been officially released outside of Japan.


Characters from the ''Fire Emblem'' series first appeared in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in 2001's ''[[Super Smash Bros. Melee]]'', with the debut of [[Marth]] and [[Roy]] from ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]'' and ''The Binding Blade'', respectively. Their appearances in ''Melee'' are frequently credited with sparking global interest in the ''Fire Emblem'' series and beginning the international distribution of the series. Since then, six more ''Fire Emblem'' characters have also become playable in ''Super Smash Bros.'': [[Ike]] from ''Path of Radiance'' and ''Radiant Dawn'', [[Chrom]], [[Lucina]] and [[Robin]] from ''Awakening'', [[Corrin]] from ''Fates'', and [[Byleth]] from ''Three Houses''.
Characters from the ''Fire Emblem'' series first appeared in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in 2001's ''[[Super Smash Bros. Melee]]'', with the debut of [[Marth]] and [[Roy]] from ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]'' and ''The Binding Blade'', respectively. Their appearances in ''Melee'' are frequently credited with sparking global interest in the ''Fire Emblem'' series and beginning the international distribution of the series. Since then, six more ''Fire Emblem'' characters have also become playable in ''Super Smash Bros.'': [[Ike]] from ''Path of Radiance'' and ''Radiant Dawn'', [[Chrom]], [[Lucina]] and [[Robin]] from ''Awakening'', [[Corrin]] from ''Fates'', and [[Byleth]] from ''Three Houses''.


==Franchise description==
==Franchise description==
During the early years of Nintendo as a game developer in the 1980s, software programmer {{s|fireemblem|Tohru Narihiro}} was hired by Nintendo to port Famicom Disk System software to the standard ROM cartridge that was used outside of Japan on the Nintendo Entertainment System. Narihiro would assemble a small team of other programmers to help port software, as well as to provide programming support for many of Nintendo's games. This team would be officially founded as Intelligent Systems in 1986. In addition to providing programming support, Intelligent Systems would soon begin developing their own games which were designed to be drastically different from the standard Nintendo faire; they would almost immediately become a second-party developer for Nintendo and release exclusively on their platforms from then on.
The ''Fire Emblem'' series combines strategy with a medieval fantasy setting and Japanese RPG elements. It was the second original game series from Intelligent Systems after the {{uv|Nintendo Wars}} series, and the first game's concept was decided on after the completion of ''{{iw|warswiki|Famicom Wars|game}}''. Creator {{s|fireemblem|Shouzou Kaga}} felt that RPGs had strong stories but limited protagonists, while strategy games had a lot of characters but a weak story. The first ''Fire Emblem'' game sought to combine the two to create a gameplay experience even non-gamers could enjoy with characters that could be taken seriously.<ref name="kaga90s">[https://shmuplations.com/fireemblem/ Shouzou Kaga's 1990 and 1994 interviews]</ref> The game became ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'', and it was released for the Famicom in Japan in 1990.


Though Intelligent Systems programmed various games of all kinds for Nintendo, the first game in their transition to simulation-based games was ''Famicom Wars'', a turn-based strategy game set in modern military times and the first entry in what would become the {{uv|Nintendo Wars}} series. Following that game's success, Intelligent Systems game designer {{s|fireemblem|Shouzou Kaga}} would pitch a personal project of his to Nintendo, which was a strategy game similar to ''Famicom Wars'', but combined various Japanese role-playing game elements and a medieval fantasy setting, all of which were heavily popularized by {{uv|Dragon Quest}} at the time.
''Fire Emblem: Shadow Dragon and the Blade of Light'' revolved around [[Marth]] and his growing army in Archanea. Although initial sales were low and early reviews criticized the game for its unimpressive graphics and "hard to understand" gameplay, sales started to pick up and reception became more positive after half a year.<ref name="kaga90s"/> A follow-up game for the Famicom titled ''{{s|fireemblem|Fire Emblem Gaiden}}'' was released in Japan in 1992, and it told two parallel stories with a different cast of characters in Valentia. 1994 saw the release of ''{{s|fireemblem|Fire Emblem: Mystery of the Emblem}}'', a game that includes a shortened remake of ''Shadow Dragon and the Blade of Light'' and an original story acting as its sequel. A [[fireemblemwiki:Fire Emblem (anime)|direct-to-video anime]] based on ''Mystery of the Emblem'' was released in Japan in 1996 and the U.S. in 1998<ref name="feanime">[https://web.archive.org/web/19980221210352/http://www.advfilms.com/adv/news.html#Title10 Fire Emblem announcement from ADV Films (January 2, 1998)]</ref>; it was the first piece of ''Fire Emblem'' media officially available in English.


Kaga's project, and the first game in what would become Intelligent Systems' long-running strategy RPG franchise, was ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'', released for the Famicom in Japan in 1990. Though it was both one of the earliest games in the turn-based strategy genre and one of the first such games to incorporate JRPG elements, the game was met with flat initial sales and reception. This, taken together with how the original {{uv|Final Fantasy}} did not sell well in Western markets at the time, prompted Nintendo to decide not to release the game to Western markets.
A fourth ''Fire Emblem'' installment titled ''{{s|fireemblem|Fire Emblem: Genealogy of the Holy War}}'' was released for the Super Famicom in 1996, and it included a "love system" that let players marry units together to bear powerful offspring. The following year, a Nintendo 64 game that would become ''[[fireemblem:Fire Emblem: The Binding Blade|Fire Emblem: The Binding Blade]]'' was revealed<ref>[https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64] (IGN, July 1997)</ref> and ''{{s|fireemblem|Fire Emblem: Archanea Saga}}'' was released via the Japan-only Satellaview. While the Nintendo 64 game was still stuck in development, an interquel to ''Genealogy of the Holy War'' titled ''{{s|fireemblem|Fire Emblem: Thracia 776}}'' was released in 1999 via the Super Famicom's Nintendo Power service. Kaga left Intelligent Systems after its completion to start his own studio and [[fireemblemwiki:TearRingSaga: Yutona Heroes War Chronicles|a similar series]] to ''Fire Emblem'' on the PlayStation, a move which would lead to legal battles between him and Nintendo.


It would take at least two months for Japanese sales to improve strictly from the spreading of word-of-mouth, leading Intelligent Systems to release a number of follow-up installments—starting with the experimental side-story ''{{s|fireemblem|Fire Emblem Gaiden}}'' for the Famicom in 1992, which incorporated traditional JPRG elements and told two parallel stories. 1994 saw the release of ''{{s|fireemblem|Fire Emblem: Mystery of the Emblem}}'', a direct continuation of ''Shadow Dragon and the Blade of Light'' that also contained a truncated remake of that game, which remained the best-selling ''Fire Emblem'' game in Japan until 2012 and remains one of the most recognizable ''Fire Emblem'' games there.
The game that became ''The Binding Blade'' moved from the Nintendo 64 to the Game Boy Advance, and this new version was revealed at Space World 2000.<ref>[http://www.gameiroiro.com/2000/000924-6.htm N64「ファイアーエムブレム」は開発中止、別機種移行へ] (Gameiroiro; September 24, 2000)</ref><ref>[https://web.archive.org/web/20160505032105/http://www.rpgamer.com/news/Q3-2000/082500b.html Spaceworld 2000: Game Boy Advance Unveiled] (RPGamer)</ref> ''[[Super Smash Bros. Melee]]'' started development around the same time, and there were plans to include Marth from ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' alongside the upcoming game's protagonist.<ref name="FE25">[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary - Source Gaming]</ref> The Space World 2001 demo of ''The Binding Blade'' featured its protagonist, now named [[Roy]], with a design resembling how he would appear in ''Melee''. ''Melee'' wound up coming out four months before ''The Binding Blade'' in Japan.


An unrelated experimental game project under development at Intelligent Systems eventually became the fourth installment ''{{s|fireemblem|Fire Emblem: Genealogy of the Holy War}}'', released for the Super Famicom in 1996, which attained a cult status for its grander scope, gameplay innovations, and multi-generational narrative in which players would marry units off to each other to bear powerful offspring; ''Genealogy of the Holy War'' received an interquel of its own, when ''{{s|fireemblem|Fire Emblem: Thracia 776}}'' received a relatively limited release in 1999. Between these two games were a short series of downloadable maps for the Japan-only Satellaview peripheral, called ''{{s|fireemblem|Fire Emblem: Archanea Saga}}''. After the release of ''Thracia 776'', Kaga left his position at Intelligent Systems to start his own studio and [[fireemblemwiki:TearRingSaga: Yutona Heroes War Chronicles|a similar series]] to ''Fire Emblem'' on the Sony PlayStation, a development which would result in a bitter lawsuit and estrangement between him and Nintendo. Meanwhile, the franchise was taken over under the direction of Narihiro for the foreseeable future.
Nintendo of America kept Marth and Roy in non-Japanese versions of ''Melee'' after the two tested positively with Western players.<ref name="FE25"/><ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html 速報スマブラ拳!! : マルス] (nintendo.co.jp)</ref> This was done despite none of the ''Fire Emblem'' games being officially available in English; Nintendo did not think SRPGs would be popular outside Japan.<ref name="awars">[https://web.archive.org/web/20120426182037/http://www.edge-online.com/features/making-advance-wars?page=2 The Making Of: Advance Wars page 2] (Edge Magazine, April 2012)</ref> The Western success of ''Advance Wars''<ref name="awars"/> changed this perception, and it was a driving force behind Nintendo's decision to localize and release nearly every subsequent ''Fire Emblem'' game worldwide. This began with the 2003 Game Boy Advance prequel to ''The Binding Blade'', ''{{s|fireemblem|Fire Emblem: The Blazing Blade}}'' (originally released outside Japan as just "''Fire Emblem''"), which was specifically structured with introducing the series' gameplay to an unfamiliar international audience in mind. Subsequently, the mid-2000s saw a steady stream of new ''Fire Emblem'' games, including one more Game Boy Advance game, ''{{s|fireemblem|Fire Emblem: The Sacred Stones}}'', in early 2005. Late 2005 saw Intelligent Systems' biggest undertaking for the franchise to that date: ''{{s|fireemblem|Fire Emblem: Path of Radiance}}'', for the [[Nintendo GameCube]], was intended as a return to the ambitious scope of the Super Famicom years. ''Path of Radiance'' received a direct sequel on the Wii, ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'', in 2007.


While ''[[Super Smash Bros. Melee]]'' was under development for the GameCube, HAL Laboratory answered Japanese fan requests to include [[Marth]] from ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' as a playable character, after failing to include him in the Nintendo 64 game due to time constraints. At the time, Intelligent Systems was deep into development of the sixth ''Fire Emblem'' game, ''[[fireemblem:Fire Emblem: The Binding Blade|The Binding Blade]]'', for the Game Boy Advance, and HAL Laboratory took the ''Fire Emblem'' representation a step further by including its main character, [[Roy]], as another playable character in ''Melee'' to promote the upcoming game (although ''The Binding Blade'' was originally scheduled to be released before ''Melee'', delays caused it to launch the next year). Nintendo of America was initially apprehensive about keeping these two then-unfamiliar fantasy swordsmen as playable combatants in the North American release, but enough Western players previewing the game during debug testing expressed interest in them that it was decided to keep them in, while only leaving their voices in Japanese. This decision paid off and changed the course of the series' history: Marth and Roy were among the most popular characters in ''Melee'' worldwide (the former particularly in the competitive scene).
The commercial underperformance of ''Radiant Dawn'' had major repercussions on both Intelligent Systems and the ''Fire Emblem'' franchise, which took on a "rebooted" development team whose first projects were two remakes of Marth's games for the Nintendo DS: ''{{s|fireemblem|Fire Emblem: Shadow Dragon}}'' in 2009, and ''[[fireemblem:Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'' in 2010. ''New Mystery of the Emblem'' became the only game since ''The Binding Blade'' to not be released outside of Japan, and franchise sales continued to decline enough that when the time came to develop a thirteenth ''Fire Emblem'' game, ''{{s|fireemblem|Fire Emblem Awakening}}'', the team was informed that it would be the last game in the franchise if it did not perform well. To combat this, as well as achieve a wider audience in the East and the West, many systems and mechanics from past games were curated into this next entry, including the Support system, marriage, children, a player avatar, and the return of Casual Mode.
 
Their popularity, in tandem with the unprecedented Western success of ''Advance Wars'', is commonly attributed to be the driving forces behind Nintendo's decision to localize and release nearly every subsequent ''Fire Emblem'' game worldwide. This began with the 2003 Game Boy Advance prequel to ''The Binding Blade'', ''{{s|fireemblem|Fire Emblem: The Blazing Blade}}'' (originally released outside Japan as just "''Fire Emblem''"), which was specifically structured with introducing the series' gameplay to an unfamiliar international audience in mind. Subsequently, the mid-2000s saw a steady stream of new ''Fire Emblem'' games, including one more Game Boy Advance game, ''{{s|fireemblem|Fire Emblem: The Sacred Stones}}'', in early 2005. Late 2005 saw Intelligent Systems' biggest undertaking for the franchise to that date: ''{{s|fireemblem|Fire Emblem: Path of Radiance}}'', for the [[Nintendo GameCube]], was intended as a return to the ambitious scope of the Super Famicom years. ''Path of Radiance'' received a direct sequel on the Wii, ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'', in 2007.
 
The commercial underperformance of ''Radiant Dawn'' had major repurcussions on both Intelligent Systems and the ''Fire Emblem'' franchise, which took on a "rebooted" development team whose first projects were two remakes of Marth's games for the Nintendo DS: ''{{s|fireemblem|Fire Emblem: Shadow Dragon}}'' in 2009, and ''[[fireemblem:Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'' in 2010. ''New Mystery of the Emblem'' became the only game since ''The Binding Blade'' to not be released outside of Japan, and franchise sales continued to decline enough that when the time came to develop a thirteenth ''Fire Emblem'' game, ''{{s|fireemblem|Fire Emblem Awakening}}'', the team was informed that it would be the last game in the franchise if it did not perform well. To combat this, as well as achieve a wider audience in the East and the West, many systems and mechanics from past games were curated into this next entry, including the Support system, marriage, children, a player avatar, and the return of Casual Mode.


Contrary to expectations however, ''Awakening'' was released to widespread critical and commercial success, selling nearly 250,000 copies within its first week and over a million copies worldwide, revitalizing interest in the franchise as a whole. Subsequent games rode the wave of success that ''Awakening'' started, with 2015's ''{{s|fireemblem|Fire Emblem Fates}}'' for Nintendo 3DS. This game sought to further the groundwork laid down by ''Awakening'' by telling three completely different stories depending on which path the player chose: one designed for beginners, one for veterans, and a third acting as a middle ground. The commercial success of ''Fates'' resulted in Nintendo declaring the ''Fire Emblem'' series one of its "major IPs".<ref>[https://mynintendonews.com/2016/04/28/fire-emblem-is-now-considered-a-major-ip-for-nintendo/amp/ MyNintendoNews: Fire Emblem Is Now Considered A "Major IP" For Nintendo]</ref> The final core installment released for the Nintendo 3DS was 2017's ''{{s|fireemblem|Fire Emblem Echoes: Shadows of Valentia}}'', a remake of ''Fire Emblem Gaiden'' that threw out many mechanics of the previous 3DS games while adding some of its own. The most recent core entry is 2019's ''{{s|fireemblem|Fire Emblem: Three Houses}}'' for [[Nintendo Switch]], which returned the series to home consoles for the first time in over a decade, returned to a more mature fantasy setting, refined the branching storyline structure of ''Fates'', and carried forth the gameplay innovations introduced in ''Shadows of Valentia''. It is currently the best-selling game in the entire franchise, outselling the previous record-holders, ''Awakening'' and ''Fates'', in a single year. Throughout this era, the franchise has been under the direction of two key creative leads: {{s|fireemblem|Kouhei Maeda}}, the director of ''Awakening'', ''Fates'', and the mobile spinoff ''Fire Emblem Heroes'', who has spoken about desiring to broaden the series' appeal; and Toshiyuki Kusakihara, the director of ''Shadows of Valentia'' and ''Three Houses'', whose games emphasize world-building and story. To commemorate the series' 30th anniversary, the original ''Shadow Dragon and the Blade of Light'' would be officially localized and released outside of Japan in 2020 for the [[Nintendo Switch]].
Contrary to expectations however, ''Awakening'' was released to widespread critical and commercial success, selling nearly 250,000 copies within its first week and over a million copies worldwide, revitalizing interest in the franchise as a whole. Subsequent games rode the wave of success that ''Awakening'' started, with 2015's ''{{s|fireemblem|Fire Emblem Fates}}'' for Nintendo 3DS. This game sought to further the groundwork laid down by ''Awakening'' by telling three completely different stories depending on which path the player chose: one designed for beginners, one for veterans, and a third acting as a middle ground. The commercial success of ''Fates'' resulted in Nintendo declaring the ''Fire Emblem'' series one of its "major IPs".<ref>[https://mynintendonews.com/2016/04/28/fire-emblem-is-now-considered-a-major-ip-for-nintendo/amp/ MyNintendoNews: Fire Emblem Is Now Considered A "Major IP" For Nintendo]</ref> The final core installment released for the Nintendo 3DS was 2017's ''{{s|fireemblem|Fire Emblem Echoes: Shadows of Valentia}}'', a remake of ''Fire Emblem Gaiden'' that threw out many mechanics of the previous 3DS games while adding some of its own. The most recent core entry is 2019's ''{{s|fireemblem|Fire Emblem: Three Houses}}'' for [[Nintendo Switch]], which returned the series to home consoles for the first time in over a decade, returned to a more mature fantasy setting, refined the branching storyline structure of ''Fates'', and carried forth the gameplay innovations introduced in ''Shadows of Valentia''. It is currently the best-selling game in the entire franchise, outselling the previous record-holders, ''Awakening'' and ''Fates'', in a single year. Throughout this era, the franchise has been under the direction of two key creative leads: {{s|fireemblem|Kouhei Maeda}}, the director of ''Awakening'', ''Fates'', and the mobile spinoff ''Fire Emblem Heroes'', who has spoken about desiring to broaden the series' appeal; and Toshiyuki Kusakihara, the director of ''Shadows of Valentia'' and ''Three Houses'', whose games emphasize world-building and story. To commemorate the series' 30th anniversary, the original ''Shadow Dragon and the Blade of Light'' would be officially localized and released outside of Japan in 2020 for the [[Nintendo Switch]].


The post-''Awakening'' boom has also seen an expansion of the series into spinoffs that feature crossovers between characters from multiple mainline games. The first was a crossover with [[Atlus]]'s ''Shin Megami Tensei'' megafranchise, ''{{s|fireemblem|Tokyo Mirage Sessions ♯FE}}'' for Wii U, announced in early 2013 and released in 2015 in Japan and 2016 globally. An enhanced port for the Nintendo Switch, subtitled ''Encore'', was released worldwide in 2020. ''Fire Emblem'' characters also cameoed in smaller games like ''{{s|fireemblem|Code Name: S.T.E.A.M.}}'', ''{{s|fireemblem|Project X Zone 2}}'', and ''{{s|fireemblem|Dragalia Lost}}''. 2017 saw the release of two different spinoff games. The first of which is the aforementioned free-to-play mobile game ''{{s|fireemblem|Fire Emblem Heroes}}'', which grossed over $2.9 million in its first day and has remained Nintendo's most lucrative mobile effort throughout its lifespan. The second is the hack-and-slash action game ''{{s|fireemblem|Fire Emblem Warriors}}'' that, like {{uv|The Legend of Zelda}}'s ''{{s|zeldawiki|Hyrule Warriors}}'', is also a spinoff of Koei Tecmo's ''Warriors'' series; Koei Tecmo would later co-develop ''Three Houses'' with Intelligent Systems. ''Fire Emblem'' also had a successful trading card game between 2015 and 2020, ''{{s|fireemblem|Fire Emblem Cipher}}'', having previously had one in the early 2000s.
The post-''Awakening'' boom has also seen an expansion of the series into spinoffs that feature crossovers between characters from multiple mainline games. The first was a crossover with [[Atlus]]' ''Shin Megami Tensei'' megafranchise, ''{{s|fireemblem|Tokyo Mirage Sessions ♯FE}}'' for Wii U, announced in early 2013 and released in 2015 in Japan and 2016 globally. An enhanced port for the Nintendo Switch, subtitled ''Encore'', was released worldwide in 2020. ''Fire Emblem'' characters also cameoed in smaller games like ''{{s|fireemblem|Code Name: S.T.E.A.M.}}'', ''{{s|fireemblem|Project X Zone 2}}'', and ''{{s|fireemblem|Dragalia Lost}}''. 2017 saw the release of two different spinoff games. The first of which is the aforementioned free-to-play mobile game ''{{s|fireemblem|Fire Emblem Heroes}}'', which grossed over $2.9 million in its first day and has remained Nintendo's most lucrative mobile effort throughout its lifespan. The second is the hack-and-slash action game ''{{s|fireemblem|Fire Emblem Warriors}}'' that, like {{uv|The Legend of Zelda}}'s ''{{s|zeldawiki|Hyrule Warriors}}'', is also a spinoff of Koei Tecmo's ''Warriors'' series; Koei Tecmo would later co-develop ''Three Houses'' with Intelligent Systems. ''Fire Emblem'' also had a successful trading card game between 2015 and 2020, ''{{s|fireemblem|Fire Emblem Cipher}}'', having previously had one in the early 2000s.


As a series of tactical role-playing games set in pseudo-medieval, sword-and-sorcery fantasy settings, the many ''Fire Emblem'' games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one at a time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters).
As a series of tactical role-playing games set in pseudo-medieval, sword-and-sorcery fantasy settings, the many ''Fire Emblem'' games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one at a time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters).
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** '''''Fire Emblem Awakening''''' also visits the Valentia setting, now known as '''Valm''', in its second arc. Chrom, Robin, and their allies learn of the threat of the Valmese Empire and its conquest of Valm, and how it now threatens to conquer Ylisse, and travel there to protect their own continent.
** '''''Fire Emblem Awakening''''' also visits the Valentia setting, now known as '''Valm''', in its second arc. Chrom, Robin, and their allies learn of the threat of the Valmese Empire and its conquest of Valm, and how it now threatens to conquer Ylisse, and travel there to protect their own continent.


* '''Jugdral''': This continent is situated in the same world as Archanea and Valentia; the stories set here are set thousands of years before Marth's stories, but continue numerous threads from them, most notably the story of Naga. The continent of Jugdral was once the site of a Holy War between the 12 Crusaders, a band of legendary warriors who were granted the power of the gods, and the empire of the evil god Loptous; the Crusaders' descendants now rule the land as kings and nobles. In this setting, the "Fire Emblem" is merely the crest of one of the families descended from a Crusader, and is not important to the plot.
* '''Jugdral''': This continent is situated in the same world as Archanea and Valentia; the stories set here are set more than a millennium before Marth's stories, but continue numerous threads from them, most notably the story of Naga. The continent of Jugdral was once the site of a Holy War between the 12 Crusaders, a band of legendary warriors who were granted the power of the gods, and the empire of the evil god Loptous; the Crusaders' descendants now rule the land as kings and nobles. In this setting, the "Fire Emblem" is merely the crest of one of the families descended from a Crusader, and is not important to the plot.
** '''''Fire Emblem: Genealogy of the Holy War''''' (1996, Japan only) tells the story of the Chalphy family, one of the six noble houses from the superpower Kingdom of Grannvale, across twenty years and two generations. The first generation story tracks Grannvale's transformation from a kingdom to an empire through the eyes of Lord Sigurd of Chalphy, as both he and his country are involved in a series of conflicts and invasions abroad caused by the machinations of the Loptr Church, a religious order that plots the resurrection of Loptous and an end to their life of exile. Sigurd falls victim to a political conspiracy against his family, and the second generation, set seventeen years later, follows his orphaned son, Seliph, in an age where the Grannvale Empire has conquered almost all of Jugdral. Seliph becomes the leader and figurehead of a grand liberation movement, and travels the continent in a race against time to prevent Loptous from resurrecting by possession of the Empire's Prince Julius, the son of Sigurd's killer. In his travels, Seliph explores the history of Jugdral and the true nature of the Crusaders and Loptous.
** '''''Fire Emblem: Genealogy of the Holy War''''' (1996, Japan only) tells the story of the Chalphy family, one of the six noble houses from the superpower Kingdom of Grannvale, across twenty years and two generations. The first generation story tracks Grannvale's transformation from a kingdom to an empire through the eyes of Lord Sigurd of Chalphy, as both he and his country are involved in a series of conflicts and invasions abroad caused by the machinations of the Loptr Church, a religious order that plots the resurrection of Loptous and an end to their life of exile. Sigurd falls victim to a political conspiracy against his family, and the second generation, set seventeen years later, follows his orphaned son, Seliph, in an age where the Grannvale Empire has conquered almost all of Jugdral. Seliph becomes the leader and figurehead of a grand liberation movement, and travels the continent in a race against time to prevent Loptous from resurrecting by possession of the Empire's Prince Julius, the son of Sigurd's killer. In his travels, Seliph explores the history of Jugdral and the true nature of the Crusaders and Loptous.
** '''''Fire Emblem: Thracia 776''''' (1999, Japan only) is a loose interquel to ''Genealogy of the Holy War'' that stars Prince Leif of Leonster, a cousin of Seliph's, who was a playable character in ''Genealogy''. When two of his childhood friends are abducted by Raydrik, a glory-hungry servant of the Grannvale Empire's colonial rulers of the northern Thracian Peninsula, Leif emerges from hiding and raise a motley coalition of knights, militias, fallen nobles and even criminals from all across the Thracian Peninsula to rescue his friends, liberate the north from both the Empire and the influence of the Loptr Church, and prevent the north from falling into the hands of Leonster's blood enemy, the southern Kingdom of Thracia, all while struggling with his own insecurities and the burden of the immense expectation placed upon him.
** '''''Fire Emblem: Thracia 776''''' (1999, Japan only) is a loose interquel to ''Genealogy of the Holy War'' that stars Prince Leif of Leonster, a cousin of Seliph's, who was a playable character in ''Genealogy''. When two of his childhood friends are abducted by Raydrik, a glory-hungry servant of the Grannvale Empire's colonial rulers of the northern Thracian Peninsula, Leif emerges from hiding and raise a motley coalition of knights, militias, fallen nobles and even criminals from all across the Thracian Peninsula to rescue his friends, liberate the north from both the Empire and the influence of the Loptr Church, and prevent the north from falling into the hands of Leonster's blood enemy, the southern Kingdom of Thracia, all while struggling with his own insecurities and the burden of the immense expectation placed upon him.
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*'''Elyos''': Set on a new continent, this land was once ravaged by a beast known as the Fell Dragon. To combat this threat, warriors from other realms known as "Emblems" were summoned to defeat and imprison the beast.
*'''Elyos''': Set on a new continent, this land was once ravaged by a beast known as the Fell Dragon. To combat this threat, warriors from other realms known as "Emblems" were summoned to defeat and imprison the beast.
** '''''Fire Emblem Engage''''' (2023) follows a royal named Alear, who bears the bloodline of a race of divine dragons, who comes into contact with a special ring that allows them to summon and harness the power of heroes from across the series such as Marth, Sigurd, and Celica. It is currently unknown what the "Fire Emblem" of this continuity is.
** '''''Fire Emblem Engage''''' (2023) follows a royal named Alear, who bears the bloodline of a race of divine dragons, who comes into contact with a special ring that allows them to summon and harness the power of heroes from across the series such as Marth, Sigurd, and Celica. The "Fire Emblem" in this world is revealed to be the 13th Emblem.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
While there was no ''Fire Emblem'' content in the original ''[[Super Smash Bros.]]'', according to an interview from "Making of Fire Emblem: 25 Years of Development Secrets", Masahiro Sakurai wanted to include Marth as a playable character to serve as something of a foil to [[Link]], but was unable to do so due to time constraints.
While there was no ''Fire Emblem'' content in the original ''[[Super Smash Bros.]]'', according to an interview from the book ''{{S|fireemblem|The Making of Fire Emblem – 25th Anniversary Development Secrets, Awakening and Fates}}'', Masahiro Sakurai wanted to include Marth as a playable character to serve as something of a foil to [[Link]], but was unable to do so due to time constraints.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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*[[File:IkeIcon(SSBB).png|50px|right|link=Ike (SSBB)]]'''{{SSBB|Ike}}''' ([[Starter character|Starter]]): The main character of ''Fire Emblem: Path of Radiance'' and its sequel, ''Fire Emblem: Radiant Dawn'', Ike is shown in his Ranger outfit from the beginning of his first game. He comes armed with his two-handed Regalia blade, Ragnell, with which due to his sheer strength he needs only one hand to wield efficiently. His strength is present in his optimal playstyle, as unlike most swordfighters in the ''Super Smash Bros.'' series, he focuses less on speed and more on power and a fierce [[punish]] game. Ike is able to use his [[Aether]] skill as his up special move, which involves him throwing his sword into the air, jumping up and catching it, then bringing the sword crashing down on his opponent. [[Great Aether|His Final Smash]] is an enhanced version of Aether.
*[[File:IkeIcon(SSBB).png|50px|right|link=Ike (SSBB)]]'''{{SSBB|Ike}}''' ([[Starter character|Starter]]): The main character of ''Fire Emblem: Path of Radiance'' and its sequel, ''Fire Emblem: Radiant Dawn'', Ike is shown in his Ranger outfit from the beginning of his first game. He comes armed with his two-handed Regalia blade, Ragnell, with which due to his sheer strength he needs only one hand to wield efficiently. His strength is present in his optimal playstyle, as unlike most swordfighters in the ''Super Smash Bros.'' series, he focuses less on speed and more on power and a fierce [[punish]] game. Ike is able to use his [[Aether]] skill as his up special move, which involves him throwing his sword into the air, jumping up and catching it, then bringing the sword crashing down on his opponent. [[Great Aether|His Final Smash]] is an enhanced version of Aether.


On the final character select screen (after all characters are unlocked), the ''Fire Emblem'' characters occupy the eighth column alongside the ''{{uv|EarthBound}}'' characters (both of these series were originally Japan-only RPG franchises that later saw at least one entry released in the West).{{clr}}
On the final character select screen (after all characters are unlocked), the ''Fire Emblem'' characters occupy the eighth column alongside the {{uv|EarthBound}} characters (both of these series were originally Japan-only RPG franchises that later saw at least one entry released in the West).{{clr}}


===Stage===
===Stage===
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*[[File:IkeIcon(SSB4-U).png|50px|right|link=Ike (SSB4)]]'''{{SSB4|Ike}}''' ([[Starter character|Starter]]): Ike returns from ''Brawl'' as a starter character. His visual design has been updated to match his appearance in ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'' along with his attacks now having updated sound effects that are still primarily unique to him. Being notably buffed from ''Brawl'', many of his moves have been given greater power, speed, or overall utility, and Ike is no longer one of the slowest characters in the game. His Great Aether, however, was noticeably toned down to compensate for these buffs. His sword attacks that involve fire now have blue flames instead of red, true to ''Radiant Dawn''.{{clr}}
*[[File:IkeIcon(SSB4-U).png|50px|right|link=Ike (SSB4)]]'''{{SSB4|Ike}}''' ([[Starter character|Starter]]): Ike returns from ''Brawl'' as a starter character. His visual design has been updated to match his appearance in ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'' along with his attacks now having updated sound effects that are still primarily unique to him. Being notably buffed from ''Brawl'', many of his moves have been given greater power, speed, or overall utility, and Ike is no longer one of the slowest characters in the game. His Great Aether, however, was noticeably toned down to compensate for these buffs. His sword attacks that involve fire now have blue flames instead of red, true to ''Radiant Dawn''.{{clr}}
*[[File:LucinaIcon(SSB4-U).png|50px|right|link=Lucina (SSB4)]]'''{{SSB4|Lucina}}''' ([[Unlockable character|Unlockable]]): Lucina, [[Chrom]]'s daughter and a major protagonist from ''Fire Emblem Awakening'', arrives as an unlockable newcomer. She is a [[clone]] of Marth, but lacks his sword tipper mechanic (sans down aerial). Thus, every part of her sword deals the same amount of damage, making her overall KO ability much more consistent, if potentially weaker, than Marth's. She is slightly shorter than Marth, giving her a slightly smaller hurtbox than him, but not as much reach on her sword, the Parallel Falchion. She was originally planned to be an alternate swap for Marth, similar to [[Alph]] and {{SSB4|Olimar}}.{{clr}}
*[[File:LucinaIcon(SSB4-U).png|50px|right|link=Lucina (SSB4)]]'''{{SSB4|Lucina}}''' ([[Unlockable character|Unlockable]]): Lucina, [[Chrom]]'s daughter and a major protagonist from ''Fire Emblem Awakening'', arrives as an unlockable newcomer. She is a [[clone]] of Marth, but lacks his sword tipper mechanic (sans down aerial). Thus, every part of her sword deals the same amount of damage, making her overall KO ability much more consistent, if potentially weaker, than Marth's. She is slightly shorter than Marth, giving her a slightly smaller hurtbox than him, but not as much reach on her sword, the Parallel Falchion. She was originally planned to be an alternate swap for Marth, similar to [[Alph]] and {{SSB4|Olimar}}.{{clr}}
*[[File:RobinIcon(SSB4-U).png|50px|right|link=Robin (SSB4)]]'''{{SSB4|Robin}}''' ([[Starter character|Starter]]): the player avatar from ''Fire Emblem Awakening'', defaulted as Robin, debuts in the ''Super Smash Bros.'' series as a starter newcomer. Robin fights using several different magical Tomes and an electrified Levin Sword, all having a durability system and the potential to break as seen in ''Fire Emblem Awakening''. Thus, Robin's playstyle requires management and proper usage of their limited uses in order to maximize their effects. Players can choose to use either the male or female variants of this character and Chrom makes an appearance in [[Pair Up|his Final Smash]].{{clr}}
*[[File:RobinIcon(SSB4-U).png|50px|right|link=Robin (SSB4)]]'''{{SSB4|Robin}}''' ([[Starter character|Starter]]): The player avatar from ''Fire Emblem Awakening'', defaulted as Robin, debuts in the ''Super Smash Bros.'' series as a starter newcomer. Robin fights using several different magical Tomes and an electrified Levin Sword, all having a durability system and the potential to break as seen in ''Fire Emblem Awakening''. Thus, Robin's playstyle requires management and proper usage of their limited uses in order to maximize their effects. Players can choose to use either the male or female variants of this character and Chrom makes an appearance in [[Pair Up|his Final Smash]].{{clr}}
*[[File:CorrinIcon(SSB4-U).png|50px|right|link=Corrin (SSB4)]]'''{{SSB4|Corrin}}''' ([[DLC]]): the player avatar and protagonist of ''{{s|fireemblem|Fire Emblem Fates}}'', defaulted as Corrin, makes their ''Super Smash Bros.'' series debut as a downloadable newcomer. As with Robin, Corrin has both male and female variants to choose from. Corrin can transform all or parts of their body into a dragon, in conjunction with attacks using the divine blade Omega Yato.{{clr}}
*[[File:CorrinIcon(SSB4-U).png|50px|right|link=Corrin (SSB4)]]'''{{SSB4|Corrin}}''' ([[DLC]]): The player avatar and protagonist of ''{{s|fireemblem|Fire Emblem Fates}}'', defaulted as Corrin, makes their ''Super Smash Bros.'' series debut as a downloadable newcomer. As with Robin, Corrin has both male and female variants to choose from. Corrin can transform all or parts of their body into a dragon, in conjunction with attacks using the divine blade Omega Yato.{{clr}}


===Stages===
===Stages===
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====''for Wii U''====
====''for Wii U''====
*[[File:CastleSiegeIconSSB4-U.png|75px|right|link=Castle Siege]]{{gameIcon|SSBB}}'''[[Castle Siege]]''' ([[Starter stage|Starter]]): a transitionary stage derived from various motifs in the ''Fire Emblem'' series. It consists of three phases: the first is staged on the top of the titular castle as it is under attack before transitioning to the castle's interior. The third phase is staged deep underground on a precarious platform, high above a sea of lava. It has received subtle graphical revisions in its transition from ''Brawl''. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Ike and Roy. Its [[Ω form]] is columnar.{{clr}}
*[[File:ColiseumIconSSB4-U.png|75px|right|link=Coliseum]]'''[[Coliseum]]''' ([[Starter stage|Starter]]): a spacious combat arena derived from various locations in the ''Fire Emblem'' series. Like Pokémon Stadium and Arena Ferox, it is a transforming stage with different sets of rising platforms appearing as the battle progresses. Like [[Wii Fit Studio]], there are no abysses on the stage, just walk-off boundaries. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Robin, Lucina, and Corrin. Its [[Ω form]] is columnar.{{clr}}
*[[File:ColiseumIconSSB4-U.png|75px|right|link=Coliseum]]'''[[Coliseum]]''' ([[Starter stage|Starter]]): a spacious combat arena derived from various locations in the ''Fire Emblem'' series. Like Pokémon Stadium and Arena Ferox, it is a transforming stage with different sets of rising platforms appearing as the battle progresses. Like [[Wii Fit Studio]], there are no abysses on the stage, just walk-off boundaries. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Robin, Lucina, and Corrin. Its [[Ω form]] is columnar.{{clr}}
*[[File:CastleSiegeIconSSB4-U.png|75px|right|link=Castle Siege]]{{gameIcon|SSBB}}'''[[Castle Siege]]''' ([[Starter stage|Starter]]): a transitionary stage derived from various motifs in the ''Fire Emblem'' series. It consists of three phases: the first is staged on the top of the titular castle as it is under attack before transitioning to the castle's interior. The third phase is staged deep underground on a precarious platform, high above a sea of lava. It has received subtle graphical revisions in its transition from ''Brawl''. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Ike and Roy. Its [[Ω form]] is columnar.{{clr}}


===Items===
===Items===
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*62. [[File:CorrinIcon(SSBU).png|50px|right|link=Corrin (SSBU)]]'''{{SSBU|Corrin}}''' ([[Unlockable character|Unlockable]]): The heir of two families returns as an unlockable fighter after being DLC in ''Smash 4''. A handful of moves such as jab, pummel, and Dragon Lunge have been slightly reworked, but Corrin otherwise performs similarly to ''Smash 4''. As before, both male and female versions can be selected.{{clr}}
*62. [[File:CorrinIcon(SSBU).png|50px|right|link=Corrin (SSBU)]]'''{{SSBU|Corrin}}''' ([[Unlockable character|Unlockable]]): The heir of two families returns as an unlockable fighter after being DLC in ''Smash 4''. A handful of moves such as jab, pummel, and Dragon Lunge have been slightly reworked, but Corrin otherwise performs similarly to ''Smash 4''. As before, both male and female versions can be selected.{{clr}}
*25<sup>ε</sup>. [[File:ChromIcon(SSBU).png|50px|right|link=Chrom (SSBU)]]'''{{SSBU|Chrom}}''' ([[Unlockable character|Unlockable]]): The Prince of Ylisse and main protagonist of ''Fire Emblem Awakening'' debuts as an unlockable Echo Fighter of Roy. Despite this, he still appears in Robin's Final Smash and victory screens, and does not have the exact same moveset as Roy, instead taking cues from the other ''Fire Emblem'' fighters: his sword lacks a sweetspot like Lucina's, [[Soaring Slash|his up special]] is adapted from Ike's, his sword attacks lack fire effects, and his Final Smash, [[Awakening Aether]], is functionally different from Roy's.{{clr}}
*25<sup>ε</sup>. [[File:ChromIcon(SSBU).png|50px|right|link=Chrom (SSBU)]]'''{{SSBU|Chrom}}''' ([[Unlockable character|Unlockable]]): The Prince of Ylisse and main protagonist of ''Fire Emblem Awakening'' debuts as an unlockable Echo Fighter of Roy. Despite this, he still appears in Robin's Final Smash and victory screens, and does not have the exact same moveset as Roy, instead taking cues from the other ''Fire Emblem'' fighters: his sword lacks a sweetspot like Lucina's, [[Soaring Slash|his up special]] is adapted from Ike's, his sword attacks lack fire effects, and his Final Smash, [[Awakening Aether]], is functionally different from Roy's.{{clr}}
*75.[[File:BylethIcon(SSBU).png|50px|right|link=Byleth (SSBU)]] '''{{SSBU|Byleth}}''' ([[DLC]]): The Ashen Demon from Fódlan and player character from ''Fire Emblem: Three Houses'' debuts as the fifth and final downloadable newcomer of [[Downloadable content (SSBU)|Fighters Pass Vol. 1]]. In battle, Byleth uses a variety of weapons called the Heroes' Relics. These include his standard sword-whip hybrid, dubbed the [[Sword of the Creator]], Dimitri's lance [[Areadbhar]], Edelgard's axe [[Aymr]], and Claude's bow [[Failnaught]]. Byleth's Final Smash, [[Progenitor God Ruptured Heaven]], strikes any nearby opponent with the whip with assistance from the Progenitor Goddess [[Sothis]]. Like Robin and Corrin, both male and female variants can be selected with alternate costumes referencing key figures from ''Three Houses''. Byleth was released on January 28th, 2020 along with Garreg Mach Monastery and its 11 music tracks and Spirits as part of Challenger Pack 5.{{clr}}
*75.[[File:BylethIcon(SSBU).png|50px|right|link=Byleth (SSBU)]] '''{{SSBU|Byleth}}''' ([[DLC]]): The Ashen Demon from Fódlan and player character from ''Fire Emblem: Three Houses'' debuts as the fifth and final downloadable newcomer of [[Downloadable content (SSBU)|Fighters Pass Vol. 1]]. In battle, Byleth uses a variety of weapons called the Heroes' Relics. These include his standard sword-whip hybrid, dubbed the [[Sword of the Creator]], Dimitri's lance [[Areadbhar]], Edelgard's axe [[Aymr]], and Claude's bow [[Failnaught]]. Byleth's Final Smash, [[Progenitor God Ruptured Heaven]], strikes any nearby opponent with the whip with assistance from the Progenitor Goddess [[Sothis]]. Like Robin and Corrin, both male and female variants can be selected with alternate costumes referencing key figures from ''Three Houses''. Byleth was released on January 28th, 2020 along with Garreg Mach Monastery, 11 music tracks, and Spirits from ''Three Houses'', as part of Challenger Pack 5.{{clr}}


===Stages===
===Stages===
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====Returning Tracks====
====Returning Tracks====
Arrangements and remixes from previous ''Smash'' games.
Arrangements and remixes from previous ''Smash'' games.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''': A medley of "Story 5 - Meeting" and the Fire Emblem Theme from ''Fire Emblem: Shadow Dragon and the Blade of Light''. Returns from ''Melee'', renamed from simply "Fire Emblem".
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''': A medley of "Story 5 - Meeting" and the Fire Emblem Theme from ''Fire Emblem: Shadow Dragon and the Blade of Light''. Returns from ''Melee'', renamed from simply '''Fire Emblem'''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}''': An orchestral remix of the Fire Emblem Theme, with Latin lyrics. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}''': An orchestral remix of the Fire Emblem Theme, with Latin lyrics. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}''': A medley of themes from ''Fire Emblem: Shadow Dragon and the Blade of Light'', including "Battle Map 2: CP Side's Attack", "Story 2: The Beginning of Each Map", and "Battle Map 1: Player Side's Attack". Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}''': A medley of themes from ''Fire Emblem: Shadow Dragon and the Blade of Light'', including "Battle Map 2: CP Side's Attack", "Story 2: The Beginning of Each Map", and "Battle Map 1: Player Side's Attack". Returns from ''Brawl''.
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*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Fight 1 - Fire Emblem Gaiden}}''': A remix of the player phase battle theme from ''Fire Emblem Gaiden''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Fight 1 - Fire Emblem Gaiden}}''': A remix of the player phase battle theme from ''Fire Emblem Gaiden''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Fire Emblem: Mystery of the Emblem Medley}}''': A medley of themes from ''Fire Emblem: Mystery of the Emblem'', including "Advance", "Attack", "Defense", and the Fire Emblem Theme. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Fire Emblem: Mystery of the Emblem Medley}}''': A medley of themes from ''Fire Emblem: Mystery of the Emblem'', including "Advance", "Attack", "Defense", and the Fire Emblem Theme. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Meeting Theme Series Medley}}''': A medley of various recruitment themes from the series, including "Story 5 - Meeting" from ''Fire Emblem: Shadow Dragon and the Blade of Light'', "Comrades" from ''Fire Emblem: The Sacred Stones'', "Recruitment" from ''Fire Emblem: Genealogy of the Holy War'', and "In the Chapter ~ Joining a Group" from ''{{iw|fireemblem|Fire Emblem: Tharcia 776}}''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Meeting Theme Series Medley}}''': A medley of various recruitment themes from the series, including "Story 5 - Meeting" from ''Fire Emblem: Shadow Dragon and the Blade of Light'', "Comrades" from ''Fire Emblem: The Sacred Stones'', "Recruitment" from ''Fire Emblem: Genealogy of the Holy War'', and "In the Chapter ~ Joining a Group" from ''{{iw|fireemblem|Fire Emblem: Thracia 776}}''. Returns from ''Smash for Wii U''.


====Source Tracks====
====Source Tracks====
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Fire Emblem (universe)/Elements appearing in the Super Smash Bros. series}}
{{main|Fire Emblem (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Fire Emblem'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 20 games and medias. The latest game represented in this universe is ''{{s|fireemblemwiki|Fire Emblem: Three Houses}}'', released on July 26, 2019.
The ''Fire Emblem'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 20 games and media. The latest game represented in this universe is ''{{s|fireemblemwiki|Fire Emblem: Three Houses}}'', released on July 26, 2019.


==Trivia==
==Trivia==
<!--NOTE: Please do not add anything about the criticism towards the number of Fire Emblem characters. This especially applies to Byleth.-->
<!--NOTE: Please do not add anything about the criticism towards the number of Fire Emblem characters. This especially applies to Byleth.-->
*To commemorate the 30th anniversary of the ''Fire Emblem'' franchise, the first installment, ''Shadow Dragon & the Blade of Light'', was officially localized and released for Nintendo Switch on December 4th, 2020. The announcement video notably begins with two children playing ''Super Smash Bros. Melee'', and afterwards inquiring about Marth's origins to illustrate his lack of familiarity with Western audiences at the time.<ref>https://youtu.be/8xNUYS-tJZQ</ref>
*To commemorate the 30th anniversary of the ''Fire Emblem'' franchise, the first installment, ''Shadow Dragon & the Blade of Light'', was officially localized and released for Nintendo Switch on December 4, 2020. The announcement video begins with two children playing ''Super Smash Bros. Melee'', and afterwards inquiring about Marth's origins to illustrate his lack of familiarity with Western audiences at the time.<ref>[https://www.youtube.com/watch?v=8xNUYS-tJZQ A First for Fire Emblem Fans! - ??? Announcement Trailer]</ref>
*As of version 7.0.0 in ''Super Smash Bros. Ultimate'', ''Fire Emblem'' has the most number of unique victory fanfares in a single universe, with four in total.
*As of version 7.0.0 in ''Super Smash Bros. Ultimate'', ''Fire Emblem'' has the most number of unique victory fanfares in a single universe, with four in total.
*''Fire Emblem'' is one of the four series not to have a home stage for a fighter in the installment it was first included in, the other three being {{uv|EarthBound}}, {{uv|F-Zero}}, and {{uv|R.O.B.}}
*''Fire Emblem'' is one of the four series not to have a home stage for a fighter in the installment it was first included in, the other three being {{uv|EarthBound}}, {{uv|F-Zero}}, and {{uv|R.O.B.}}
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*''Super Smash Bros. Ultimate'' is the second video game ever to feature all eight ''Fire Emblem'' fighters as playable characters, the first being ''Fire Emblem Heroes''.
*''Super Smash Bros. Ultimate'' is the second video game ever to feature all eight ''Fire Emblem'' fighters as playable characters, the first being ''Fire Emblem Heroes''.
*''Fire Emblem'' is the only universe in ''Melee'' without a stage.
*''Fire Emblem'' is the only universe in ''Melee'' without a stage.
*''Fire Emblem'' is the first universe to introduce a fighter who debuted in the 21st century.
*''Fire Emblem'' is the only universe with more than one downloadable character available in ''SSB4''.
*''Fire Emblem'' is the only universe with more than one downloadable character available in ''SSB4''.
*''Fire Emblem'' is the only universe with more than one Echo Fighter in ''Ultimate''.
*''Fire Emblem'' is the only universe with more than one Echo Fighter in ''Ultimate''.