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Clubberskull

Revision as of 09:39, March 31, 2015 by Menshay (talk | contribs) (I seem to recall it having a stunning scream/shockwave attack of some sort, but I'm not sure)
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Clubberskull
File:Clubberskull Smash Run.png
An unactivated Clubberskull (left) in Smash Run.
Universe Kid Icarus
Article on Icaruspedia Clubberskull

Clubberskulls (デススカル, Deathskull) are enemies from Kid Icarus: Uprising that resemble a large one-eyed heart with demonic skulls on their hands.

In Super Smash Bros. for Nintendo 3DS

In Smash Run

Clubberskulls appear as very powerful enemies. They hide in a skull, and if attacked enough, similar to the Towtow from Brawl's Subspace Emissary, they break open and start to attack players by going forward while smashing their fists on the ground. They can also be mid bosses for a event as well as the Bulborb, Bonkers, Reaper and Polar Bear. They have the most health and are considerably the strongest enemies in Smash Run, but they can also damage other enemies, who will drop their own stat boosts if they defeat them just like if the player did it. Once defeated, Clubberskulls drop rarities that are just like the Souflee, except that they drop three of them, or five as event bosses.

Trophy information

Clubberskull

  These enormous beasts armed with giant skulls are usually kept locked up, but you can set them free just by attacking them. We should mention, though, that you can't grab or launch them and they're super powerful. What? You already released it? Defeat it, then, and earn lots of stat boosts and prizes!

  These enormous beasts armed with giant skulls are usually kept locked up, but you can get them to go on a rampage just by attacking them. Watch out, though - you can't grab or launch them, and they're ridiculously powerful. They'll even take out other enemies to get to you! Defeat them to get lots of stat boosts and prizes.

Origin

Clubberskulls, introduced in Kid Icarus: Uprising are extremely powerful enemies of the Underworld Army. Mostly encountered towards the beginning of the game, they are often chained, immobile, and harmless until hit. When free, their movements cause slight tremors and are heralded by a loud clanging noise.