Controller: Difference between revisions

28 bytes removed ,  5 years ago
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converted gamepad section into a list, i feel thats more appropriate
m (converted gamepad section into a list, i feel thats more appropriate)
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The Wii U Gamepad is fully compatible with ''Smash 4''. In most cases, the touchscreen on the device will show the same video as that of the console itself. Furthermore, the game's [[Stage Builder]] supports the creation of custom platforms via drawing them on the touchscreen. If the GamePad is not used to play an actual match, then [[damage percent]]ages of players are displayed on the unit; tapping the screen in this mode changes it to show the actual match in progress. The game also supports Off-TV Play, allowing players to potentially play the game without the need of an external television set. The controller's microphone can also be used in [[With Friends]] to talk with other players while waiting for matches to start.
The Wii U Gamepad is fully compatible with ''Smash 4''. In most cases, the touchscreen on the device will show the same video as that of the console itself. Furthermore, the game's [[Stage Builder]] supports the creation of custom platforms via drawing them on the touchscreen. If the GamePad is not used to play an actual match, then [[damage percent]]ages of players are displayed on the unit; tapping the screen in this mode changes it to show the actual match in progress. The game also supports Off-TV Play, allowing players to potentially play the game without the need of an external television set. The controller's microphone can also be used in [[With Friends]] to talk with other players while waiting for matches to start.


As only one GamePad can be synced to and used on a Wii U console, the controller is generally banned in ''Smash 4'' tournaments, as if two players who use the GamePad had to play each other, there would be no fair way to resolve who would get to use the GamePad in their match. Additionally Smash would have to be exited out of to sync a GamePad to the Wii U, and to sync a new GamePad to a Wii U that already has one synced would require separating the old GamePad far enough away from the synced Wii U to disrupt the connection or letting the battery die in the old GamePad, which makes it impractical for someone to bring in their own GamePad to use in tournaments, while the expensive and hard-to-replace nature of the GamePad means people who bring in setups with GamePads are generally unwilling to let others use their GamePad to play.
The Wii U GamePad is generally banned in competitive play for several reasons:
 
*Only one GamePad can be synced to and used on a Wii U console, so if two or more players wishing to use the GamePad were to play a match, there would be no fair way to resolve who would get to use the GamePad in their match.
*Syncing a new GamePad has a myriad of complications: if a GamePad is already synced to the console, its connection to the console would have to be physically severed, either by moving it far enough away or draining its battery. Additionally, the game would have to be closed and reopened, adding more time before a match can actually start.
*The expensive and hard-to-replace nature of the GamePad means people who bring in setups with GamePads are generally unwilling to let others use their GamePad to play.
===Wii U Pro Controller===
===Wii U Pro Controller===
{{main|Wii U Pro Controller}}
{{main|Wii U Pro Controller}}
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