Donkey Kong (SSB4): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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*{{buff|[[Shield]] is larger, as it now fully covers Donkey Kong while it is at full health.}}
*{{buff|[[Shield]] is larger, as it now fully covers Donkey Kong while it is at full health.}}
*{{nerf|Donkey Kong's [[Grab release#Ground release|ground release]] animation is considerably longer without full compensation on its [[interruptibility]] (FAF 21 → 30), now matching the rest of the cast. This gives him less time to counterattack removing his guaranteed followups.}}
*{{nerf|Donkey Kong's [[Grab release#Ground release|ground release]] animation is considerably longer without full compensation on its [[interruptibility]] (FAF 21 → 30), now matching the rest of the cast. This gives him less time to counterattack removing his guaranteed followups.}}
*{{change|The changes to [[hitstun canceling]] both help and hinder Donkey Kong. They significantly improve his combo potential, but make him more susceptible to combos.}}
*{{change|The changes to [[hitstun canceling]] both help and hinder Donkey Kong. They significantly improve his own combo potential, but make him more susceptible to other people’s combos.}}
*{{buff|The removal of [[chain grab]]bing significantly improves Donkey Kong's endurance.}}
*{{buff|The removal of [[chain grab]]bing significantly improves Donkey Kong's endurance.}}
*{{change|The removal of [[meteor canceling]] both helps and hinders Donkey Kong. It significantly improves the reliability of his [[meteor smash]]es, but makes him significantly more susceptible to meteor smashes.}}
*{{change|The removal of [[meteor canceling]] both helps and hinders Donkey Kong. It significantly improves the reliability of his own [[meteor smash]] moves, but makes him significantly more susceptible to opposing meteor smashes.}}
*{{nerf|The removal of [[glide toss]]ing significantly hinders Donkey Kong's approach with [[item]]s.}}
*{{nerf|The removal of [[glide toss]]ing significantly hinders Donkey Kong's approach with [[item]]s.}}
*{{buff|[[Roll]]s have less landing lag (FAF 32 → 30).}}
*{{buff|[[Roll]]s have less landing lag (FAF 32 → 30).}}