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|usdefname=Fire Bird | |usdefname=Fire Bird | ||
|usdefdmg=2% (charging loop, 7 hits), 3% (launch hit 1), 2% (launch hits 2-8), | |usdefdmg=2% (charging loop, 7 hits), 3% (launch hit 1), 2% (launch hits 2-8), | ||
|usdefdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. The trajectory of the move can be chosen before Falco launches himself, with over 40 angles to choose from. After the move ends, Falco becomes helpless. Compared to [[Fire Fox]], Fire Bird travels less distance, deals multiple hits and almost lacks KO potential, though it inflicts a high amount of total damage if every hit lands (deals a maximum of | |usdefdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. The trajectory of the move can be chosen before Falco launches himself, with over 40 angles to choose from. After the move ends, Falco becomes helpless. Compared to [[Fire Fox]], Fire Bird travels less distance, deals multiple hits and almost lacks KO potential, though it inflicts a high amount of total damage if every hit lands (deals a maximum of 31%, being one of the most damaging up specials in the game). It can, therefore, be used as a niche damage-racking option, though the looping hits sometimes have issues maintaining the opponent trapped in the move. | ||
|usc1name=Fast Fire Bird | |usc1name=Fast Fire Bird | ||
|usc1dmg=2% | |usc1dmg=2% |
edits