Captain Falcon (SSB4): Difference between revisions

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**{{nerf|All grabs are smaller (4.8u → 3.3u (standing/pivot)/2.6u (dash) and they do not extend as far inside of Captain Falcon (z offset: 2.2 (standing)/-2.4 (dash)/-2.5 (pivot) → 4/4/-4) reducing their range above and inside of Captain Falcon.}}
**{{nerf|All grabs are smaller (4.8u → 3.3u (standing/pivot)/2.6u (dash) and they do not extend as far inside of Captain Falcon (z offset: 2.2 (standing)/-2.4 (dash)/-2.5 (pivot) → 4/4/-4) reducing their range above and inside of Captain Falcon.}}
***{{nerf|When combined with dash grab's new animation, this makes dash grab more prone to whiffing when used close to an opponent.}}
***{{nerf|When combined with dash grab's new animation, this makes dash grab more prone to whiffing when used close to an opponent.}}
*{{nerf|The changes to aerial [[grab release]]s hinders Captain Falcon moreso than almost any other returning veteran as it removes all the guaranteed followups out of an aerial grab release on any character he had in '''Brawl''' (as opposed to having multiple followups against most of the cast) while not significantly decreasing his own susceptibility to them.}}
*{{nerf|The changes to aerial [[grab release]]s hinders Captain Falcon moreso than almost any other returning veteran as it removes all the guaranteed followups out of an aerial grab release on any character he had in Brawl (as opposed to having multiple followups against most of the cast) while not significantly decreasing his own susceptibility to them.}}
*[[Pummel]]
*[[Pummel]]
**{{change|Pummel now launches bystanders horizontally (80° → 361°).}}
**{{change|Pummel now launches bystanders horizontally (80° → 361°).}}
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