Ditto match: Difference between revisions

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Strategies for a ditto match often vary greatly from the character's normal strategy. An example would be a {{SSBM|Marth}} ditto match; as both players have access to Marth's long, far-reaching sword, neither player receives an advantage, as well as making approaching considerably more difficult. Another example would be in a ''[[Super Smash Bros.]]'' {{SSB|Captain Falcon}} ditto match; due to Captain Falcon's incredible [[combo]] ability and his propensity to getting combo'd, the match ends up taking advantage of player flaws more frequently than usual.
Strategies for a ditto match often vary greatly from the character's normal strategy. An example would be a {{SSBM|Marth}} ditto match; as both players have access to Marth's long, far-reaching sword, neither player receives an advantage, as well as making approaching considerably more difficult. Another example would be in a ''[[Super Smash Bros.]]'' {{SSB|Captain Falcon}} ditto match; due to Captain Falcon's incredible [[combo]] ability and his propensity to getting combo'd, the match ends up taking advantage of player flaws more frequently than usual.


A general strategy is to be unpredictable at all times and use experience with a character (knowing combos or recovery strategies) against the other player. {{SSBB|Snake}} is a good example of this; in a mirror match of the two, the players have to use projectiles in such ways to make the [[stage]] difficult to navigate.
A general strategy is to be unpredictable at all times and use experience with a character (knowing combos or recovery strategies) against the other player. {{SSBB|Snake}} is a good example of this; in a mirror match of the two, the players have to use projectiles in such ways to make the [[stage]] difficult to navigate for the other player.


==See also==
==See also==