Corrin (SSB4): Difference between revisions

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<!--NOTE: Please use male pronouns when referring to Corrin. For characters that change gender depending on their pallet swap it is preferred to refer to them by the default gender's pronouns-->
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{Disambig2|Corrin's appearance in ''Super Smash Bros. 4''|the character in other contexts|Corrin}}
{{Disambig2|Corrin's appearance in ''Super Smash Bros. 4''|the character in other contexts|Corrin}}
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{{Infobox Character
{{Infobox Character
|name = Corrin
|name = Corrin
|image = {{tabber|title1=Male|tab1=[[File:Corrin SSB4.png|x250px]]|title2=Female|tab2=[[File:Corrin Female SSB4.png|x250px]]}}
|image = {{tabber|title1=Male|content1=[[File:Corrin SSB4.png|x250px]]|title2=Female|content2=[[File:Corrin Female SSB4.png|x250px]]}}
|universe = {{uv|Fire Emblem}}
|universe = {{uv|Fire Emblem}}
|game = SSB4
|game = SSB4
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|ranking = 13
|ranking = 13
}}
}}
:{{Cquote|Corrin Chooses to Smash!|cite=Introduction Tagline}}
:{{Cquote|''Corrin Chooses to Smash!''|cite=Introduction Tagline}}
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a character and newcomer in ''[[Super Smash Bros. 4]]'', and is the sixth [[Downloadable content (SSB4)|downloadable character]]. Corrin was announced alongside {{SSB4|Bayonetta}} during the [[Nintendo Direct#Super Smash Bros. - Final Video Presentation|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015, and both released on February 3rd, 2016. Like the {{SSB4|Wii Fit Trainer}}, {{SSB4|Villager}}, and {{SSB4|Robin}}, players can select either male and female variants of Corrin as in ''{{iw|fireemblemwiki|Fire Emblem Fates}}''.
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a character and newcomer in ''[[Super Smash Bros. 4]]'', and is the sixth [[Downloadable content (SSB4)|downloadable character]]. Corrin was announced alongside {{SSB4|Bayonetta}} during the [[Nintendo Direct#Super Smash Bros. - Final Video Presentation|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015, and both released on February 3rd, 2016. Like the {{SSB4|Wii Fit Trainer}}, {{SSB4|Villager}}, and {{SSB4|Robin}}, players can select either male and female variants of Corrin as in ''{{iw|fireemblemwiki|Fire Emblem Fates}}''.


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|dashdmg=2% (1-5 hits), 3% (final hit)
|dashdmg=2% (1-5 hits), 3% (final hit)
|dashdesc=Spins forward in a corkscrew-like manner while holding the Omega Yato forward. Deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents, though it has relatively slow startup (frame 11), which when combined with its long duration makes it easy to punish. Based on his attack after triggering offensive skills like {{iw|fireemblemwiki|Luna|skill}} or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''.
|dashdesc=Spins forward in a corkscrew-like manner while holding the Omega Yato forward. Deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents, though it has relatively slow startup (frame 11), which when combined with its long duration makes it easy to punish. Based on his attack after triggering offensive skills like {{iw|fireemblemwiki|Luna|skill}} or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''.
|fsmashname=Dragon Fang Thrust
|fsmashname=Dragon Fang Thrust ({{ja|竜穿突|Ryūsen Totsu}})
|fsmashdmg=0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close), {{ChargedSmashDmgSSB4|11}} (closest)
|fsmashdmg=0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close), {{ChargedSmashDmgSSB4|11}} (closest)
|fsmashdesc=Extends the free arm into a spear with Dragon Fang and thrusts it forward. Tremendous reach, being the longest reaching non-projectile forward smash in the game while it can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato in front of him as the chainsaw blades start to move to repeatedly damage opponents in range, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to Smash DI out, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind him if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.
|fsmashdesc=Extends the free arm into a spear with Dragon Fang and thrusts it forward. Tremendous reach, being the longest reaching non-projectile forward smash in the game while it can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato in front of him as the chainsaw blades start to move to repeatedly damage opponents in range, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to Smash DI out, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind him if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.
|usmashname=Vertical Dragon Fang Thrust
|usmashname=Vertical Dragon Fang Thrust ({{ja|直上竜穿突|Chokujō Ryūsen Totsu}})
|usmashdmg={{ChargedSmashDmgSSB4|15}} (tip), {{ChargedSmashDmgSSB4|13}} (mid), {{ChargedSmashDmgSSB4|10}} (side)
|usmashdmg={{ChargedSmashDmgSSB4|15}} (tip), {{ChargedSmashDmgSSB4|13}} (mid), {{ChargedSmashDmgSSB4|10}} (side)
|usmashdesc=Crouches and transforms both arms into Dragon Fangs, pointing them upward across himself in a bracing position to launch opponents. Has a sweetspot at the tip that KOs around 107%, but its range is poor and knockback is lacking on the sourspot. However, it has the lowest ending lag out of all smash attacks.
|usmashdesc=Crouches and transforms both arms into Dragon Fangs, pointing them upward across himself in a bracing position to launch opponents. Has a sweetspot at the tip that KOs around 107%, but its range is poor and knockback is lacking on the sourspot. However, it has the lowest ending lag out of all smash attacks.
|dsmashname=Yato Dragon Fang
|dsmashname=Yato Dragon Fang ({{ja|夜刀竜穿|Yato Ryūsen}})
|dsmashdmg={{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|dsmashdmg={{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|dsmashdesc=Corrin transforms one leg into a Dragon Fang, then launches opponents on both sides with the Omega Yato and Dragon Fang leg by stabbing behind and in front in a one-legged forward lean stance. Animation is similar to the {{SSB4|Mii Brawler}}'s down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
|dsmashdesc=Corrin transforms one leg into a Dragon Fang, then launches opponents on both sides with the Omega Yato and Dragon Fang leg by stabbing behind and in front in a one-legged forward lean stance. Animation is similar to the {{SSB4|Mii Brawler}}'s down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
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|fairdmg=7.5%
|fairdmg=7.5%
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with Corrin’s legs being positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos.
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with Corrin’s legs being positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos.
|bairname=Dragon Fang Wings
|bairname=Dragon Fang Wings ({{ja|竜穿翼|Ryūsen Tsubasa}})
|bairdmg=11% (clean), 9% (late)
|bairdmg=11% (clean), 9% (late)
|bairdesc=Corrin sprouts dragon wings and uses them to attack behind him by flapping them. Can be used for recovering as it propels Corrin forward like {{SSB4|R.O.B.}}'s back aerial. It also has good range and knockback, KOing at 114% near the edge when clean, but has the slowest startup out of all of Corrin's aerials as its hitbox is active starting on frame 13.
|bairdesc=Corrin sprouts dragon wings and uses them to attack behind him by flapping them. Can be used for recovering as it propels Corrin forward like {{SSB4|R.O.B.}}'s back aerial. It also has good range and knockback, KOing at 114% near the edge when clean, but has the slowest startup out of all of Corrin's aerials as its hitbox is active starting on frame 13.
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|uairdmg=9%
|uairdmg=9%
|uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
|uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
|dairname=Dragon's Piercing Drop
|dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen Ochi}})
|dairdmg=2% (loop), 3% (landing)
|dairdmg=2% (loop), 3% (landing)
|dairdesc=Corrin's legs morph into spears with Dragon Fang, zooming downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect.
|dairdesc=Corrin's legs morph into spears with Dragon Fang, zooming downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect.
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|uthrowdmg=6.5% (hit 1), 3% (throw)
|uthrowdmg=6.5% (hit 1), 3% (throw)
|uthrowdesc=Lifts the opponent above him and assumes dragon form, headbutting them skyward and reverting back to human form. Corrin's strongest throw, it works well in unison with down throw for mindgames. Corrin’s strongest throw, KOing at around 160%.
|uthrowdesc=Lifts the opponent above him and assumes dragon form, headbutting them skyward and reverting back to human form. Corrin's strongest throw, it works well in unison with down throw for mindgames. Corrin’s strongest throw, KOing at around 160%.
|dthrowname=Dragon-Form Kick
|dthrowname=Dragon-Form Kick ({{ja|竜化蹴|Ryūka Ke}}, ''Dragonization Kick'')
|dthrowdmg=6.5% (hit 1), 3% (throw)
|dthrowdmg=6.5% (hit 1), 3% (throw)
|dthrowdesc=Throws the opponent to the ground and assumes dragon form, body-slamming them and reverting back to human form. Similar to up throw with high base knockback, making it nonviable for combos, despite one of the in-game tips stating such. However, it works well in unison with an up throw for mindgames, and can be used near the ledge as a way for DI mixups. Second strongest throw, being slightly weaker than the up throw. KOs at 164%.
|dthrowdesc=Throws the opponent to the ground and assumes dragon form, body-slamming them and reverting back to human form. Similar to up throw with high base knockback, making it nonviable for combos, despite one of the in-game tips stating such. However, it works well in unison with an up throw for mindgames, and can be used near the ledge as a way for DI mixups. Second strongest throw, being slightly weaker than the up throw. KOs at 164%.
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|fsdmg=7% (initial), 34% (whirlpool)
|fsdmg=7% (initial), 34% (whirlpool)
|fsdesc=Corrin performs a motion similar to [[Counter Surge]]. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]. Corrin then transforms into a dragon and unleashes a whirlpool that traps all the fighters before launching them before going back to the standard stage.
|fsdesc=Corrin performs a motion similar to [[Counter Surge]]. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]. Corrin then transforms into a dragon and unleashes a whirlpool that traps all the fighters before launching them before going back to the standard stage.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 98
|rweight = 22-24
|dash = 1.8
|rdash = 5-8
|run = 1.45
|rrun = 47
|walk = 1.15
|rwalk = 24-27
|trac = 0.065
|rtrac = 10-11
|airfric = 0.009
|rairfric = 33-36
|air = 0.97
|rair = 36-38
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.04
|raddaccel = 46-53
|gravity = 0.092
|rgravity = 22-25
|fall = 1.65
|rfall = 17-21
|ff = 2.64
|rff = 18-22
|jumpsquat = 6
|rjumpsquat = 42-51
|jumpheight = 33
|rjumpheight = 32-33
|shorthop = 16
|rshorthop = 36-37
|djump = 31
|rdjump = 40-41
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
===Tier placement and history===
Corrin was, along with {{SSB4|Bayonetta}}, one of the only two characters to miss out on the first ''4BR'' [[tier list]], due to them being available two days after the tier list was released. Upon release, Corrin was deemed as a viable, if unusual, mold-breaking character, due to the extreme reach of his attacks granting him a strong neutral game. Corrin's release, however, was ultimately overlooked and overshadowed due to the simultaneous release of Bayonetta and her great status in competitive play, causing his standing among the cast to be debatable, moreso after the nerfs gained in update [[1.1.5]], most notably to Counter Surge. Despite this, a healthy amount of representation in tournament followed, namely from smashers like {{Sm|Cosmos}}, {{Sm|Earth}} and {{Sm|Ryuga}}, and their results were strong enough to rank at 18th on the second ''4BR'' tier list.
Corrin was, along with {{SSB4|Bayonetta}}, one of the only two characters to miss out on the first ''4BR'' [[tier list]], due to them being available two days after the tier list was released. Upon release, Corrin was deemed to be a viable, if unusual, mold-breaking character, due to the extreme reach of his attacks granting him a strong neutral game. Corrin's release, however, was ultimately overlooked and overshadowed by the simultaneous release of Bayonetta and her great status in competitive play, causing his standing among the cast to be debatable, moreso after the nerfs he received in update [[1.1.5]], most notably to Counter Surge. Despite this, a healthy amount of representation in tournaments followed, namely from smashers like {{Sm|Cosmos}}, {{Sm|Earth}} and {{Sm|Ryuga}}, and their results were strong enough for Corrin to be ranked at 18th on the second ''4BR'' tier list.
 
As the metagame progressed, however, Corrin would be studied further, which would follow into several KO confirms and neutral game optimizations that allowed Corrin's results to bloom much more. This burst of results was reflected on him rising on the third tier list, at 13th. However, after repeated appearances among the Top 8 of major tournaments from Cosmos (who also upset {{Sm|ZeRo}} at [[The Big House 7]]), opinions on Corrin have shifted to that of a top tier, rather than a high tier character. Regardless, Corrin remains on the 13th spot on the fourth and final tier list, still at the high tier.


In the current metagame, however, Corrin would be studied further, which would follow into several KO confirms and neutral game optimization that allowed Corrin's results to bloom much more. This burst of results were reflected on him rising on the third tier list, at 13th. However, after repeated appearances among the Top 8 of major tournaments from Cosmos (who also upset {{Sm|ZeRo}} at [[The Big House 7]]), opinions on Corrin have shifted to that of a top tier, rather than a high tier character. Regardless, Corrin remains on the 13th spot on the fourth and final tier list, still at the high tier.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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Corrin Screen 9.jpg|Using [[Dragon Fang Shot]] in {{for3ds}}.
Corrin Screen 9.jpg|Using [[Dragon Fang Shot]] in {{for3ds}}.
Corrin Screen 10.jpg|Using [[Dragon Lunge]] on {{SSB4|Link}}.
Corrin Screen 10.jpg|Using [[Dragon Lunge]] on {{SSB4|Link}}.
Bayonetta Screen 21.png|Corrin, {{SSB4|Roy}}, {{SSB4|Cloud}} and {{SSB4|Bayonetta}} on Umbra Clock Tower.
Bayonetta Screen 22.png|Corrin alongside the other DLC characters.
Bayonetta Screen 23.png|Corrin alongside the other DLC characters on [[Umbra Clock Tower]].
SSB4 - DLC - Fighter Bundle.jpg|Corrin alongside the other DLC characters on [[Suzaku Castle]].
</gallery>
</gallery>


==Trivia==
==Trivia==
*Corrin is the newest character to be introduced as playable in ''Super Smash Bros. 4'', with ''Fire Emblem Fates'' post-dating ''SSB4'''s release by nine months in Japan and sixteen months in North America.
*Corrin is the newest character to be introduced as playable in ''Super Smash Bros. 4'', with ''Fire Emblem Fates'' post-dating ''SSB4'''s release by nine months in Japan and sixteen months in North America.
**Corrin almost didn't make it into ''Smash 4'', as Sakurai had thought there were already too many ''Fire Emblem'' characters in the game. However, after the critical and commercial success of ''Fire Emblem Fates'' in Japan and in anticipation for the game's worldwide localization, the team convinced them that Corrin would be a unique addition to the roster, so Sakurai allowed him to be playable.<ref>https://www.vgfacts.com/trivia/10911/</ref>
**Corrin almost didn't make it into ''Smash 4'', as Sakurai had thought there were already too many ''Fire Emblem'' characters in the game. However, after the critical and commercial success of ''Fire Emblem Fates'' in Japan and in anticipation for the game's worldwide localization, the team convinced him that Corrin would be a unique addition to the roster, so Sakurai allowed him to be playable.<ref>https://www.vgfacts.com/trivia/10911/</ref>
*Corrin is the only DLC newcomer that does not come packed with a stage, although downloading him on ''Super Smash Bros. for Wii U'' adds the [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Original)|the original version]] and [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Remix)|rearrangement]] of the song {{iw|fireemblemwiki|Lost In Thoughts All Alone}} from ''Fire Emblem Fates'' to the existing ''Fire Emblem'' stages [[Castle Siege]] and [[Coliseum]]. The remix is also added in ''Super Smash Bros. for Nintendo 3DS'' as a [[Smash Run]] track. Additionally, trophies of {{h2|List of SSB4 trophies (Fire Emblem series)|Ryoma}} and {{h2|List of SSB4 trophies (Fire Emblem series)|Xander}} are added to the 3DS version.
*Corrin is the only DLC newcomer that does not come packed with a stage, although downloading him on ''Super Smash Bros. for Wii U'' adds the [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Original)|original version]] and [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Remix)|rearrangement]] of the song {{iw|fireemblemwiki|Lost In Thoughts All Alone}} from ''Fire Emblem Fates'' to the existing ''Fire Emblem'' stages [[Castle Siege]] and [[Coliseum]]. The remix is also added in ''Super Smash Bros. for Nintendo 3DS'' as a [[Smash Run]] track. Additionally, trophies of {{h2|List of SSB4 trophies (Fire Emblem series)|Ryoma}} and {{h2|List of SSB4 trophies (Fire Emblem series)|Xander}} are added to the 3DS version.
*Corrin is the first DLC newcomer to not be a third party character, followed by {{SSBU|Piranha Plant}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Pyra}}, and {{SSBU|Mythra}}, making him the only one in ''Smash 4''.
*Corrin is the first DLC newcomer to not be a third party character, followed by {{SSBU|Piranha Plant}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Pyra}}, and {{SSBU|Mythra}}, making him the only one in ''Smash 4''.
*Corrin is the only ''Fire Emblem'' character:
*Corrin is the only ''Fire Emblem'' character:
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