Classic Mode (SSB4-Wii U): Difference between revisions

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*Intensity 8.0 - 9.0: Dark/Shadow Background
*Intensity 8.0 - 9.0: Dark/Shadow Background


On the field, the player character and the opponents appear as [[trophy|trophies]]: the player, identified by a glowing red trophy base, can choose which group of opponents to fight by moving their character towards it. The [[stage]] where the battle will be fought is visible on the field under the opponent. Overly large stages such as [[The Great Cave Offensive]] and [[75m]] are never used. After each round, the losers are forcibly ejected from the field until only the last few remain. [[Team battle]]s can occur, in which the player must choose their teammates among the characters they have previously defeated (or by their teammates in a previous team battle). During all rounds, opponents may hold trophies, [[equipment]], [[Gold|coins]], or [[Crazy Orders]] Passes, identified by the respective icons on the enemy's trophy, which are obtained only if the carrier is defeated by the player or, in a team battle, by one of the player's teammates. Enemies holding such rewards are set to a higher CPU skill level than other opponents.
On the field, the player character and the opponents appear as [[trophy|trophies]]: the player, identified by a glowing red trophy base, can choose which group of opponents to fight by moving their character towards it. The [[stage]] where the battle will be fought is visible on the field under the opponent(s), though it may not be related to their series even if there is only one opponent. Overly large stages such as [[The Great Cave Offensive]] and [[75m]] are never used. After each round, the losers are ejected from the field until only the last few remain. [[Team battle]]s can occur, in which the player must choose their teammates among the characters they have previously defeated (or by their teammates in a previous team battle). During all rounds, opponents may hold trophies, [[equipment]], [[Gold|coins]], or [[Crazy Orders]] Passes, identified by the respective icons on the enemy's trophy, which are obtained only if the carrier is defeated by the player or, in a team battle, by one of the player's teammates. Enemies holding such rewards are set to a higher CPU skill level than other opponents.


The first three rounds are fought against regular characters. At the beginning of each playthrough, a random opponent is designated as a '''rival''': marked by a glowing blue trophy base, the rival gets stronger and drops greater prizes the longer the player holds off on confronting them. In most cases, the rival will remain on the board until the player finally defeats it, but in very rare cases, they can lose before the player can face them.
The first three rounds are fought against regular characters. At the beginning of each playthrough, a random opponent is designated as a '''rival''': marked by a glowing blue trophy base, the rival gets stronger and drops greater prizes the longer the player holds off on confronting them. In most cases, the rival will remain on the board until the player finally defeats it, but in very rare cases, they can lose before the player can face them.
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