Dream Land: Difference between revisions

288 bytes added ,  3 months ago
no edit summary
No edit summary
Tag: Mobile edit
No edit summary
Tag: Mobile edit
 
(32 intermediate revisions by 18 users not shown)
Line 2: Line 2:
{{for|the stage that originated in ''Super Smash Bros for Nintendo 3DS''|Dream Land GB}}
{{for|the stage that originated in ''Super Smash Bros for Nintendo 3DS''|Dream Land GB}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''Kirby''
|subtitle = ''{{iw|wikirby|Kirby|series}}''
|name = Dream Land
|name = Dream Land (64){{gameIcon|ssb4}}<br>Dream Land{{gameIcon|64}}{{gameIcon|melee}}{{gameIcon|ultimate}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Dream Land.png|
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Dream Land.png|
300px]]|title2=Wii U|tab2=[[File:SSB4UDreamLand64.png|300px]]|title3=3DS|tab3=[[File:SSB4-3DS DreamLand64.png|300px]]|title4=Melee|tab4=[[File:OLDDL-NRML-SSBM.jpg|300px]]|title5=64|tab5=[[File:DreamLandSSB.png|300px]]}}  
300px]]|title2=Wii U|content2=[[File:SSB4UDreamLand64.png|300px]]|title3=3DS|content3=[[File:SSB4-3DS DreamLand64.png|300px]]|title4=Melee|content4=[[File:OLDDL-NRML-SSBM.jpg|300px]]|title5=64|content5=[[File:DreamLandSSB.png|300px]]}}  
|caption = [[File:KirbySymbol.svg|50px]]<br>Dream Land (SSB) as it has appeared in the ''Smash'' series.
|caption = [[File:KirbySymbol.svg|50px|class=invert]]<br>Dream Land (SSB) as it has appeared in the ''Smash'' series.
|universe = {{uv|Kirby}}
|universe = {{uv|Kirby}}
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]''<br>''[[Ultimate]]
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|hometo = '''SSB:'''<br>{{SSB|Kirby}}<br>{{SSB|Ness}} (unlocking)<br>'''Melee:'''<br>{{SSBM|Kirby}}<br>'''SSB4:'''<br>{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}<br>'''Ultimate:'''<br>{{SSBU|Kirby}}<br>{{SSBU|Meta Knight}}<br>{{SSBU|King Dedede}}
|availability = [[Starter stage|Starter]] (''SSB'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''Melee'')<br>[[Downloadable content|Downloadable]] (''SSB4'')
|availability = [[Starter stage|Starter]] (''SSB'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''Melee'')<br>[[Downloadable content|Downloadable]] (''SSB4'')
|unlockcriteria = Complete Target Test with every character. (''Melee'' only)
|unlockcriteria = Complete Target Test with every character. (''Melee'' only)
Line 25: Line 24:
|ssb4singles = Starter/Counterpick
|ssb4singles = Starter/Counterpick
|ssb4doubles = Starter/Counterpick
|ssb4doubles = Starter/Counterpick
|ultimatesingles= Banned
|ultimatesingles= Rarely legal
|ultimatedoubles= Banned
|ultimatedoubles= Rarely legal
|interwiki = wikirby
|interwiki = wikirby
|interwikiname = Wikirby
|interwikiname = Wikirby
|interwikipage = Dream Land
|interwikipage = Dream Land
}}
}}
{{cquote|''Beware the wind that blows from the Whisper<sup>[sic]</sup> Woods - it just might blow you away.''
{{cquote|''Beware the wind that blows from the Whisper{{sic}} Woods - it just might blow you away.''
|cite=''[[Super Smash Bros.]]''{{'}} instruction manual}}
|cite=''[[Super Smash Bros.]]''{{'}} instruction manual}}
'''Dream Land''' ({{ja|プププランド|Pupupu Rando}}, ''Pupupu Land'') is a stage that debuted in the original ''[[Super Smash Bros.]]'' It returns in ''[[Super Smash Bros. Melee]]'' with the name '''[[Past Stages]]: Dream Land''' and is unlocked by beating [[Target Test]] with every character. It is also available in both versions of ''[[Super Smash Bros. 4]]'' as [[downloadable content]] and in ''[[Super Smash Bros. Ultimate]]''; in those games, as with other returning stages from the first ''Smash Bros.'' game, some of the textures are slightly higher in quality, but the general overall primitive look of the original is retained.
'''Dream Land''' ({{ja|プププランド|Pupupu Rando}}, ''Pupupu Land'') is a stage that debuted in the original ''[[Super Smash Bros.]]'' It returns in ''[[Super Smash Bros. Melee]]'' with the name '''[[Past Stages]]: Dream Land''' and is unlocked by beating [[Target Test]] with every character. It is also available as [[downloadable content]] in both versions of ''[[Super Smash Bros. 4]]'' on June 14th, 2015, and in the base game of ''[[Super Smash Bros. Ultimate]]''. In those games, as with other returning stages from the first ''Smash Bros.'' game, some of the textures are slightly higher in quality, but the general overall primitive look of the original is retained.


In the original ''Super Smash Bros.'', Dream Land is {{SSB|Kirby}}'s [[home stage]], the location of Stage 7 in the [[1P Game]], and also the stage where {{SSB|Ness}} is fought while being unlocked, possibly because both characters come from games developed by ''Smash 64'' developer [[HAL Laboratory]]. [[Kirby Beta Stage 1]], [[Kirby Beta Stage 2]], and the [[Tutorial Stage|How to Play stage]] are all similar to this stage, and can be found in the [[debug menu]].
In the original ''Super Smash Bros.'', Dream Land is {{SSB|Kirby}}'s stage, the location of Stage 7 in the [[1P Game]], and also the stage where {{SSB|Ness}} is fought while being unlocked, possibly because both characters come from games developed by ''Smash 64'' developer [[HAL Laboratory]]. [[Small]], [[Kirby Beta Stage 2]], and the [[Tutorial Stage|How to Play stage]] are all similar to this stage, and can be found in the [[debug menu]].


==Stage overview==
==Stage overview==
The stage features three static floating platforms above a main one, a simple layout which in later games was inherited by [[Battlefield]]. [[Whispy Woods]], a recurring boss in the [[Kirby (universe)|''Kirby'' series]], is also in the middle of the stage, facing left. He will blow wind toward one side of the stage every so often to affect the battle. His wind seems a little less powerful than it is in ''Melee''{{'}}s similar stage [[Green Greens]], where he can blow characters off the ledge. [[Bronto Burt]]s and [[King Dedede]] can also be seen flying in the far background as cameo appearances; although when King Dedede himself is present in the match, he won't appear.
The stage features three static floating platforms above a main one, a simple layout which in later games was inherited by [[Battlefield]]. [[Whispy Woods]], a recurring boss in the [[Kirby (universe)|''Kirby'' series]], is also in the middle of the stage, facing left. He will blow wind toward one side of the stage every so often to affect the battle. His wind seems a little less powerful than it is in ''Melee''{{'}}s similar stage [[Green Greens]], where he can blow characters off the ledge. [[Bronto Burt]]s and [[King Dedede]] can also be seen flying in the far background as cameo appearances; although when King Dedede himself is present in the match, he won't appear.
<gallery widths="200px">
<gallery widths="200px">
File:Dream Land "windboxes".jpg|In ''Super Smash Bros. for Wii U'', Whispy will blow characters left if they're in the blue box, and right if in the red box. Note that the top platform is not affected by Whispy and the boxes are not symmetric, as they meet where Whispy is located, on the left-center part of the stage.
Dream Land "windboxes".jpg|In ''Super Smash Bros. for Wii U'', Whispy will blow characters left if they're in the blue box, and right if in the red box. Note that the top platform is not affected by Whispy and the boxes are not symmetric, as they meet where Whispy is located, on the left-center part of the stage.
Whispy's Wind.gif|Whispy's wind in ''Smash 64''. Notice that {{SSB|Jigglypuff}} and {{SSB|Ness}} move while performing [[Sing]] and sleeping respectively, motions that would otherwise be impossible to move during.  
</gallery>
</gallery>


Line 46: Line 46:
The [[Ω form]] removes the three soft platforms, extends the length of the stage slightly to match that of {{SSB4|Final Destination}}, and completely flattens out the ground, meaning that tripping now behaves normally rather than only working when pushing opponents away from the centre. Whispy Woods still turns and blinks, but will not blow wind anymore. Oddly, the design of the Ω form is different in game to how it appears in the preview.
The [[Ω form]] removes the three soft platforms, extends the length of the stage slightly to match that of {{SSB4|Final Destination}}, and completely flattens out the ground, meaning that tripping now behaves normally rather than only working when pushing opponents away from the centre. Whispy Woods still turns and blinks, but will not blow wind anymore. Oddly, the design of the Ω form is different in game to how it appears in the preview.


In ''Super Smash Bros. Ultimate'', the Ω form is similar to ''SSB4'''s Ω form, and [[Battlefield form]] is similar to the normal form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the ones in the normal form.
In ''Super Smash Bros. Ultimate'', the Ω form is similar to ''SSB4''{{'}}s Ω form, and [[Battlefield form]] is similar to the normal form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the ones in the normal form.
<gallery widths="200px">
<gallery widths="200px">
SSB4UDreamLandOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSB4UDreamLandOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
Line 58: Line 58:


==Origin==
==Origin==
[[File:WhispyWoodsKSS.png|left|thumb|right|140px|Whispy Woods, as he appears in ''{{s|wikirby|Kirby Super Star}}''.]]
[[File:WhispyWoodsKSS.png|left|thumb|Whispy Woods, as he appears in ''{{s|wikirby|Kirby Super Star}}''.]]
This stage is loosely based on {{s|wikirby|Green Greens}}, which is located in Dream Land, from ''{{s|wikirby|Kirby's Dream Land}}'' and ''{{s|wikirby|Kirby Super Star}}'''s ''{{s|wikirby|Spring Breeze}}''. {{s|wikirby|Whispy Woods}}, a sentient apple tree, first appeared in ''Kirby's Dream Land'' as the first boss and has appeared in numerous ''Kirby'' games since. In most games, he attacks by dropping apples over Kirby and shooting gusts of air at him. In this stage, Whispy Woods still blows out air, but this only pushes fighters without damaging them.  
This stage is loosely based on {{s|wikirby|Green Greens}}, which is located in Dream Land, from ''{{s|wikirby|Kirby's Dream Land}}'' and ''{{s|wikirby|Kirby Super Star}}''{{'}}s ''{{s|wikirby|Spring Breeze}}''. {{s|wikirby|Whispy Woods}}, a sentient apple tree, first appeared in ''Kirby's Dream Land'' as the first boss and has appeared in numerous ''Kirby'' games since. In most games, he attacks by dropping apples over Kirby and shooting gusts of air at him. In this stage, Whispy Woods still blows out air, but this only pushes fighters without damaging them.  


{{s|wikirby|King Dedede}} is a recurring antagonist in the {{uv|Kirby}} series. One of the attacks King Dedede uses in ''{{s|wikirby|Kirby's Adventure}}'' and ''Kirby Super Star'' is to puff up and try to ram into Kirby. King Dedede can be seen flying in the background of this stage puffed up, and he looks similar to his appearance in ''{{s|wikirby|Kirby's Dream Land 3}}''. {{s|wikirby|Bronto Burt}}s are a common enemy throughout the ''Kirby'' series as well, and one of them can be seen flying across the background of this stage; resembling their design in the concurrently-developed ''{{s|wikirby|Kirby 64: The Crystal Shards}}''.
{{s|wikirby|King Dedede}} is a recurring antagonist in the {{uv|Kirby}} series. One of the attacks King Dedede uses in ''{{s|wikirby|Kirby's Adventure}}'' and ''Kirby Super Star'' is to puff up and try to ram into Kirby. King Dedede can be seen flying in the background of this stage puffed up, and he looks similar to his appearance in ''{{s|wikirby|Kirby's Dream Land 3}}''. {{s|wikirby|Bronto Burt}}s are a common enemy throughout the ''Kirby'' series as well, and one of them can be seen flying across the background of this stage; resembling their design in the concurrently-developed ''{{s|wikirby|Kirby 64: The Crystal Shards}}''.
Line 88: Line 88:


==Glitches==
==Glitches==
[[File:Double Dedede.jpg|thumb|King Dedede in play and in the background in ''for 3DS''.]]
[[File:Double Dedede.jpg|thumb|Dedede in play and in the background in ''for 3DS''.]]
*In ''Melee'', Marth and Roy will occassionally experience animation errors in some of their attacks — namely their neutral attack, all tilts, dash attack, and standing grab — if they are initiated when Whispy Woods starts blinking. The glitch [http://www.youtube.com/watch?v=zBpHylGW00s causes their sword to be swung improperly], significantly reducing the attacks' range; in the case of standing grab, the opponent is pulled inside Marth or Roy, and they [https://www.youtube.com/watch?v=jx4x31WVRgU&t=58 do not properly transition into their grabbing state]. The exact cause of the glitch and whether it can happen to other characters are currently unknown. The glitch is called the [[whispy blink glitch]].
*In ''Melee'', Marth and Roy will occasionally experience animation errors in some of their attacks — namely their neutral attack, all tilts, dash attack, and standing grab — if they are initiated when Whispy Woods starts blinking. The glitch [http://www.youtube.com/watch?v=zBpHylGW00s causes their sword to be swung improperly], significantly reducing the attacks' range; in the case of standing grab, the opponent is pulled inside Marth or Roy, and they [https://www.youtube.com/watch?v=jx4x31WVRgU&t=58 do not properly transition into their grabbing state]. The exact cause of the glitch and whether it can happen to other characters are currently unknown. The glitch is called the [[whispy blink glitch]].
*Sometimes, a Dedede will begin his flight across the back of the stage before another Dedede (going in the opposite direction) finishes his, causing them to overlap and appear at the same time for a moment.
*Sometimes, a Dedede will begin his flight across the back of the stage before another Dedede (going in the opposite direction) finishes his, causing them to overlap and appear at the same time for a moment.
*In {{for3ds}}'s [[Training Mode]], there is a glitch where Dedede can appear in the background even if he is participating in battle, while he is not supposed to.
*In {{for3ds}}'s [[Training Mode]], there is a glitch where Dedede can appear in the background even if he is participating in battle, while he is not supposed to.
**Also in {{for3ds}}, while characters being [[Star KO]]'d are correctly layered behind the tree, their highlight (if it's turned on) is not.
**Also in {{for3ds}}, while characters being [[Star KO]]'d are correctly layered behind the tree, their highlight (if it's turned on) is not.
{{clear}}
{{clr}}


==Gallery==
==Gallery==
Line 118: Line 118:
==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|プププランド|Pupupu Rando}}, ''Pupupu Land''
|ja={{ja|プププランド|Pupupu Rando}}
|jaM=Pupupu Land
|en=Dream Land
|en=Dream Land
|fr=Pays de Rêves{{GameIcon|ssb}}<br>Dream Land{{GameIcon|ssbm}}{{GameIcon|ssb4}}{{GameIcon|ssbu}}
|fr=Pays de Rêves{{GameIcon|ssb}}<br>Dream Land{{GameIcon|ssbm}}{{GameIcon|ssb4}}{{GameIcon|ssbu}}
Line 131: Line 132:
|pt=Terra dos Sonhos
|pt=Terra dos Sonhos
|ptM=Dream Land
|ptM=Dream Land
|ko={{rollover|푸푸푸랜드|Pupupuraendeu|?}}, ''Pupupu Land''
|ko={{rollover|푸푸푸랜드|Pupupuraendeu|?}}
|koM=Pupupu Land
|zh_cn={{rollover|梦幻国|Mènghuànguó|?}}{{GameIcon|ssb}}<br>{{rollover|噗噗噗之国|Pūpūpū Zhī Guó|?}}{{GameIcon|ssbu}}
|zh_cn={{rollover|梦幻国|Mènghuànguó|?}}{{GameIcon|ssb}}<br>{{rollover|噗噗噗之国|Pūpūpū Zhī Guó|?}}{{GameIcon|ssbu}}
|zh_cnM=Dream Land<br>Pupupu Land
|zh_cnM=Dream Land<br>Pupupu Land
Line 148: Line 150:
*Double Dedede is a phenomenon that describes when there are two sprites of [[King Dedede]] flying in the background of Dream Land. Though rare, it can occur occasionally.
*Double Dedede is a phenomenon that describes when there are two sprites of [[King Dedede]] flying in the background of Dream Land. Though rare, it can occur occasionally.
*Strangely, in ''Ultimate'', while the preview icons for the Battlefield and Ω forms depict flowers and fences in the foreground, they are missing during gameplay.
*Strangely, in ''Ultimate'', while the preview icons for the Battlefield and Ω forms depict flowers and fences in the foreground, they are missing during gameplay.
*The ''Super Smash Bros. for 3DS and Wii U'' depictions of this stage are the only DLC stages in any ''Smash'' games to have ever been consistently legal in competitive play.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Skull Kid]], the [[Moon]], [[Devil]] and [[Squid Sisters]]. [[Ashley]] can only be summoned on the stage's Battlefield and Omega forms. Additionally, [[Lunala]] cannot be summoned here.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Skull Kid]], the [[Moon]], [[Ashley]], [[Devil]] and [[Squid Sisters]]. Additionally, [[Lunala]] cannot be summoned here.
*Whispy Woods’s nose is not attached to his face. This can be seen if the game is paused and the camera is turned to the left or right.
*Whispy Woods’s nose is not attached to his face. This can be seen if the game is paused and the camera is turned to the left or right.
*Whispy can't blow characters within a small space in front of him.<ref>https://www.youtube.com/watch?v=V8xpgwwQ-cY</ref>
*The right platform is slightly longer than the left platform, with its out edge extending further. The top platform is longer than the side platforms.
==References==
{{reflist}}


==External links==
==External links==
Anonymous user