978
edits
Aidanzapunk (talk | contribs) m (Undid edit by 109.153.66.96: what about that is speculative? they're not Echo fighters, so we don't know what they are.) |
(Official name.) |
||
Line 4: | Line 4: | ||
|[[File:MarioAerialAttacksSSBM.png|thumb|{{SSBM|Mario}}'s [[aerial attack]]s in ''[[Super Smash Bros. Melee]]''...]] || [[File:DrMarioAerialAttacksSSBM.png|thumb|...and {{SSBM|Dr. Mario}}'s identical, derived animations.]] | |[[File:MarioAerialAttacksSSBM.png|thumb|{{SSBM|Mario}}'s [[aerial attack]]s in ''[[Super Smash Bros. Melee]]''...]] || [[File:DrMarioAerialAttacksSSBM.png|thumb|...and {{SSBM|Dr. Mario}}'s identical, derived animations.]] | ||
|} | |} | ||
{{Move|Echo Fighter|Official name.}} | |||
A '''clone''' (officially known as an '''Echo Fighter''' in ''[[Ultimate]]'') is a [[character]] with a moveset and physics that are considerably similar to another character's. Often, the clone's moveset will have a few tweaks made, and may have their physics altered to a degree, but on the whole the characters are similar and typically have the same special move mechanics, to such a degree that both characters can be played optimally using a very similar or even identical play style. Clones are a common inclusion in various fighting games, as developing a character using an existing one's moveset and/or model as a base is less time- and resource-consuming than starting from scratch. | A '''clone''' (officially known as an '''Echo Fighter''' in ''[[Ultimate]]'') is a [[character]] with a moveset and physics that are considerably similar to another character's. Often, the clone's moveset will have a few tweaks made, and may have their physics altered to a degree, but on the whole the characters are similar and typically have the same special move mechanics, to such a degree that both characters can be played optimally using a very similar or even identical play style. Clones are a common inclusion in various fighting games, as developing a character using an existing one's moveset and/or model as a base is less time- and resource-consuming than starting from scratch. | ||
edits