Corrin (SSB4): Difference between revisions

No edit summary
Line 40: Line 40:


==Update history==
==Update history==
Corrin has been moderately nerfed as of [[1.1.5]], one patch after debut. The damage output on three aerials and [[Dragon Fang Shot]] was lowered, and the infamous [[Counter Surge]] has had its active frame length and damage reflection lowered. Both his ground and aerial mobility were slightly toned down, but largely to an inconsequential degree. Nonetheless, despite the nerfs, Corrin still has many tools in his arsenal that can be utilized to rack up damage, space opponents, and net KOs efficiently.
Corrin was moderately nerfed in update [[1.1.5]], one patch after his debut. Corrin's mobility was made slightly lower and his damage output on various moves is lower, giving him worse KO potential. [[Dragon Fang Shot]] was toned down, having lower damage, power and the projectile does not last for as long, and the infamous [[Counter Surge]] has had its active counter duration and counter damage multiplier lowered. This changes overall did not hurt significantly hurt Corrin, as his mobility nerfs were not substantial and the lower damage on his aerials in particular gave them greater combo potential. Corrin's range and frame data were mostly untouched, along with [[Dragon Lunge]] remained unchanged, one of Corrin's most effective moves. Counter Surge was noticeably toned down but it still remained a powerful enough tool in Corrin's kit.
 
Nonetheless, despite the nerfs, Corrin's gameplan remains largely the same and equally as effective, making the nerfs rather minor overall. In addition, the more substantial nerfs to other characters in updates 1.1.5 and later [[1.1.6]] may have left Corrin in a better spot relative to the cast than during his initial release.


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
6,521

edits